The document discusses three main learning theories: behaviorism, cognitivism, and constructivism. Behaviorism sees learning as changes in observable behaviors due to stimuli and responses. Cognitivism views learning as the acquisition and organization of mental processes and knowledge. Constructivism believes that learners create meaning and knowledge from their experiences. The document also covers instructional design principles and models, learning assumptions, cognitive foundations of learning, and applying constructivism in practice.
Theories and models of learning instruction revised
1. THEORIES AND
MODELS OF
LEARNING AND
INSTRUCTION
ETEC 510 Presentation by William Hiser,
Felisa Isakson, Robert Burke and Maribel
Ruiz
2. ï Behaviorism, Cognitivism,
Constructivism: Comparing
Critical Features from an
Instructional Design
Perspective
ï Three learning perspectives
ï Behavioral
ï Cognitive
ï Constructivist
3. BEHAVIORISM
ï Equates learning with either the form or frequency of observable
performance
ï Learning is accomplished when a proper response follows the
presentation of a specific stimulus
ï Key elements are
THE STIMULUS
THE RESPONSE
and the ASSOCIATION between the two
4. COGNITIVISM
ï Began development in the 1950s after Behaviorism.
ï Cognitive Theory is seen as âmoved to the forefront of current
learning behaviorsâ (Bednar et al. 1991)
ï Cognitive theories stress acquisition of knowledge and internal
mental structures
ï The focus is on studentsâ learning process, how information is
received, organized, stored and retrieved by the mind.
ï Real focus on cognitive approach is changing the learner by
encouraging new learning strategies
5. CONSTRUCTIVISM
ï Belief that knowledge âis a function of how the individual creates
MEANING from his or her own experiencesâ
ï A theory that equates learning with creating meaning from
experience
ï Constructivist believe the mind filters input from the world to
produce tis own unique reality
ï Humans CREATE meaning as opposed to ACQURING it
6. INTRODUCTION TO INSTRUCTIONAL
DESIGN
ï Function of an educational system is to facilitate intentional
learning-accomplish many goals that would take much longer
without instruction
ï Instruction is defined as a set of events embedded in purposeful
activities that facilitate learning
ï External learning-printed pages, instructors lecture, group of student
activities
ï Internal learning-directing attention, rehearsing, reflecting, and
monitoring progress
ï Teacher includes many different tasks-selecting material, managing
class time, monitoring instructional activities and serve as learning
facilitator
ï Instruction is more effective when the teacher can select, plan,
develop activities to best help students learn
7. BASIC ASSUMPTIONS ABOUT
INSTRUCTIONAL DESIGN
ï First assumption - Instructional design aimed at intentional learning.
Learning outcomes guide the design and selection of learning activities
ï Second assumption - John Carroll (1963) mentions 5 variables that
affect the degree of learning attained by a student
1. Learner perseverance 2. Time allowed 3. Quality of instruction 4.aptitude 5.studentâs
ability to learn higher learner is not able to be accomplished if the student is not motivated or
able to do the task that needs to be accomplished
ï Third assumption - Design models can be applied: teachers plan lessons
for an activity, three day workshop, curriculum development, etc.
ï Fourth assumption - designers donât design perfect instruction; they
perfect instructional designs
ï Fifth assumption - aligned desired outcomes, instructional methods, and
student assessments
ï Sixth assumption - different types of learning outcomes call for different
types of instruction
9. PSYCHOLOGICAL FOUNDATIONS OF
INSTRUCTIONAL DESIGN
Cognitive Approach:
ï Cognitive Information Processing Theory - promotes the
concept of three memory systems in the learning process.
Each systems provides an essential outcome on how the
individual comprehends the subject matter; in this case
technology incorporating instructional design.
ï Sensory, short-term memory, and long-term memory
are the three systems that focus on any psychological
approach through cognitive discipline
10. KEY POINTS IN COGNITIVE
APPROACHES:
ï As a tool, the computer has several advantages that can aid in
individualâs cognitive development.
1. Computers are motivating for young children, increasing their time
in on- task behavior.
2. Computers provide consistent and frequent reinforcement.
3. Computers allow children to work independently at their own pace.
4. Software programs often provide extensive scaffolding of learning.
5. The computer provides unique opportunities that may enhance
learning. Computers can allow children to access unlimited
information.
ï There are cognitive advantages to using computers, thowever avoid
too much drill and skill software. In one study, childrenâs creativity
was reduced by 50% after using this type of software.
11. Sensory Memory
ï From the psychological, noting a structure for conveying an impulse that results or tends
to result in sensation, as a nerve.
Short-term Memory
ï Known to most as one who can retain a certain amount of knowledge, for a specific
amount of time.
Long-term Memory
ï A modern definition is information that is retained over a long period of time, and over the
entire span of oneâs life.
Cognitive Load
ï Reiser discusses the idea of absorbing information and learning how to grasp concept of
solving problems, and looking at the solutions. The schema theory, what is relevant to
instruction and comprehension. In the long run its absorbed by long-term memory.
Situated Learning Theory
ï Organizational proponents points out the strength, and integrations of learning how to
work in a collaboration setting. In respects to Wengerâs views, participation
12. CONSTRUCTIVISM IN PRACTICAL AND
HISTORICAL CONTEXT
ï Constructivism theory is based on the idea that knowledge is
constructed by the knower based on a mental activity and has
the following basic precepts:
1. Learning is an active process. opportunities arise as people
encounter cognitive conflict or challenge, a social activity
involving collaboration
2. Where possible, reflection, assessment, and feedback should be
embedded.
3. Learners should take primary responsibility for their learning and
âownâthe process as far as possible.
13. CONSTRUCTIVISM IN PRACTICAL AND
HISTORICAL CONTEXT
Potential Benefits of Constructivism
ï Correspondence to how people really learn
ï Higher-order learning outcomes
ï Better integration of affect and emotion
ï More relevance to job and out of the classroom performance
14. CONSTRUCTIVISM IN PRACTICAL AND
HISTORICAL CONTEXT
Some Risks and Challenges
ï Shift in energy/Control from Instructor to Learner
ï Learners must be prepared to take on new work
ï Learners must be motivated and emotionally mature
enough to work independently
ï Learners must have prior knowledge of information
ï Learners must have adequate access to needed information
15. CONSTRUCTIVISM IN PRACTICAL AND HISTORICAL
CONTEXT
Getting the Learning Right
ï Low-level outcomes due to inefficient activity
ï Misalignment with standards and objectives
ï Mistaking activities for targeted learning
ï Seduction of media/production values
ï Hard to measure benefits
ï Ties to privilege and access