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10 Foot, 2 Inches
Designing Apps for Up-Close & Afar
brought to you by
10 Foot, 2 Inches
Designing Apps for Up-Close & Afar
hanerino
http://goo.gl/maps/yxVoV
http://goo.gl/maps/yxVoV
milothedog
Designing
for up-close
& afar
near
far
http://youtu.be/iZhEcRrMA-M
Designing for Up-Close & Afar
❖ The (Device) Landscape
❖ Assumptions & Realities
❖ Device & Design Patterns
❖ The Design Process
Where we were
http://haner.in/firstcellphonecall
http://flic.kr/p/6esZpf
http://pic.twitter.com/HYzIa6YiPQ
Primary &
Secondary Devices
+ +
+
Designing for Up-Close & Afar
❖ The (Device) Landscape
❖ Assumptions & Realities
❖ Device & Design Patterns
❖ The Design Process
Myth: Mobile devices
are for when people
are mobile
77%of mobile searches
occur at home or work
http://haner.in/mobilesearchmoments
Myth: Tablets are just
an accessory
http://youtu.be/btfbIVGES1I
http://youtu.be/U7UlE-o8DQQ
31%of American adults
own a tablet computer
http://haner.in/deviceownership
Myth: Design for 1024 x
768 or 320 x 480
Range of computer screens
Range of computer screens
http://haner.in/isresponsive
Myth: Television is just
for watching
77%of TV viewers use
another device too
http://haner.in/multiscreenworld
22%of smartphone searches
prompted by TV
http://haner.in/multiscreenworld
“Don't confuse context
with intent”
globalmoxieJosh Clark
https://vimeo.com/48327889
“…people are buying
8,000 cars a week on
eBay’s mobile app”
John Donahoe, eBay CEO
http://haner.in/8000cars
Sequential &
Simultaneous
Sequential Usage
90%use multiple screens to
sequentially accomplish
a task http://haner.in/multiscreenworld
Simultaneous Usage
Second Screen
http://zeebox.com
http://youtu.be/baFcUVyKZEw
Input Methods
http://haner.in/fingerfriendly
Other Input Methods
http://flic.kr/p/6hgDfB
Samsung Blu-ray
remote control
Samsung Blu-ray
remote control
http://youtu.be/5C1nADiC6OE
http://youtu.be/EgyIFjGOtVc
Resolution Differences
http://www.apple.com/macbook-pro/features-retina/
164 326 264163
PPI
What about TV?
http://haner.in/samsungtvselector
Calculating PPI
Calculating PPI
Calculating PPI
Calculating PPI
http://members.ping.de/~sven/dpi.html
Designing for Up-Close & Afar
❖ The (Device) Landscape
❖ Assumptions & Realities
❖ Device & Design Patterns
❖ The Design Process
Device or Brand?
Following Device
Design Patterns
http://rdio.com
Being Unique
http://flipboard.com
Path
http://path.com
Designing for Up-Close & Afar
❖ The (Device) Landscape
❖ Assumptions & Realities
❖ Device & Design Patterns
❖ The Design Process
Research the
Landscape
Competitive Analysis
Review Current
Standards
Android Design
Patterns
http://haner.in/androiddesignpattern
Google TV
Design Patterns
http://haner.in/googletvpatterns
iOS Human Interface
Guidelines
http://haner.in/iosdevhig
Xbox Developer
Network
http://www.xbox.com/en-US/developers
Samsung TV User
Experience Guidelines
http://haner.in/samsungguidelines
Gathering Assets
http://www.teehanlax.com/tools/iphone/
http://haner.in/sketchiphone
Cross-Platform Design
“The experience should
transcend the device.”
notasausageMe, right now
Styleguides
Create Seamless
Experiences
Designers should know
how to code.
Designers should
understand what’s
possible.
Talk to each other.
Testing
South
Henrietta
Institute of
Technology
Samsung Smart TV
SDK & Emulator
http://www.samsungdforum.com/devtools/sdkdownload
Use Real Devices
http://clearleft.com/does/test-lab
http://opendevicelab.com/
http://reflectorapp.com
Documentation
(and lack-therof)
Create your own
Undiscovered
Territory
Thank you.
http://flic.kr/p/7NYTor
brought to you by
Questions?
Slides available on SpeakerDeck:
http://speakerdeck.com/notasausage

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10-Foot 2 Inches: Designing Apps for Up-Close & Afar with Jenna Marino, Patrick Haney