SlideShare ist ein Scribd-Unternehmen logo
1 von 40
CHAPTER – 5
AUGMENTED REALITY (AR)
1
2
 Augmented reality
 Features of augmented reality
 Difference between AR, VR, and MR
 Architecture of augmented reality systems
 Application areas of augmented reality
3
4
 The fundamental idea of AR is to combine, or mix, the view of the
real environment with additional virtual content that is presented
through computer graphics.
 Its convincing effect is achieved by ensuring that the virtual content
is aligned and registered with the real objects.
 As a person moves in an environment and their perspective view of
real objects changes, the virtual content should also be presented
from the same perspective.
5
 Augmented reality (AR) is a form of emerging technology that
allows users to overlay computer generated content in the real
world.
 AR refers to a live view of a physical real-world environment whose
elements are merged with augmented computer-generated images
creating a mixed reality.
6
 The augmentation is typically done in real-time and in semantic
context with environmental elements.
 Through this augmented vision, a user can digitally interact with
and adjust information about their surrounding environment.
7
 Augmented reality (AR) is about adding a digital/virtual computer
generated information in to a real-time direct or indirect view of a
physical real-world environment.
 Augmented reality uses the existing environment and overlays new
information on top of it.
 This information can be Sound, Video, Graphics or GPS data.
8
 In augmented reality, users see and interact with the real world
while digital content is added to it.
 There’s a different way to experience augmented reality, though –
with special AR headsets, such as Google Glass, where digital
content is displayed on a tiny screen in front of a user’s eye.
9
10
11
 Examples of augmented reality experiences include Snapchat
lenses and the game Pokemon Go.
12
13
 VR is fully immersive, which tricks your senses into thinking you’re
in a different environment or world apart from the real world.
 Using a head-mounted display (HMD) or headset, you’ll experience
a computer-generated world of imagery and sounds in which you
can manipulate objects and move around using haptic controllers
while tethered to a console or PC.
14
 Also called a Computer-Simulated reality.
 It refers to computer technologies using reality headsets to
generate realistic sounds, images and other sensations that
replicate a real environment or create an imaginary world.
15
 Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard,
users can be transported into a number of real-world and imagined
environments.
 The most advanced VR experiences even provide freedom of
movement – users can move in a digital environment and hear sounds.
 Moreover, special hand controllers can be used to enhance VR
experiences.
16
 Most VR headsets are connected to a computer (Oculus Rift) or a
gaming console (PlayStation VR) but there are standalone devices
(Google Cardboard is among the most popular) as well.
 Most standalone VR headsets work in combination with
smartphones you insert a smartphone, wear a headset, and
immerse in the virtual reality.
17
18
19
20
 Mixed Reality (MR), sometimes referred to as hybrid reality.
 It is the merging of real and virtual worlds to produce new
environments and visualizations where physical and digital objects
co-exist and interact in real-time.
 It means placing new imagery within a real space in such a way that
the new imagery is able to interact, to an extent, with what is real in
the physical world we know.
21
 For example, with MR, you can play a virtual video game, grab your
real-world water bottle, and smack an imaginary character from
the game with the bottle.
 The key characteristic of MR is that the synthetic content and the
real-world content are able to react to each other in real-time.
22
 In mixed reality, you can interact with and manipulate both physical
and virtual items and environments, using next-generation
sensing and imaging technologies.
 MR allows you to see and immerse yourself in the world around
you even as you interact with a virtual environment using your own
hands all without ever removing your headset.
23
 It provides the ability to have one foot (or hand) in the real world,
and the other in an imaginary place, breaking down basic concepts
between real and imaginary, offering an experience that can change
the way you game and work today.
24
 One of the most obvious differences among AR, VR, and MR is the
hardware requirements and also VR is content which is 100%
digital and can be enjoyed in a fully immersive environment, AR
overlays digital content on top of the real-world.
 MR is a digital overlay that allows interactive virtual elements to
integrate and interact with the real-world environment.
25
26
 Augmented Reality Systems (ARS) were usually designed with a
basis on three main blocks:
• Infrastructure Tracker Unit : responsible for collecting data from
the real world, sending them to the Processing Unit.
• Processing Unit : mix the virtual content with the real content and
sent the result to the Video Out module of the Visual Unit.
27
 Visual Unit : can be classified into two types of system, depending on the
followed visualization technology:
1. Video see-through: It uses a Head-Mounted Display (HMD) that employs a
video-mixing and displays the merged images on a closed-view HMD.
• Present video feeds from cameras inside head mounted devices.
28
2. Optical see-through: It uses an HMD that employs optical combiners to
merge the images within an open-view HMD.
• Combine computer-generated imagery with “through the glasses” image of
the real world, usually through a slanted semi-transparent mirror
29
30
 AR systems can be applied to many different disciplines such as
education, medicine, entertainment, military, etc.
31
 Affordable learning materials
 Interactive lessons
 Higher engagement
 Higher retention
 Boost intellectual curiosity
32
 AR is making significant changes in different areas
• Surgery (minimally invasive surgery);
• Education of future doctors;
• Diagnostics;
• AR tools may also aid to detect the signs of depression and other
mental illnesses by reading from facial expressions, voice tones,
and physical gestures.
33
 Describing symptoms
 Nursing care
 Surgery
 Ultrasounds
 Diabetes management
 Navigation
34
35
 AR in games
 AR in music
 AR on TV
 AR in eSports
 AR in the theater
36
37
38
39
“VR is a way to escape the real world into something more fantastic”
John Goddard, HTC Vive
THANK YOU
?
40

Weitere ähnliche Inhalte

Ähnlich wie Chapter 5 - EMTE.pptx

Augmented reality report
Augmented reality reportAugmented reality report
Augmented reality reportSatyendra Gupta
 
Augmented reality report
Augmented reality reportAugmented reality report
Augmented reality reportSatyendra Gupta
 
138290 633676467827677500
138290 633676467827677500138290 633676467827677500
138290 633676467827677500bndrbilli
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality reportSujeet Kumar
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project reportsanamsanam7
 
virtual reality Barkha manral seminar on augmented reality.ppt
virtual reality Barkha manral seminar on augmented reality.pptvirtual reality Barkha manral seminar on augmented reality.ppt
virtual reality Barkha manral seminar on augmented reality.pptBarkha Manral
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.pptAjayPoonia22
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.pptNagulahimasri
 
Augmented reality documentation
Augmented reality documentationAugmented reality documentation
Augmented reality documentationBhargav Doddala
 
Augumented Reality
Augumented RealityAugumented Reality
Augumented Realityzgol
 
Augmented reality
Augmented realityAugmented reality
Augmented realityNitin Meena
 
Virtual Reality and Augmented Reality
Virtual Reality and Augmented RealityVirtual Reality and Augmented Reality
Virtual Reality and Augmented RealityNikitaGour5
 

Ähnlich wie Chapter 5 - EMTE.pptx (20)

Augmented reality report
Augmented reality reportAugmented reality report
Augmented reality report
 
Augmented reality report
Augmented reality reportAugmented reality report
Augmented reality report
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Technical seminar report
Technical seminar reportTechnical seminar report
Technical seminar report
 
138290 633676467827677500
138290 633676467827677500138290 633676467827677500
138290 633676467827677500
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality report
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project report
 
Augmented Reality (AR)
Augmented Reality (AR)Augmented Reality (AR)
Augmented Reality (AR)
 
virtual reality Barkha manral seminar on augmented reality.ppt
virtual reality Barkha manral seminar on augmented reality.pptvirtual reality Barkha manral seminar on augmented reality.ppt
virtual reality Barkha manral seminar on augmented reality.ppt
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Augmented reality report
Augmented reality reportAugmented reality report
Augmented reality report
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt
 
44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt44328856-Augmented-Reality.ppt
44328856-Augmented-Reality.ppt
 
Augmented reality documentation
Augmented reality documentationAugmented reality documentation
Augmented reality documentation
 
VIRTUAL REALITY DOCUMENTATION
VIRTUAL REALITY DOCUMENTATION VIRTUAL REALITY DOCUMENTATION
VIRTUAL REALITY DOCUMENTATION
 
Augumented Reality
Augumented RealityAugumented Reality
Augumented Reality
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality report
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
Virtual Reality and Augmented Reality
Virtual Reality and Augmented RealityVirtual Reality and Augmented Reality
Virtual Reality and Augmented Reality
 

Mehr von Eyersu Selemon

Mehr von Eyersu Selemon (8)

chapter 2.pptx
chapter 2.pptxchapter 2.pptx
chapter 2.pptx
 
chapter 1.pptx
chapter 1.pptxchapter 1.pptx
chapter 1.pptx
 
pddb.ppt
pddb.pptpddb.ppt
pddb.ppt
 
Chapter 6 - EMTE.pptx
Chapter 6 - EMTE.pptxChapter 6 - EMTE.pptx
Chapter 6 - EMTE.pptx
 
Chapter 4 - EMTE.pptx
Chapter 4 - EMTE.pptxChapter 4 - EMTE.pptx
Chapter 4 - EMTE.pptx
 
Chapter 3 - EMTE.pptx
Chapter 3 - EMTE.pptxChapter 3 - EMTE.pptx
Chapter 3 - EMTE.pptx
 
Chapter 2 - EMTE.pptx
Chapter 2 - EMTE.pptxChapter 2 - EMTE.pptx
Chapter 2 - EMTE.pptx
 
Chapter 1 - EMTE.pptx
Chapter 1 - EMTE.pptxChapter 1 - EMTE.pptx
Chapter 1 - EMTE.pptx
 

Kürzlich hochgeladen

Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 

Kürzlich hochgeladen (20)

Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 

Chapter 5 - EMTE.pptx

  • 1. CHAPTER – 5 AUGMENTED REALITY (AR) 1
  • 2. 2  Augmented reality  Features of augmented reality  Difference between AR, VR, and MR  Architecture of augmented reality systems  Application areas of augmented reality
  • 3. 3
  • 4. 4  The fundamental idea of AR is to combine, or mix, the view of the real environment with additional virtual content that is presented through computer graphics.  Its convincing effect is achieved by ensuring that the virtual content is aligned and registered with the real objects.  As a person moves in an environment and their perspective view of real objects changes, the virtual content should also be presented from the same perspective.
  • 5. 5  Augmented reality (AR) is a form of emerging technology that allows users to overlay computer generated content in the real world.  AR refers to a live view of a physical real-world environment whose elements are merged with augmented computer-generated images creating a mixed reality.
  • 6. 6  The augmentation is typically done in real-time and in semantic context with environmental elements.  Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment.
  • 7. 7  Augmented reality (AR) is about adding a digital/virtual computer generated information in to a real-time direct or indirect view of a physical real-world environment.  Augmented reality uses the existing environment and overlays new information on top of it.  This information can be Sound, Video, Graphics or GPS data.
  • 8. 8  In augmented reality, users see and interact with the real world while digital content is added to it.  There’s a different way to experience augmented reality, though – with special AR headsets, such as Google Glass, where digital content is displayed on a tiny screen in front of a user’s eye.
  • 9. 9
  • 10. 10
  • 11. 11  Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go.
  • 12. 12
  • 13. 13  VR is fully immersive, which tricks your senses into thinking you’re in a different environment or world apart from the real world.  Using a head-mounted display (HMD) or headset, you’ll experience a computer-generated world of imagery and sounds in which you can manipulate objects and move around using haptic controllers while tethered to a console or PC.
  • 14. 14  Also called a Computer-Simulated reality.  It refers to computer technologies using reality headsets to generate realistic sounds, images and other sensations that replicate a real environment or create an imaginary world.
  • 15. 15  Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments.  The most advanced VR experiences even provide freedom of movement – users can move in a digital environment and hear sounds.  Moreover, special hand controllers can be used to enhance VR experiences.
  • 16. 16  Most VR headsets are connected to a computer (Oculus Rift) or a gaming console (PlayStation VR) but there are standalone devices (Google Cardboard is among the most popular) as well.  Most standalone VR headsets work in combination with smartphones you insert a smartphone, wear a headset, and immerse in the virtual reality.
  • 17. 17
  • 18. 18
  • 19. 19
  • 20. 20  Mixed Reality (MR), sometimes referred to as hybrid reality.  It is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real-time.  It means placing new imagery within a real space in such a way that the new imagery is able to interact, to an extent, with what is real in the physical world we know.
  • 21. 21  For example, with MR, you can play a virtual video game, grab your real-world water bottle, and smack an imaginary character from the game with the bottle.  The key characteristic of MR is that the synthetic content and the real-world content are able to react to each other in real-time.
  • 22. 22  In mixed reality, you can interact with and manipulate both physical and virtual items and environments, using next-generation sensing and imaging technologies.  MR allows you to see and immerse yourself in the world around you even as you interact with a virtual environment using your own hands all without ever removing your headset.
  • 23. 23  It provides the ability to have one foot (or hand) in the real world, and the other in an imaginary place, breaking down basic concepts between real and imaginary, offering an experience that can change the way you game and work today.
  • 24. 24  One of the most obvious differences among AR, VR, and MR is the hardware requirements and also VR is content which is 100% digital and can be enjoyed in a fully immersive environment, AR overlays digital content on top of the real-world.  MR is a digital overlay that allows interactive virtual elements to integrate and interact with the real-world environment.
  • 25. 25
  • 26. 26  Augmented Reality Systems (ARS) were usually designed with a basis on three main blocks: • Infrastructure Tracker Unit : responsible for collecting data from the real world, sending them to the Processing Unit. • Processing Unit : mix the virtual content with the real content and sent the result to the Video Out module of the Visual Unit.
  • 27. 27  Visual Unit : can be classified into two types of system, depending on the followed visualization technology: 1. Video see-through: It uses a Head-Mounted Display (HMD) that employs a video-mixing and displays the merged images on a closed-view HMD. • Present video feeds from cameras inside head mounted devices.
  • 28. 28 2. Optical see-through: It uses an HMD that employs optical combiners to merge the images within an open-view HMD. • Combine computer-generated imagery with “through the glasses” image of the real world, usually through a slanted semi-transparent mirror
  • 29. 29
  • 30. 30  AR systems can be applied to many different disciplines such as education, medicine, entertainment, military, etc.
  • 31. 31  Affordable learning materials  Interactive lessons  Higher engagement  Higher retention  Boost intellectual curiosity
  • 32. 32  AR is making significant changes in different areas • Surgery (minimally invasive surgery); • Education of future doctors; • Diagnostics; • AR tools may also aid to detect the signs of depression and other mental illnesses by reading from facial expressions, voice tones, and physical gestures.
  • 33. 33  Describing symptoms  Nursing care  Surgery  Ultrasounds  Diabetes management  Navigation
  • 34. 34
  • 35. 35  AR in games  AR in music  AR on TV  AR in eSports  AR in the theater
  • 36. 36
  • 37. 37
  • 38. 38
  • 39. 39 “VR is a way to escape the real world into something more fantastic” John Goddard, HTC Vive