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Ad Monetization tips:
Olga Ignatova,
Monetization manager
5
5 DOs
1. Expand your advertising stack with adding new networks
● determine which networks your mediation allows you to work with
● use the biggest networks (AdMob, Meta, Unity etc.)
● find ad networks that work well for your priority geos
● don't ignore custom ad networks!
5 DOs
2. Test advertising management in different game placements and geos
● timeout of first show
● timeout between shows
● different game placements
● refresh rate for banners
5 DOs
3. Work with user segmentation
Segmentation
paying/non-paying players
paid traffic/organics
average eCPM demographic criteria
(gender, age)
IDFA/LAT users
5 DOs
4. Check the actual revenue from ad networks and revenue in mediation and BI
NB - the most accurate information will always be in the ad network cabinet!
Ad Network 1
Ad Network 2
Ad Network 3
Mediation BI
5 DOs
5.Work in conjunction with other departments
Other departments
Monetization
department
major changes in the product
and in buying/organic traffic
successful tests, new ad
partners, changes in AD ARPU
● Game design
● Production
● UA
● ASO
Monetization
department
5 DON'Ts
1. Ignore the quality of ads and user complaints
too long
time to close
interstitial
ads, which crashes the game
5 DON'Ts
2. Work only with major geos, ignore other countries
Your main geo
Maybe your other geos?
5 DON'Ts
3. Don't test new ad formats
Audio ad Surveys App Open
5 DON'Ts
3. Don't test new ad formats
In Game Native Offerwalls
5 DON'Ts
4. Start a new application with a large number of eCPM floors
Waterfall for app with 5k imprs/daily
5 DON'Ts
5. Optimize the waterfall only for holidays, or don't optimize it at all
Creating your
waterfall
Optimization
Rolling the results
into production
Little bonus:)
Time for Q&A
Olga Ignatova
o.ignatova@openmygame.com
@liv_olee
https://www.linkedin.com/in/livolee/

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Ad monetization tips: 5 dos and don’ts / Olga Ignatova (OpenMyGame)

  • 1. Ad Monetization tips: Olga Ignatova, Monetization manager 5
  • 2. 5 DOs 1. Expand your advertising stack with adding new networks ● determine which networks your mediation allows you to work with ● use the biggest networks (AdMob, Meta, Unity etc.) ● find ad networks that work well for your priority geos ● don't ignore custom ad networks!
  • 3. 5 DOs 2. Test advertising management in different game placements and geos ● timeout of first show ● timeout between shows ● different game placements ● refresh rate for banners
  • 4. 5 DOs 3. Work with user segmentation Segmentation paying/non-paying players paid traffic/organics average eCPM demographic criteria (gender, age) IDFA/LAT users
  • 5. 5 DOs 4. Check the actual revenue from ad networks and revenue in mediation and BI NB - the most accurate information will always be in the ad network cabinet! Ad Network 1 Ad Network 2 Ad Network 3 Mediation BI
  • 6. 5 DOs 5.Work in conjunction with other departments Other departments Monetization department major changes in the product and in buying/organic traffic successful tests, new ad partners, changes in AD ARPU ● Game design ● Production ● UA ● ASO Monetization department
  • 7. 5 DON'Ts 1. Ignore the quality of ads and user complaints too long time to close interstitial ads, which crashes the game
  • 8. 5 DON'Ts 2. Work only with major geos, ignore other countries Your main geo Maybe your other geos?
  • 9. 5 DON'Ts 3. Don't test new ad formats Audio ad Surveys App Open
  • 10. 5 DON'Ts 3. Don't test new ad formats In Game Native Offerwalls
  • 11. 5 DON'Ts 4. Start a new application with a large number of eCPM floors Waterfall for app with 5k imprs/daily
  • 12. 5 DON'Ts 5. Optimize the waterfall only for holidays, or don't optimize it at all Creating your waterfall Optimization Rolling the results into production
  • 14. Time for Q&A Olga Ignatova o.ignatova@openmygame.com @liv_olee https://www.linkedin.com/in/livolee/