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Presentatie ux cocktail hour pieter jongerius 20091015
- 1. Pieter Jongerius, interaction director
UX COCKTAIL HOUR
ON AGILE DESIGN
hosted by fabrique, 15 oktober 2009
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- 2. agile design / agile development
/! some of the images have been intentionally blurred, sorry about that...
agile basics
steps we take
physical design
agree/disagree, or questions we still have
about Fabrique
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- 3. So, let’s go agile.
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- 4. scrum is an agile method.
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- 5. no trafficlights
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- 6. to us, agile is about
emotions discovery
speed
physicality forgetting your discipline
results, Fun!
process, not product
people
learning
equality customer
responsibility
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- 7. the scrum cycle
scrum team
interaction designers, designers,
developers, product owner,
project manager(?), scrum master
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These images some rights reserved by original owners
- 8. scrum board
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- 12. Steps we take
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- 13. scrum steps we take
prepare
• decide on team and sprint setup
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- 14. sprint setup
• sprint 0
• self-regulated
sprints
• fixed deliverable
sprints
• sweep sprint
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- 15. scrum steps we take
prepare
• decide on team and sprint setup
• prepare scrum room
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- 19. scrum steps we take
prepare
• decide on team and sprint setup
• prepare scrum room
• create product backlog
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- 22. scrum steps we take
prepare
• decide on team and sprint setup
• prepare scrum room
• create product backlog
sprint!
• sprint planning meeting
(stories, actions, estimations)
© COPYRIGHT FABRIQUE COMMUNICATIONS AND DESIGN ALL RIGHTS RESERVED
- 26. scrum steps we take
prepare
• decide on team and sprint setup
• prepare scrum room
• create product backlog
sprint!
• sprint planning meeting
(stories, actions, estimations)
• daily scrum & evaluation
© COPYRIGHT FABRIQUE COMMUNICATIONS AND DESIGN ALL RIGHTS RESERVED
- 31. scrum steps we take
prepare
• decide on team and sprint setup
• prepare scrum room
• create product backlog
sprint!
• sprint planning meeting
(stories, actions, estimations)
• daily scrum & evaluation
• design physically, build for real
© COPYRIGHT FABRIQUE COMMUNICATIONS AND DESIGN ALL RIGHTS RESERVED
- 39. scrum steps we take
prepare
• decide on team and sprint setup
• prepare scrum room
• create product backlog
sprint!
• sprint planning meeting
(stories, actions, estimations)
• daily scrum & evaluation
• design physically, build for real
• demo
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- 42. done!
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- 43. questions so far?
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- 45. agree or disagree?
agile at all?
• scrum is less efficient than waterfall
• responsibility comes from within, not from post-it
• agile means messy code. always.
agile dogmas
• real agile cannot be design-only
• stories must always be formulated from a user need
“as a user, I want to…”
agile puzzles
• how specific should stories be before they are ready?
• do designers get bored at the end of a sprint?
• in agile, is there a place for junior team members?
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- 46. Fabrique
Communication and
Design
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46
- 47. Delft
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- 48. Amsterdam
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48
- 49. . since ’92
. 80 employees
. artists & engineers
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49
- 50. clients
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50