2. No average student
• Universal Design Learning- experiences that
work across a wide range of learners
• Learning zone- unique to each student
(challenging enough to = interest, too
challenging will = frustrated and give up)
• Flexible curricula => provides multiple ways
of learning content, expressing learned
material and engaging their interest and
motivation
3. Students in the Classroom
• How do the students express what they
know? (assessments, projects)
• How are the students staying engaged?
(motivations)
• How do we present information to the
learner? (labs, lectures, group work,
individual work, manipulative work, visuals,
discussion)
4. Beneficial To Everyone
• Environment => accessible to people with
disabilities and can benefits others.
• EX: automatic door openers
• beneficial for a student in a wheelchair
or a student with hands full
OR
5. The Overall Goal
• Center for Applied Special Technology
(CAST)
• Goal => each student has access to
the curriculum in a way that
encourages the most learning for
that specific individual.
6. Sources
• Universal Design: Process, Principles, and
Applications by by Sheryl Burgstahler, Ph.D.
• UDL: Principles and Practice video
• The UDL Guidelines YouTube video
• Implementing UDL YouTube video
• Universal Design of Instruction in Elementary
and Secondary Education articles