2. Overview
ď§ Introduction
ď§ Overview of Human Factors & Ergonomics
ď§ What is Usability?
ď§ UX, UE, & UCD - How Do They Fit Together?
ď§ Evaluation Methods
ď§ Additional Resources
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3. Who am I?
ď§ Education
⢠University of Idaho
ď§ B.S. â Psychology
ď§ M.S. â Human Factors Psychology
â Risk compensation and personality differences: Identifying differences
between risk compensators and non-risk compensators.
⢠North Carolina State University
ď§ Ph.D. â Ergonomics Psychology
â Evaluating the influence of presentation modality on the
communication of pharmaceutical risk information in direct-to-
consumer (DTC) television commercials
ď§ Professional Involvement
⢠Affiliate Assistant Professor of Psychology (U of I)
⢠HFES
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4. Who am I?, cont.
ď§ www.thehumanfactorblog.com
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5. Benchmark Research & Safety (BRS)
ď§ Founded in 2000
ď§ Locations: Moscow, Boise, Portland, & Grand Junction
ď§ Educational backgrounds
⢠Psychology
ď§ Human Factors & Ergonomics
ď§ Experimental
⢠Engineering
ď§ Mechanical
ď§ Electrical
⢠Computer Science
⢠Anthropology
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6. BRS â Work We Do
ď§ Human Factors & Ergonomics
ď§ Usability & User Experience
ď§ Web-Technology Development
ď§ Research
ď§ Product & Occupational Safety
ď§ Litigation Support & Expert Testimony
ď§ Training & Education
ď§ Program Administration
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8. What is HFE?
ď§ HFE is a unique scientific discipline that systematically
applies the knowledge of human abilities and limitations
to the design of systems with the goal of optimizing the
interaction between people and other system elements
to enhance safety, performance, and satisfaction.
ď§ In simpler terms, HFE focuses on designing the world to
better accommodate people.
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9. Origins of HFE
Psychology
Industrial
Anthropology
Design
Operations Applied
Research Physiology
Human
Factors &
Ergonomics
Environmental
Statistics
Medicine
Computer
Engineering
Science
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10. Industries Benefiting from HFE
ď§ Aerospace ď§ Health care
ď§ Automotive ď§ Manufacturing
ď§ Chemical ď§ Mining
ď§ Computer ď§ Nuclear
ď§ Consumer products ď§ Petroleum
ď§ Construction ď§ Telecommunications
ď§ Defense ď§ Textile
ď§ Forestry
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11. What Value Does HFE Add?
ď§ Increased ď§ Decreased
⢠User experience & ⢠Development costs
engagement ⢠Need for redesign & recall
⢠Ease of learning & use ⢠Support & services costs
⢠Satisfaction, trust & loyalty ⢠Training time
⢠Repeat purchases ⢠Maintenance costs
⢠Sales & market share ⢠Accidents, injuries &
⢠Stock value illnesses
⢠Productivity & quality ⢠Lost workdays
⢠Safety & health ⢠Error rates
⢠Absenteeism & turnover
⢠Labor costs
⢠Equipment damages
⢠Insurance rates
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13. Usability Defined
ď§ âExtent to which a product can be used by specified
users to achieve specified goals with effectiveness,
efficiency and satisfaction in a specified context of
use.â
⢠âGuidance for Usabilityâ - ISO 9241-11 (1998)
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14. Usability Defined, cont.
ď§ âUsability is an approach to product development that
incorporates direct user feedback throughout the
development cycle in order to reduce costs and create
products and tools that meet user needs.â
⢠Usability Professionals' Association
ď§ But ⌠is a âusableâ website sufficient???
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16. User Experience (UX)
ď§ âUX is about technology that fulfills more than just
instrumental needs in a way that acknowledges its use
as a subjective, situation, complex and dynamic
encounter. UX is a consequence of a userâs internal
states (e.g., predispositions, expectations, needs,
motivation, mood, etc.), the characteristics of the design
system (e.g., complexity, purpose, usability,
functionality, etc.), and the context (or the environment)
within which interaction occurs (e.g., organizational /
social setting, meaningfulness of the activity,
voluntariness of use, etc.).â (Hassenzahl & Tractinsky, 2006, p.
95)
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17. User Experience (UX), cont.
Environment
User Technology
( Interaction)
ď§ User engagement is one aspect of UX
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18. User Engagement (UE)
ď§ Itâs a category of user experience characterized by
attributes of:
⢠challenge,
⢠positive affect,
⢠endurability,
⢠aesthetic and sensory appeal,
⢠attention,
⢠feedback,
⢠variety/novelty,
⢠interactivity, and
⢠perceived user control.
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21. The Way âŚ
ď§ Employ a user-centered design (UCD) approach,
which incorporates human factors and ergonomics
(HFE) principles, to facilitate the creation of an optimal
user experience (UX) to maximize user engagement
(UE) when interacting with a given technology.
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23. Phase 1 â Planning
ď§ Identify key stakeholders
ď§ Assemble a multidisciplinary team
ď§ Identify the questions that need answering
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24. Phase 2 â Analysis
ď§ Users
⢠Identify target audience
⢠Create user profiles / personas
⢠User requirements analysis
ď§ Technology
ď§ Tasks
⢠Task analysis
⢠Develop user scenarios
ď§ Environment
⢠Where & how will the technology be implemented?
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27. Phase 4 â Implementation
ď§ Work w/ implementation team to identify issues to
resolve
ď§ Perform ergonomic evaluations to verify optimal
implementation of technology
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28. Phase 5 â Evaluation
ď§ Web analytics
ď§ Expert evaluations
ď§ Survey users for feedback
ď§ Perform observational studies to see technology in use
ď§ Conduct usability testing w/ actual users
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30. At a high level you have âŚ
ď§ Two types of data
⢠Quantitative
ď§ Defines
ď§ âMeasurableâ
⢠Qualitative
ď§ Describes
ď§ âObservableâ
ď§ Two ways to collect it
⢠Passive
⢠Active
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31. Web Analytics
ď§ UX Engagement Metrics
⢠Hits
⢠Page views
⢠Visits
⢠Unique views
⢠Returning visitors
⢠Registered users
⢠Customers
⢠Frequencies
⢠Time on site
⢠Daily active users
ď§ http://52weeksofux.com/post/548149897/ux-
engagement-metrics
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32. Expert Evaluations
ď§ A HFE / usability expert reviews the technology to
identify issues
ď§ Other names: heuristic evaluation; usability inspection
ď§ Strengths
⢠Cost effective
⢠Identifies the âlow-hanging fruitâ to fix
ď§ Weaknesses
⢠Relies on the knowledge and expertise of the evaluator
⢠Often doesnât identify missing functionality
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33. Expert Evaluations â Examples
ď§ Nielsenâs 10 Usability Heuristics
⢠Visibility of system status
⢠Match between system and the real world
⢠User control and freedom
⢠Consistency and standards
⢠Error prevention
⢠Recognition rather than recall
⢠Flexibility and efficiency of use
⢠Aesthetic and minimalist design
⢠Help users recognize, diagnose, and recover from errors
⢠Help and documentation
ď§ http://www.useit.com/
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34. Expert Evaluations â Examples, cont.
ď§ Shneidermanâs 8 Golden Rules of Interface Design
⢠Strive for consistency
⢠Enable frequent users to use shortcuts
⢠Offer informative feedback
⢠Design dialog to yield closure
⢠Offer simple error handling
⢠Permit easy reversal of actions
⢠Support internal locus of control
⢠Reduce short-term memory load
ď§ http://www.cs.umd.edu/~ben/
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35. Usability Testing
ď§ A method to evaluate a product by having individuals
use it.
ď§ Questions to ask:
⢠What do you want to know?
⢠What do you want the users to do?
⢠How many users will be needed? Recruitment? Payment?
⢠Where will the testing be performed? Lab, field, or remote?
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41. Ten Steps to Usability Test (Hansen)
ď§ Do your homework
ď§ Write the test plan
ď§ Design the test
ď§ Arrange a test location and equipment
ď§ Conduct a dry run
ď§ Recruit users
ď§ Set up the test room
ď§ Conduct the test
ď§ Compile and analyze the results
ď§ Take action
Hansen, M. (1991). Ten steps to usability testing. Proceedings of the 9th
Annual International Conference on Systems Documentation, p. 135-139.
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42. Top Ten Myths About Usability (Tullis)
ď§ Usability is just common sense.
ď§ Usability is just about making things look nice.
ď§ Usability canât be measured.
ď§ Usability means usability for the âaverageâ person.
ď§ Usability doesnât have any real impact on our world.
ď§ Usability costs too much.
ď§ This must be usable because we built it in Flash, Ajax, etc.
ď§ Usability is a fad. This too shall pass.
ď§ Usability doesnât impact the bottom line.
ď§ Usability is only applies to computers and web sites.
http://www.measuringux.com/UsabilityMyths/UsabilityMyths.pdf
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45. Examples, cont.
ď§ Website Usability Study
⢠Purpose
ď§ User performance (time on
task, completion rate, etc.)
ď§ User satisfaction
ď§ Differences between user
types (HHO, SMB & LEB)
⢠Evaluated
ď§ Three homepage designs
⢠Six shareholders
w/competing needs
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46. Examples, cont.
ď§ User Experience Study
⢠Purpose
ď§ Ease of use
ď§ Strengths & weaknesses of
similar devices
⢠Deliverables
ď§ Overall comparison
ď§ User-Based Guidelines for a
Usable UMD
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47. Examples, cont.
ď§ 3D Exploration Study
⢠Purpose
ď§ 3 types of glasses technology
(anaglyph, polarized, & active)
ď§ Computer & TV
⢠Evaluated
ď§ Preference of glasses
ď§ Perceived comfort, quality,
willingness to purchase, etc.
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51. Contact Information
ď§ Eric F. Shaver, Ph.D.
Benchmark Research & Safety, Inc.
3355 N. Five Mile Road, #277
Boise, ID 83713
208-407-2908
eshaver@benchmarkrs.com
www.thehumanfactorblog.com
@ericshaver
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