Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
eLearning Consortium phase2 initiatives in 2011
1. eLearning Consortium phase2
Sharing on eLC’s work in 2010-2011
in London
erwin huang, convener eLearning Consortium
jan 2011
Thursday, 20 January 2011
7. Translation
• Kill Less Trees
• Searchable
• Light, read anywhere
• Multimedia
Thursday, 20 January 2011
8. Transformation
• Collaborative Learning
• Learn anywhere
• Learning to Learn
• Training Future Leaders
• vs Training Professional
• Student Centric learning
Thursday, 20 January 2011
9. Teacher Centric
Learning
• Current Classrooms:
• Learning 1.0
• Teacher centric
Thursday, 20 January 2011
11. Student Centric
Learning
• Future Classroom:
• Student centric
• teacher becomes:
• Mentor
• Problem Solver
• Support
• Tour guide
• Librarian
Thursday, 20 January 2011
12. Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
• Social Media
• Changing role of the Educator x Learner
• Changing model for the Publishers
Thursday, 20 January 2011
13. eLearning Consortium
Mission and Objectives
Biz models and Society
Technology
Learning
Thursday, 20 January 2011
14. eLearning Consortium
Core Values
Biz models and Society
1. Open Business model
2. Champion Consumer Value
and Parents Engagement
3. Encourage Fair Competition
& Collaboration
4. Promote Choice
5. Encourage Innovation
6. Sustainability
Thursday, 20 January 2011
15. eLC
Core Values
Society
1. Learner Empowerment
2. Consumer Empowerment
3. Knowledge Society
4. Bridging the Digital Gap
Thursday, 20 January 2011
16. eLC
Core Values
Technology
1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
4. Promote De Facto Stds
5. Use the Market Force
6. Learn Anywhere, Anytime
7. Affordability
Thursday, 20 January 2011
17. eLC
Core Values
Learning
1. Student Centric Learning
2. Exploratory
3. Learning to Learn
4. Problem Solving
5. Learn Anywhere, Anytime
6. Community Care
Thursday, 20 January 2011
18. eLC
Organization
• Core Members
• Education and Publish
• Platform
• Network and Mobile
• 500+ individual entities
• Traditional Publishers
• New Media Publishers
• Educators
• Parents and Consumers
• Vendors
Thursday, 20 January 2011
19. eLC
Initiatives
• Education 2.x conferences
• Exhibitions and Marketplace
• Pilots
• Consumer education
• thru Publications and web 2.0
• Digital Inclusion Projects
• Enabling Tech:
• Mobile App Platforms
• Cloud based computing
Thursday, 20 January 2011
20. eLC Education 2.x
Conferences
• Sept 2010, Education 2.2i, International
Perspective w EDB
• Dec 2010, Education 2.3m Mobile and
Cloud Technology
• Jun 2011, Play and Learn
• XX 2011, eLearning and social media
• XX 2011, Parents day
Thursday, 20 January 2011
21. Exhibitions and
Marketplace
• Working with EdMall
• Help to make B2C marketplace
develop to drive Consumer and
Parents engagement
• Encourage publishers adoption,
competition
• Exhibition?
Thursday, 20 January 2011
22. LEARNING THRU PLAYING
(GAMES IN EDUCATION)
!
• INTRO OF GAMES ELEMENT INTO CLASS
• ELS WILL BRING IN SUCCESSFUL SOLUTIONS FROM
INTERNATIONAL MARKET FOR PILOTS
• RESEARCH PARTNERS:
LINGNAM U, PETER WOODHEAD, ELC
• EXPLORE IB TEAM SUPPORT
• FIND SUSTAINABLE MODEL,
MARKETPLACE CREATION
Thursday, 20 January 2011
23. NEWS IN EDUCATION
• 5+ MEDIA + GUARDIAN
• DELIVERY 3 LEARNING OBJECTS EVERYDAY X 5
• LIBERAL STUDIES AND BEYOND
• MEDIA LITERACY
• CLOUD BASED
• PROVE BUSINESS MODEL TO BE SCALABLE AND DRIVE EFFICIENCY
• PARENTS EDUCATION
• PARTNERS: INST. OF ED
•
Thursday, 20 January 2011
24. the digital bridge
• bridging the digital poverty gap
• providing low cost network
access and low cost devices
• pilot: go-Online, NICExSLAM
• scaling: working thru HKCSS w
all major social entities
• thru schools on distribution and
learning integration
• to be launched 2011-12 school
year
Thursday, 20 January 2011
25. education 2.3m
Mobile App Platforms
Lots of App
Train Development process
Content Migration
Consumer education
EDmall for Mobile
App eLearning Magazine
Thursday, 20 January 2011
26. Apps = Innovation
1 Billion downloads in 10 months
Fastest growing software market in the world
Thursday, 20 January 2011
28. Cloud based Learning
• Learn Anytime! Anywhere!
• Always updated
• Always in sync
• Encourage Collabration
• Student Profile exchange
• less support cost and more device
choices
•
Thursday, 20 January 2011