The document provides an overview of various camera techniques including shots, angles, movements, and compositional elements. It describes techniques such as establishing shots, close-ups, tilts, tracks, zooms, symmetry, rule of thirds, and focus pulls. The purpose of each technique is explained in order to understand how they can be used to convey meaning, mood, or direct audience attention.
1. By Jhane Ormsby
Assignment 4: Camera shots,
camera angles, camera movement,
composition
The level I’m doing is Green.
Also the Extension in blue
2. Part A: Camera Shots.
-Part A which I include are
Establishing shots, Wide shots,
Long shots, Mid/Medium shots,
Close ups, Extreme close up
shots, Point of view, Over the
shoulder ,Two shot, Aerial shots
and Overhead shots.
3. Establishing Shots
•Establishing shots are shots from a range
of distances to establish were the setting
of the set is. For Example: the setting
could be in Harlesden so I take an image
in Harlesden and then London and then
England.
•Establishing shots are usually used in the
beginning of episodes or movies indicating
where the film/episode is set. Example: At
the beginning of Eastenders
4. • Wide Shots are shots
Wide Shots which shows the
main image or
purpose but also
shows a large variety
of information.
• Wide shots are
usually used to again
to show setting or
added purpose. For
Example: On the
beach, including the
background shows if
it was a bright day, if
there was any waves
including if it was
windy, if it was night
or day etc.
5. Long Shots
• Long shots are to frame the
character or subject of their
whole body, focusing directly
on them.
• These are usually used to
show body language, props
and costume which though
this can determine the mood
or even give detailing to facial
expression and potentially
show what they represent.
6. Mid/Medium Shots
• Mid/Medium shots usually
shows or frames a
character/subject from the hip
upwards but can be captured
from the torso.
• Mid/medium shots are usually
used to express facial
expression, body language
and/or gesture but is mainly
for dialogue.
7. Close-up Shots
• Close up shots are the
framing of a
character/subject or some
particular part of their
body/object such as a
hand, head, details in an
item etc.
• Close up shots are usually
intended to show detailing
or more detail in an image
than usual.
8. Extreme close-up
• This Is parts of a body or object which through detail is
defined to its full extend visually showing extreme detail.
• This is usually used to give more information to the
audience and show the real life imagery and detailing.
9. Point of view
• Point of view shots shows views
from the character’s
perspective. The camera
imitates how the body moves
and has to be placed where the
head and eyes are as if it was
seen out of the persons eyes.
• This is usually used and edited in
such a way that the audience
are aware of who the character
is and what they do/has to do.
10. Over the shoulder
• This is filmed as if it is from the
back of a character’s shoulder,
occupying one third of the frame.
• This is usually used to show the
purpose and dominance. However,
if the head is more dominant it
shows the head is the purpose ,but
if it the object/character which
dominants it means it’s the focus
point.
11. Two shots
• Two shots are an imagery of
two characteristics which
could show communicating,
interacting or the
relationship between the
two.
• This is usually used to signify
a relationship but can be
used with objects also.
12. Aerial shot
• Aerial shots are taken from an overhead position
(usually from a helicopter view) of a specific place.
• This is usually used to show or express location or
setting almost like an a establishing shot.
13. Overhead Shot.
• An Overhead shot is like an
aerial shot but is placed over a
character ,action or object.
• This is usually used to show a
birds eye view on things which
mainly show the top of a
person/object.
14. Part B:Camera Angle.
• Part B of Camera angles which
are include low angles, high
angles and canted/oblique
angles.
15. Low angles.
• Low angles is when
the camera is low to
the ground and faced
in a up right or
straight position
capturing the purpose
and possibly capturing
the background.
• This is usually used to
enhance role or
person making the
subject appearing
bigger and more
dominant etc.
16. • High angles are
taken from a
High angle. higher place
which allows the
object/
character to
look smaller.
• Allowing the
subject/object/c
haracter appear
more smaller
this can show
that the
object/character
is vulnerable or
even weaker
than another.
17. Canted/Oblique.
• Canted/Oblique is when the camera is not straight
forward but the image is taken at an angle
• This usually occurs to show the audience that
confusion is present.
18. Part C:Camera Movement
• During Part C (camera movement) different
types of movements included in the
movement in the camera is presented. This
includes things such as Pan, Tilt, Tracking,
Zooming, reverse zooming, Dolly, Crane
Stedicam and Vertigo.
19. Pan.
• To pan is to pivot the
camera horizontally
either from left to
right.
• This is usually used to
give a more
panoramic view.
20. Tilt.
• To tilt the camera is to pivot vertically (up and
down).
• This is usually used to allow the audience to get a
full view of body language, gestures etc.
21. Tracking.
• Tracking is moving the camera from side to side
without a pivot on a track.
• This is used to capture even the fastest moments of
a film on camera, allowing the audience to view it.
Camera all on one level stepping side by
side.
22. Zooming.
• Zooming is allowing the
camera to move in
forward towards an
object/person allowing
the speed of the zoom
to vary.
• This can be used to
reflect time or mood.
For Example: a slow
zoom could reflect a
calm atmosphere.
23. Reverse
Zoom.
• Reverse zoom is similar to zoom but the opposite(to move
outwards).
• This is used to capture more elements of surroundings or
even the full capacity of the object/subject.
24. Dolly.
• Dolling a camera is to move the camera in and out and also
backwards and forwards, as the camera is on wheels and a
track.
• Dolly are used at film sets which capture another element of filming
and allows and creates smooth movement and it similar to a tripod
on wheels.
25. Crane.
• The crane is a camera which is placed on a big crane and moves very
quickly.
• This is often used to capture another angle/movement on a specific
filming sight and is normally above the head level but not as high as
the point of view.
26. Stedicam
• The stedicam is a stabilized camera which is placed on the human body which
allows the camera to be more stable than the shakiness of the hand.
• This is used so when even when the human body is moving the camera goes in the
opposite direction which allows the image (once played back) to be stabled as if it
wasn’t moving. This is also used for guaranteed stabilisation on a film set.
27. Vertigo
• Vertigo movement
is to zoom and dolly
at the same time
(they are
opposites).Of which
the background
could dolly and the
image Vertigo or
visa versa.
• This is used to
gravitate moods or
tension making the
The two arrows faces downwards are
indications explaining that the background is
main image the
zooming out whilst the character has been focus point and
zoomed in. purpose.
28. Part D:Composition.
• In Part D (composition) elements
such as Balanced, Symmetry,
Asymmetry, Rule of thirds, depth of
field, Shallow focus, deep focus and
focus pull are included.
29. Balanced.
• Balanced images or scenes are the way in which we
carefully place objects/subjects showing balance or
equalness in things such as colour, texture or size.
• This is usually used to express to the audience of
structure and equal placement allowing the setting to
be very calm.
30. Symmetry.
• The symmetry is
similar to balanced
as it expresses a
sense of
placement.
• This is to show
order, normalness
or organisation to
the audience and
again shows a
calm setting rather
than disturbed.
31. Asymmetry.
• Asymmetry is the
opposite to symmetry as
it’s the un-balancement of
a scene or image and can
be through size, people
etc.
• This is usually used to
show disorder, chaos or a
variety of objects showing
displacement.
32. Rule of thirds.
• The rule of thirds is the two
equally-spaced vertical and
horizontal lines which are
optional to come up on screen
before capturing an image
• These lines are used to allow
the image to promote better
tension, energy and interests
within that specific element.
33. Depth of field.
• Depth of field is the distance in focus which some
what blurs specific elements of the image.
• This is used to highlight other elements which make
that the focus point of that specific object/image or
even a person just as our eyes blurs out anything we
don’t focus on.
34. Shallow Focus.
• Shallow focus is like
depth of field however
this blurred effect is
more blurred and
edited in such a way
the background image
is not visually
recognisable
specifically and is an
emphasise on one part
of an image over
another.
• This is used to directly
and more strongly
focus on the purpose
whether its an object or
person.
35. Deep focus.
• Deep focus is when everything is in
the image or scenery is in focus
and you can visually it clearly.
• This is usually used to show depth
in everything including
background imagery which you
can see such as foreground,
middle-ground and background in
a focus.
36. Focus pulls.
• Focus pull is to pull or change the focus of something for a
specific reason which can reflect moods or purpose.
• This is usually used to adjust the focus on the main subject
which again expresses to the audience of the main
purpose/focus point.