ICT role in 21st century education and it's challenges.
Through the magnifying glass: A feasibility study of a gamified application in promoting progression and social interaction
1. THROUGH THE MAGNIFYING
GLASS: A FEASIBILITY STUDY OF A
GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH
STUDENTS IN PROMOTING
PROGRESSION AND SOCIAL
INTERACTION
AUTHORS: MD SANAUL HAQUE, DAIRE
O’BROIN AND JOSEPH KEHOE
PRESENTED BY:
MD SANAUL HAQUE
GAMECORE RESEARCH GROUP
DEPARTMENT OF COMPUTING AND
NETWORKING
INSTITUTE OF TECHNOLOGY CARLOW
TEL QUALITY MATTERS PEOPLE, POLICIES AND
PRACTICES, MAY 31ST- JUNE 1ST, 2018. CARLOW,
IRELAND
2. THROUGH THE MAGNIFYING GLASS: A
FEASIBILITY STUDY OF A GAMIFIED
APPLICATION TO GUIDE POSTGRADUATE
RESEARCH STUDENTS IN PROMOTING
PROGRESSION AND SOCIAL INTERACTION
1,284,000 PhD students
in the
Europea1,284,000 PhD
students in the
European Union, the
United States, and
Japan (EC report, 2012)
Japan (EC report, 2012)
3. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY
STUDY OF A GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH STUDENTS IN
PROMOTING PROGRESSION AND SOCIAL
INTERACTION
• Devastating psychological condition.
(Cacioppo et al., 2008)
• Lonely people are more likely to have high
blood pressure and stress (Miller, 2011).
• Research Students (MRes, MPhil, PhD can
struggle to fight the feeling of
overwhelming loneliness (Ali & Kohun,
2006)
Source: https://www.canstockphoto.com/loneliness-word-means-wordclouds-30106101.html
4. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED
APPLICATION TO GUIDE POSTGRADUATE RESEARCH STUDENTS IN
PROMOTING PROGRESSION AND SOCIAL INTERACTION
Loneliness – Negative Impact
• Delay in completion
• Dropping out
5. THROUGH THE MAGNIFYING
GLASS: A FEASIBILITY STUDY
OF A GAMIFIED APPLICATION
TO GUIDE POSTGRADUATE
RESEARCH STUDENTS IN
PROMOTING PROGRESSION
AND SOCIAL INTERACTION
Source: http://all-free-download.com/free-vector/download/urban-people-icons-with-various-activities-isolation_6826324.html
6. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY
STUDY OF A GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH STUDENTS IN
PROMOTING PROGRESSION AND SOCIAL
INTERACTION
Psychological Theory:
Feelings, emotion, thoughts
7. THROUGH THE MAGNIFYING
GLASS: A FEASIBILITY STUDY OF A
GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH
STUDENTS IN PROMOTING
PROGRESSION AND SOCIAL
INTERACTION
(Deci & Ryan, 2000)
8. THROUGH THE MAGNIFYING
GLASS: A FEASIBILITY STUDY OF
A GAMIFIED APPLICATION TO
GUIDE POSTGRADUATE
RESEARCH STUDENTS IN
PROMOTING PROGRESSION
AND SOCIAL INTERACTION
https://www.google.fi/search?q=game+elements+icons&rlz=1C1CHBD_enIE741IE741&source=lnms&tbm=isch&sa=X&ved=0
ahUKEwjEpY3JkMbWAhVhCpoKHdXUBQ8Q_AUICigB&biw=1366&bih=613#imgrc=LMravBZKQNuh5M:
9. USING GAME ELEMENTS TO GUIDE
POSTGRADUATE RESEARCH STUDENTS
TO PROMOTE PROGRESSION AND
SOCIAL CONNECTEDNESS
1. What is the effect of an individual game
element in increasing the effort put in to
complete their weekly goal? and increasing social
interaction among the research students?
10. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH STUDENTS IN PROMOTING PROGRESSION AND SOCIAL INTERACTION
User-Centered Design Process
11. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH STUDENTS IN PROMOTING PROGRESSION AND SOCIAL INTERACTION
APPROACH
• One week Pilot Study
• Experimental condition : Our gamified system
• Control Condition: Students usual routine
• Semi structured interviews (before and after using system)
• Qualitative analysis Transcribe data – Nvivo 11
12. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED APPLICATION TO GUIDE POSTGRADUATE
RESEARCH STUDENTS IN PROMOTING PROGRESSION AND SOCIAL INTERACTION
Bar chart illustrating responses from the participants (Empathise)
13. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED APPLICATION TO GUIDE POSTGRADUATE
RESEARCH STUDENTS IN PROMOTING PROGRESSION AND SOCIAL INTERACTION
Bar chart illustrating responses from the participants (Empathise)
14. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED APPLICATION TO GUIDE POSTGRADUATE
RESEARCH STUDENTS IN PROMOTING PROGRESSION AND SOCIAL INTERACTION
Print screens of our gamified system
15. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH STUDENTS IN PROMOTING PROGRESSION AND SOCIAL INTERACTION
Flowchart of study participants
16. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED APPLICATION TO GUIDE POSTGRADUATE
RESEARCH STUDENTS IN PROMOTING PROGRESSION AND SOCIAL INTERACTION
Qualitative results based on this issues
• Feeling Happy
• Task of Writing
• Approaches in Reaching
Goal
• Obstacles and Ease of Use
• Setting Goals
• Interacting with Supervisors
and Colleagues
• BEFORE
USING THE
SYSTEM
• AFTER USING
THE SYSTEM
17. THROUGH THE MAGNIFYING
GLASS: A FEASIBILITY STUDY OF A
GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH
STUDENTS IN PROMOTING
PROGRESSION AND SOCIAL
INTERACTION
Limitations:
Only on for a week
Over half the participants failed to complete,
and number of participants were comparatively low
• What is the effect of a progression game element in
increasing the effort put in to complete their weekly
goal? and increasing social interaction among the
research students?
• The data so far has not supported the
original hypothesis
18. THROUGH THE MAGNIFYING
GLASS: A FEASIBILITY STUDY OF A
GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH
STUDENTS IN PROMOTING
PROGRESSION AND SOCIAL
INTERACTION
More Partiicpants
Four weeks pilot study
Mixed method (quantitative and qualitative) appro
Re-developing of our gamified system
LIKE THIS !!!
Future work
19. THROUGH THE MAGNIFYING
GLASS: A FEASIBILITY STUDY OF A
GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH
STUDENTS IN PROMOTING
PROGRESSION AND SOCIAL
INTERACTION
More Partiicpants
Four weeks pilot study
Mixed method (quantitative and qualitative) appro
Re-developing of our gamified system
LIKE THIS !!!
Future work
20. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH STUDENTS IN PROMOTING PROGRESSION AND SOCIAL INTERACTION
• ‘’Coming together is a beginning; keeping together
is progress; working together is success’’
-- Henry Ford (Founder, the Ford Motor Company)
21. THROUGH THE MAGNIFYING GLASS: A FEASIBILITY STUDY OF A GAMIFIED APPLICATION TO GUIDE
POSTGRADUATE RESEARCH STUDENTS IN PROMOTING PROGRESSION AND SOCIAL INTERACTION