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fazıl akın - 2015
DESIGN BRIEF: What
happens when a very classical
everyday object is connected to
the internet? IDEA GENERATION: First
we thought what happens
when internet is connected to
random objects like:
picture frame, washing
machine, wallclock, table etc.
THE IDEA: We thought that with
this project we could make
people who normally wouldn‘t
use internet benefit from it. With
this aim we focused on elderly
people, how can we make those
people use internet with
mundane objects? Being in
Switzerland we choose a typical
Swiss object: the cuckoo clock.
Elderly people are very
interested in weather forecasts,
so we could combine weather
forecast with a cuckoo clock.
Weather Cuckoo
Clock
2014,group
project with Seena
Peethambaran, in Certificate
of Advanced Studies in Interaction
Design Program, Mentors: Massimo Banzi,
Giorgio Olivero, Lugano / Switzerland
MARKET RESEARCH:
Later on we examined
succesful Internet of things products
and services on the market like
LAPKA, Zuvo, Atooma etc.
PROTOTYPING: The
weather cuckoo clock is
powered by an Arduino Yun
and the data necessary for
the forcast is obtained
through Temboo from Yahoo
Weather. To control the two
stepper motors and the
servo motor a motor shield
and an Arduino UNO is used
as well. All the
physical parts of the model
is produced through digital
fabrication. And all the data
necessary for the
production is availible on
the gitHub account of the
school.
WEATHER CUCKOO CLCK is
similar to a normal cuckoo clock
but instead of having one kind of
bird: the cuckoo, our clock has 8
different birds. Each bird is
associated with a weather
condition. For example When the
weather is cloudy the rave will
came out, when the weather is
very cold the pinguin will came out.
From the clock also the
temperature could be read. With the
help of the chain the users can
adjust the date so they could get
also a weather forecast as well. It is
also possible to get data for
5 previously selected cities.
8 different birds for
several weather
conditions:
-Pinguin: very cold
-Desert Eagle: very hot
-Rave: cloudy
-Sparrow: rainy
-Seagull: windy
-Owl: clear night
-Cuckoo: fair weather
-Snow Owl: snow
temperature indicator
electronics: Arduino Yun,
Arduino UNO,
stepper motors and a
servo motor
video and detailed information: http://www.maind.supsi.ch/portfolio/2013-2014/weather-cuckoo-clock/
Table Talk
2014,
graduation
project, in MA in
Design / Product Design and
Management Major, Mentors: Christoph
Zellweger, Stijn Ossevourt, Luzern / Switzerland
DESIGN BRIEF: How can we
make children be aware of the
problems related to global food
production and consumption ?
IDEA GENERATION: First
we defined the problem:“We
don‘t respect food anymore.„
Why:
-food is cheap,
-food is easy to obtain,
-we have lost the connection to
nature,
-we don‘t see the activities be-
hind the food production,
-we have a general lack of res-
pect to everything
Over 20 ideas were generated
around those starting points.
THE IDEA: An info-kit for
families to talk about global
food issues. This kit will be
open-source and could be
produced everywhere in the
world through digital
fabrication methods. It will
consist of several objects and
activities.
RESEARCH ON SIMILAR PROJECTS:
25 projects about making children aware of
a certain global problem from various fields
were examined, thouse projects include
exhibitions, books, toys, websites etc.
TABLE TALK has three parts. In the first part
children are thought to understand how much
we eat, in the second part children and their
family are going to discuss the relation between
food and global problems related to its
production and consumption, in the third part
children are going to think about the future of
food with their parents.
PART 1: In this part
children will understand
how much we eat. This part
consits of stamps and
activity mats. From a
statistics we got the
numbers how much an
avarage grown-up eats in a
year. The children are
going to envision this
number through stamping
on the activity mats. In the
first mat they will just see
the amount of food we eat
in one year. In the second
mat which is 5 meters
long, they will compare this
amount of food to other
objects: like a small car or
a walrus. Each stamp and
the mats are proportional to
each other.
PART 2: In this part children are
going to discuss with their family
the relation between food and
other global problems. A world
map with some activities on it will
serve as an underlay for a meal,
some accomplaying objects will
help children envision the topics.
During this meal children are go-
ing to do activities on the world
map and talk with their parents
about food issues: like where
does bananas come from which
county eats most of them and
etc.
PART 3: In this part children are
going to learn about what could
happen when we go on with
consuming and producing food
like we do now. Through reading
the future food drivers they will
learn what is waiting for us. And
making a future meal will make
them to question our current
eating habits.
detailed information: http://www.master-design-luzern.ch/en/project/table-talk/?student=6835
Singing
Frog
2011,
designig
interaction course final
project , in MSc in Product
Design, Mentors: Owain Pedgley, Gökhan
Mura, Ankara / Turkey
DESIGN BRIEF: Design an
audio player with a tangible
user interface for preschool
kids.
IDEA GENERATION:
Tangible User Interface is
essential for these children as
they hardly know how to
write or read. The children their
selves should also find the
device attractive. These two
issues were the starting points.
After developing several ideas I
decided to go on with a toy-like
audio player idea, as children’s
main activity is playing with
toys in those ages. They can
play with everything; they ex-
plore the world through
playing with the objects.
IDEA DEVELOPMENT: The idea first
was about a big flower, in which the volume
of the player would be adjusted with the
opening size of the leaves of the flower. As
I wanted to make a unisex device, the idea
turned into a singing frog .
THE IDEA: The singing frog
and the flies are a plushy audio
device, which can read RFID
tags inside its flies and
according to its memory it can
relate those codes to identified
songs and play them.
50 cm.
60 cm.80 cm.
SINGING FROG has two parts. The main part
is the frog which is an audio player. The second
part are the flies which represent songs. When
you open the frog‘s mounth and place the flies
inside, the songs are played. Each song is
reperesented with a fly. There are 20 flies with 4
different shapes and different colors or
symbols. The flies have RFID tags inside. The
flies are matched by the mother/father with
some songs. The songs are sent through
Bluetooth¼ to the main device “the frog”. When
the flies are placed into the frog , the audio
device plays the songs which matches the flies‘
RFID tags.
the frog is off
the frog is on
the volume is middle
the frog is on
the volume is at maximum
on/off
button
open/close
the mounth of the frog
adjusting the width
of the frog‘s mounth
putting in/taking out
the flies from the frog’s
inside
playlist
volume
up/down
function operation
detailed information: https://media.allyou.net/3/39201/files/4303817/DesignReport-singingFrog.pdf
out of
textile
2009-2012,
self motivated works made
out of textile,
SHELLY is a project made for
the Index competiotion which
seeks products for people in
need. This project is aimed to
be produced with spare
materials directly where it is
needed. It is a bag and also a
sitting cushion for children in
countries where school
buildigns doesn‘t exist.
TEXTILES as material are easy
to use, they don‘t need
sophisticated techniques to
process them, this makes them
a very popular material both for
prototyping ideas and also
to realise them. SPIKEY is a colorful cushion
for teenagers which enables
them to hide personal or
treasured items inside its spikes
and act as a cuddle pillow.
PLAYFUL OBJECTS are a
series of objects with distinctive
shapes and fabrics. They can be
used as cushions or bags.
TUMBLE-BAG is a netbook
bag for kids with its
extraordinary shape and colors
it will make kids to like and use
it. With the help of its fillig the
bag acts as a protective
environment for the things insi-
de as kids are quite
energetic and active in those
ages.
PHYSICAL AND WEARABLE COMPUTING
WORKSHOP by Massimo Banzi from Arduino and Zoe
Romane from Openwear. In this one week workshop acted
as a introduction to prototyping for wearable technologies.
We dealt with the usage of Lilypad, conductive thread,
sensors made of special fabrics and sewing electronic
circuits. As a group of three we developed in the last two
days of the workshop a biking vest which begins lighting
when it gets dark. We used 15 LEDs, a Lillypad and a light
sensor.
Interactive
Prototypes
2009-2014,
in several courses and
workshops,
using Unity3D, Processing, Html, Javascript,
Css, Gamestudio
CODING is an essesntial tool
for industrial designers to
realise and prototype their
ideas. Since the second year of
my bachelor study I am
experimenting with different
coding environments.
GAMESTUDIO was quite a
popular platform when I was
doing my Bachelor study, in that
time we did an interactive car
demo and a virtual museum.
(Middle East Technical
University - 2009)
UNITY 3D is a powerful
platform to develop interactive
environments and games as
well. In a workshop I did a small
game where you try to escape
other balls which try you to drag
down into a hole. (Zurich
University of the Arts - 2014)
available on:
https://dl.dropboxusercontent.com/u/93774214/ballGame5/ballGame5.html
PROCESSING is an
entry-level programing
language especially developed
for artists and designers. In this
workshop with Andreas Gysin,
a collaborative and creative
approach to coding is used to
create a multiplayer game.
(University of Applied Sciences
and Arts of Southern
Switzerland - 2013) JAVASCRIPT, CSS, HTML
were used to prototype an App
idea. Design brief was to
develop an App within the
subject of “Quantified Self“. I
have chosen to make an App
that measures your punctua-
lity, everytime you are on time
or you are late for a meeting
you enter the data into the App.
After a while you will see the
percentage of your punctuality.
video: https://vimeo.com/77492352
available on: http://jsbin.com/ixUnehU/11/edit?html,css,js,output
M.Sc.
Thesis
2013,
Master of
Science in Industrial
Design, Thesis Superviser:
Assoc. Prof. Dr. Owain Pedgley,
Middle East Technical University-Ankara/Turkey
METHODOLOGY:
literature review of around 60
references
evaluation of 7 sample
information tags with 38
industrial design students
online survey with 17 material
libraries around the world
designing an information
system for the Material
Experince Library in METU
production of three sample
information tag for the material
library
OUTCOMES: Guidelines for
establishing a information
system about materials for
industrial design students. A
sample information tag design
to be used in the school‘s
Material Experince library.
SUBJECT: Material
information needs of industrial
design students.
ABSTRACT: The material of a product is one of the most
important elements of product design. It is also a major aspect of
product innovation. Unfortunately, most of today’s material
selection systems have been built on a technical basis and with
an engineering perspective on product design. Current research
shows that a physical environment allowing industrial designers to
interact with material samples would greatly enhance designers’
material judgements and expertise and, therefore, the quality of
subsequent product designs. Such an environment is argued to
require different types of material samples and, in addition, to
provide access to supplementary sample information that can
support industrial designers’ decision-making. Through the thesis,
existing material sample environments and sample tagging
solutions, along with related literature, are explored and different
types of information systems are analyzed to arrive at a set of
specifications for a material sample information system
appropriate to industrial design students. Utilizing a research
through design approach, a solution for a material sample
information system is proposed and justified against the
developed design specifications.
available on: http://etd.lib.metu.edu.tr/upload/12616367/index.pdf
M.A.
Thesis
2014,
Master of
Arts in Product Design
and Management, Thesis
Supervisers: Dr. Andrew Polaine and
Dr. Axel Vogelsang, Hochschule Luzern- Switzerland
METHODOLOGY:
literature review of around 40
references.
interview with 3 designers with
professional and academic
experiences who use scenarios
in their work.
internet reseach of how
scenarios has been used in the
domain of design and other
fields.
three case studies how future
scenarios were used in
different contexts within the
design domain.
OUTCOMES: At the end of the
research these three aspects of
future scenarios were revealed:
Future scenarios act as a bridge
between future studies and
design, the benefits of using
future scenarios for designers
and the implication of future
scenarios in design practise.
This study also acted as a
gound research for my pratical
work in this Master program:
“Table Talk“
SUBJECT: Future Scenarios as
an Appropriate Way for
Designers to Anticipate the
Future.
ABSTRACT: Designers are the people who build the future
through their activities. Imagining and affecting the future is a key
responsibility of designers.
There are many ways to anticipate the future such as trend
forecasting, Delphi studies, science fiction stories and so on. Also,
there are techniques which have their roots from the design
discipline such as design fiction, or design probes. In this research,
the focus is on future scenarios as a way to speculate about the
future.
This research aims to show the value of how scenario planning
methodology will increase the credibility of designers while they
develop their ideas and products for the future. Scenarios are a
powerful tool for discussing situations and showing the results
of our current decisions.
Through interviews with three experts, case studies and a review of
the methods for anticipating the future, the value of future
scenarios for designers has been shown.
1
2
3
4
available on: https://media.allyou.net/3/39201/files/4303804/fazil_akin_thesis_final.pdf
Moving
Pictures
2008-2012,
in several courses and
workshops, using stop-motion,
cut-out, 3d graphics, 2d illustration techniques
ANIMATED PICTURES are a
very helpful tool for designers
to communicate their ideas.
Industrial design is also a
storytelling activity.
TUTINAME is an old indian
story where a parrot tells
hunderts of small stories to
rescue the marriage of their
owners. The project was
realised with cut-out animation
method and some drawings on
them.
HALLEY MONSTER is a very
short stop-motion animation
which was mainly produced to
test a scene for a longer
project.
KACIS is a mixed-media
animation in which household
devices try to escape from the
house where they work.
HAYALI is a group project with
other three designers. I was
responsible for the background
images. The stroy is about the
power of children‘s imagination.
all videos available on: http://www.dailymotion.com/ifazil
Illustration, Photo,
Model
2007-2014,
some of my photographs,
iluustrations and CAD Models
Portfolio 2015 Fazil Akin

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Portfolio 2015 Fazil Akin

  • 2. DESIGN BRIEF: What happens when a very classical everyday object is connected to the internet? IDEA GENERATION: First we thought what happens when internet is connected to random objects like: picture frame, washing machine, wallclock, table etc. THE IDEA: We thought that with this project we could make people who normally wouldn‘t use internet benefit from it. With this aim we focused on elderly people, how can we make those people use internet with mundane objects? Being in Switzerland we choose a typical Swiss object: the cuckoo clock. Elderly people are very interested in weather forecasts, so we could combine weather forecast with a cuckoo clock. Weather Cuckoo Clock 2014,group project with Seena Peethambaran, in Certificate of Advanced Studies in Interaction Design Program, Mentors: Massimo Banzi, Giorgio Olivero, Lugano / Switzerland MARKET RESEARCH: Later on we examined succesful Internet of things products and services on the market like LAPKA, Zuvo, Atooma etc.
  • 3. PROTOTYPING: The weather cuckoo clock is powered by an Arduino Yun and the data necessary for the forcast is obtained through Temboo from Yahoo Weather. To control the two stepper motors and the servo motor a motor shield and an Arduino UNO is used as well. All the physical parts of the model is produced through digital fabrication. And all the data necessary for the production is availible on the gitHub account of the school. WEATHER CUCKOO CLCK is similar to a normal cuckoo clock but instead of having one kind of bird: the cuckoo, our clock has 8 different birds. Each bird is associated with a weather condition. For example When the weather is cloudy the rave will came out, when the weather is very cold the pinguin will came out. From the clock also the temperature could be read. With the help of the chain the users can adjust the date so they could get also a weather forecast as well. It is also possible to get data for 5 previously selected cities. 8 different birds for several weather conditions: -Pinguin: very cold -Desert Eagle: very hot -Rave: cloudy -Sparrow: rainy -Seagull: windy -Owl: clear night -Cuckoo: fair weather -Snow Owl: snow temperature indicator electronics: Arduino Yun, Arduino UNO, stepper motors and a servo motor video and detailed information: http://www.maind.supsi.ch/portfolio/2013-2014/weather-cuckoo-clock/
  • 4. Table Talk 2014, graduation project, in MA in Design / Product Design and Management Major, Mentors: Christoph Zellweger, Stijn Ossevourt, Luzern / Switzerland DESIGN BRIEF: How can we make children be aware of the problems related to global food production and consumption ? IDEA GENERATION: First we defined the problem:“We don‘t respect food anymore.„ Why: -food is cheap, -food is easy to obtain, -we have lost the connection to nature, -we don‘t see the activities be- hind the food production, -we have a general lack of res- pect to everything Over 20 ideas were generated around those starting points. THE IDEA: An info-kit for families to talk about global food issues. This kit will be open-source and could be produced everywhere in the world through digital fabrication methods. It will consist of several objects and activities. RESEARCH ON SIMILAR PROJECTS: 25 projects about making children aware of a certain global problem from various fields were examined, thouse projects include exhibitions, books, toys, websites etc.
  • 5. TABLE TALK has three parts. In the first part children are thought to understand how much we eat, in the second part children and their family are going to discuss the relation between food and global problems related to its production and consumption, in the third part children are going to think about the future of food with their parents. PART 1: In this part children will understand how much we eat. This part consits of stamps and activity mats. From a statistics we got the numbers how much an avarage grown-up eats in a year. The children are going to envision this number through stamping on the activity mats. In the first mat they will just see the amount of food we eat in one year. In the second mat which is 5 meters long, they will compare this amount of food to other objects: like a small car or a walrus. Each stamp and the mats are proportional to each other. PART 2: In this part children are going to discuss with their family the relation between food and other global problems. A world map with some activities on it will serve as an underlay for a meal, some accomplaying objects will help children envision the topics. During this meal children are go- ing to do activities on the world map and talk with their parents about food issues: like where does bananas come from which county eats most of them and etc. PART 3: In this part children are going to learn about what could happen when we go on with consuming and producing food like we do now. Through reading the future food drivers they will learn what is waiting for us. And making a future meal will make them to question our current eating habits. detailed information: http://www.master-design-luzern.ch/en/project/table-talk/?student=6835
  • 6. Singing Frog 2011, designig interaction course final project , in MSc in Product Design, Mentors: Owain Pedgley, Gökhan Mura, Ankara / Turkey DESIGN BRIEF: Design an audio player with a tangible user interface for preschool kids. IDEA GENERATION: Tangible User Interface is essential for these children as they hardly know how to write or read. The children their selves should also find the device attractive. These two issues were the starting points. After developing several ideas I decided to go on with a toy-like audio player idea, as children’s main activity is playing with toys in those ages. They can play with everything; they ex- plore the world through playing with the objects. IDEA DEVELOPMENT: The idea first was about a big flower, in which the volume of the player would be adjusted with the opening size of the leaves of the flower. As I wanted to make a unisex device, the idea turned into a singing frog . THE IDEA: The singing frog and the flies are a plushy audio device, which can read RFID tags inside its flies and according to its memory it can relate those codes to identified songs and play them.
  • 7. 50 cm. 60 cm.80 cm. SINGING FROG has two parts. The main part is the frog which is an audio player. The second part are the flies which represent songs. When you open the frog‘s mounth and place the flies inside, the songs are played. Each song is reperesented with a fly. There are 20 flies with 4 different shapes and different colors or symbols. The flies have RFID tags inside. The flies are matched by the mother/father with some songs. The songs are sent through BluetoothÂź to the main device “the frog”. When the flies are placed into the frog , the audio device plays the songs which matches the flies‘ RFID tags. the frog is off the frog is on the volume is middle the frog is on the volume is at maximum on/off button open/close the mounth of the frog adjusting the width of the frog‘s mounth putting in/taking out the flies from the frog’s inside playlist volume up/down function operation detailed information: https://media.allyou.net/3/39201/files/4303817/DesignReport-singingFrog.pdf
  • 8. out of textile 2009-2012, self motivated works made out of textile, SHELLY is a project made for the Index competiotion which seeks products for people in need. This project is aimed to be produced with spare materials directly where it is needed. It is a bag and also a sitting cushion for children in countries where school buildigns doesn‘t exist. TEXTILES as material are easy to use, they don‘t need sophisticated techniques to process them, this makes them a very popular material both for prototyping ideas and also to realise them. SPIKEY is a colorful cushion for teenagers which enables them to hide personal or treasured items inside its spikes and act as a cuddle pillow. PLAYFUL OBJECTS are a series of objects with distinctive shapes and fabrics. They can be used as cushions or bags.
  • 9. TUMBLE-BAG is a netbook bag for kids with its extraordinary shape and colors it will make kids to like and use it. With the help of its fillig the bag acts as a protective environment for the things insi- de as kids are quite energetic and active in those ages. PHYSICAL AND WEARABLE COMPUTING WORKSHOP by Massimo Banzi from Arduino and Zoe Romane from Openwear. In this one week workshop acted as a introduction to prototyping for wearable technologies. We dealt with the usage of Lilypad, conductive thread, sensors made of special fabrics and sewing electronic circuits. As a group of three we developed in the last two days of the workshop a biking vest which begins lighting when it gets dark. We used 15 LEDs, a Lillypad and a light sensor.
  • 10. Interactive Prototypes 2009-2014, in several courses and workshops, using Unity3D, Processing, Html, Javascript, Css, Gamestudio CODING is an essesntial tool for industrial designers to realise and prototype their ideas. Since the second year of my bachelor study I am experimenting with different coding environments. GAMESTUDIO was quite a popular platform when I was doing my Bachelor study, in that time we did an interactive car demo and a virtual museum. (Middle East Technical University - 2009) UNITY 3D is a powerful platform to develop interactive environments and games as well. In a workshop I did a small game where you try to escape other balls which try you to drag down into a hole. (Zurich University of the Arts - 2014) available on: https://dl.dropboxusercontent.com/u/93774214/ballGame5/ballGame5.html
  • 11. PROCESSING is an entry-level programing language especially developed for artists and designers. In this workshop with Andreas Gysin, a collaborative and creative approach to coding is used to create a multiplayer game. (University of Applied Sciences and Arts of Southern Switzerland - 2013) JAVASCRIPT, CSS, HTML were used to prototype an App idea. Design brief was to develop an App within the subject of “Quantified Self“. I have chosen to make an App that measures your punctua- lity, everytime you are on time or you are late for a meeting you enter the data into the App. After a while you will see the percentage of your punctuality. video: https://vimeo.com/77492352 available on: http://jsbin.com/ixUnehU/11/edit?html,css,js,output
  • 12. M.Sc. Thesis 2013, Master of Science in Industrial Design, Thesis Superviser: Assoc. Prof. Dr. Owain Pedgley, Middle East Technical University-Ankara/Turkey METHODOLOGY: literature review of around 60 references evaluation of 7 sample information tags with 38 industrial design students online survey with 17 material libraries around the world designing an information system for the Material Experince Library in METU production of three sample information tag for the material library OUTCOMES: Guidelines for establishing a information system about materials for industrial design students. A sample information tag design to be used in the school‘s Material Experince library. SUBJECT: Material information needs of industrial design students. ABSTRACT: The material of a product is one of the most important elements of product design. It is also a major aspect of product innovation. Unfortunately, most of today’s material selection systems have been built on a technical basis and with an engineering perspective on product design. Current research shows that a physical environment allowing industrial designers to interact with material samples would greatly enhance designers’ material judgements and expertise and, therefore, the quality of subsequent product designs. Such an environment is argued to require different types of material samples and, in addition, to provide access to supplementary sample information that can support industrial designers’ decision-making. Through the thesis, existing material sample environments and sample tagging solutions, along with related literature, are explored and different types of information systems are analyzed to arrive at a set of specifications for a material sample information system appropriate to industrial design students. Utilizing a research through design approach, a solution for a material sample information system is proposed and justified against the developed design specifications. available on: http://etd.lib.metu.edu.tr/upload/12616367/index.pdf
  • 13. M.A. Thesis 2014, Master of Arts in Product Design and Management, Thesis Supervisers: Dr. Andrew Polaine and Dr. Axel Vogelsang, Hochschule Luzern- Switzerland METHODOLOGY: literature review of around 40 references. interview with 3 designers with professional and academic experiences who use scenarios in their work. internet reseach of how scenarios has been used in the domain of design and other fields. three case studies how future scenarios were used in different contexts within the design domain. OUTCOMES: At the end of the research these three aspects of future scenarios were revealed: Future scenarios act as a bridge between future studies and design, the benefits of using future scenarios for designers and the implication of future scenarios in design practise. This study also acted as a gound research for my pratical work in this Master program: “Table Talk“ SUBJECT: Future Scenarios as an Appropriate Way for Designers to Anticipate the Future. ABSTRACT: Designers are the people who build the future through their activities. Imagining and affecting the future is a key responsibility of designers. There are many ways to anticipate the future such as trend forecasting, Delphi studies, science fiction stories and so on. Also, there are techniques which have their roots from the design discipline such as design fiction, or design probes. In this research, the focus is on future scenarios as a way to speculate about the future. This research aims to show the value of how scenario planning methodology will increase the credibility of designers while they develop their ideas and products for the future. Scenarios are a powerful tool for discussing situations and showing the results of our current decisions. Through interviews with three experts, case studies and a review of the methods for anticipating the future, the value of future scenarios for designers has been shown. 1 2 3 4 available on: https://media.allyou.net/3/39201/files/4303804/fazil_akin_thesis_final.pdf
  • 14. Moving Pictures 2008-2012, in several courses and workshops, using stop-motion, cut-out, 3d graphics, 2d illustration techniques ANIMATED PICTURES are a very helpful tool for designers to communicate their ideas. Industrial design is also a storytelling activity. TUTINAME is an old indian story where a parrot tells hunderts of small stories to rescue the marriage of their owners. The project was realised with cut-out animation method and some drawings on them. HALLEY MONSTER is a very short stop-motion animation which was mainly produced to test a scene for a longer project.
  • 15. KACIS is a mixed-media animation in which household devices try to escape from the house where they work. HAYALI is a group project with other three designers. I was responsible for the background images. The stroy is about the power of children‘s imagination. all videos available on: http://www.dailymotion.com/ifazil
  • 16. Illustration, Photo, Model 2007-2014, some of my photographs, iluustrations and CAD Models