2. Our Mission
- Learning by Playing -
Our mission is to introduce a new way of acquiring knowledge
-Education should be fun, easy and available to everyone
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AMAKiDS
3. Problems
We have found that:
1.Acquiring knowledge for visually impaired children is difficult and
tiresome
1.There is a lack of entertaining means for visually impaired children
1.There is a lack of schools and educational instruments for visually
impaired children that are not close metropolitan areas
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AMAKiDS
4. Our Solution
we want to:
Develop an educational and teaching platform for visually impaired
children
-A very good platform would be a game-
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AMAKiDS
5. Why now?
We believe that:
•There is a huge boost of technology advancement and usage
•The technology devices nowadays are getting cheaper and cheaper
every minute
•There are already existing apps which run on these devices for visually
impaired children
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knowledge
AMAKiDS
6. Market
•Total Available Market – Globally, the children , the families and the
institutions (Ministry pf educations; Schools; NGOs ecc)
•Serviceable Available Market – The children from 5-17 years old
•Serviceable Obtainable Market – The visually impaired children from
5-17 years old
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AMAKiDS
7. Competition
lCompanies which develop games for visually impaired children
lCompanies which develop educational games for visually impaired or
non impaired children
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AMAKiDS
Features /
Products
Reader Rabbit A Blind Legend Amakids:Treasure Hunt
Educational
For visually
impaired
8. What we want to do
•We will develop an educational and modular 3D(Stereo) sound game
•Through Amakids games, the knowledge formation will not be
“boring” anymore
•The develop of this 3d game will reach families and children that are
located in more distanced areas
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AMAKiDS
9. TeamA window to
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AMAKiDS
ANISA KADAREJA – Project manager
• 5 years of experience in development projects management
oCreation Implementation of the Business Plan for the redevelopment of
the former industrial area Caerano San Marco, in the province of Treviso
oProject manager in projects for the development of corporate &
territorial welfare on behalf of the Lombardy Region .
ALDO BITURKU – Game modeller , animator and designer
• 2 years of modelling , animation and designing experience.
ENGJELL RRAKLLI – Technology,technical and development manager
• 7 years of game development experience developing 2D and 3D games of
various genres.
10. Background evidence
Globally:
•the number of people of all ages living with sight loss is estimated to be 285 million, of whom
39 million are blind
•About 90% of the world's visually impaired live in developing countries
•An estimated 19 million children worldwide have sight loss
•1.4 million children worldwide are irreversibly blind for the rest of their lives
•There are over 570 schools worldwide which aim to help children with this inability
•Every 5 seconds one person in the world goes blind
In Albania there is only one National Institute dedicated to the children with sight loss, where:
•the learning schedule is extremely tiring from 8:00 till 18:00, leaving children with no time to
entertain and explore other curious activities.
•the services are currently provided by the central government or International and local NGOs
and are concentrated mainly in Tirana and leaving unserved the rest of the country
EN
IT
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AMAKiDS
11. How does
it work?
The modular 3D(Stereo) sound games will have two orientation functionalities:
oOn one side the children will be directed through the 3D sound system to interact with the
game
oOn the other side, the 3D graphics throughout the animated cartoons will support the
children assistants (parents or teachers)
In practice, the child will be oriented throughout the animated cartoon sound commands and the
child will interact/ take decisions with the mouse, direction keyboard commands and space
button.
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knowledge
AMAKiDS
EN
IT
12. Why is it educational?
•All the game modules (English, Math, History, etc) and levels (First, Second, Third, etc) will be
designed and organized according to the authorized teaching program and in collaboration with:
–Institute of visual impairment children “Ramazan Kabashi”, Tirane
–Ministry of Education
–Specific teachers
–Psychologists
–Experts in teaching visually impaired children
•Teachers & Parents will be involved in the learning process through:
–Teacher Forums and Newsletters
–Games/pintables; geared to subjects & grade level
–Family activities
–Newsletter
–Tips
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knowledge
AMAKiDS
EN
IT
13. Social
impact?
The social impact that we except to generate is the:
•Introduction of a different way to acquire knowledge – Knowledge through gaming
•Direct improvement of blind children well-being
•Non-discrimination of visually impaired children since the game can be played by everyone.
•Support child's orientation in space.
We have found that games prove to enhance the
–intellectual,
–Interpersonal,
–physical abilities of children
–but most of all, It encourages active learning, rather than simple memorization.
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AMAKiDS
EN
IT
14. Technical
Aspects
•Modules - The supported modules of the games will be – English, Math, History, Geography.
•Operations - The game will offer a limited number of choices (2-5 alternatives) that the child is
supposed to undertake in order to assure the speed and performance of the game.
•Operating systems - The operating systems that the game could be installed/played for the fist
versions will be Windows/ Linux/OSX/Android/html5.
•Sound orientation functionality - The game will implement a 3D stereo sound system. The
sound orientation will be based on the hearing senses, in left and right directions. For example,
when the sound will come from the left ear it means that the animated cartoon is moving on the
left and the same applies for the right ear.
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AMAKiDS
EN
IT
15. Project
phases
•Phase 1 – Functionality Analysis and workflow engine creation
–Kick-off & Development of the game engine along with the sound enhanced functionalities
–Kick-off & Development of the first module – English language
–Test & versioning of the game (Interface and User experience)
•Phase 2 – Launch of the Alpha & Beta versions of the first module - English
–Launch of the Alpha & Beta (improved versions)
–Kick-off of the IOs & Android programming
–Finalizing the first module – English (I/II/III/IV levels)
•Phase 3 - Launch of the final version on PC & kick-off of the second module – Math
–Kick-off of the second module - Mathematics
–Launch of final version on PC
–Launch of the Alpha & Beta IOs & Android versions
–Test & versioning of the second module – Mathematics (I/II/III/IV levels)
•Phase 4 - Launch of the final versions for IOs and Android, and of the second module – Math
–Launch of the final version of IOs & Android
–Launch of the final version of the second module – Mathematics
–Analyse the integration and kick-off of future modules – Geography , History, Science, etc!
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AMAKiDS
EN
IT
16. Work-plan
timeline
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AMAKiDS
Tasks 1 2 3 4 5 6 7 8 9 10 11 12
Phase 1 – Analysis & Engine
Game engine & sound functions
Dev. of the 1module – English
Test & versioning of the game
Phase 2 – First Module “English”
Launch of the Alpha & Beta
Kick-off of the IOs & Android
Finalizing the 1 module – English
Phase 3 – Second Module “Math”
Kick-off of the 2module – Math
Launch of the Alpha & Beta IOs
Month 3 Month 6 Month 9
17. Phase 1
Functionality
Analysis and
workflow engine
creation
Phase 5
kick-off of future
modules –
Geography , History,
Science, etc!
Phase 4
Launch of the final
versions for IOs
and Android, and
of the second
module – Math
Phase 2
Launch of the Alpha
& Beta versions of
the first module -
English
Phase 3
Launch of the final
version on PC &
kick-off of the 2
module – Math
September ‘14 January ‘15
Milestones
March ‘15 July ‘15 Sept ‘15
…
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AMAKiDS