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Towards an evaluation
           methodology for digital musical
               instruments considering
           performer’s view: a case study

jeronimo     filipe    francisco   giordano   veronica     geber
barbosa    calegario   magalhaes    cabral    teichrieb   ramalho
d
 M usT C
music technology interactivity creativity




                     augmenting experiences for a better life
Digital Musical Instrument

        controller

          mapping



    sound synthesis
but how can we
 evaluate those
  instruments?
!


Stowell et al. 2009
O’Modhrain 2011
   Orio et al. 2002
 Hsu and Sosnick 2009
  Stowell et al. 2009
 Birnbaum et al. 2005


state of the art
O’Modhrain 2011
           performer      Orio et al. 2002
views                   Hsu and Sosnick 2009
          audience       Stowell et al. 2009

manufacturer            Birnbaum et al. 2005


                       state of the art
O’Modhrain 2011
                Orio et al. 2002
task-based    Hsu and Sosnick 2009

 approach      Stowell et al. 2009
              Birnbaum et al. 2005


             state of the art
O’Modhrain 2011
quantitative approach      Orio et al. 2002
                         Hsu and Sosnick 2009
                          Stowell et al. 2009
  rehearsals
                         Birnbaum et al. 2005
      performances

                        state of the art
qualitative approach              O’Modhrain 2011
                                      Orio et al. 2002

individual sessions                 Hsu and Sosnick 2009
    free and guided explorations     Stowell et al. 2009
semi-structured interviews          Birnbaum et al. 2005

    discourse analysis
                                   state of the art
O’Modhrain 2011
       Orio et al. 2002
     Hsu and Sosnick 2009
      Stowell et al. 2009
     Birnbaum et al. 2005

!


    state of the art
methodology proposal


Data Collection   Data Analysis           Data Visualization
•  Rehearsals     •  Discourse Analysis   •  Dimension Spaces
•  Performances
•  Interviews
prototype

                                               /parameter1	
  0.7	
  0.1

OSCeleton
                                                                           re.scalla
/joint/r_hand/1	
  0.7	
  0.1	
  5.9
                                       OSCulator
                                                                     note	
  on
                                                                                  note	
  off




                                                                           SimpleSynth
prototype

                                               /parameter1	
  0.7	
  0.1

OSCeleton
                                                                           re.scalla
/joint/r_hand/1	
  0.7	
  0.1	
  5.9
                                       OSCulator
                                                                     note	
  on
                                                                                  note	
  off




                                                                           SimpleSynth
prototype: mappings
prototype demo
!




data collection
         4 people, aged 18-25, familiarity with technology and music
         rehearsals:free and guided
         performances
data analysis
data analysis
User 2 is familiar technology, constantly listens to music and despite playing acoustic guitar
for years, does not consider himself as a professional musician. He described his relation
with the system making an analogy with a tamed animal: "the system tamed me, when I
was supposed to tame it”. This description emerged from his perception of system's notes
flow control. He found the sound feedback and latency between gesture and sound
synthesis in a good level but stressed that the note sequence is "boring", suggesting to
apply effects, such as pitch bending, to complete this gap. His main concern was about
visual feedback, naming it as the priority improvement the system could have. According to
him, the influence of the space in the system would reflect in a greater freedom of
actions, as "running and jumping". The tiredness to use the system was also highlighted by
him as a disadvantage, ironically saying that "I'm not athlete yet" for using the instrument.
data analysis
User 2 is familiar technology, constantly listens to music and despite playing acoustic guitar
for years, does not consider himself as a professional musician. He described his relation
       sound making an analogyanda latency is"the system tamed me, when I
with the system
                feedback with tamed animal: OK
was supposed to tame it”. This description emerged from his perception of system's notes
                                            note sequence is boring
flow control. He found the sound feedback and latency between gesture and sound
synthesis in a good level but stressed that the note sequence is "boring", suggesting to

        visual naming it as the priority improvement the system could have. According to
                 feedback is missing
apply effects, such as pitch bending, to complete this gap. His main concern was about
visual feedback,
him, the influence of the space in the system would reflect in a greater freedom of
                                  tiredness to use the system
actions, as "running and jumping". The tiredness to use the system was also highlighted by
him as a disadvantage, ironically saying that "I'm not athlete yet" for using the instrument.
data visualization
data visualization




         !
discussion


The combination of different ideas, methods and techniques has enriched the
evaluation process as a whole providing more complete qualitative results and
tools for comparison.
discussion


Data Collection   Data Analysis           Data Visualization
•  Rehearsals     •  Discourse Analysis   •  Dimension Spaces
•  Performances
•  Interviews
discussion


Data Collection   Data Analysis           Data Visualization
•  Rehearsals     •  Discourse Analysis   •  Dimension Spaces
•  Performances
•  Interviews
discussion


Data Collection   Data Analysis           Data Visualization
•  Rehearsals     •  Discourse Analysis   •  Dimension Spaces
•  Performances
•  Interviews
future work
the method is still under continuous development

         include the audience’s view

       improve the prototype based on the user feedback

                            compare with other case studies

             towards a step in the development cycle of a DMI
references
D.	
  Birnbaum,	
  R.	
  Fiebrink,	
  J.W.	
  Malloch,	
  and	
  M.M.	
  Wanderley,	
  “Towards	
  a	
  dimension	
  space	
  
 for	
   musical	
   devices,”	
   Proceedings	
   of	
   the	
   2005	
   Conference	
   on	
   New	
   interfaces	
   for	
  
 musical	
  expression,	
  National	
  University	
  of	
  Singapore,	
  2005,	
  p.	
  192–195.
N.	
   Orio,	
   I.	
   Stravinsky,	
   N.	
   Schnell,	
   and	
   M.M.	
   Wanderley,	
   “Input	
   Devices	
   for	
   Musical	
  
 Expression:	
  Borrowing	
  Tools	
  from	
  HCI,”	
  Real-­‐Time	
  Systems,	
  2002.
W.	
   Hsu	
   and	
   M.	
   Sosnick,	
   “Evaluating	
   interactive	
   music	
   systems:	
   An	
   HCI	
   approach,”	
  
 Proceedings	
   of	
   the	
   2009	
   Conference	
   on	
   New	
   Interfaces	
   for	
   Musical	
   Expression,	
   2009,	
  
 pp.	
  25-­‐28.
S.	
   O’Modhrain,	
   “A	
   framework	
   for	
   the	
   evaluation	
   of	
   digital	
   musical	
   instruments,”	
  
 Computer	
  Music	
  Journal,	
  vol.	
  35,	
  2011,	
  p.	
  28–42.
D.	
   Stowell,	
   A.	
   Robertson,	
   N.	
   Bryan-­‐Kinns,	
   and	
   M.D.	
   Plumbley,	
   “Evaluation	
   of	
   live	
  
 human–computer	
  music-­‐making:	
   Quantitative	
   and	
   qualitative	
  approaches,”	
   International	
  
 Journal	
  of	
  Human-­‐Computer	
  Studies,	
  vol.	
  67,	
  Nov.	
  2009,	
  pp.	
  960-­‐975.
Website	
  containing	
  files	
  mentioned	
  in	
  this	
  work.http://www.cin.ufpe.br/~fcac/sbcm2011.
Microsoft	
  Xbox	
  Kinect	
  website.	
  http://www.xbox.com/kinect.	
  
Re.Scallax	
  project	
  website.	
  http://code.google.com/p/rescalax/.
SimpleSynth	
  application	
  website.	
  http://notahat.com/simplesynth.
contact

          d
M usT C
http://mustic.net


fcac@cin.ufpe.br

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Apresentação do Artigo na SBCM

  • 1.
  • 2. Towards an evaluation methodology for digital musical instruments considering performer’s view: a case study jeronimo filipe francisco giordano veronica geber barbosa calegario magalhaes cabral teichrieb ramalho
  • 3. d M usT C music technology interactivity creativity augmenting experiences for a better life
  • 4. Digital Musical Instrument controller mapping sound synthesis
  • 5. but how can we evaluate those instruments?
  • 7. O’Modhrain 2011 Orio et al. 2002 Hsu and Sosnick 2009 Stowell et al. 2009 Birnbaum et al. 2005 state of the art
  • 8. O’Modhrain 2011 performer Orio et al. 2002 views Hsu and Sosnick 2009 audience Stowell et al. 2009 manufacturer Birnbaum et al. 2005 state of the art
  • 9. O’Modhrain 2011 Orio et al. 2002 task-based Hsu and Sosnick 2009 approach Stowell et al. 2009 Birnbaum et al. 2005 state of the art
  • 10. O’Modhrain 2011 quantitative approach Orio et al. 2002 Hsu and Sosnick 2009 Stowell et al. 2009 rehearsals Birnbaum et al. 2005 performances state of the art
  • 11. qualitative approach O’Modhrain 2011 Orio et al. 2002 individual sessions Hsu and Sosnick 2009 free and guided explorations Stowell et al. 2009 semi-structured interviews Birnbaum et al. 2005 discourse analysis state of the art
  • 12. O’Modhrain 2011 Orio et al. 2002 Hsu and Sosnick 2009 Stowell et al. 2009 Birnbaum et al. 2005 ! state of the art
  • 13. methodology proposal Data Collection Data Analysis Data Visualization •  Rehearsals •  Discourse Analysis •  Dimension Spaces •  Performances •  Interviews
  • 14. prototype /parameter1  0.7  0.1 OSCeleton re.scalla /joint/r_hand/1  0.7  0.1  5.9 OSCulator note  on note  off SimpleSynth
  • 15.
  • 16.
  • 17. prototype /parameter1  0.7  0.1 OSCeleton re.scalla /joint/r_hand/1  0.7  0.1  5.9 OSCulator note  on note  off SimpleSynth
  • 20. ! data collection 4 people, aged 18-25, familiarity with technology and music rehearsals:free and guided performances
  • 22. data analysis User 2 is familiar technology, constantly listens to music and despite playing acoustic guitar for years, does not consider himself as a professional musician. He described his relation with the system making an analogy with a tamed animal: "the system tamed me, when I was supposed to tame it”. This description emerged from his perception of system's notes flow control. He found the sound feedback and latency between gesture and sound synthesis in a good level but stressed that the note sequence is "boring", suggesting to apply effects, such as pitch bending, to complete this gap. His main concern was about visual feedback, naming it as the priority improvement the system could have. According to him, the influence of the space in the system would reflect in a greater freedom of actions, as "running and jumping". The tiredness to use the system was also highlighted by him as a disadvantage, ironically saying that "I'm not athlete yet" for using the instrument.
  • 23. data analysis User 2 is familiar technology, constantly listens to music and despite playing acoustic guitar for years, does not consider himself as a professional musician. He described his relation sound making an analogyanda latency is"the system tamed me, when I with the system feedback with tamed animal: OK was supposed to tame it”. This description emerged from his perception of system's notes note sequence is boring flow control. He found the sound feedback and latency between gesture and sound synthesis in a good level but stressed that the note sequence is "boring", suggesting to visual naming it as the priority improvement the system could have. According to feedback is missing apply effects, such as pitch bending, to complete this gap. His main concern was about visual feedback, him, the influence of the space in the system would reflect in a greater freedom of tiredness to use the system actions, as "running and jumping". The tiredness to use the system was also highlighted by him as a disadvantage, ironically saying that "I'm not athlete yet" for using the instrument.
  • 26. discussion The combination of different ideas, methods and techniques has enriched the evaluation process as a whole providing more complete qualitative results and tools for comparison.
  • 27. discussion Data Collection Data Analysis Data Visualization •  Rehearsals •  Discourse Analysis •  Dimension Spaces •  Performances •  Interviews
  • 28. discussion Data Collection Data Analysis Data Visualization •  Rehearsals •  Discourse Analysis •  Dimension Spaces •  Performances •  Interviews
  • 29. discussion Data Collection Data Analysis Data Visualization •  Rehearsals •  Discourse Analysis •  Dimension Spaces •  Performances •  Interviews
  • 30. future work the method is still under continuous development include the audience’s view improve the prototype based on the user feedback compare with other case studies towards a step in the development cycle of a DMI
  • 31. references D.  Birnbaum,  R.  Fiebrink,  J.W.  Malloch,  and  M.M.  Wanderley,  “Towards  a  dimension  space   for   musical   devices,”   Proceedings   of   the   2005   Conference   on   New   interfaces   for   musical  expression,  National  University  of  Singapore,  2005,  p.  192–195. N.   Orio,   I.   Stravinsky,   N.   Schnell,   and   M.M.   Wanderley,   “Input   Devices   for   Musical   Expression:  Borrowing  Tools  from  HCI,”  Real-­‐Time  Systems,  2002. W.   Hsu   and   M.   Sosnick,   “Evaluating   interactive   music   systems:   An   HCI   approach,”   Proceedings   of   the   2009   Conference   on   New   Interfaces   for   Musical   Expression,   2009,   pp.  25-­‐28. S.   O’Modhrain,   “A   framework   for   the   evaluation   of   digital   musical   instruments,”   Computer  Music  Journal,  vol.  35,  2011,  p.  28–42. D.   Stowell,   A.   Robertson,   N.   Bryan-­‐Kinns,   and   M.D.   Plumbley,   “Evaluation   of   live   human–computer  music-­‐making:   Quantitative   and   qualitative  approaches,”   International   Journal  of  Human-­‐Computer  Studies,  vol.  67,  Nov.  2009,  pp.  960-­‐975. Website  containing  files  mentioned  in  this  work.http://www.cin.ufpe.br/~fcac/sbcm2011. Microsoft  Xbox  Kinect  website.  http://www.xbox.com/kinect.   Re.Scallax  project  website.  http://code.google.com/p/rescalax/. SimpleSynth  application  website.  http://notahat.com/simplesynth.
  • 32. contact d M usT C http://mustic.net fcac@cin.ufpe.br