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Gamification in the elementary classroom extra_resources

Gamification in the_elementary_classroom_extra_resources by Yasemin Islah @yaseminislah

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Gamification in the elementary classroom extra_resources

  1. 1. EXTRA RESOURCES
  2. 2. How to Design a Gamified Course | © 2017 Yasemin Islah Gamification in the Elementary Classroom |Extra Resources How to create badges LINKS How to create AVATARS LINKS SOME GOOD EXAMPLES MORE ABOUT THE TRAINER EXTRA READING LINKS FREE WEBINAR LINK
  3. 3. How to Design a Gamified Course | © 2017 Yasemin Islah 1 This is one of my favorites. The badges you create look so cool! Even if you don’t try to do so. Just make one and download. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS https://www.makebadg.es/badge#
  4. 4. How to Design a Gamified Course | © 2017 Yasemin Islah 2 It is actually a shop. They sell real badges to wear. But there is an option on the right of the site; it says make your own. Click there and create your badge and when finished, click on preview and print screen or right click and save your image. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS http://www.schoolstickers.com/en-gb/
  5. 5. How to Design a Gamified Course | © 2017 Yasemin Islah 3 Easy to use but somehow I don’t like the images. Maybe I couldn’t create a nice one :) Good news it doesn’t need sign up, just download it on your desktop. That’s all. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS http://www.onlinebadgemaker.com/
  6. 6. How to Design a Gamified Course | © 2017 Yasemin Islah 4 Here is a tutorial on how to create badges with Google Draw. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS http://alicekeeler.com/2015/01/10/create-a-badge-with- google-drawing/
  7. 7. How to Design a Gamified Course | © 2017 Yasemin Islah 5 Cool one! But in order to download the badges you should create a free account. Not a problem for me! Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS https://www.openbadges.me/index.html
  8. 8. How to Design a Gamified Course | © 2017 Yasemin Islah 6 You can use Canva for everything! I use this for lots of stuff. Easy to use and it lets you to save time for sure. But if you want to create badges it is not that easy as you have to find every part of a badge yourself and choose the colors, design etc. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS https://www.canva.com/
  9. 9. How to Design a Gamified Course | © 2017 Yasemin Islah 7 Here again the badges look so cool. And anyone can create a badge as it is so easy. You can use the templates. You cannot save them; but you can send them to your friends. Strange. What I do is, right click and paste it on Paint. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS https://credly.com/
  10. 10. How to Design a Gamified Course | © 2017 Yasemin Islah 8 You can create Lego characters with no signing up etc. But saving your picture is a little tricky. You should take a screen shot and paste it on Paint or somewhere to save the image. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS http://www.reasonablyclever.com/mini/flash/minifig.swf
  11. 11. How to Design a Gamified Course | © 2017 Yasemin Islah 9 Too many options to choose. But in order to download your avatar you should register with your email address. Or you can print screen and save it as a Picture. If you don’t mind the low resolution risk of course. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.designhergals.com/index_new.php?
  12. 12. How to Design a Gamified Course | © 2017 Yasemin Islah 10 Just go to this website, create your avatar and save it on your desktop. No registrations no email need, nothing. Sorry for the creepy character I’ve made :) Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS https://pickaface.net/create-avatar.html
  13. 13. How to Design a Gamified Course | © 2017 Yasemin Islah 11 At the beginning it was all free but now they want you to register and get the FREE TRIAL. But of course with less options. You need to upgrade your account to have the full version. What a pity! Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.voki.com/
  14. 14. How to Design a Gamified Course | © 2017 Yasemin Islah 12 This is my favorite one. Just go to the website, create your avatar and download it to your desktop! Ta dah! Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://avatarmaker.com/
  15. 15. How to Design a Gamified Course | © 2017 Yasemin Islah 13 I like this blog! She has lots of great ideas. This one is for the iPad users. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.shakeuplearning.com/blog/6-fun-and-free-avatar- creators-for-the-ipad/#sthash.A5VOrfkg.dpbs
  16. 16. How to Design a Gamified Course | © 2017 Yasemin Islah 14 You don’t need to sign up to create any Picasso face; but at the end it wants you to write your email to send the Picture to you. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.picassohead.com/create.html
  17. 17. How to Design a Gamified Course | © 2017 Yasemin Islah 15 You don’t need to sign up to create your avatar. At the end it has some options: you can send it to your friend, save it as a desktop image –you can right click on the photo and save it as jpg etc- or print it out. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.buildyourwildself.com/
  18. 18. How to Design a Gamified Course | © 2017 Yasemin Islah 16 Easy to use. But if you want to download your avatar you must sign in with your email account. Gamification in the Elementary Classroom |Extra Resources http://doppelme.com/ HOW TO CREATE AVATARS - LINKS
  19. 19. How to Design a Gamified Course | © 2017 Yasemin Islah 17 This teacher knows what he is doing! On the next page I’ll share his FULL lesson plan. Here are some badges he gives after completing each quest: : Gamification in the Elementary Classroom |Extra Resources SOME GOOD EXAMPLES https://sites.google.com/a/dcsdk12.or g/code-challenge/the-quests
  20. 20. How to Design a Gamified Course | © 2017 Yasemin Islah 18 Gamification in the Elementary Classroom |Extra Resources Quest 1: The Yeti and the GIF-10 points Sound interesting? It is. In this challenge, you'll be programming and Yeti to dance and creating your own animated GIF (a very short movie) To complete this quest, you need to: •Change the variables (the fur and skin color and the hand and foot size) •Program the Yeti to walk on stage, do at least 5 movements, and exit the stage •Create four frames in the GIF with at least one animated "Doodle" •Click here for the Yeti •Click here for the GIF Quest 2: Flappy and the Others- 35 points •You'll be logging into your code.org account for this challenge. •Scroll down to Level 16: Flappy Bird. Go through all 10 levels to create your own Flappy Bird Game. •Then, move on to Level 17: Design Lap. By completing all 10 levels, you'll learn how to create your own animated, coded story. Quest 3: Scratching The Surface-50 points This is the quest for those gamers who REALLY want a challenge. You'll be creating an account in a program called Scratch, which is very much like what we learned in the code.org lessons. With Scratch, there is so much you can do...create your own game, an animated story--the possibilities are pretty amazing. • Log in to Scratch with this link. Come up with a team name and a password you will both remember. •Explore the various coding blocks--pay special attention to the "events" blocks. You may also want to explore the tutorials. •When you're ready, create a game or story that has: • At least 2 Sprites (characters) that EACH do eat least 5 things • At least 1 background
  21. 21. How to Design a Gamified Course | © 2017 Yasemin Islah 19 When you click on the link you will see her full lesson plan. It has 38 projects! Activities, worksheets included. Have a look at her Google Drive folder. The link below takes you to her class blog. Gamification in the Elementary Classroom |Extra Resources SOME GOOD EXAMPLES https://docs.google.com/spreadsheets/d/1RiqyKTW 57FFojXx2F6zKscu- rDoS6EcJZRMXvYENVjw/edit#gid=0 https://sites.google.com/a/pgcps.org/ thomas-jhfi-english/
  22. 22. How to Design a Gamified Course | © 2017 Yasemin Islah 20 On the next page you can see what he does in a detailed way. Or you can click on the link above and read the article. Gamification in the Elementary Classroom |Extra Resources A Practical Way To Apply Gamification In The Classroom https://elearningindustry.com/practic al-way-to-apply-gamification-in-the- classroom SOME GOOD EXAMPLES
  23. 23. How to Design a Gamified Course | © 2017 Yasemin Islah 21 Gamification in the Elementary Classroom |Extra Resources Here are some of the elements I used to gamify my teaching and motivate my students: New system. Instead of grades (max 100%), students got eXperience Points (XP). When a student gets a grade of 60%, he/she feels disappointed because it shows them that they didn’t make it to the top. In games, however, the player gain points according to his/her performance and achievements. Therefore, the only way is up. Instead of grades, they get points: 500XP for doing homework, up to 1000XP for a quiz, 300XP for participation in the class, etc. To the “grades” off their minds, each unit of the science subject is called level. In each level, a student needs to gain at least 11.000XP to continue to the next level, and up to 20.000XP to get the top score. As you can see, I chose big numbers to get as far as I can from the notorious 100 score. To make things even more interesting: If a student gains more than 20.000XP, he/she can use these points in the next level. This gives him/her a better starting point over the others, hence competition + rewards = motivation. Students can only gain points; not lose them, as done in games. This way, students count up from zero, which is motivating, rather than lose points from 100%, which is demotivating if the student doesn't get the full 100% mark. Any effort from the student can be rewarded by points: The more they try, the more the score increases. Almost the definition of motivation, isn’t it? At the end of the day, the score translates back to a grade (up to 100%). After all, we still need to report according to the education system rules… let's be realistic, shall we? However, as the year goes by, the students don’t feel like being graded; they enjoy the game-like atmosphere, the competition, and their high scores. Competition. To enhance competition I presented the scores as a visual leaderboard style as shown below. As you can see, three students got more than the maximum of 20.000 XP and the extra points will be their “bonus” points at the next level.
  24. 24. How to Design a Gamified Course | © 2017 Yasemin Islah 22 Gamification in the Elementary Classroom |Extra Resources EXTRA READING AND LINKS http://www.coolcatteacher.com/gamif ying-education/ GAMIFYING EDUCATION: DO WE REALLY KNOW HOW TO GAMIFY THE CLASSROOM? Bartle's Taxonomy - What Type of Player are You? - Extra Credits VIDEO https://www.youtube.com/watch?v=y xpW2ltDNow
  25. 25. How to Design a Gamified Course | © 2017 Yasemin Islah 22 Gamification in the Elementary Classroom |Extra Resources EXTRA READING AND LINKS https://www.sitepoint.com/6- inspiring-examples-of-gamification-in- design/ 6 Inspiring Examples of Gamification in Design Bartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything) https://gamedevelopment.tutsplus.co m/articles/bartles-taxonomy-of- player-types-and-why-it-doesnt-apply- to-everything--gamedev-4173 I’ve read this book. The only thing I can tell you about this book is: ORDER IT! https://www.amazon.com/Explore- Like-PIRATE-Gamification-Game- Inspired/dp/0986155500
  26. 26. How to Design a Gamified Course | © 2017 Yasemin Islah 23 Gamification in the Elementary Classroom |Extra Resources EXTRA READING AND LINKS http://www.ted.com/talks/jane_mcgo nigal_gaming_can_make_a_better_w orld?language=en http://www.teachthought.com/pedag ogy/how-to-gamify-your-classroom/ 10 Specific Ideas To Gamify Your Classroom http://4thgraderacers.blogspot. com.tr/2016/02/gamifying-test- prep.html No Prep Game Examples
  27. 27. How to Design a Gamified Course | © 2017 Yasemin Islah 24 Gamification in the Elementary Classroom |Extra Resources EXTRA READING AND LINKS https://www.youtube.com/watch?v=z iHCvpikLh8 https://www.theedublogger.com/201 5/01/20/gaming-in-education- gamification/ GAMING IN EDUCATION: GAMIFICATION?
  28. 28. How to Design a Gamified Course | © 2017 Yasemin Islah 25 Gamification in the Elementary Classroom |Extra Resources FREE WEBINAR LINK http://info.easybib.com/level-up-your-teaching- gamify-your-class-in-five-easy-steps-webinar
  29. 29. How to Design a Gamified Course | © 2017 Yasemin Islah 26 Gamification in the Elementary Classroom |Extra Resources MORE INFO ABOUT THE TRAINER Yaseminislah.com Facebook/teachaboo Hope to meet you! <yasemin_islah_on_fb insta_linkdn_gplus_> https://padlet.com/slhyasemin/game7 Don’t forget to visit our padlet to tell about your favorite game!

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