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EXTRA RESOURCES
How to Design a Gamified Course | © 2017 Yasemin Islah
Gamification in the Elementary Classroom |Extra Resources
How to create badges
LINKS
How to create AVATARS
LINKS
SOME GOOD EXAMPLES
MORE ABOUT
THE TRAINER
EXTRA READING
LINKS
FREE WEBINAR LINK
How to Design a Gamified Course | © 2017 Yasemin Islah 1
This is one of my favorites. The badges you create
look so cool! Even if you don’t try to do so. Just make
one and download.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
BADGES - LINKS
https://www.makebadg.es/badge#
How to Design a Gamified Course | © 2017 Yasemin Islah 2
It is actually a shop. They sell real badges to wear.
But there is an option on the right of the site; it says
make your own. Click there and create your badge
and when finished, click on preview and print screen
or right click and save your image.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
BADGES - LINKS
http://www.schoolstickers.com/en-gb/
How to Design a Gamified Course | © 2017 Yasemin Islah 3
Easy to use but somehow I don’t like the images.
Maybe I couldn’t create a nice one :) Good news it
doesn’t need sign up, just download it on your
desktop. That’s all.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
BADGES - LINKS
http://www.onlinebadgemaker.com/
How to Design a Gamified Course | © 2017 Yasemin Islah 4
Here is a tutorial on how to create badges with
Google Draw.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
BADGES - LINKS
http://alicekeeler.com/2015/01/10/create-a-badge-with-
google-drawing/
How to Design a Gamified Course | © 2017 Yasemin Islah 5
Cool one! But in order to download the badges you
should create a free account. Not a problem for me!
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
BADGES - LINKS
https://www.openbadges.me/index.html
How to Design a Gamified Course | © 2017 Yasemin Islah 6
You can use Canva for everything! I use this for lots
of stuff. Easy to use and it lets you to save time for
sure. But if you want to create badges it is not that
easy as you have to find every part of a badge
yourself and choose the colors, design etc.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
BADGES - LINKS
https://www.canva.com/
How to Design a Gamified Course | © 2017 Yasemin Islah 7
Here again the badges look so cool. And anyone can
create a badge as it is so easy. You can use the
templates. You cannot save them; but you can send
them to your friends. Strange. What I do is, right
click and paste it on Paint.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
BADGES - LINKS
https://credly.com/
How to Design a Gamified Course | © 2017 Yasemin Islah 8
You can create Lego characters with no signing up
etc. But saving your picture is a little tricky. You
should take a screen shot and paste it on Paint or
somewhere to save the image.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
BADGES - LINKS
http://www.reasonablyclever.com/mini/flash/minifig.swf
How to Design a Gamified Course | © 2017 Yasemin Islah 9
Too many options to choose. But in order to
download your avatar you should register with your
email address. Or you can print screen and save it as
a Picture. If you don’t mind the low resolution risk of
course.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
AVATARS - LINKS
http://www.designhergals.com/index_new.php?
How to Design a Gamified Course | © 2017 Yasemin Islah 10
Just go to this website, create your avatar and save it
on your desktop. No registrations no email need,
nothing. Sorry for the creepy character I’ve made :)
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
AVATARS - LINKS
https://pickaface.net/create-avatar.html
How to Design a Gamified Course | © 2017 Yasemin Islah 11
At the beginning it was all free but now they want
you to register and get the FREE TRIAL. But of course
with less options. You need to upgrade your account
to have the full version. What a pity!
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
AVATARS - LINKS
http://www.voki.com/
How to Design a Gamified Course | © 2017 Yasemin Islah 12
This is my favorite one. Just go to the website, create
your avatar and download it to your desktop! Ta dah!
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
AVATARS - LINKS
http://avatarmaker.com/
How to Design a Gamified Course | © 2017 Yasemin Islah 13
I like this blog! She has lots of great ideas. This one is
for the iPad users.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
AVATARS - LINKS
http://www.shakeuplearning.com/blog/6-fun-and-free-avatar-
creators-for-the-ipad/#sthash.A5VOrfkg.dpbs
How to Design a Gamified Course | © 2017 Yasemin Islah 14
You don’t need to sign up to create any Picasso face;
but at the end it wants you to write your email to
send the Picture to you.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
AVATARS - LINKS
http://www.picassohead.com/create.html
How to Design a Gamified Course | © 2017 Yasemin Islah 15
You don’t need to sign up to create your avatar. At
the end it has some options: you can send it to your
friend, save it as a desktop image –you can right click
on the photo and save it as jpg etc- or print it out.
Gamification in the Elementary Classroom |Extra Resources
HOW TO CREATE
AVATARS - LINKS
http://www.buildyourwildself.com/
How to Design a Gamified Course | © 2017 Yasemin Islah 16
Easy to use. But if you want to download your avatar
you must sign in with your email account.
Gamification in the Elementary Classroom |Extra Resources
http://doppelme.com/
HOW TO CREATE
AVATARS - LINKS
How to Design a Gamified Course | © 2017 Yasemin Islah 17
This teacher knows what he is doing!
On the next page I’ll share his FULL lesson plan.
Here are some badges he gives after completing
each quest:
:
Gamification in the Elementary Classroom |Extra Resources
SOME GOOD
EXAMPLES
https://sites.google.com/a/dcsdk12.or
g/code-challenge/the-quests
How to Design a Gamified Course | © 2017 Yasemin Islah 18
Gamification in the Elementary Classroom |Extra Resources
Quest 1: The Yeti and the GIF-10 points
Sound interesting? It is. In this challenge, you'll be
programming and Yeti to dance and creating your own
animated GIF (a very short movie)
To complete this quest, you need to:
•Change the variables (the fur and skin color and the hand
and foot size)
•Program the Yeti to walk on stage, do at least 5 movements,
and exit the stage
•Create four frames in the GIF with at least one animated
"Doodle"
•Click here for the Yeti
•Click here for the GIF
Quest 2: Flappy and the Others- 35 points
•You'll be logging into your code.org account for this
challenge.
•Scroll down to Level 16: Flappy Bird. Go through all 10
levels to create your own Flappy Bird Game.
•Then, move on to Level 17: Design Lap. By completing all 10
levels, you'll learn how to create your own animated, coded
story.
Quest 3: Scratching The Surface-50 points
This is the quest for those gamers who REALLY want a
challenge. You'll be creating an account in a program called
Scratch, which is very much like what we learned in the
code.org lessons. With Scratch, there is so much you can
do...create your own game, an animated story--the
possibilities are pretty amazing.
• Log in to Scratch with this link. Come up with a team name
and a password you will both remember.
•Explore the various coding blocks--pay special attention to
the "events" blocks. You may also want to explore the
tutorials.
•When you're ready, create a game or story that has:
• At least 2 Sprites (characters) that EACH do eat least
5 things
• At least 1 background
How to Design a Gamified Course | © 2017 Yasemin Islah 19
When you click on the link you will see her full lesson
plan. It has 38 projects! Activities, worksheets
included. Have a look at her Google Drive folder.
The link below takes you to her class blog.
Gamification in the Elementary Classroom |Extra Resources
SOME GOOD
EXAMPLES
https://docs.google.com/spreadsheets/d/1RiqyKTW
57FFojXx2F6zKscu-
rDoS6EcJZRMXvYENVjw/edit#gid=0
https://sites.google.com/a/pgcps.org/
thomas-jhfi-english/
How to Design a Gamified Course | © 2017 Yasemin Islah 20
On the next page you can see what he does in a
detailed way.
Or you can click on the link above and read the
article.
Gamification in the Elementary Classroom |Extra Resources
A Practical Way To Apply
Gamification In The
Classroom
https://elearningindustry.com/practic
al-way-to-apply-gamification-in-the-
classroom
SOME GOOD
EXAMPLES
How to Design a Gamified Course | © 2017 Yasemin Islah 21
Gamification in the Elementary Classroom |Extra Resources
Here are some of the elements I used to gamify my teaching
and motivate my students:
New system.
Instead of grades (max 100%), students got eXperience
Points (XP). When a student gets a grade of 60%, he/she
feels disappointed because it shows them that they didn’t
make it to the top. In games, however, the player gain points
according to his/her performance and
achievements. Therefore, the only way is up. Instead of
grades, they get points: 500XP for doing homework, up to
1000XP for a quiz, 300XP for participation in the class, etc.
To the “grades” off their minds, each unit of the science
subject is called level. In each level, a student needs to gain
at least 11.000XP to continue to the next level, and up to
20.000XP to get the top score. As you can see, I chose big
numbers to get as far as I can from the notorious 100 score.
To make things even more interesting: If a student gains
more than 20.000XP, he/she can use these points in the next
level. This gives him/her a better starting point over the
others, hence competition + rewards =
motivation. Students can only gain points; not lose them,
as done in games. This way, students count up from zero,
which is motivating, rather than lose points from 100%,
which is demotivating if the student doesn't get the full
100% mark. Any effort from the student can be rewarded by
points: The more they try, the more the score increases.
Almost the definition of motivation, isn’t it? At the end of the
day, the score translates back to a grade (up to 100%). After
all, we still need to report according to the education system
rules… let's be realistic, shall we? However, as the year goes
by, the students don’t feel like being graded; they enjoy the
game-like atmosphere, the competition, and their high
scores.
Competition.
To enhance competition I presented the scores as a visual
leaderboard style as shown below. As you can see, three
students got more than the maximum of 20.000 XP and the
extra points will be their “bonus” points at the next level.
How to Design a Gamified Course | © 2017 Yasemin Islah 22
Gamification in the Elementary Classroom |Extra Resources
EXTRA READING
AND LINKS
http://www.coolcatteacher.com/gamif
ying-education/
GAMIFYING EDUCATION: DO WE
REALLY KNOW HOW TO GAMIFY THE
CLASSROOM?
Bartle's Taxonomy - What Type of
Player are You? - Extra Credits VIDEO
https://www.youtube.com/watch?v=y
xpW2ltDNow
How to Design a Gamified Course | © 2017 Yasemin Islah 22
Gamification in the Elementary Classroom |Extra Resources
EXTRA READING
AND LINKS
https://www.sitepoint.com/6-
inspiring-examples-of-gamification-in-
design/
6 Inspiring Examples of
Gamification in Design
Bartle's Taxonomy of Player Types
(And Why It Doesn't Apply to
Everything)
https://gamedevelopment.tutsplus.co
m/articles/bartles-taxonomy-of-
player-types-and-why-it-doesnt-apply-
to-everything--gamedev-4173
I’ve read this book. The only thing I
can tell you about this book is:
ORDER IT!
https://www.amazon.com/Explore-
Like-PIRATE-Gamification-Game-
Inspired/dp/0986155500
How to Design a Gamified Course | © 2017 Yasemin Islah 23
Gamification in the Elementary Classroom |Extra Resources
EXTRA READING
AND LINKS
http://www.ted.com/talks/jane_mcgo
nigal_gaming_can_make_a_better_w
orld?language=en
http://www.teachthought.com/pedag
ogy/how-to-gamify-your-classroom/
10 Specific Ideas To Gamify Your
Classroom
http://4thgraderacers.blogspot.
com.tr/2016/02/gamifying-test-
prep.html
No Prep Game Examples
How to Design a Gamified Course | © 2017 Yasemin Islah 24
Gamification in the Elementary Classroom |Extra Resources
EXTRA READING
AND LINKS
https://www.youtube.com/watch?v=z
iHCvpikLh8
https://www.theedublogger.com/201
5/01/20/gaming-in-education-
gamification/
GAMING IN
EDUCATION: GAMIFICATION?
How to Design a Gamified Course | © 2017 Yasemin Islah 25
Gamification in the Elementary Classroom |Extra Resources
FREE WEBINAR
LINK
http://info.easybib.com/level-up-your-teaching-
gamify-your-class-in-five-easy-steps-webinar
How to Design a Gamified Course | © 2017 Yasemin Islah 26
Gamification in the Elementary Classroom |Extra Resources
MORE INFO ABOUT
THE TRAINER
Yaseminislah.com
Facebook/teachaboo
Hope to meet you!
<yasemin_islah_on_fb
insta_linkdn_gplus_>
https://padlet.com/slhyasemin/game7
Don’t forget to visit our padlet to tell
about your favorite game!

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Gamified Course Resources

  • 2.
  • 3. How to Design a Gamified Course | © 2017 Yasemin Islah Gamification in the Elementary Classroom |Extra Resources How to create badges LINKS How to create AVATARS LINKS SOME GOOD EXAMPLES MORE ABOUT THE TRAINER EXTRA READING LINKS FREE WEBINAR LINK
  • 4. How to Design a Gamified Course | © 2017 Yasemin Islah 1 This is one of my favorites. The badges you create look so cool! Even if you don’t try to do so. Just make one and download. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS https://www.makebadg.es/badge#
  • 5. How to Design a Gamified Course | © 2017 Yasemin Islah 2 It is actually a shop. They sell real badges to wear. But there is an option on the right of the site; it says make your own. Click there and create your badge and when finished, click on preview and print screen or right click and save your image. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS http://www.schoolstickers.com/en-gb/
  • 6. How to Design a Gamified Course | © 2017 Yasemin Islah 3 Easy to use but somehow I don’t like the images. Maybe I couldn’t create a nice one :) Good news it doesn’t need sign up, just download it on your desktop. That’s all. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS http://www.onlinebadgemaker.com/
  • 7. How to Design a Gamified Course | © 2017 Yasemin Islah 4 Here is a tutorial on how to create badges with Google Draw. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS http://alicekeeler.com/2015/01/10/create-a-badge-with- google-drawing/
  • 8. How to Design a Gamified Course | © 2017 Yasemin Islah 5 Cool one! But in order to download the badges you should create a free account. Not a problem for me! Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS https://www.openbadges.me/index.html
  • 9. How to Design a Gamified Course | © 2017 Yasemin Islah 6 You can use Canva for everything! I use this for lots of stuff. Easy to use and it lets you to save time for sure. But if you want to create badges it is not that easy as you have to find every part of a badge yourself and choose the colors, design etc. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS https://www.canva.com/
  • 10. How to Design a Gamified Course | © 2017 Yasemin Islah 7 Here again the badges look so cool. And anyone can create a badge as it is so easy. You can use the templates. You cannot save them; but you can send them to your friends. Strange. What I do is, right click and paste it on Paint. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS https://credly.com/
  • 11. How to Design a Gamified Course | © 2017 Yasemin Islah 8 You can create Lego characters with no signing up etc. But saving your picture is a little tricky. You should take a screen shot and paste it on Paint or somewhere to save the image. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE BADGES - LINKS http://www.reasonablyclever.com/mini/flash/minifig.swf
  • 12. How to Design a Gamified Course | © 2017 Yasemin Islah 9 Too many options to choose. But in order to download your avatar you should register with your email address. Or you can print screen and save it as a Picture. If you don’t mind the low resolution risk of course. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.designhergals.com/index_new.php?
  • 13. How to Design a Gamified Course | © 2017 Yasemin Islah 10 Just go to this website, create your avatar and save it on your desktop. No registrations no email need, nothing. Sorry for the creepy character I’ve made :) Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS https://pickaface.net/create-avatar.html
  • 14. How to Design a Gamified Course | © 2017 Yasemin Islah 11 At the beginning it was all free but now they want you to register and get the FREE TRIAL. But of course with less options. You need to upgrade your account to have the full version. What a pity! Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.voki.com/
  • 15. How to Design a Gamified Course | © 2017 Yasemin Islah 12 This is my favorite one. Just go to the website, create your avatar and download it to your desktop! Ta dah! Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://avatarmaker.com/
  • 16. How to Design a Gamified Course | © 2017 Yasemin Islah 13 I like this blog! She has lots of great ideas. This one is for the iPad users. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.shakeuplearning.com/blog/6-fun-and-free-avatar- creators-for-the-ipad/#sthash.A5VOrfkg.dpbs
  • 17. How to Design a Gamified Course | © 2017 Yasemin Islah 14 You don’t need to sign up to create any Picasso face; but at the end it wants you to write your email to send the Picture to you. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.picassohead.com/create.html
  • 18. How to Design a Gamified Course | © 2017 Yasemin Islah 15 You don’t need to sign up to create your avatar. At the end it has some options: you can send it to your friend, save it as a desktop image –you can right click on the photo and save it as jpg etc- or print it out. Gamification in the Elementary Classroom |Extra Resources HOW TO CREATE AVATARS - LINKS http://www.buildyourwildself.com/
  • 19. How to Design a Gamified Course | © 2017 Yasemin Islah 16 Easy to use. But if you want to download your avatar you must sign in with your email account. Gamification in the Elementary Classroom |Extra Resources http://doppelme.com/ HOW TO CREATE AVATARS - LINKS
  • 20. How to Design a Gamified Course | © 2017 Yasemin Islah 17 This teacher knows what he is doing! On the next page I’ll share his FULL lesson plan. Here are some badges he gives after completing each quest: : Gamification in the Elementary Classroom |Extra Resources SOME GOOD EXAMPLES https://sites.google.com/a/dcsdk12.or g/code-challenge/the-quests
  • 21. How to Design a Gamified Course | © 2017 Yasemin Islah 18 Gamification in the Elementary Classroom |Extra Resources Quest 1: The Yeti and the GIF-10 points Sound interesting? It is. In this challenge, you'll be programming and Yeti to dance and creating your own animated GIF (a very short movie) To complete this quest, you need to: •Change the variables (the fur and skin color and the hand and foot size) •Program the Yeti to walk on stage, do at least 5 movements, and exit the stage •Create four frames in the GIF with at least one animated "Doodle" •Click here for the Yeti •Click here for the GIF Quest 2: Flappy and the Others- 35 points •You'll be logging into your code.org account for this challenge. •Scroll down to Level 16: Flappy Bird. Go through all 10 levels to create your own Flappy Bird Game. •Then, move on to Level 17: Design Lap. By completing all 10 levels, you'll learn how to create your own animated, coded story. Quest 3: Scratching The Surface-50 points This is the quest for those gamers who REALLY want a challenge. You'll be creating an account in a program called Scratch, which is very much like what we learned in the code.org lessons. With Scratch, there is so much you can do...create your own game, an animated story--the possibilities are pretty amazing. • Log in to Scratch with this link. Come up with a team name and a password you will both remember. •Explore the various coding blocks--pay special attention to the "events" blocks. You may also want to explore the tutorials. •When you're ready, create a game or story that has: • At least 2 Sprites (characters) that EACH do eat least 5 things • At least 1 background
  • 22. How to Design a Gamified Course | © 2017 Yasemin Islah 19 When you click on the link you will see her full lesson plan. It has 38 projects! Activities, worksheets included. Have a look at her Google Drive folder. The link below takes you to her class blog. Gamification in the Elementary Classroom |Extra Resources SOME GOOD EXAMPLES https://docs.google.com/spreadsheets/d/1RiqyKTW 57FFojXx2F6zKscu- rDoS6EcJZRMXvYENVjw/edit#gid=0 https://sites.google.com/a/pgcps.org/ thomas-jhfi-english/
  • 23. How to Design a Gamified Course | © 2017 Yasemin Islah 20 On the next page you can see what he does in a detailed way. Or you can click on the link above and read the article. Gamification in the Elementary Classroom |Extra Resources A Practical Way To Apply Gamification In The Classroom https://elearningindustry.com/practic al-way-to-apply-gamification-in-the- classroom SOME GOOD EXAMPLES
  • 24. How to Design a Gamified Course | © 2017 Yasemin Islah 21 Gamification in the Elementary Classroom |Extra Resources Here are some of the elements I used to gamify my teaching and motivate my students: New system. Instead of grades (max 100%), students got eXperience Points (XP). When a student gets a grade of 60%, he/she feels disappointed because it shows them that they didn’t make it to the top. In games, however, the player gain points according to his/her performance and achievements. Therefore, the only way is up. Instead of grades, they get points: 500XP for doing homework, up to 1000XP for a quiz, 300XP for participation in the class, etc. To the “grades” off their minds, each unit of the science subject is called level. In each level, a student needs to gain at least 11.000XP to continue to the next level, and up to 20.000XP to get the top score. As you can see, I chose big numbers to get as far as I can from the notorious 100 score. To make things even more interesting: If a student gains more than 20.000XP, he/she can use these points in the next level. This gives him/her a better starting point over the others, hence competition + rewards = motivation. Students can only gain points; not lose them, as done in games. This way, students count up from zero, which is motivating, rather than lose points from 100%, which is demotivating if the student doesn't get the full 100% mark. Any effort from the student can be rewarded by points: The more they try, the more the score increases. Almost the definition of motivation, isn’t it? At the end of the day, the score translates back to a grade (up to 100%). After all, we still need to report according to the education system rules… let's be realistic, shall we? However, as the year goes by, the students don’t feel like being graded; they enjoy the game-like atmosphere, the competition, and their high scores. Competition. To enhance competition I presented the scores as a visual leaderboard style as shown below. As you can see, three students got more than the maximum of 20.000 XP and the extra points will be their “bonus” points at the next level.
  • 25. How to Design a Gamified Course | © 2017 Yasemin Islah 22 Gamification in the Elementary Classroom |Extra Resources EXTRA READING AND LINKS http://www.coolcatteacher.com/gamif ying-education/ GAMIFYING EDUCATION: DO WE REALLY KNOW HOW TO GAMIFY THE CLASSROOM? Bartle's Taxonomy - What Type of Player are You? - Extra Credits VIDEO https://www.youtube.com/watch?v=y xpW2ltDNow
  • 26. How to Design a Gamified Course | © 2017 Yasemin Islah 22 Gamification in the Elementary Classroom |Extra Resources EXTRA READING AND LINKS https://www.sitepoint.com/6- inspiring-examples-of-gamification-in- design/ 6 Inspiring Examples of Gamification in Design Bartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything) https://gamedevelopment.tutsplus.co m/articles/bartles-taxonomy-of- player-types-and-why-it-doesnt-apply- to-everything--gamedev-4173 I’ve read this book. The only thing I can tell you about this book is: ORDER IT! https://www.amazon.com/Explore- Like-PIRATE-Gamification-Game- Inspired/dp/0986155500
  • 27. How to Design a Gamified Course | © 2017 Yasemin Islah 23 Gamification in the Elementary Classroom |Extra Resources EXTRA READING AND LINKS http://www.ted.com/talks/jane_mcgo nigal_gaming_can_make_a_better_w orld?language=en http://www.teachthought.com/pedag ogy/how-to-gamify-your-classroom/ 10 Specific Ideas To Gamify Your Classroom http://4thgraderacers.blogspot. com.tr/2016/02/gamifying-test- prep.html No Prep Game Examples
  • 28. How to Design a Gamified Course | © 2017 Yasemin Islah 24 Gamification in the Elementary Classroom |Extra Resources EXTRA READING AND LINKS https://www.youtube.com/watch?v=z iHCvpikLh8 https://www.theedublogger.com/201 5/01/20/gaming-in-education- gamification/ GAMING IN EDUCATION: GAMIFICATION?
  • 29. How to Design a Gamified Course | © 2017 Yasemin Islah 25 Gamification in the Elementary Classroom |Extra Resources FREE WEBINAR LINK http://info.easybib.com/level-up-your-teaching- gamify-your-class-in-five-easy-steps-webinar
  • 30. How to Design a Gamified Course | © 2017 Yasemin Islah 26 Gamification in the Elementary Classroom |Extra Resources MORE INFO ABOUT THE TRAINER Yaseminislah.com Facebook/teachaboo Hope to meet you! <yasemin_islah_on_fb insta_linkdn_gplus_> https://padlet.com/slhyasemin/game7 Don’t forget to visit our padlet to tell about your favorite game!