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Smashin’ scope
1.
2. • Tony Buzan has created a memorising
technique named as SMASHIN’ SCOPE (the
Twelve Memory Techniques).
• There are 12 qualities in SMASHIN SCOPE list:
SMASHIN SCOPE TECHNIQUE
3.
4. • Because we need to feel, touch, taste, smell, hear or see
objects and people in a full, sensual way to remember them
properly.
• Textures, shapes, scents, sound and shades affect us strongly.
6. VERB
• "Imagine a nice day on the beach. The smell
of sun lotion, the friends you were with, the
beer you were drinking; any of these could
trigger memories of the whole thing."
7. • Because moving things attract our attention
more than still things.
8. Lets apply it on grammar :
ADVERB:
The police car chased after the thieve very fast.
VERB :
My little brother wobbles slowly toward
the chair
9. • The brains thrive on associations.
• If we associate one strongly memorable thing
with a boring but important
idea or fact that we need to remember, the
memorable thing can lead us to the important
idea.
10. ASSOCIATE
IMPORTANT
IDEA OF THE
MEMORABLE
EXPERIENCE MEMORY
EXPERIENCE
12. Take the numbers from 1 to 10
Pick a word that rhymes with
the number
Create a vivid image of that
word, which then becomes
representative of that number
13. NOUNS :
1. One rhymes with wand - imagine an enormous
magician's wand.
2. Two rhymes with shoe - imagine a big multicoloured
shoe that is as large as a house.
3. Three rhymes with tree - imagine a large tree with
bright green leaves.
4. Four rhymes with door - visualise a big door, it might be
your own front door.
5. Five rhymes with dive - can you see a big blue and
white diving board?
14. 6. Six rhymes with bricks - imagine a pile of red bricks.
7. Seven rhymes with heaven - visualise a set of pearly
gates surrounded by white fluffy clouds.
8. Eight rhymes with gate - imagine a bright yellow
wooden gate at the bottom of a garden path.
9. Nine rhymes with wine - can you see a large bottle of
red wine?
10. Ten rhymes with hen - visualise a large brown clucking
hen
15. HOW TO USE THE NUMBER RHYME
PEG SYSTEM
• 1. Tomato
• 2. Birdcage
• 3. Chair
• 4. Pencil
• 5. Donkey
• 6. Soap
• 7. Telephone
• 8. Path
• 9. Bed
• 10. Doughnut
16. • A magician's wand (one) with a tomato.
• A big multicoloured shoe (two)with a birdcage.
• A large tree (three) with bright green leaves, with a chair.
• A big door (four) with a pencil.
• A big blue and white diving board (five) with a donkey.
• A pile of red bricks (six) with a bar of soap.
• Heaven (seven) (pearly gates and white fluffy clouds) with
a telephone.
• A bright yellow wooden gate (eight) at the bottom of a
garden path.
• A large bottle of red wine (nine) with a bed.
• A large brown clucking hen (ten) with a doughnut.
17.
18. • When we want to remember a story, a sexual
or romantic story helps it along.
• Diane Murphy describes just how oestradiol
hormone helps make memories stick.
20. • Schmit (1994) said that there is a difference
between the attention given to humourous
material and non-humorous materials.
21. HUMOUR
Humorous sentences
were remembered
better than non-
humorous sentence
(Schmidt, 1994)
KNOWING NOUN
*use humourous picture to describe a word
22. • Because if we imagine a scene, if we put real
effort into making a fantasy come alive for us,
it has a special quality. We own it, we have
built it , and we tend to want to keep it.
• Priscilla Long (my brain on my mind) -
Imagination heighten the chance of the brain
to retrain information
24. • Because, although numbers are a turn-off for
many people, counting is a useful way of
checking that you have recalled all the items
in a particular batch.
• Numbers are also strong graphical
signs, which can be associated in imagery with
other things.
• Help you remember things in the right order.
25. NUMBERS
•Numbering adds specifity and efficiency to the principle of order and sequence.
• by adding the numbers will make it more organize.
•Help to make it easier to address the different topics on this way.
•strong graphical signs, which can be associated in imagery with other things.
•For the example is;
‘’King Henry Died Mightily Drinking Chocolate Milk’’
K: kilometer(1000m) D: decimeter(0.1m)
H: hectometer(100m) C: centimeter(0.01m)
D: decameter(10m) M: millimeter(0.001m)
M: meter (1m)
26. • Because they can be shorthand for longer
ideas, and tend to be graphical
• and memorable.
27. SIGN/ SYMBOLISM
•Substituting a more meaningful image for an ordinary or boring image makes
a stronger memory.
• helps to memorizing effectively by using associated image to aid recall.
•Helps to improve in recalling
• for the example:
Bratwurst ( a type of meat)
Bratislava(the capital of the Slovak Republic)
28. • Because they illuminate, expand, harmonise,
contract, liven up and brighten up any
memory.
29. COLOURS
•Helps you to remember the main points with colorful colours.
•Helps to increase the memory
•Helps to illuminate, expand, harmonise, contract, liven up and brighten
up any memory.
•For the example: (grammar in pronouns-prossessive)
Is this your car? - No, that one over there is mine.
30. • Because it gives a structure to our memories.
Order, or sequences, can be a story or a family
tree or a numerical or alphabetical order.
31. ORDER
Topic: Adverb
1
Always
2
Nearly/almost 10
always Never
3 9
usually Every seldom
ADVERB OF
FREQUENCY
4 8
Very
Almost never
often/frequently
5 6 7
Often sometimes occasionally
36. Topic: Nouns
Mole hill as mountain
Pond as lake
Stone as rock
Hinweis der Redaktion
Associate strongly an experience with a memory, that experience will always recall that memory. If we associate one strongly memorable thing with a boring but important idea or fact that we need to remember, the memorable thing can lead us to the important idea.