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Idea Generation
and Evaluation
Hands-on Workshop
Frank Garofalo
Principal Consultant, Garofalo UX
@fgarofalo
25-June-2018
© 2018 Garofalo UX
User Empathy
Therapy Session
Frank Garofalo
Principal Consultant, Garofalo UX
@fgarofalo
25-June-2018
© 2018 Garofalo UX
User Empathy Therapy Pledge
© 2018 Garofalo UX
I, {state your name},
...do hereby pledge allegiance to empathy.
I am not my target user.
I will have empathy for my real target user.
...with liberty and empathy for all.
© 2018 Garofalo UX
© 2018 Garofalo UX
…some inspiration
© 2018 Garofalo UX
Treat your customers like they
own you, because they do.
Mark Cuban
© 2018 Garofalo UX
…three key objectives
© 2018 Garofalo UX
Identifying and
forming consensus
on key target
audiences
© 2018 Garofalo UX
Identifying and
forming consensus
on key target
audiences
Generating ideas
to prioritizing
capabilities for
new solutions and
the related benefits
© 2018 Garofalo UX
Identifying and
forming consensus
on key target
audiences
Generating ideas
to prioritizing
capabilities for
new solutions and
the related benefits
Specifying key
objectives to
measure and
gauge for success.
© 2018 Garofalo UX
…idea generation
© 2018 Garofalo UX
From Intersection by Milan Guenther, www.intersectionbook.com
Based on a model by Damien Newman
3
4
5
2
1
6 7
Implement Deliver
DesignConcept / PrototypeResearch
Validate
Ideate
Define
Prepare
Discover
From Intersection by Milan Guenther, www.intersectionbook.com
Based on a model by Damien Newman
© 2018 Garofalo UX
3
4
5
2
1
6 7
Implement Deliver
DesignConcept / PrototypeResearch
Validate
Ideate
Define
Prepare
Discover
From Intersection by Milan Guenther, www.intersectionbook.com
Based on a model by Damien Newman
© 2018 Garofalo UX
© 2018 Garofalo UX
...various methods
Prepare Discover Define
Ideate Validate
Various Methods
▪ Feasibility & Desirability
▪ 6-Thinking Hats
▪ Card Sorting /
Affinity Diagramming
▪ Empathy Mapping
▪ Journey Mapping
▪ Personas
▪ Value-Proposition Canvas
▪ Business Model Canvas
▪ Setting the Frame
▪ 6-8-5 Ideation
▪ Instant Reply
▪ Problem-Solution-
Benefit
▪ Storyboarding
▪ Paper Prototyping
▪ …and many, many more
© 2018 Garofalo UX
© 2018 Garofalo UX
…who am I
© 2018 Garofalo UX
© 2018 Garofalo UX
© 2018 Garofalo UX
Fortune
50
companies
EPA USDA
Utility
companies
Dept. of
Homeland
Security
Bill &
Melinda Gates
Foundation
tech
startups
© 2018 Garofalo UX
© 2018 Garofalo UX
© 2018 Garofalo UX
approx. 3.5 years
© 2018 Garofalo UX
© 2018 Garofalo UX
© 2018 Garofalo UX
© 2018 Garofalo UX
…deep dive
Deep Dive
© 2018 Garofalo UX
Deep Dive
▪ Rules of Engagement
▪ Parking Lot
▪ Yellow-Card Sticky
Notes
▪ Instant Reply
▪ 6-Thinking Hats
▪ Setting the Frame
▪ Experience Journey
Hexagons
▪ Target Audience /
Personas
▪ Empathy Mapping
▪ Journey Mapping
▪ Big Idea Generation
▪ Feasibility & Desirability
▪ Storyboarding
© 2018 Garofalo UX
Deep Dive
▪ Rules of Engagement
▪ Parking Lot
▪ Yellow-Card Sticky
Notes
▪ Instant Reply
▪ 6-Thinking Hats
▪ Setting the Frame
▪ Experience Journey
Hexagons
▪ Target Audience /
Personas
▪ Empathy Mapping
▪ Journey Mapping
▪ Big Idea Generation
▪ Feasibility & Desirability
▪ Storyboarding
© 2018 Garofalo UX
…disclaimer
Disclaimer
© 2018 Garofalo UX
Disclaimer
© 2018 Garofalo UX
There is not a magical combination
of methods and techniques that works
for every project.
This is just a sampling of techniques
and does not necessarily imply a
specific order combination.
© 2018 Garofalo UX
…high-level examples
Rules of
Engagement
© 2018 Garofalo UX
TIME:
5
minutes
ground
ur l se
Example
Ideo’s 7 Rules of
Brainstorming
▪ Defer judgment
▪ Go for quantity
▪ One conversation at a time
▪ Be visual
▪ Build on other ideas
▪ Stay on topic
▪ Encourage wild ideas
© 2018 Garofalo UX
Parking Lot?
© 2018 Garofalo UX
Example
Technique:
Yellow Card Sticky-note
▪ Rather that trying to interrupt
others
▪ Hold up a sticky-note as a
“yellow-card”
▪ When you have something you’d
like to contribute… especially a
concern or alternative possibility
© 2018 Garofalo UX
Example
Technique:
Instant Replay
▪ Share with those in
your breakout groups
or with the whole
group
▪ Seek feedback &
critiques
© 2018 Garofalo UX
Example
Technique:
6-Thinking Hats
▪ When asking for
feedback and critiques,
one approach is the
“6-Thinking Hats”
▪ Ask all participants to
“wear” the same “hat”
for a few moments to
contribute ideas / critiques
from the perspective of
that “hat”
More info:
https://en.wikipedia.org/wiki/Six_Thinking_Hats
© 2018 Garofalo UX
“Blue”: Process / Facilitator
What mode of thinking do we need now?
“White”: Facts, Info, Data
What do we know or need to know?
“Green”: Alternate Possibilities, Creativity, Ideas
What else could we do? (Solutions to
“black hat” problems)
“Red”: Feelings, Intuition, Instincts
How do we feel about it?
How do we think the user will feel about it?
“Yellow”: Positives, Benefits
Why is it useful?
“Black”: Difficulties, Weaknesses
Why is it risky?
Example
Technique:
Idea Generation
with Sticky Notes
▪ Please capture
1 idea / concept
per sticky note
© 2018 Garofalo UX
Example
© 2018 Garofalo UX
…setting a frame
Setting the
Frame
Activity 1 – Your Motto
© 2018 Garofalo UX
Hands-On
Activity
Create a Frame
a.k.a. Your Motto
How will your effort be perceived?
Individual or Group Activity:
© 2018 Garofalo UX
TIME:
3
minutes
© 2018 Garofalo UX
…experience hexagons
Experience
Journey
Hexagons
Activity 2 – Continuously improve &
constant evolution
© 2018 Garofalo UX
Goals
▪ Describe the high level “current state” circumstances
▪ Identify the complications & implications
▪ What are your key strengths and value propositions?
▪ Who are the key target audience members?
▪ How do you interact with your target audience
members?
▪ What are the key objectives & metrics to gauge
success?
▪ What drives your budget (costs & revenue)?
© 2018 Garofalo UX
Experience Journey Hexagons
© 2018 Garofalo UX
Example
Experience Journey Hexagons
© 2018 Garofalo UX
a
Example
Situation: Top 3 “Current State” circumstances
Strengths: Top 3 Business/Project Strengths
Complications: Top 3 Changes / Pressures / Demands,
which are creating Problems, Challenges,
or Opportunities
Implications: Top 3 consequences of failing to act...
to address the challenges, or seek the
opportunities.
Solutions: Top 3 Capabilities
Experience Journey Hexagons
© 2018 Garofalo UX
Example
Unique Value Proposition: Clear, compelling message that
states why you are different and worth
investment
Benefits: Top 3 Results (what’s in it for the business,
stakeholders, target audience/end-user, etc.); What
would they say about the solutions?
Target Audience: Key Personas/Users/Stakeholders
Channels: Paths to Target Audience
Experience Journey Hexagons
© 2018 Garofalo UX
Example
Key Objectives / Metrics: Specific, Measureable, Attainable,
Realistic, Time-bound. What does Success
look like? Key Performance Indicators (KPIs)
to measure?
Unfair Advantage: Why can’t the Solutions (above) be easily
replicated, copied, or replaced by
competitors / threats?
Business Model (Costs & Revenue): How we make money, and
the costs we incur
Experience Journey Hexagons
© 2018 Garofalo UX
Example
Experience Journey Hexagons
© 2018 Garofalo UX
Example
Can be done as
an individual
activity or as a
group activity.
© 2018 Garofalo UX
…identify your audience
Target Audience
Activity 3 – Understanding our users
© 2018 Garofalo UX
Hands-On
Activity
Goals
▪ Identify key target audience
▪ Draft their persona(s)
▪ Generalization of your target-audience
▪ Reminder that your target-audience
are humans (not just “users”).
© 2018 Garofalo UX
Target Audience / Persona
© 2018 Garofalo UX
Example
Target Audience / Persona
© 2018 Garofalo UX
Goals
• Winning the Soap Box
Derby race
• Be a good friend to Spanky
• Woo back Darla
Alfalfa
Best friend of Spanky.
Chosen as the driver for
the club's prize-winning
undefeated go-kart.
Affectionate for Darla
Example
Target Audience / Persona
© 2018 Garofalo UX
Goals
• Find a good Deal
• Pick a car she would love
• Good Fuel economy
• Lots of features and
controls
Karen
Karen just started her new
job and needs a car to
commute roughly 40 miles
each day. She’s excited to
purchase her first new car
and wants to make sure she
has a comfortable commute.
Example
Identifying the
Target Audience
▪ Based on your Experience Journey Canvas,
if applicable
▪ First: Identify 1 role or target-audience you would
like to focus on
▪ Second: identify 1-3 key workflows that are typical
for that role
▪ Write these down, please
capture 1 idea / concept per sticky note
© 2018 Garofalo UX
TIME:
3
minutes
© 2018 Garofalo UX
…some empathy
Empathy Mapping
Activity 4 – Engage them in a clear, honest
voice
© 2018 Garofalo UX
Hands-On
Activity
Goals
▪ Expanding upon key persona(s)
▪ Seek a better understanding
of our target audience
© 2018 Garofalo UX
Empathy
Because our expectations
aren’t our users’ expectations
© 2018 Garofalo UX
Individual Activity:
Empathy Mapping
▪ Based upon 1 of
the workflows
▪ Populate the grid
with as many ideas
as possible
▪ Optional: Use sticky
notes to capture
1 idea / concept
per sticky note
Based on:
http://blog.leanmonitor.com/empathy-map-
step-client-shoes/
© 2018 Garofalo UX
Example
Empathy Mapping
© 2018 Garofalo UX
What really matters to them
(and what they do not say)?
What moves them?
How do they problem solve?
What are their daily activities?
What are their key outputs?
What skills do they exercise regularly?
Where does the person work daily? Are they on-the-go?
What really concerns/frustrates them?
What obstacles do they encounter to
reach their goals?
What risks do they have to assume?
What do they really want or need to
achieve? How do they measure
success?
How do they try to achieve it?
What do they say matters to them?
What are the differences between what
they say and what they think?
Do they influence anyone?
Do they feel delight, confusion, and/or
indifference?
What are their dreams and aspirations?
What are their concerns?
TIME:
3
minutes
Group Activity:
Empathy Mapping
▪ Cluster & Discuss
▪ Are there any
distinct: steps,
frustrations,
outputs?
▪ Are there any key
workflows that
sum up the
Empathy Map?
© 2018 Garofalo UX
TIME:
20
minute
Example
Can be done as
an individual
activity or as a
group activity.
Empathy Mapping
© 2018 Garofalo UX
Example
© 2018 Garofalo UX
…mapping the journey
Mid
Point
Journey Mapping
Activity 5 – Content matters & increase
familiarity
© 2018 Garofalo UX
Mid
Point
Goals
▪ Tells the story of the target-audience’s /
customer’s experience
▪ Include all touch-points: from initial contact,
through the process of engagement and
into long-term relationship
▪ Puts the target-audience front-and-center in
the organization’s thinking
▪ Process of “mapping” with the team, offers
shared insights
© 2018 Garofalo UX
Group Activity:
Journey Mapping
▪ Using the Empathy Map
details: What the audience
is doing, thinking, and
feeling at each step
▪ “Feeling” can be plotted as
highs ☺ and lows 
▪ Is anything missing?
▪ Does it flow, or
does it feel disparate?
▪ Please capture 1 idea /
concept per sticky note
© 2018 Garofalo UX
T
2
mi
Example
Journey Mapping
© 2018 Garofalo UX
Example
© 2018 Garofalo UX
…generating big ideas
B.I.G. – Big Ideas
Generation
Activity 6 – Problem solving focused on
tangible, rapid solutions
© 2018 Garofalo UX
Hands-On
Activity
Goals
▪ Generate at least 6-8 ideas,
including wild ideas
▪ Categorized and Sorted Ideas
© 2018 Garofalo UX
Things to consider
© 2018 Garofalo UX
Things to consider
Refer back to your Journey Canvas
© 2018 Garofalo UX
User Needs
Business
Objectives
Technical
Constraints
Things to consider
Refer back to your Journey Canvas
© 2018 Garofalo UX
User Needs
Business
Objectives
Technical
Constraints
Magic
Things to consider
Refer back to your Journey Canvas
© 2018 Garofalo UX
User Needs
Business
Objectives
Technical
Constraints
UX
Individual Activity:
6-8-5 Ideation Method
Create at least 6-8 ideas each
▪ Quantity over quality – lots of ideas!
▪ What are new ways of doing things?
▪ Workflows, tools, integrations
▪ Addressing concerns & pain-points?
▪ One idea must be a “wild” idea
BONUS - Sketch pictures!
© 2018 Garofalo UX
TIME:
5
minute
Example
Individual Activity:
6-8-5 Ideation Method
▪ Use template, or take
an 8 ½ x 11 sheet of
paper, and fold in half
3 times
▪ 5 minutes for 6-8
sketches of ideas
▪ Sketch pictures!
© 2018 Garofalo UX
TIME:
5
minutes
Instant Replay:
Idea Generation
▪ Each group member
quickly goes through
their 6-8 ideas
▪ Highlight the essential
ideas & the problem it
addresses
▪ Categorize & Sort ideas
© 2018 Garofalo UX
TIME:
10
minutes
Example
Instant Replay:
Idea Generation
▪ Each group member
quickly goes through
their 6-8 ideas
▪ Highlight the essential
ideas & the problem it
addresses
© 2018 Garofalo UX
TIME:
10
minutes
Example
“Blue”: Process / Facilitator
“White”: Facts, Info, Data
“Green”: Alternate Possibilities, Creativity, Ideas
“Red”: Feelings, Intuition, Instincts
“Yellow”: Positives, Benefits
“Black”: Difficulties, Weaknesses
© 2018 Garofalo UX
…evaluating ideas
Feasibility &
Desirability
Activity 7 – Useful, usable, compelling &
sustainable
© 2018 Garofalo UX
Hands-On
Activity
Goals
▪ Capture perceived feasibility
▪ how achievable is this with our given timeline
▪ Capture perceived desirability
▪ How much does the target audience want this,
would it bring them delight?
▪ Prioritized Ideas
© 2018 Garofalo UX
Matrix Evaluation
Feasibility & Desirability
▪ Feasibility:
Easy to implement,
cost-friendly, technical
complexity
▪ Desirability:
high impact, ease-of-
use, fun, users’ need
© 2018 Garofalo UX
No
Brainers
Big Bets
Utility
Example
Avoid
Matrix Evaluation
Feasibility & Desirability
▪ Feasibility:
Easy to implement,
cost-friendly, technical
complexity
▪ Desirability:
high impact, ease-of-
use, fun, users’ need
© 2018 Garofalo UX
No
Brainers Big Bets
Utility
Example
Avoid
Individual & Group Activity:
Feasibility and Desirability
▪ Each person gets 6 blue dots and 6 green dots
▪ Blue = Feasibility
▪ Green = Desirability
▪ Place your dots on the ideas you think are most
feasible and desirable
▪ Use all your dots on one idea if you like
▪ Different people have different criteria for feasibility and
desirability
© 2018 Garofalo UX
Example
Feasibility & Desirability
© 2018 Garofalo UX
Example
Individual Activity:
Feasibility & Desirability
© 2018 Garofalo UX
TIME
15
minut
TIME:
3
minutes
Feasibility & Desirability
© 2018 Garofalo UX
Talk with your
actual users /
customer to learn
about the capabilities
they actually desire
© 2018 Garofalo UX
…craft a story
Storyboarding
Activity 8 – Users first, story-centric
© 2018 Garofalo UX
Hands-On
Activity
Goals
▪ Create a series of panels of sketches outlining
the sequence of events a user will experience
▪ Individually created storyboards
▪ 2nd rounds of individual storyboarding
▪ Final storyboard selection/identification
© 2018 Garofalo UX
Individual Activity:
Your Storyboards (Round 1)
▪ Create a 6 step storyboard.
▪ Pick a “Big Bet” or “No Brainer”
▪ 1st – 2nd: Problem
Statement / Hypothesis
▪ 3rd, 4th, 5th: Solution
▪ 6th: Outcome / benefit
▪ Each step has a picture
and description
▪ Make each storyboard
‘human centric’
© 2018 Garofalo UX
Example
Storyboards
© 2018 Garofalo UX
Example
Individual Activity:
Your Storyboards (Round 1)
© 2018 Garofalo UX
Example
Individual Activity:
Your Storyboards (Round 1)
© 2018 Garofalo UX
As a user, I am trying to ____{goal}_____
but ____{challenge}_____ .
TIME:
3
minutes
Individual Activity:
Your Storyboards (Round 1)
© 2018 Garofalo UX
TI
1
min
What key steps need to occur
in order for the problem / challenge
to be resolved?
TIME:
3
minutes
Individual Activity:
Your Storyboards (Round 1)
© 2018 Garofalo UX
T
m
What would a user say is effective
about the solution?
How do the features of the “solution”
meet the users’ goals?
TIME:
3
minutes
Instant Replay:
Your Storyboards (Round 1)
▪ Present your storyboard
to your breakout group
▪ 2 minutes per person
© 2018 Garofalo UX
TIME:
10
minutes
Example
Your Storyboards (Round 2)
▪ Create 6 step storyboard
▪ Left to right, top to bottom:
▪ 1st – 2nd: Problem Statement /
Hypothesis
▪ 3rd, 4th, 5th: Solution
▪ 6th: Outcome / benefit
▪ Each step has a picture and
description
▪ Make each storyboard ‘human
centric’
© 2018 Garofalo UX
TIM
15
minu
Can do as
multiple rounds
build-upon
previous ideas or
explore new ideas
Example
Value-
Proposition
Activity 9 – Business needs & User needs
© 2018 Garofalo UX
Goals
A quick diagram format to capture
understanding between:
▪ the user needs, tasks, gains / motivations,
and pains / challenges
▪ the business offering, gain creators, and
pain relievers
© 2018 Garofalo UX
© 2018 Garofalo UX
Example
© 2018 Garofalo UX
…3 key take-aways
© 2018 Garofalo UX
Identifying and
forming consensus
on key target
audiences
Generating ideas
to prioritizing
capabilities for
new solutions and
the related benefits
Specifying key
objectives to
measure and
gauge for success.
Thank you
© 2018 Garofalo UX
Thank you
Resources:
garofaloux.com/sdsw
© 2018 Garofalo UX
© 2018 Garofalo UX
Frank
Garofalo
@fgarofalo
@garofaloux
frank@garofalo.co
Questions
© 2018 Garofalo UX
Frank
Garofalo
@fgarofalo
@garofaloux
frank@garofalo.co
Questions
garofaloux.com/sdsw
…a moment of Zen, with Dilbert
© 2018 Garofalo UX
Author: Scott Adams
garofaloux.com
© 2018 Garofalo UX
Appendix
© 2018 Garofalo UX
© 2018 Garofalo UX
© 2018 Garofalo UX
© 2018 Garofalo UX
© 2018 Garofalo UX
© 2018 Garofalo UX
© 2018 Garofalo UX

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Idea Generation and Evaluation Workshop

  • 1.
  • 2.
  • 3. Idea Generation and Evaluation Hands-on Workshop Frank Garofalo Principal Consultant, Garofalo UX @fgarofalo 25-June-2018 © 2018 Garofalo UX
  • 4. User Empathy Therapy Session Frank Garofalo Principal Consultant, Garofalo UX @fgarofalo 25-June-2018 © 2018 Garofalo UX
  • 5. User Empathy Therapy Pledge © 2018 Garofalo UX I, {state your name}, ...do hereby pledge allegiance to empathy. I am not my target user. I will have empathy for my real target user. ...with liberty and empathy for all.
  • 7.
  • 8. © 2018 Garofalo UX …some inspiration
  • 9. © 2018 Garofalo UX Treat your customers like they own you, because they do. Mark Cuban
  • 10. © 2018 Garofalo UX …three key objectives
  • 11. © 2018 Garofalo UX Identifying and forming consensus on key target audiences
  • 12. © 2018 Garofalo UX Identifying and forming consensus on key target audiences Generating ideas to prioritizing capabilities for new solutions and the related benefits
  • 13. © 2018 Garofalo UX Identifying and forming consensus on key target audiences Generating ideas to prioritizing capabilities for new solutions and the related benefits Specifying key objectives to measure and gauge for success.
  • 14. © 2018 Garofalo UX …idea generation
  • 15. © 2018 Garofalo UX From Intersection by Milan Guenther, www.intersectionbook.com Based on a model by Damien Newman
  • 16. 3 4 5 2 1 6 7 Implement Deliver DesignConcept / PrototypeResearch Validate Ideate Define Prepare Discover From Intersection by Milan Guenther, www.intersectionbook.com Based on a model by Damien Newman © 2018 Garofalo UX
  • 17. 3 4 5 2 1 6 7 Implement Deliver DesignConcept / PrototypeResearch Validate Ideate Define Prepare Discover From Intersection by Milan Guenther, www.intersectionbook.com Based on a model by Damien Newman © 2018 Garofalo UX
  • 18. © 2018 Garofalo UX ...various methods Prepare Discover Define Ideate Validate
  • 19. Various Methods ▪ Feasibility & Desirability ▪ 6-Thinking Hats ▪ Card Sorting / Affinity Diagramming ▪ Empathy Mapping ▪ Journey Mapping ▪ Personas ▪ Value-Proposition Canvas ▪ Business Model Canvas ▪ Setting the Frame ▪ 6-8-5 Ideation ▪ Instant Reply ▪ Problem-Solution- Benefit ▪ Storyboarding ▪ Paper Prototyping ▪ …and many, many more © 2018 Garofalo UX
  • 20. © 2018 Garofalo UX …who am I
  • 23. © 2018 Garofalo UX Fortune 50 companies EPA USDA Utility companies Dept. of Homeland Security Bill & Melinda Gates Foundation tech startups
  • 26. © 2018 Garofalo UX approx. 3.5 years
  • 30. © 2018 Garofalo UX …deep dive
  • 31. Deep Dive © 2018 Garofalo UX
  • 32. Deep Dive ▪ Rules of Engagement ▪ Parking Lot ▪ Yellow-Card Sticky Notes ▪ Instant Reply ▪ 6-Thinking Hats ▪ Setting the Frame ▪ Experience Journey Hexagons ▪ Target Audience / Personas ▪ Empathy Mapping ▪ Journey Mapping ▪ Big Idea Generation ▪ Feasibility & Desirability ▪ Storyboarding © 2018 Garofalo UX
  • 33. Deep Dive ▪ Rules of Engagement ▪ Parking Lot ▪ Yellow-Card Sticky Notes ▪ Instant Reply ▪ 6-Thinking Hats ▪ Setting the Frame ▪ Experience Journey Hexagons ▪ Target Audience / Personas ▪ Empathy Mapping ▪ Journey Mapping ▪ Big Idea Generation ▪ Feasibility & Desirability ▪ Storyboarding © 2018 Garofalo UX …disclaimer
  • 35. Disclaimer © 2018 Garofalo UX There is not a magical combination of methods and techniques that works for every project. This is just a sampling of techniques and does not necessarily imply a specific order combination.
  • 36. © 2018 Garofalo UX …high-level examples
  • 37. Rules of Engagement © 2018 Garofalo UX TIME: 5 minutes ground ur l se Example
  • 38. Ideo’s 7 Rules of Brainstorming ▪ Defer judgment ▪ Go for quantity ▪ One conversation at a time ▪ Be visual ▪ Build on other ideas ▪ Stay on topic ▪ Encourage wild ideas © 2018 Garofalo UX
  • 39. Parking Lot? © 2018 Garofalo UX Example
  • 40. Technique: Yellow Card Sticky-note ▪ Rather that trying to interrupt others ▪ Hold up a sticky-note as a “yellow-card” ▪ When you have something you’d like to contribute… especially a concern or alternative possibility © 2018 Garofalo UX Example
  • 41. Technique: Instant Replay ▪ Share with those in your breakout groups or with the whole group ▪ Seek feedback & critiques © 2018 Garofalo UX Example
  • 42. Technique: 6-Thinking Hats ▪ When asking for feedback and critiques, one approach is the “6-Thinking Hats” ▪ Ask all participants to “wear” the same “hat” for a few moments to contribute ideas / critiques from the perspective of that “hat” More info: https://en.wikipedia.org/wiki/Six_Thinking_Hats © 2018 Garofalo UX “Blue”: Process / Facilitator What mode of thinking do we need now? “White”: Facts, Info, Data What do we know or need to know? “Green”: Alternate Possibilities, Creativity, Ideas What else could we do? (Solutions to “black hat” problems) “Red”: Feelings, Intuition, Instincts How do we feel about it? How do we think the user will feel about it? “Yellow”: Positives, Benefits Why is it useful? “Black”: Difficulties, Weaknesses Why is it risky? Example
  • 43. Technique: Idea Generation with Sticky Notes ▪ Please capture 1 idea / concept per sticky note © 2018 Garofalo UX Example
  • 44. © 2018 Garofalo UX …setting a frame
  • 45. Setting the Frame Activity 1 – Your Motto © 2018 Garofalo UX Hands-On Activity
  • 46. Create a Frame a.k.a. Your Motto How will your effort be perceived? Individual or Group Activity: © 2018 Garofalo UX TIME: 3 minutes
  • 47. © 2018 Garofalo UX …experience hexagons
  • 48. Experience Journey Hexagons Activity 2 – Continuously improve & constant evolution © 2018 Garofalo UX
  • 49. Goals ▪ Describe the high level “current state” circumstances ▪ Identify the complications & implications ▪ What are your key strengths and value propositions? ▪ Who are the key target audience members? ▪ How do you interact with your target audience members? ▪ What are the key objectives & metrics to gauge success? ▪ What drives your budget (costs & revenue)? © 2018 Garofalo UX
  • 50. Experience Journey Hexagons © 2018 Garofalo UX Example
  • 51. Experience Journey Hexagons © 2018 Garofalo UX a Example Situation: Top 3 “Current State” circumstances Strengths: Top 3 Business/Project Strengths Complications: Top 3 Changes / Pressures / Demands, which are creating Problems, Challenges, or Opportunities Implications: Top 3 consequences of failing to act... to address the challenges, or seek the opportunities. Solutions: Top 3 Capabilities
  • 52. Experience Journey Hexagons © 2018 Garofalo UX Example Unique Value Proposition: Clear, compelling message that states why you are different and worth investment Benefits: Top 3 Results (what’s in it for the business, stakeholders, target audience/end-user, etc.); What would they say about the solutions? Target Audience: Key Personas/Users/Stakeholders Channels: Paths to Target Audience
  • 53. Experience Journey Hexagons © 2018 Garofalo UX Example Key Objectives / Metrics: Specific, Measureable, Attainable, Realistic, Time-bound. What does Success look like? Key Performance Indicators (KPIs) to measure? Unfair Advantage: Why can’t the Solutions (above) be easily replicated, copied, or replaced by competitors / threats? Business Model (Costs & Revenue): How we make money, and the costs we incur
  • 54. Experience Journey Hexagons © 2018 Garofalo UX Example
  • 55. Experience Journey Hexagons © 2018 Garofalo UX Example Can be done as an individual activity or as a group activity.
  • 56. © 2018 Garofalo UX …identify your audience
  • 57. Target Audience Activity 3 – Understanding our users © 2018 Garofalo UX Hands-On Activity
  • 58. Goals ▪ Identify key target audience ▪ Draft their persona(s) ▪ Generalization of your target-audience ▪ Reminder that your target-audience are humans (not just “users”). © 2018 Garofalo UX
  • 59. Target Audience / Persona © 2018 Garofalo UX Example
  • 60. Target Audience / Persona © 2018 Garofalo UX Goals • Winning the Soap Box Derby race • Be a good friend to Spanky • Woo back Darla Alfalfa Best friend of Spanky. Chosen as the driver for the club's prize-winning undefeated go-kart. Affectionate for Darla Example
  • 61. Target Audience / Persona © 2018 Garofalo UX Goals • Find a good Deal • Pick a car she would love • Good Fuel economy • Lots of features and controls Karen Karen just started her new job and needs a car to commute roughly 40 miles each day. She’s excited to purchase her first new car and wants to make sure she has a comfortable commute. Example
  • 62. Identifying the Target Audience ▪ Based on your Experience Journey Canvas, if applicable ▪ First: Identify 1 role or target-audience you would like to focus on ▪ Second: identify 1-3 key workflows that are typical for that role ▪ Write these down, please capture 1 idea / concept per sticky note © 2018 Garofalo UX TIME: 3 minutes
  • 63. © 2018 Garofalo UX …some empathy
  • 64. Empathy Mapping Activity 4 – Engage them in a clear, honest voice © 2018 Garofalo UX Hands-On Activity
  • 65. Goals ▪ Expanding upon key persona(s) ▪ Seek a better understanding of our target audience © 2018 Garofalo UX
  • 66. Empathy Because our expectations aren’t our users’ expectations © 2018 Garofalo UX
  • 67. Individual Activity: Empathy Mapping ▪ Based upon 1 of the workflows ▪ Populate the grid with as many ideas as possible ▪ Optional: Use sticky notes to capture 1 idea / concept per sticky note Based on: http://blog.leanmonitor.com/empathy-map- step-client-shoes/ © 2018 Garofalo UX Example
  • 68. Empathy Mapping © 2018 Garofalo UX What really matters to them (and what they do not say)? What moves them? How do they problem solve? What are their daily activities? What are their key outputs? What skills do they exercise regularly? Where does the person work daily? Are they on-the-go? What really concerns/frustrates them? What obstacles do they encounter to reach their goals? What risks do they have to assume? What do they really want or need to achieve? How do they measure success? How do they try to achieve it? What do they say matters to them? What are the differences between what they say and what they think? Do they influence anyone? Do they feel delight, confusion, and/or indifference? What are their dreams and aspirations? What are their concerns? TIME: 3 minutes
  • 69. Group Activity: Empathy Mapping ▪ Cluster & Discuss ▪ Are there any distinct: steps, frustrations, outputs? ▪ Are there any key workflows that sum up the Empathy Map? © 2018 Garofalo UX TIME: 20 minute Example Can be done as an individual activity or as a group activity.
  • 70. Empathy Mapping © 2018 Garofalo UX Example
  • 71. © 2018 Garofalo UX …mapping the journey Mid Point
  • 72. Journey Mapping Activity 5 – Content matters & increase familiarity © 2018 Garofalo UX Mid Point
  • 73. Goals ▪ Tells the story of the target-audience’s / customer’s experience ▪ Include all touch-points: from initial contact, through the process of engagement and into long-term relationship ▪ Puts the target-audience front-and-center in the organization’s thinking ▪ Process of “mapping” with the team, offers shared insights © 2018 Garofalo UX
  • 74. Group Activity: Journey Mapping ▪ Using the Empathy Map details: What the audience is doing, thinking, and feeling at each step ▪ “Feeling” can be plotted as highs ☺ and lows  ▪ Is anything missing? ▪ Does it flow, or does it feel disparate? ▪ Please capture 1 idea / concept per sticky note © 2018 Garofalo UX T 2 mi Example
  • 75. Journey Mapping © 2018 Garofalo UX Example
  • 76. © 2018 Garofalo UX …generating big ideas
  • 77. B.I.G. – Big Ideas Generation Activity 6 – Problem solving focused on tangible, rapid solutions © 2018 Garofalo UX Hands-On Activity
  • 78. Goals ▪ Generate at least 6-8 ideas, including wild ideas ▪ Categorized and Sorted Ideas © 2018 Garofalo UX
  • 79. Things to consider © 2018 Garofalo UX
  • 80. Things to consider Refer back to your Journey Canvas © 2018 Garofalo UX User Needs Business Objectives Technical Constraints
  • 81. Things to consider Refer back to your Journey Canvas © 2018 Garofalo UX User Needs Business Objectives Technical Constraints Magic
  • 82. Things to consider Refer back to your Journey Canvas © 2018 Garofalo UX User Needs Business Objectives Technical Constraints UX
  • 83. Individual Activity: 6-8-5 Ideation Method Create at least 6-8 ideas each ▪ Quantity over quality – lots of ideas! ▪ What are new ways of doing things? ▪ Workflows, tools, integrations ▪ Addressing concerns & pain-points? ▪ One idea must be a “wild” idea BONUS - Sketch pictures! © 2018 Garofalo UX TIME: 5 minute Example
  • 84. Individual Activity: 6-8-5 Ideation Method ▪ Use template, or take an 8 ½ x 11 sheet of paper, and fold in half 3 times ▪ 5 minutes for 6-8 sketches of ideas ▪ Sketch pictures! © 2018 Garofalo UX TIME: 5 minutes
  • 85. Instant Replay: Idea Generation ▪ Each group member quickly goes through their 6-8 ideas ▪ Highlight the essential ideas & the problem it addresses ▪ Categorize & Sort ideas © 2018 Garofalo UX TIME: 10 minutes Example
  • 86. Instant Replay: Idea Generation ▪ Each group member quickly goes through their 6-8 ideas ▪ Highlight the essential ideas & the problem it addresses © 2018 Garofalo UX TIME: 10 minutes Example “Blue”: Process / Facilitator “White”: Facts, Info, Data “Green”: Alternate Possibilities, Creativity, Ideas “Red”: Feelings, Intuition, Instincts “Yellow”: Positives, Benefits “Black”: Difficulties, Weaknesses
  • 87. © 2018 Garofalo UX …evaluating ideas
  • 88. Feasibility & Desirability Activity 7 – Useful, usable, compelling & sustainable © 2018 Garofalo UX Hands-On Activity
  • 89. Goals ▪ Capture perceived feasibility ▪ how achievable is this with our given timeline ▪ Capture perceived desirability ▪ How much does the target audience want this, would it bring them delight? ▪ Prioritized Ideas © 2018 Garofalo UX
  • 90. Matrix Evaluation Feasibility & Desirability ▪ Feasibility: Easy to implement, cost-friendly, technical complexity ▪ Desirability: high impact, ease-of- use, fun, users’ need © 2018 Garofalo UX No Brainers Big Bets Utility Example Avoid
  • 91. Matrix Evaluation Feasibility & Desirability ▪ Feasibility: Easy to implement, cost-friendly, technical complexity ▪ Desirability: high impact, ease-of- use, fun, users’ need © 2018 Garofalo UX No Brainers Big Bets Utility Example Avoid
  • 92. Individual & Group Activity: Feasibility and Desirability ▪ Each person gets 6 blue dots and 6 green dots ▪ Blue = Feasibility ▪ Green = Desirability ▪ Place your dots on the ideas you think are most feasible and desirable ▪ Use all your dots on one idea if you like ▪ Different people have different criteria for feasibility and desirability © 2018 Garofalo UX Example
  • 93. Feasibility & Desirability © 2018 Garofalo UX Example
  • 94. Individual Activity: Feasibility & Desirability © 2018 Garofalo UX TIME 15 minut TIME: 3 minutes
  • 95. Feasibility & Desirability © 2018 Garofalo UX Talk with your actual users / customer to learn about the capabilities they actually desire
  • 96. © 2018 Garofalo UX …craft a story
  • 97. Storyboarding Activity 8 – Users first, story-centric © 2018 Garofalo UX Hands-On Activity
  • 98. Goals ▪ Create a series of panels of sketches outlining the sequence of events a user will experience ▪ Individually created storyboards ▪ 2nd rounds of individual storyboarding ▪ Final storyboard selection/identification © 2018 Garofalo UX
  • 99. Individual Activity: Your Storyboards (Round 1) ▪ Create a 6 step storyboard. ▪ Pick a “Big Bet” or “No Brainer” ▪ 1st – 2nd: Problem Statement / Hypothesis ▪ 3rd, 4th, 5th: Solution ▪ 6th: Outcome / benefit ▪ Each step has a picture and description ▪ Make each storyboard ‘human centric’ © 2018 Garofalo UX Example
  • 101. Individual Activity: Your Storyboards (Round 1) © 2018 Garofalo UX Example
  • 102. Individual Activity: Your Storyboards (Round 1) © 2018 Garofalo UX As a user, I am trying to ____{goal}_____ but ____{challenge}_____ . TIME: 3 minutes
  • 103. Individual Activity: Your Storyboards (Round 1) © 2018 Garofalo UX TI 1 min What key steps need to occur in order for the problem / challenge to be resolved? TIME: 3 minutes
  • 104. Individual Activity: Your Storyboards (Round 1) © 2018 Garofalo UX T m What would a user say is effective about the solution? How do the features of the “solution” meet the users’ goals? TIME: 3 minutes
  • 105. Instant Replay: Your Storyboards (Round 1) ▪ Present your storyboard to your breakout group ▪ 2 minutes per person © 2018 Garofalo UX TIME: 10 minutes Example
  • 106. Your Storyboards (Round 2) ▪ Create 6 step storyboard ▪ Left to right, top to bottom: ▪ 1st – 2nd: Problem Statement / Hypothesis ▪ 3rd, 4th, 5th: Solution ▪ 6th: Outcome / benefit ▪ Each step has a picture and description ▪ Make each storyboard ‘human centric’ © 2018 Garofalo UX TIM 15 minu Can do as multiple rounds build-upon previous ideas or explore new ideas Example
  • 107. Value- Proposition Activity 9 – Business needs & User needs © 2018 Garofalo UX
  • 108. Goals A quick diagram format to capture understanding between: ▪ the user needs, tasks, gains / motivations, and pains / challenges ▪ the business offering, gain creators, and pain relievers © 2018 Garofalo UX
  • 109. © 2018 Garofalo UX Example
  • 110. © 2018 Garofalo UX …3 key take-aways
  • 111. © 2018 Garofalo UX Identifying and forming consensus on key target audiences Generating ideas to prioritizing capabilities for new solutions and the related benefits Specifying key objectives to measure and gauge for success.
  • 112. Thank you © 2018 Garofalo UX
  • 114. © 2018 Garofalo UX Frank Garofalo @fgarofalo @garofaloux frank@garofalo.co Questions
  • 115. © 2018 Garofalo UX Frank Garofalo @fgarofalo @garofaloux frank@garofalo.co Questions garofaloux.com/sdsw
  • 116. …a moment of Zen, with Dilbert © 2018 Garofalo UX Author: Scott Adams
  • 118.
  • 119.