Presented at SCREENS 2013 in Toronto.
Details at fitc.ca/screens
By now, if you’re building apps for mobile platforms, you probably realize that the “amazing opportunity” to make money on the various app stores is a bit of a fallacy. True, you could be one of the lucky few that strikes gold on the first try but even the best publishers out there experience a LOT of failures before they hit the big time. All that said, there is a common ground between app publishers that have made mint with their app(s) – they know marketing. If you develop apps, you might be thinking of skipping this session (“great, more marketing fluff…”). If you go with that, you’ll be missing out, though. In this session we will go through the types of marketing activities that get apps noticed regardless of which platform it’s on. And downloaded. With the support of market data and actual app examples to back up the claims, we’ll show you how to get your app beyond noticed and into the realm of volume downloads. So if you want to get your app noticed, we’ll see you at the session.
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
Nobody Loves My App with Paul Laberge
1. Nobody loves
my app.A tale of tragedy narrated by
Paul Laberge,
a Technical Evangelist for
Microsoft, whose Twitter handle is
@plaberge.
2. • How to Enter:
• Tweet: “Hey @wootstudio #SCREENS13…Hook me
up with a Windows Phone”
• One winner will be randomly selected at 4:00pm
• Winner will be announced at the end of the session.
Must be present to receive the phone.
• You will be asked to answer a skill testing question
• The Rules & Regulations are printed and available with
our event coordinator, Jenna.
Win a Windows
Phone!
3. Developer Movement
2013 is coming soon
Sign up to stay up to date on launch details…
www.developermovement.co
6. Some statistics
Photo Credit: ryoki (Flickr)
App Store App
Populatio
n*
Apple App
Store
~900K
Google Play ~1 Million
Windows
Phone Store
~175K
Windows ~100K
*Source: Wikipedia
According to a 2012
Deloitte report on app
downloads, a mere 20%
of all apps in all app
stores get to the 1,000
download threshold.Source: TMT Predictions 2012, “So many apps – so
little to download” (deloitte.com)
8. Why build a mobile app?
Why do you get into mobile development?
1.Sense of achievement
2.Being recognized for your work
3.Starting a business
4.Being part of a new trend (mobile)
5.Revenue opportunity
6.Building something better than currently exists
Source: Vision Mobile, Developer Economics Segmentation
Q3 2013
13. In a total of 15 seconds, can
you tell me what your app is
awesome at?
14. Good Examples
My app is great at finding you the
perfect rescue pet for your
lifestyle from your local animal
shelter within 5 minutes.
My app will figure out what object
you are thinking of by asking a
maximum of 6 questions.
Not only does my game have
more zombies than WWZ for you
to kill, but you also get to fight
them in space. Oh, and you get
to compete against your friends.
15. Bad Examples
My app allows you to create
tasks and delete them when
they’re done.
My game uses augmented reality
to place ghosts on the screen for
you to shoot.
It’s Facebook, but for hamsters.
16. Figure out what your app is
awesome at. Write it down.
This is your new mission
statement. Now live it.
18. Darwin is alive and well in the app
world.
Your competition
is out to get you,
even if they don’t
know you exist.
Photo Credit: Les_Stockton(Flickr)
19. Gut check time.
• Can you name the top five competitors to
your app?
• How does your app compare to these
competitors (be honest with yourself!)?
How do others assess your app to the
competition?
• Think into the future – can you foresee
new competitors for your app? Can you
29. Every business needs a
marketing plan.
A typical App Marketing Plan includes the
following:
1.Goals - how are you defining success?
2.Profit / Loss Analysis – when will you break
even?
3.A Pricing Strategy – do you plan on price
changes down road? When? Why?
4.Audience: - Who is your target audience?
5.Competitive Research – who are your
34. What do you think is the very
first interaction your app will
have with the average user?
Hint: It’s not a trick question…
35. The app marketplace is usually
the first interaction users will
have with your app.
36. Things to think about with your
app submission
• Your app’s
icon or tile
Think about:
• The image
associated with the
app
• Choice of colour
37. Things to think about with your
app submission
• Your app’s
description
Think about:
• Pitching your app
• The length of the
description
• Grammar and
38. Things to think about with your
app submission
• Your app’s
screenshots
Think about:
• Highlighting the
strengths
• The number of
screenshots
41. The average
price of an
iPhone app in
Apple’s App
store in 2011
was $1.61.
The price of an
extra large
coffee at Tim
Horton’s is
$1.90.
Picture Source: http://euroross.blogspot.com/2006/08/workplace-evals.html
42. $1.99 for that? Are
they crazy??? I’ll
pass.
$0.99 for an app that
does <your scenario
here/>. Must not be
very good. I’ll pass.
If you price your
app too
high, users will
bolt.If you price your
app too low,
users will bolt.
48. Analytics allow you to:
1. Determine what features of your
app are most popular
2. How many people open it more than
once
3. Be agile in finding common issues
and crashes
4. Identify mobile profiles that are
Built in 6 weeksFree app with additional books for $1.99 each (in app purchase)Leveled off at around $20/day in revenueIncreased price of books to $2.99, saw less volume but more revenueThen, added a “buy all books” option for $12.99 (7 books at that time, a $26.91 value)
Don’t give it awayWhat are you planning to put into your trialWhat are the MOTIVATIONS that will make users buy the app?Make the trial compellingDon’t severely limit the functionalityLeave them wanting moreUse AdsUse ads in trials. You get paid either way.