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Some Very Basic Features in
Virtual Reality – just to give
some startup images and ideas
The “reality” that you see in virtual location is comprised of shapes and textures that are either displayed
(rendered) or saved in inventories; avatars and objects can have scripts and programming within them that
can let them interact and perform actions
For simplicity, these features are shown through the Second Life Viewer on a Second Life island but you
will find these same features in most viewers an on other virtual reality venders too
We will learn much more in the course about virtual reality. And, there are online tutorial on building on
the web too. You can play with build in sandbox areas and in the locations that you will be getting for
yourself after the next class. Although some of the interfaces have been updated since these tutorial
were made, you will find basic building / navigating skills here and you will find some more advanced
building skills here – make adjustments for slight menu differences.
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 1
Things to do with your land
• But pay attention to “land impact” – you have a limited number
of items you can have in use at one time
• Experiment and save things in your inventory
• Take Snapshots & Machinima to show all your different
creations; even if they aren’t all viewable at one time
• Display some of the images in your buildings
• Whenever you visit other locations, gather ideas for your own
buildings
The invitation will come in as a
notification – click this
Notifications box when you
come into SL
The invitation will come in as a
notification – click this
Notifications box when you
come into SL
This group has the building
rights in the sky location in the
lower ESC island
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 13
Inventories and using items
14
15
You have Inventories
with many objects that
belong to your avatar –
you can purchase more
and you can make more
(when you make
objects, you save them
in your inventory); the
orange slides show you
some inventory features
– landmarks to clothing
16
Explore the
free Library
(see how you get
them out of
Inventory)
Lots
available
Here’s some
examples
WORKING WITH AVATARS & CLOTHING
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 20
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 21
Inventories and
editing can relate to
your avatar
The next group of
dark blue slides show
some of the things you
can do with your
avatar through
inventories and
through direct
adjustments
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 22
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 23
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 24
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 25
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 26
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 27
Land & ownership
28
29
Learning about land
ownership is important;
it can tell you about
how land is set up and
about what you can do
on this piece of land
Right click the land >
click About Land to
learn some features
The green slides show
you some of how land
and land rights work
30
Click the General
tab to find out
who owns the
parcel & when
they became
owner
31
Use the Objects
tab to learn
about the
“capacity” of a
parcel; you only
have a limited
number of
items (now
called impact) –
you’ll have to
keep your
capacity in
mind when
building
32
On the Options
tab you see what
is allow in terms
of building,
flying, moving
objects in, etc.;
this land parcel
indicates that
everyone can
build – thus, a
sandbox (on
other tabs the
owner says for
how many
minutes objects
can stay)
33
On the Sound
tab, you set up
if and how far
voices can
travel –
important if
you are setting
up meeting
spaces
34
If you are the
owner, the Access
tab lets you restrict
or ban particular
avatars – you don’t
have to allow
annoying avatars
even if you have a
public land (like
ESC) – you can
purchase private
lands too
Interpreting land & object information
January 2014 Using Viewers in Virtual Reality - O'Connor, Ph.D. 35
36
It helps to
understand how to
understand how to
interpret objects . . .
and how to set
parameters on
objects that you
create. The cloth-
textured slides
provide some
information about
objects and
ownership
January 2014 Using Viewers in Virtual Reality - O'Connor, Ph.D. 37
Objects can have
colors, textures,
scripts
(programming) and
can even display
websites &
YouTubes
38
The owner of an
object (you
perhaps) can set up
cost structures and
can determine if
purchased or
shared objects can
then be modified or
copied
Using Karts
39
40
These purple slides
show some fun with
Karts – they are in
your inventory – in
land you own or in
sandbox areas you
can ride them
Review these slides
to learn more.
And, look at the
scripts in them too
to see something
about the
programming you
can do
41
42
43
Here’s part
of the script
that runs
the Go Kart
TheTracker lets you know about visitor
-- you will get this and other materials from your instructor
January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 44
Set up theTracker
Programming
Tracker
SeeingTracker data

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Virtual Reality - Overall building

  • 1. Some Very Basic Features in Virtual Reality – just to give some startup images and ideas The “reality” that you see in virtual location is comprised of shapes and textures that are either displayed (rendered) or saved in inventories; avatars and objects can have scripts and programming within them that can let them interact and perform actions For simplicity, these features are shown through the Second Life Viewer on a Second Life island but you will find these same features in most viewers an on other virtual reality venders too We will learn much more in the course about virtual reality. And, there are online tutorial on building on the web too. You can play with build in sandbox areas and in the locations that you will be getting for yourself after the next class. Although some of the interfaces have been updated since these tutorial were made, you will find basic building / navigating skills here and you will find some more advanced building skills here – make adjustments for slight menu differences. January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 1
  • 2. Things to do with your land • But pay attention to “land impact” – you have a limited number of items you can have in use at one time • Experiment and save things in your inventory • Take Snapshots & Machinima to show all your different creations; even if they aren’t all viewable at one time • Display some of the images in your buildings • Whenever you visit other locations, gather ideas for your own buildings
  • 3.
  • 4.
  • 5. The invitation will come in as a notification – click this Notifications box when you come into SL
  • 6. The invitation will come in as a notification – click this Notifications box when you come into SL
  • 7. This group has the building rights in the sky location in the lower ESC island
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13. January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 13
  • 15. 15 You have Inventories with many objects that belong to your avatar – you can purchase more and you can make more (when you make objects, you save them in your inventory); the orange slides show you some inventory features – landmarks to clothing
  • 16. 16
  • 17. Explore the free Library (see how you get them out of Inventory)
  • 20. WORKING WITH AVATARS & CLOTHING January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 20
  • 21. January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 21 Inventories and editing can relate to your avatar The next group of dark blue slides show some of the things you can do with your avatar through inventories and through direct adjustments
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  • 29. 29 Learning about land ownership is important; it can tell you about how land is set up and about what you can do on this piece of land Right click the land > click About Land to learn some features The green slides show you some of how land and land rights work
  • 30. 30 Click the General tab to find out who owns the parcel & when they became owner
  • 31. 31 Use the Objects tab to learn about the “capacity” of a parcel; you only have a limited number of items (now called impact) – you’ll have to keep your capacity in mind when building
  • 32. 32 On the Options tab you see what is allow in terms of building, flying, moving objects in, etc.; this land parcel indicates that everyone can build – thus, a sandbox (on other tabs the owner says for how many minutes objects can stay)
  • 33. 33 On the Sound tab, you set up if and how far voices can travel – important if you are setting up meeting spaces
  • 34. 34 If you are the owner, the Access tab lets you restrict or ban particular avatars – you don’t have to allow annoying avatars even if you have a public land (like ESC) – you can purchase private lands too
  • 35. Interpreting land & object information January 2014 Using Viewers in Virtual Reality - O'Connor, Ph.D. 35
  • 36. 36 It helps to understand how to understand how to interpret objects . . . and how to set parameters on objects that you create. The cloth- textured slides provide some information about objects and ownership
  • 37. January 2014 Using Viewers in Virtual Reality - O'Connor, Ph.D. 37 Objects can have colors, textures, scripts (programming) and can even display websites & YouTubes
  • 38. 38 The owner of an object (you perhaps) can set up cost structures and can determine if purchased or shared objects can then be modified or copied
  • 40. 40 These purple slides show some fun with Karts – they are in your inventory – in land you own or in sandbox areas you can ride them Review these slides to learn more. And, look at the scripts in them too to see something about the programming you can do
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  • 43. 43 Here’s part of the script that runs the Go Kart
  • 44. TheTracker lets you know about visitor -- you will get this and other materials from your instructor January 2014Using Viewers in Virtual Reality - O'Connor, Ph.D. 44