SlideShare ist ein Scribd-Unternehmen logo
1 von 29
Migrating towards K12 in virtual
spaces: Second Life lessons learned
as higher education meets middle
school students
-- by Eileen A. O’Connor, Ph.D.
-- Empire State College / State University
of New York
-- February 2011
-- eileen.oconnor@esc.edu
YouTube overview of pilot project w/ middle school students in
SER/VE (STEM Exploratory Real/Virtual Environment – 5.45 min.
The STEM Exploratory Real/Virtual
Environment (SER/VE) -- main Science Center
Communication, interactions, &
lessons learned: two themes
• Overview of the interaction & instruction
– The hub: the virtual, the instruction website, and the
interactive, private website
– The instructional interactions themselves
• The controls, motivations, interventions, and
assessments
– Keeping the project on track
• These areas overlap and integrate in this
presentation; please see the paper for all the
details
Background on SER/VE (STEM
Exploratory Real/Virtual Environment)
• Secured private Second Life island
– too much procedural commotion, but worth it
eventually;
– some funding and course release from Empire State
College
• Worked informally with two middle-school
homeschooled students (10 & 13 yr old) for ½ day
per week over 6 months; the clever 13 yr old
made the buildings
• Began the formal pilot in late fall 2010
Research questions
• From the larger goals and objectives that the author is
currently examining from this preliminary work, for the
purpose of this report, the author asked:
– (a.) what were the elements of the instructional and social
environment that provided support for the project-based,
informal-science learning objectives? what aspects needed
to be revised or enhanced to ensure that appropriate
learning was evident?
– (b.) what aspects of the project’s curriculum, instruction,
and design worked effectively and what needed to be
improved to achieve the project’s learning goals?
• Many, many, many other lessons learned and studies
were evident; beyond the scope of this paper
First week: interest, energy . . . and
confusion
Initial communication issues;
fear for project integrity
Disruptive
behaviors
Confused co-
teaching
Limited
communications
within SERVE
The initial student
designer became
personally involved
without
understanding the
project
Ongoing remedies to communication
issues, as will be consider more within
-- Sent weekly
reminder emails
-- Found a work-
around for lack of
headsets –
instruction spoke
/ question &
responses were
typed back
-- Created a co-
instructor animation
& both an external &
a social website
-- Rewarded both
procedural learning
and early
submissions
Were mainly ignored;
since the disruption
was intended with
good humor it was
considered as a
support to motivation
1. The setting for the meetings
2. The first meeting; going over
the instructions on location
3. Improving independent instruction:
placing instructional & interactive
materials on the island
4. Ongoing: making animated tutorials to
teach tech & the adventure & game concept
Tutorial
website put
onto the island
The virtual interactions were clarified
The information website was updated
weekly; emails were sent too
In the final week, the link to the
Judges’ Survey as included too
Website concept was good but . . .
• Too much informal communication; prevented
understanding of the complex ideas
• Insufficient analytics –hard to know the actual
usage
• Lesson Learned: Use of the websites and the
instructional materials need be integrated into
the initial requirements – use Linden $$$ as
leverage
Ongoing insights and adjustments
• Needed more control over the direction of the
complex project – and, to overcome confused
directions from one student
• Needed more ways to integrate directions and
to share / model work
• DaddyDarren Denver was invented
An animated co-instructor helped with the
weekly requirements – AKA, DaddyDarren
Denver
DaddyDarren Denver animations were at the website,
were placed within SER/VE, and were emailed (a link);
he gave tips on the process and the “adventure,” and
directed students to the website for all the tutorials
But there needed to be a place for student-
to-student ongoing project communication
SER/VE – the
virtual island
Instructional
website
Social
website
Came after the
3rd week
Social website created
• Needed a way to extend and network the
ongoing learning outcomes
• Created a private, invited website with Google
Sites
• Uploaded emerging PowerPoint work
– Encouraged competition and sharing
– Not used towards the end  not before the contest (a
competitive group, for sure)
• Lessons learned – needed models for complex
work, however, need to find the appropriate
competition / sharing mix
Later week: now paying more attention (really),
because more assessments had been embedded
Using “contest” to embed assessments
& control project
• Surveys and quests for Linden $$$ (economy
within Second Life)
• Additional Lindens for early work submissions
 ensured preparation & allowed for
individualized feedback
• Lessons learned: need to establish
checkpoints and feedback components for
complex distance instruction
Additional directions were built into the placards to make it
easier to learn if no one was present to explain them
Finally, the final presentations – see the
different ways for viewing & navigating
The students & judges were very engaged
 they came forward to see better
Judging was a serious event for the
students--they emailed anxiously for results
• Two attending “professional” judges; one
additional from review of PowerPoint; from
my teacher education class
• Six of the seven participants voted too
Students Professional: averaged vote Participants: averaged votes Both w/ weighting
Students 1* 19.50 18.9 19.5
Student 2 18.50 15.8 16.7
Student 3 19.00 13.8 16.6
Student 4 18.50 13.8 16.5
Student 5 19.00 12.5 15.5
Student 6 18.00 12.75 15.8
* This was the group that worked together on their presentation
What were the lessons learned?
• Behaviors need to be considered and weighed
• Instructional materials must be multi-layered
and available in many areas
• Assessment must be ongoing and embedded
to ensure understanding and compliance
Behaviors . . . and control
• More school like behaviors needed . . .
– Disruptive texting can go on even when paying
attention
– Motivation needs to be balanced with control
• What are the trade-offs in middle school setting?
• Lessons learned: students are comfortable and
informal in this environment
• Additional development and research: bringing in
more structure and determining the tipping point
Integrated multi-media environment
with embedded assessment
• When creating a “world” with no physical
teacher present, you need:
– Initial assessment of student skills within the
learning environment itself
– Multi-leveled instructional materials
– Sequencing of skill / concept introduction
– Integrated, ongoing assessment – use the
affordances of the environment (Linden $$$)
– Gentle control to maintain motivation &
appropriateness
Learning outcomes were good
• Rich, complex projects / many tech skills incorporated
– Internet search, Google Earth use, some created YouTube
– Higher level thinking and communication
– 21st century skills – virtual / interactive web
• However, these were gained at considerable instructor
intervention
• In the future, more structure and review will occur to make
procure these outcomes more readily . . . Stay tuned
Eileen.oconnor@esc.edu
References
• Ashford, E. (2008, October). Educators find videogames engage students in learning. National School Boards Association
Volume. Retrieved January 7, 2011 from
http://www.nsba.org/HPC/Features/AboutSBN/SbnArchive/2008/October2008/Educatorsfindvideogamesengagestudentsinl
earning.aspx .
• Carnahan, C. (2010). Immersive Learning in K-12 Schools: Success and Limitations. In D. Gibson & B. Dodge (Eds.),
Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 1848-1852).
Chesapeake, VA: AACE.
• Cooper, T., Carroll, S., Liu, C., Chelberg, D. & Franklin, T. (2009). Using the Virtual World of Second Life to Create Educational
Games for Real World Middle School Science Classrooms. In G. Siemens & C. Fulford (Eds.), Proceedings of World Conference
on Educational Multimedia, Hypermedia and Telecommunications 2009. Chesapeake, VA: AACE. 2124-2133
• DiPietro, M., Ferdig, R.E., Black, E.W. & Preston, M. (2010). Best practices in teaching K-12 online: Lessons learned from
Michigan Virtual School teachers. Journal of Interactive Online Learning, 9(3), 10-35.
• Erdoğan, M., Kurşun, E., Şışman, G., Saltan, F., Gök, A., & Yildiz, İ. (2010). A qualitative study on classroom management and
classroom discipline problems, reasons, and solutions: A case of information technologies class. Educational Sciences:
Theory & Practice, 10(2), 881-891.
• Hoag, A. M., Jayakar, K. P., & Erickson, K. (2003). The role of trust in virtual and interpersonal environments: implications for
team learning & case method pedagogies. Journalism & Mass Communication Educator, 57(4), 370-383.
• O’Connor, E. (2008). Becoming a Virtual Instructor: How Can Higher Education Faculty Prepare for Second Life?. In G.
Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
2008. Chesapeake, VA: AACE. 1144-1149
• O’Connor, E. A. (2010) Instructional and design elements that support effective use of virtual worlds: what graduate
student work reveals about Second Life. Journal of Educational Technology Systems, 38(2), 214 – 234.
• Schiller, S. Z. (2009). practicing learner-centered teaching: pedagogical design and assessment of a second life project.
Journal of Information Systems Education, 20(3), 369-381.
• Steinkuehler, C. & Duncan, S. (2008). Scientific habits of mind in virtual worlds. Journal of Science Education and
Technology. 17(6), 530-543.
• Sullivan, F. (2009). Risk and responsibility: A self-study of teaching with Second Life. Journal of Interactive Learning Research,
20(3), 337-357. Chesapeake, VA: AACE.

Weitere ähnliche Inhalte

Was ist angesagt?

Flipped learning for mofacs
Flipped learning for mofacsFlipped learning for mofacs
Flipped learning for mofacsSue Stinson
 
1.5 Practical lessons from a virtual environment: the use of Adobe Connect fo...
1.5 Practical lessons from a virtual environment: the use of Adobe Connect fo...1.5 Practical lessons from a virtual environment: the use of Adobe Connect fo...
1.5 Practical lessons from a virtual environment: the use of Adobe Connect fo...Solent Learning and Teaching Institute
 
Ideastream operating on a shoestring technology available to
Ideastream operating on a shoestring   technology available toIdeastream operating on a shoestring   technology available to
Ideastream operating on a shoestring technology available toideastream
 
Active, Social, and Engaging Online Learning Strategies
Active, Social, and Engaging Online Learning StrategiesActive, Social, and Engaging Online Learning Strategies
Active, Social, and Engaging Online Learning StrategiesGeorge Veletsianos
 
Increasing student engagement, retention & learning
Increasing student engagement, retention & learningIncreasing student engagement, retention & learning
Increasing student engagement, retention & learningHarry C. Lord
 
Ideastream operating on a shoestring technology available to
Ideastream operating on a shoestring   technology available toIdeastream operating on a shoestring   technology available to
Ideastream operating on a shoestring technology available toideastream
 
Blended leanring
Blended leanringBlended leanring
Blended leanringDana Ortman
 
Virtual Practicum - migration to Open Sim
Virtual Practicum - migration to Open SimVirtual Practicum - migration to Open Sim
Virtual Practicum - migration to Open SimEileen O'Connor
 
Techinlamiddlehigh
TechinlamiddlehighTechinlamiddlehigh
TechinlamiddlehighPatricia Hutton
 
Lazarus staceyeffectiveteaching2
Lazarus staceyeffectiveteaching2Lazarus staceyeffectiveteaching2
Lazarus staceyeffectiveteaching2NECSD
 
Using educational technology in the elementary classroom
Using educational technology in the elementary classroomUsing educational technology in the elementary classroom
Using educational technology in the elementary classroomJennifer DLC
 
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...Susana Galante
 
LEARNING EXPERIENCE BY DESIGN-CAROL P. TAPIC
LEARNING EXPERIENCE BY DESIGN-CAROL P. TAPICLEARNING EXPERIENCE BY DESIGN-CAROL P. TAPIC
LEARNING EXPERIENCE BY DESIGN-CAROL P. TAPICCarol Tapic
 
The use of ict
The use of ictThe use of ict
The use of ictuzma aslam
 
Using technologies for authentic learning
Using technologies for authentic learning Using technologies for authentic learning
Using technologies for authentic learning Daniela Gachago
 
Resume: Susan M. Scheurer
Resume: Susan M. ScheurerResume: Susan M. Scheurer
Resume: Susan M. Scheurersmscheurer
 
Discovery ed more-than_videos-gaetc
Discovery ed more-than_videos-gaetcDiscovery ed more-than_videos-gaetc
Discovery ed more-than_videos-gaetcKeri Duncan
 
'Stepping into the unknown' - Assessment practices in a digital age
'Stepping into the unknown' - Assessment practices in a digital age'Stepping into the unknown' - Assessment practices in a digital age
'Stepping into the unknown' - Assessment practices in a digital agePeter Alston
 
DIGITAL STORYTELLING AND STUDENT ENGAGEMENT
DIGITAL STORYTELLING AND STUDENT ENGAGEMENTDIGITAL STORYTELLING AND STUDENT ENGAGEMENT
DIGITAL STORYTELLING AND STUDENT ENGAGEMENTDaniela Gachago
 

Was ist angesagt? (20)

Flipped learning for mofacs
Flipped learning for mofacsFlipped learning for mofacs
Flipped learning for mofacs
 
1.5 Practical lessons from a virtual environment: the use of Adobe Connect fo...
1.5 Practical lessons from a virtual environment: the use of Adobe Connect fo...1.5 Practical lessons from a virtual environment: the use of Adobe Connect fo...
1.5 Practical lessons from a virtual environment: the use of Adobe Connect fo...
 
Ideastream operating on a shoestring technology available to
Ideastream operating on a shoestring   technology available toIdeastream operating on a shoestring   technology available to
Ideastream operating on a shoestring technology available to
 
Active, Social, and Engaging Online Learning Strategies
Active, Social, and Engaging Online Learning StrategiesActive, Social, and Engaging Online Learning Strategies
Active, Social, and Engaging Online Learning Strategies
 
Increasing student engagement, retention & learning
Increasing student engagement, retention & learningIncreasing student engagement, retention & learning
Increasing student engagement, retention & learning
 
Ideastream operating on a shoestring technology available to
Ideastream operating on a shoestring   technology available toIdeastream operating on a shoestring   technology available to
Ideastream operating on a shoestring technology available to
 
Blended leanring
Blended leanringBlended leanring
Blended leanring
 
Virtual Practicum - migration to Open Sim
Virtual Practicum - migration to Open SimVirtual Practicum - migration to Open Sim
Virtual Practicum - migration to Open Sim
 
Techinlamiddlehigh
TechinlamiddlehighTechinlamiddlehigh
Techinlamiddlehigh
 
Lazarus staceyeffectiveteaching2
Lazarus staceyeffectiveteaching2Lazarus staceyeffectiveteaching2
Lazarus staceyeffectiveteaching2
 
Using educational technology in the elementary classroom
Using educational technology in the elementary classroomUsing educational technology in the elementary classroom
Using educational technology in the elementary classroom
 
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
 
LEARNING EXPERIENCE BY DESIGN-CAROL P. TAPIC
LEARNING EXPERIENCE BY DESIGN-CAROL P. TAPICLEARNING EXPERIENCE BY DESIGN-CAROL P. TAPIC
LEARNING EXPERIENCE BY DESIGN-CAROL P. TAPIC
 
The use of ict
The use of ictThe use of ict
The use of ict
 
Using technologies for authentic learning
Using technologies for authentic learning Using technologies for authentic learning
Using technologies for authentic learning
 
Resume: Susan M. Scheurer
Resume: Susan M. ScheurerResume: Susan M. Scheurer
Resume: Susan M. Scheurer
 
Discovery ed more-than_videos-gaetc
Discovery ed more-than_videos-gaetcDiscovery ed more-than_videos-gaetc
Discovery ed more-than_videos-gaetc
 
'Stepping into the unknown' - Assessment practices in a digital age
'Stepping into the unknown' - Assessment practices in a digital age'Stepping into the unknown' - Assessment practices in a digital age
'Stepping into the unknown' - Assessment practices in a digital age
 
DIGITAL STORYTELLING AND STUDENT ENGAGEMENT
DIGITAL STORYTELLING AND STUDENT ENGAGEMENTDIGITAL STORYTELLING AND STUDENT ENGAGEMENT
DIGITAL STORYTELLING AND STUDENT ENGAGEMENT
 
Kwentuhan Series: Inhale, Exhale
Kwentuhan Series: Inhale, ExhaleKwentuhan Series: Inhale, Exhale
Kwentuhan Series: Inhale, Exhale
 

Ähnlich wie Lessons Learned When Using Virtual Reality with Middle School Students

SER/VE (the STEM Exploratory Real/Virtual Environment)
SER/VE (the STEM Exploratory Real/Virtual Environment)SER/VE (the STEM Exploratory Real/Virtual Environment)
SER/VE (the STEM Exploratory Real/Virtual Environment)Eileen O'Connor
 
SUNY STEM, virtual
SUNY STEM, virtualSUNY STEM, virtual
SUNY STEM, virtualEileen O'Connor
 
Open SUNY NDLW: Using open source virtual-reality environments for community...
 Open SUNY NDLW: Using open source virtual-reality environments for community... Open SUNY NDLW: Using open source virtual-reality environments for community...
Open SUNY NDLW: Using open source virtual-reality environments for community...Erin Maney
 
STEM immersive-virtual CIT2016
STEM  immersive-virtual CIT2016STEM  immersive-virtual CIT2016
STEM immersive-virtual CIT2016Eileen O'Connor
 
Week 2 managing e learning
Week 2 managing e learningWeek 2 managing e learning
Week 2 managing e learningholmesgj
 
Sl building virtualcommunities
Sl building virtualcommunitiesSl building virtualcommunities
Sl building virtualcommunitiesEileen O'Connor
 
Sl building virtualcommunities
Sl building virtualcommunitiesSl building virtualcommunities
Sl building virtualcommunitiesEileen O'Connor
 
Skillshare Review | E-Learning Evolution of Education Technology
Skillshare Review | E-Learning Evolution of Education TechnologySkillshare Review | E-Learning Evolution of Education Technology
Skillshare Review | E-Learning Evolution of Education TechnologySkillshare Review
 
Cambridge Curriulum for Information Literacy workshop presentation
Cambridge Curriulum for Information Literacy workshop presentationCambridge Curriulum for Information Literacy workshop presentation
Cambridge Curriulum for Information Literacy workshop presentationJane Secker
 
OERs to promote good practice in school - DeFT regional conference 2 October ...
OERs to promote good practice in school - DeFT regional conference 2 October ...OERs to promote good practice in school - DeFT regional conference 2 October ...
OERs to promote good practice in school - DeFT regional conference 2 October ...DEFToer3
 
CIT2017 - Virtual Reality & Student-Created Video for Learning
CIT2017 - Virtual Reality & Student-Created Video for LearningCIT2017 - Virtual Reality & Student-Created Video for Learning
CIT2017 - Virtual Reality & Student-Created Video for LearningEileen O'Connor
 
using social media for Professional Development
using social media for Professional Development using social media for Professional Development
using social media for Professional Development DEFToer3
 
Canada Cnie08 Thorpe Uk
Canada Cnie08 Thorpe UkCanada Cnie08 Thorpe Uk
Canada Cnie08 Thorpe Ukmarysthorpe
 
Virtually There for CEC Convention April 22, 2010
Virtually There for CEC Convention April 22, 2010Virtually There for CEC Convention April 22, 2010
Virtually There for CEC Convention April 22, 2010University of Hawaii
 
Social media and e-learning in history teaching in UK HE – filling a gap?
Social media and e-learning in history teaching in UK HE – filling a gap?Social media and e-learning in history teaching in UK HE – filling a gap?
Social media and e-learning in history teaching in UK HE – filling a gap?Jamie Wood
 
ACCE2016: Authentic Learning Empowered By IT
ACCE2016: Authentic Learning Empowered By ITACCE2016: Authentic Learning Empowered By IT
ACCE2016: Authentic Learning Empowered By ITPaul Herring
 
Connecting Far And Near Updated
Connecting Far And Near   UpdatedConnecting Far And Near   Updated
Connecting Far And Near UpdatedKaren Kliegman
 
Sabine Little, E-Learning in the Caribbean
Sabine Little, E-Learning in the CaribbeanSabine Little, E-Learning in the Caribbean
Sabine Little, E-Learning in the Caribbeancilass.slideshare
 

Ähnlich wie Lessons Learned When Using Virtual Reality with Middle School Students (20)

SER/VE (the STEM Exploratory Real/Virtual Environment)
SER/VE (the STEM Exploratory Real/Virtual Environment)SER/VE (the STEM Exploratory Real/Virtual Environment)
SER/VE (the STEM Exploratory Real/Virtual Environment)
 
SUNY STEM, virtual
SUNY STEM, virtualSUNY STEM, virtual
SUNY STEM, virtual
 
Open SUNY NDLW: Using open source virtual-reality environments for community...
 Open SUNY NDLW: Using open source virtual-reality environments for community... Open SUNY NDLW: Using open source virtual-reality environments for community...
Open SUNY NDLW: Using open source virtual-reality environments for community...
 
STEM immersive-virtual CIT2016
STEM  immersive-virtual CIT2016STEM  immersive-virtual CIT2016
STEM immersive-virtual CIT2016
 
Week 2 managing e learning
Week 2 managing e learningWeek 2 managing e learning
Week 2 managing e learning
 
Mutual momentum
Mutual momentumMutual momentum
Mutual momentum
 
Sl building virtualcommunities
Sl building virtualcommunitiesSl building virtualcommunities
Sl building virtualcommunities
 
Sl building virtualcommunities
Sl building virtualcommunitiesSl building virtualcommunities
Sl building virtualcommunities
 
Skillshare Review | E-Learning Evolution of Education Technology
Skillshare Review | E-Learning Evolution of Education TechnologySkillshare Review | E-Learning Evolution of Education Technology
Skillshare Review | E-Learning Evolution of Education Technology
 
Cambridge Curriulum for Information Literacy workshop presentation
Cambridge Curriulum for Information Literacy workshop presentationCambridge Curriulum for Information Literacy workshop presentation
Cambridge Curriulum for Information Literacy workshop presentation
 
OERs to promote good practice in school - DeFT regional conference 2 October ...
OERs to promote good practice in school - DeFT regional conference 2 October ...OERs to promote good practice in school - DeFT regional conference 2 October ...
OERs to promote good practice in school - DeFT regional conference 2 October ...
 
CIT2017 - Virtual Reality & Student-Created Video for Learning
CIT2017 - Virtual Reality & Student-Created Video for LearningCIT2017 - Virtual Reality & Student-Created Video for Learning
CIT2017 - Virtual Reality & Student-Created Video for Learning
 
using social media for Professional Development
using social media for Professional Development using social media for Professional Development
using social media for Professional Development
 
Canada Cnie08 Thorpe Uk
Canada Cnie08 Thorpe UkCanada Cnie08 Thorpe Uk
Canada Cnie08 Thorpe Uk
 
Virtually There for CEC Convention April 22, 2010
Virtually There for CEC Convention April 22, 2010Virtually There for CEC Convention April 22, 2010
Virtually There for CEC Convention April 22, 2010
 
Social media and e-learning in history teaching in UK HE – filling a gap?
Social media and e-learning in history teaching in UK HE – filling a gap?Social media and e-learning in history teaching in UK HE – filling a gap?
Social media and e-learning in history teaching in UK HE – filling a gap?
 
ACCE2016: Authentic Learning Empowered By IT
ACCE2016: Authentic Learning Empowered By ITACCE2016: Authentic Learning Empowered By IT
ACCE2016: Authentic Learning Empowered By IT
 
Connecting Far And Near Updated
Connecting Far And Near   UpdatedConnecting Far And Near   Updated
Connecting Far And Near Updated
 
Fac2016 oconnor
Fac2016 oconnorFac2016 oconnor
Fac2016 oconnor
 
Sabine Little, E-Learning in the Caribbean
Sabine Little, E-Learning in the CaribbeanSabine Little, E-Learning in the Caribbean
Sabine Little, E-Learning in the Caribbean
 

Mehr von Eileen O'Connor

Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...
Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...
Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...Eileen O'Connor
 
Master's Graduate Program's Use of Virtual Reality
Master's Graduate Program's Use of Virtual RealityMaster's Graduate Program's Use of Virtual Reality
Master's Graduate Program's Use of Virtual RealityEileen O'Connor
 
LIT 2019 - VR Workshop
LIT 2019 - VR WorkshopLIT 2019 - VR Workshop
LIT 2019 - VR WorkshopEileen O'Connor
 
VR Overview and Challenges
VR Overview and ChallengesVR Overview and Challenges
VR Overview and ChallengesEileen O'Connor
 
STEM / STEAM - integrating into a master's program
STEM / STEAM - integrating into a master's program STEM / STEAM - integrating into a master's program
STEM / STEAM - integrating into a master's program Eileen O'Connor
 
Institute for New Paradigms - poster materials (higher ed)
Institute for New Paradigms - poster materials (higher ed) Institute for New Paradigms - poster materials (higher ed)
Institute for New Paradigms - poster materials (higher ed) Eileen O'Connor
 
Vr ar-overview-explanations
Vr ar-overview-explanationsVr ar-overview-explanations
Vr ar-overview-explanationsEileen O'Connor
 
Become an Avatar - Open Source Development
Become an Avatar - Open Source DevelopmentBecome an Avatar - Open Source Development
Become an Avatar - Open Source DevelopmentEileen O'Connor
 
Open Simulator Community Conference: VR in Higher Ed
Open Simulator Community Conference:  VR in Higher Ed Open Simulator Community Conference:  VR in Higher Ed
Open Simulator Community Conference: VR in Higher Ed Eileen O'Connor
 
Virtual Reality - Overall building
Virtual Reality - Overall buildingVirtual Reality - Overall building
Virtual Reality - Overall buildingEileen O'Connor
 
Using virtual reality for learning foreign languages
Using virtual reality for learning foreign languagesUsing virtual reality for learning foreign languages
Using virtual reality for learning foreign languagesEileen O'Connor
 
Socially Networked Learning
Socially Networked LearningSocially Networked Learning
Socially Networked LearningEileen O'Connor
 
Socially networked learning - Empire State College - All College
Socially networked learning - Empire State College - All CollegeSocially networked learning - Empire State College - All College
Socially networked learning - Empire State College - All CollegeEileen O'Connor
 
SUNY Delhi - Virtual Reality Since Open Source
SUNY Delhi - Virtual Reality Since Open SourceSUNY Delhi - Virtual Reality Since Open Source
SUNY Delhi - Virtual Reality Since Open SourceEileen O'Connor
 
SUNY CIT 2015 - Immersive Virtual Environments & Open Source
SUNY CIT 2015 - Immersive Virtual Environments & Open SourceSUNY CIT 2015 - Immersive Virtual Environments & Open Source
SUNY CIT 2015 - Immersive Virtual Environments & Open SourceEileen O'Connor
 
21 st Century Perspectives on Teaching in Higher Ed
21 st Century Perspectives on Teaching in Higher Ed21 st Century Perspectives on Teaching in Higher Ed
21 st Century Perspectives on Teaching in Higher EdEileen O'Connor
 

Mehr von Eileen O'Connor (20)

Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...
Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...
Introducing K12 Teachers to Technology in an Online Grad Program within a Vir...
 
Master's Graduate Program's Use of Virtual Reality
Master's Graduate Program's Use of Virtual RealityMaster's Graduate Program's Use of Virtual Reality
Master's Graduate Program's Use of Virtual Reality
 
LIT 2019 - VR Workshop
LIT 2019 - VR WorkshopLIT 2019 - VR Workshop
LIT 2019 - VR Workshop
 
VR-MALET
VR-MALETVR-MALET
VR-MALET
 
STEM/STEAM MALET
STEM/STEAM MALETSTEM/STEAM MALET
STEM/STEAM MALET
 
VR Overview and Challenges
VR Overview and ChallengesVR Overview and Challenges
VR Overview and Challenges
 
STEM / STEAM - integrating into a master's program
STEM / STEAM - integrating into a master's program STEM / STEAM - integrating into a master's program
STEM / STEAM - integrating into a master's program
 
Institute for New Paradigms - poster materials (higher ed)
Institute for New Paradigms - poster materials (higher ed) Institute for New Paradigms - poster materials (higher ed)
Institute for New Paradigms - poster materials (higher ed)
 
Vr ar-overview-explanations
Vr ar-overview-explanationsVr ar-overview-explanations
Vr ar-overview-explanations
 
Become an Avatar - Open Source Development
Become an Avatar - Open Source DevelopmentBecome an Avatar - Open Source Development
Become an Avatar - Open Source Development
 
Open Simulator Community Conference: VR in Higher Ed
Open Simulator Community Conference:  VR in Higher Ed Open Simulator Community Conference:  VR in Higher Ed
Open Simulator Community Conference: VR in Higher Ed
 
Badges grad-ed
Badges grad-edBadges grad-ed
Badges grad-ed
 
Esc fac-2017
Esc fac-2017Esc fac-2017
Esc fac-2017
 
Virtual Reality - Overall building
Virtual Reality - Overall buildingVirtual Reality - Overall building
Virtual Reality - Overall building
 
Using virtual reality for learning foreign languages
Using virtual reality for learning foreign languagesUsing virtual reality for learning foreign languages
Using virtual reality for learning foreign languages
 
Socially Networked Learning
Socially Networked LearningSocially Networked Learning
Socially Networked Learning
 
Socially networked learning - Empire State College - All College
Socially networked learning - Empire State College - All CollegeSocially networked learning - Empire State College - All College
Socially networked learning - Empire State College - All College
 
SUNY Delhi - Virtual Reality Since Open Source
SUNY Delhi - Virtual Reality Since Open SourceSUNY Delhi - Virtual Reality Since Open Source
SUNY Delhi - Virtual Reality Since Open Source
 
SUNY CIT 2015 - Immersive Virtual Environments & Open Source
SUNY CIT 2015 - Immersive Virtual Environments & Open SourceSUNY CIT 2015 - Immersive Virtual Environments & Open Source
SUNY CIT 2015 - Immersive Virtual Environments & Open Source
 
21 st Century Perspectives on Teaching in Higher Ed
21 st Century Perspectives on Teaching in Higher Ed21 st Century Perspectives on Teaching in Higher Ed
21 st Century Perspectives on Teaching in Higher Ed
 

KĂźrzlich hochgeladen

Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
USPSÂŽ Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPSÂŽ Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPSÂŽ Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPSÂŽ Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 

KĂźrzlich hochgeladen (20)

Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
USPSÂŽ Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPSÂŽ Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPSÂŽ Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPSÂŽ Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 

Lessons Learned When Using Virtual Reality with Middle School Students

  • 1. Migrating towards K12 in virtual spaces: Second Life lessons learned as higher education meets middle school students -- by Eileen A. O’Connor, Ph.D. -- Empire State College / State University of New York -- February 2011 -- eileen.oconnor@esc.edu YouTube overview of pilot project w/ middle school students in SER/VE (STEM Exploratory Real/Virtual Environment – 5.45 min.
  • 2. The STEM Exploratory Real/Virtual Environment (SER/VE) -- main Science Center
  • 3. Communication, interactions, & lessons learned: two themes • Overview of the interaction & instruction – The hub: the virtual, the instruction website, and the interactive, private website – The instructional interactions themselves • The controls, motivations, interventions, and assessments – Keeping the project on track • These areas overlap and integrate in this presentation; please see the paper for all the details
  • 4. Background on SER/VE (STEM Exploratory Real/Virtual Environment) • Secured private Second Life island – too much procedural commotion, but worth it eventually; – some funding and course release from Empire State College • Worked informally with two middle-school homeschooled students (10 & 13 yr old) for ½ day per week over 6 months; the clever 13 yr old made the buildings • Began the formal pilot in late fall 2010
  • 5. Research questions • From the larger goals and objectives that the author is currently examining from this preliminary work, for the purpose of this report, the author asked: – (a.) what were the elements of the instructional and social environment that provided support for the project-based, informal-science learning objectives? what aspects needed to be revised or enhanced to ensure that appropriate learning was evident? – (b.) what aspects of the project’s curriculum, instruction, and design worked effectively and what needed to be improved to achieve the project’s learning goals? • Many, many, many other lessons learned and studies were evident; beyond the scope of this paper
  • 6.
  • 7. First week: interest, energy . . . and confusion
  • 8. Initial communication issues; fear for project integrity Disruptive behaviors Confused co- teaching Limited communications within SERVE The initial student designer became personally involved without understanding the project
  • 9. Ongoing remedies to communication issues, as will be consider more within -- Sent weekly reminder emails -- Found a work- around for lack of headsets – instruction spoke / question & responses were typed back -- Created a co- instructor animation & both an external & a social website -- Rewarded both procedural learning and early submissions Were mainly ignored; since the disruption was intended with good humor it was considered as a support to motivation
  • 10. 1. The setting for the meetings 2. The first meeting; going over the instructions on location 3. Improving independent instruction: placing instructional & interactive materials on the island 4. Ongoing: making animated tutorials to teach tech & the adventure & game concept Tutorial website put onto the island The virtual interactions were clarified
  • 11. The information website was updated weekly; emails were sent too
  • 12. In the final week, the link to the Judges’ Survey as included too
  • 13. Website concept was good but . . . • Too much informal communication; prevented understanding of the complex ideas • Insufficient analytics –hard to know the actual usage • Lesson Learned: Use of the websites and the instructional materials need be integrated into the initial requirements – use Linden $$$ as leverage
  • 14. Ongoing insights and adjustments • Needed more control over the direction of the complex project – and, to overcome confused directions from one student • Needed more ways to integrate directions and to share / model work • DaddyDarren Denver was invented
  • 15. An animated co-instructor helped with the weekly requirements – AKA, DaddyDarren Denver
  • 16. DaddyDarren Denver animations were at the website, were placed within SER/VE, and were emailed (a link); he gave tips on the process and the “adventure,” and directed students to the website for all the tutorials
  • 17. But there needed to be a place for student- to-student ongoing project communication SER/VE – the virtual island Instructional website Social website Came after the 3rd week
  • 18. Social website created • Needed a way to extend and network the ongoing learning outcomes • Created a private, invited website with Google Sites • Uploaded emerging PowerPoint work – Encouraged competition and sharing – Not used towards the end  not before the contest (a competitive group, for sure) • Lessons learned – needed models for complex work, however, need to find the appropriate competition / sharing mix
  • 19. Later week: now paying more attention (really), because more assessments had been embedded
  • 20. Using “contest” to embed assessments & control project • Surveys and quests for Linden $$$ (economy within Second Life) • Additional Lindens for early work submissions  ensured preparation & allowed for individualized feedback • Lessons learned: need to establish checkpoints and feedback components for complex distance instruction
  • 21. Additional directions were built into the placards to make it easier to learn if no one was present to explain them
  • 22. Finally, the final presentations – see the different ways for viewing & navigating
  • 23. The students & judges were very engaged  they came forward to see better
  • 24. Judging was a serious event for the students--they emailed anxiously for results • Two attending “professional” judges; one additional from review of PowerPoint; from my teacher education class • Six of the seven participants voted too Students Professional: averaged vote Participants: averaged votes Both w/ weighting Students 1* 19.50 18.9 19.5 Student 2 18.50 15.8 16.7 Student 3 19.00 13.8 16.6 Student 4 18.50 13.8 16.5 Student 5 19.00 12.5 15.5 Student 6 18.00 12.75 15.8 * This was the group that worked together on their presentation
  • 25. What were the lessons learned? • Behaviors need to be considered and weighed • Instructional materials must be multi-layered and available in many areas • Assessment must be ongoing and embedded to ensure understanding and compliance
  • 26. Behaviors . . . and control • More school like behaviors needed . . . – Disruptive texting can go on even when paying attention – Motivation needs to be balanced with control • What are the trade-offs in middle school setting? • Lessons learned: students are comfortable and informal in this environment • Additional development and research: bringing in more structure and determining the tipping point
  • 27. Integrated multi-media environment with embedded assessment • When creating a “world” with no physical teacher present, you need: – Initial assessment of student skills within the learning environment itself – Multi-leveled instructional materials – Sequencing of skill / concept introduction – Integrated, ongoing assessment – use the affordances of the environment (Linden $$$) – Gentle control to maintain motivation & appropriateness
  • 28. Learning outcomes were good • Rich, complex projects / many tech skills incorporated – Internet search, Google Earth use, some created YouTube – Higher level thinking and communication – 21st century skills – virtual / interactive web • However, these were gained at considerable instructor intervention • In the future, more structure and review will occur to make procure these outcomes more readily . . . Stay tuned Eileen.oconnor@esc.edu
  • 29. References • Ashford, E. (2008, October). Educators find videogames engage students in learning. National School Boards Association Volume. Retrieved January 7, 2011 from http://www.nsba.org/HPC/Features/AboutSBN/SbnArchive/2008/October2008/Educatorsfindvideogamesengagestudentsinl earning.aspx . • Carnahan, C. (2010). Immersive Learning in K-12 Schools: Success and Limitations. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 1848-1852). Chesapeake, VA: AACE. • Cooper, T., Carroll, S., Liu, C., Chelberg, D. & Franklin, T. (2009). Using the Virtual World of Second Life to Create Educational Games for Real World Middle School Science Classrooms. In G. Siemens & C. Fulford (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009. Chesapeake, VA: AACE. 2124-2133 • DiPietro, M., Ferdig, R.E., Black, E.W. & Preston, M. (2010). Best practices in teaching K-12 online: Lessons learned from Michigan Virtual School teachers. Journal of Interactive Online Learning, 9(3), 10-35. • Erdoğan, M., Kurşun, E., Şışman, G., Saltan, F., GĂśk, A., & Yildiz, Ä°. (2010). A qualitative study on classroom management and classroom discipline problems, reasons, and solutions: A case of information technologies class. Educational Sciences: Theory & Practice, 10(2), 881-891. • Hoag, A. M., Jayakar, K. P., & Erickson, K. (2003). The role of trust in virtual and interpersonal environments: implications for team learning & case method pedagogies. Journalism & Mass Communication Educator, 57(4), 370-383. • O’Connor, E. (2008). Becoming a Virtual Instructor: How Can Higher Education Faculty Prepare for Second Life?. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008. Chesapeake, VA: AACE. 1144-1149 • O’Connor, E. A. (2010) Instructional and design elements that support effective use of virtual worlds: what graduate student work reveals about Second Life. Journal of Educational Technology Systems, 38(2), 214 – 234. • Schiller, S. Z. (2009). practicing learner-centered teaching: pedagogical design and assessment of a second life project. Journal of Information Systems Education, 20(3), 369-381. • Steinkuehler, C. & Duncan, S. (2008). Scientific habits of mind in virtual worlds. Journal of Science Education and Technology. 17(6), 530-543. • Sullivan, F. (2009). Risk and responsibility: A self-study of teaching with Second Life. Journal of Interactive Learning Research, 20(3), 337-357. Chesapeake, VA: AACE.