3. Wonderland: How Play Made the
Modern World
• Leisure and play were involved in the conception of
many of the modern world's most important ideas or
institutions.
• Most history books don't concern themselves with
delight. History is the serious business of war, treaties,
governments and monarchs.
• Steven Johnson: What if we write history from the
perspective pleasure and play?
• A staggering amount of the landscape of modern life is
populated by environments and technology designed to
entertain and delight us.
• The pursuit of novelty and wonder is a powerful driver
of world-shaping technological change.
• Throughout history, the cutting edge of innovation is
wherever people are working the hardest to keep
themselves and others amused.
• The colourful innovators of leisure: Explorers,
proprietors, showmen, and artists who changed the
trajectory of history with their luxurious wares, exotic
meals, taverns, gambling tables, and magic shows.
4. Entertainment is
Serious Business
• Computer game-playing is one
of the most vital test-beds for
intellectual enquiry in the new
decade
• Nintendo's employees more
profitable per head than
Google's.
• In 2018, the gaming industry
generated $135 billion.
• It is expected to reach $180.1
billion by 2021.
• The market grows by 10%
every year!
• More than 2.5 billion people
worldwide play games
5. Human Drive to Play and Explore
• In spite of the many challenges facing humanity, we can't stop
exploring or having fun.
• Technology will keep opening new avenues for exploration,
entertainment, and recreation.
• Regular manned missions to the moon and Mars
• Space elevators to orbital hotels
• Underwater cruise ships
• Wall-sized holographic TVs
• Fully immersive virtual reality (VR) experiences
• Real or holographic "avatars."
• All of those things could become reality in the coming decades. So
new occupations will likely emerge based on what explorers and fun-
minded visionaries imagine as being part of humanity's best future.
• Jobs that arise from these factors will be some of the coolest
occupations that have ever existed.
6. HERE IS A PUZZLE:
Who is the game designer who designed
SimCity and The Sims?
Hint: He is the founder of Maxis
Will Wright
8. HERE IS A PUZZLE:
Which computer game hosted a live concert
experience for gamers?
Hint: This game transformed video-game
storytelling by climaxing in apocalyptic
fashion – sucking gamers into a black hole.
Fortnite
53. Slide 1.53
41 Creativity Lessons I have learned as I have learned as I have
entered my 41st age by Fahri Karakas
https://medium.com/@fahrikarakas/41-creativity-lessons-i-have-learned-as-i-have-entered-
my-41st-age-92f3552970af
54. •Create your own intellectual and
creative assets.
•Your most crucial task is: Create
your own creative assets. Start
now.
59. HERE IS A PUZZLE:
This year, there has been a revolution in
digital art and NFTs. Whose NFT was sold
for 69 million dollars?
BEEPLE
60. Slide 1.60
◦ He promised himself to create digital art every day. He created a
futuristic image every day for 13.5 years.
◦ He created an image each day from May 1, 2007 through Jan. 7, 2021. He
never broke the chain.
◦ This meant he created 5,000 daily futuristic images over 5000 days.
◦ He then combined all of these images into a jpeg file.
◦ He called this file: “Everydays: The First 5000 Days”
◦ This digital collage was sold as an NFT (non-fungible token) in an online
auction at Christie’s.
◦ How much was this NFT sold for? $69 million!
◦ What is the name of this artist? Beeple - Mike Winkelmann
66. Assets
Imagination and asset creation
are linked very closely.
Imagine and create your own
game.
Establish a system of
productivity and creativity to
create your own assets.
Consistent Small Actions + Smart Moves +
Hard Work + Play Your Game
Establish a system of
productivity and creativity to
create your own assets.
Develop effective meta-habits:
https://medium.com/mind-cafe/8-
meta-habits-to-make-2020-your-
breakthrough-year-3dd00429cf3
67. Slide 1.67
It’s all about learning by:
creating,
doing,
experimenting,
making mistakes,
having fun and
stepping out of your comfort zone
rather than just focusing on theory…
67
69. Slide 1.69
69
Write the title of the Movie:
Your success story/impact/legacy (briefly)
Who would play you?
3 Skills your Cinema Self has (but you do not yet have):
3 Places you need to travel as your cinema self
YOU WILL DISCUSS IN CLUSTERS OF THREE
TOTAL TIME: 5 MINUTES
Feel free to offer ‘pop corn’
77. Slide 1.77
What are
you good
at?
What do
you love
doing?
Create a list of
30 activities or
things that
represent your
passions and
strengths
78. Slide 1.78
What are
the things
that you
want to
learn,
improve
and get
better at?
Create a list of
30 activities or
things that
represent your
areas of
learning and
development
79. Slide 1.79
What are
the specific
visions in
your life
and career
that you
would love
to see
happening?
Create a list of
30 wishes,
projects, goals,
desires, and
visions that
belong to you
82. Fahri’s Manifesto
I have written my own
manifesto.
In the next two
minutes, create your
own manifesto.
83.
84. Create your own
NETFLIX SHOW
Exercise
Imagine that Netflix hired
you to create your own
show
What would you like to
create?
Feel free to experiment with any formats
(documentary, TV series, interviews, reality,
quiz show, travel, lifestyle, food, fashion,
mystery, science fiction, business,
technology etc.)
99. HERE IS A PUZZLE:
What is the relationship between
PIXAR and Number 22?
Pixar’s 22 Rules of Storytelling
100.
101. Creative Assets
• A creative asset is something you create yourself that (a) is worthwhile and satisfying in
itself, and (b) will make life easier, more rewarding, more profitable and/or more fun in
future.
• Most creative assets are intangible; the obvious exceptions are physical artworks and
artisanal works.
Types of creative asset:
• Creative work – your signature asset; your portfolio of the work you are most proud of.
• Social assets – your network; your audience
• Reputation assets – your brand; association with prestigious brands (publishers,
galleries, record labels etc); prizes and awards
• Online assets – a website; a blog; a podcast; a mailing list; a social media profile
• Intellectual property assets – the trademark associated with your brand; the copyright
in your works
• Systemic assets – a productivity system; a business model that generates value for your
customers and your business.
• Business assets – your product range; your company