Fostering Friendships - Enhancing Social Bonds in the Classroom
2012 04-19 (educon2012) emadrid uc3m m-learning will disrupt educational practices
1. m-Learning will Disrupt
Educational Practices
Carlos Delgado Kloos, Raquel Crespo, Carmen Fernández-
Panadero, Mª Blanca Ibáñez, Mario Muñoz, Abelardo Pardo
Universidad Carlos III de Madrid
www.it.uc3m.es/cdk
www.emadridnet.org
2. 2
Technology and Learning
1st milestone
Computation
Multimedia
Intelligent Tutors
Communication
Radio broadcasting
TV broadcasting
Marrakesh, Morocco EDUCON, 2012-04-17--20
3. 3
Technology and Learning
2nd milestone
Computation + Communication
Marrakesh, Morocco EDUCON, 2012-04-17--20
4. 4
Technology and Learning
3rd milestone
Computation + Communication + Closeness
Marrakesh, Morocco EDUCON, 2012-04-17--20
5. 5
5 Educational Experiments
1. Creating a back-channel
2. Sending learning pills to students
3. Educational gymkhanas
4. Augmented reality
5. Cross reality
Marrakesh, Morocco EDUCON, 2012-04-17--20
6. 6
1. Creating a Back-Channel
1.1 Rationale
Communication between professor and students
is not always fluent
Some students are too shy or are simply uninterested
The professor cannot always stop the flow of explanations,
nor can the students interrupt all the time
To ask direct questions takes too much time
It would be good to have a communication channel
from the students to the professor that
wouldn't interrupt the main flow of explanations
Marrakesh, Morocco EDUCON, 2012-04-17--20
7. 7
1. Creating a Back-Channel
1.2 Setting
Students and professor were handed a mobile device
A simple web application was written through which
the students could give feedback
The professor would receive consolidated average data
2 simple questions (Likert scale) and
corresponding actions
The professor is too fast/too slow
professor can adjust speed
I am lost/I am following "
professor can repeat explanation
Marrakesh, Morocco EDUCON, 2012-04-17--20
8. 8
1. Creating a Back-Channel
1.3 Details
Nokia
Maemo device
Simple program
written in PHP
Thanks to
Nokia chair and
J. Villena
Marrakesh, Morocco EDUCON, 2012-04-17--20
9. 9
1. Creating a Back-Channel
1.4 Conclusions
Sometimes the professor was overwhelmed
with the multiple things we had to do
Do the explanations
Control the powerpoint
Look at students
Control the feedback information
Useful and valuable information for the professor
Trying to refine the experiment and apply it for
practical groups where personal advice is needed
I. Gutiérrez, R. Crespo, C. Delgado Kloos: "Orchestration
and feedback in lab sessions: improvements in quick
feedback provision”, EC-TEL 2011, LNCS 6964
Marrakesh, Morocco EDUCON, 2012-04-17--20
10. 10
2. Sending Learning Pills
2.1 Rationale
Often the students don't come to class
(they have the material online anyway)
When they come, they are not following or not motivated
The objective was to improve student class
attendance, performance, and motivation
To achieve this, a set of learning pills
was developed
Marrakesh, Morocco EDUCON, 2012-04-17--20
11. 11
2. Sending Learning Pills
2.2 Setting
Students came with their own mobile device
The affordances of these devices were different
Devices have typically Bluetooth connectivity
A learning pill is a simple exercise that
summarizes key concepts explained in class
It promotes reflection and self-study
Students attending a lecture or lab session
automatically received a learning pill on their
mobile phone just after the concept was presented
Marrakesh, Morocco EDUCON, 2012-04-17--20
12. 12
2. Sending Learning Pills
2.3 Details
Learning pills sent in class
OBEX (Bluetooth Object exchange) service used
Students had to answer in 24h
Professor replied by mail
Marrakesh, Morocco EDUCON, 2012-04-17--20
13. 13
2. Sending Learning Pills
2.4 Conclusions
The rate of students attending more than half of the
classes slightly improved (3.5%)
The average grades for students attending classes
with pills were significantly better then those without pills
The use of learning pills had a positive impact
on the evolution of the motivational states of the students
over the duration of the course
M. Muñoz, P. Muñoz, C. Delgado Kloos: “Sending Learning
Pills to Mobile Devices in Class to Enhance Student
Performance and Motivation in Network Services Configu-
ration Courses”, IEEE Trans. Education, 2011, Vol. 99, 1-5
Marrakesh, Morocco EDUCON, 2012-04-17--20
14. 14
3. Educational Gymkhanas
3.1 Rationale
When new students come to university, they have to learn
where the different university services are
At UPF, there is a course on introduction to the university
Instead of giving them
theoretical talks, it is more
effective (and more fun) to
organize an activity on site
An educational gymkhana is
the perfect way to explore
a university campus
Marrakesh, Morocco EDUCON, 2012-04-17--20
15. 15
3. Educational Gymkhanas
3.2 Setting
Students were given mobile devices to explore
the campus collaboratively in groups
Information was stored on tags placed on campus
Students had to solve challenges
The jigsaw collaborative learning flow pattern was used:
discover, explain, reflect
Log files were collected resulting from the exploratory activity
Questionnaires were prepared and evaluated
Marrakesh, Morocco EDUCON, 2012-04-17--20
16. 16
3. Educational Gymkhanas
3.3 Details
NFC mobile phones, NFC tags
Software tools were developed
for writing and reading tags
Bluetooth technologies were
used to collect the log files
Moodle and Google Docs were the web-based tools
employed for editing and answering the questionnaires
and for uploading and sharing the final works
IMS-LD was used in the 2nd run for orchestration
Marrakesh, Morocco EDUCON, 2012-04-17--20
17. 17
3. Educational Gymkhanas
3.4 Conclusions
A very rewarding experience
It was repeated on 2 consecutive years
with incremental technology support
M. Pérez, G. Ramírez, D. Hernández, M. Muñoz, P. Santos,
J. Blat, C. Delgado Kloos: “Discovering the campus
together: A mobile and computer-based learning
experience”, J. Network and Computer Applications,
2012, 35, 176–188
Marrakesh, Morocco EDUCON, 2012-04-17--20
18. 18
4. Augmented Reality
4.1 Rationale
With augmented reality it is easy to superimpose
digital information on physical objects
The basis can be positioning, markers, or image recognition
Marrakesh, Morocco EDUCON, 2012-04-17--20
19. 19
4. Augmented Reality
4.2 Setting
Several different experiments
MathAR: Mathematical operations
SyllabAR: Combine syllables to
compose as many words as possible
FlashAR: Augmented flashcards
PuzzAR: Augmented puzzles
Marrakesh, Morocco EDUCON, 2012-04-17--20
20. 20
4. Augmented Reality
4.3 Details
Implemented with
AMIRE AR engine
Junaio
Popcode
Android mobile
phones and tablets
Marrakesh, Morocco EDUCON, 2012-04-17--20
21. 21
4. Augmented Reality
4.4 Conclusion
The role of AR in this game is to provide feedback to the
user and enhance the association of concepts
This game does not allow teaching abstract names
Several other great experiments carried out with children
Great enthusiasm shown by students, profs and parents
Á. Reina, Á. di Serio, C. Delgado Kloos: “Current and
Prospective Role of Augmented Reality in Mobile
Learning”, JITEL 2011, Santander, 28-30 Sept. 2011
Á. di Serio, M.B. Ibáñez, C. Delgado Kloos: “Impact of an
Augmented Reality System on Students Motivation for a
Visual Art Course”, Computers & Education, 2012
Marrakesh, Morocco EDUCON, 2012-04-17--20
22. 22
5. Cross Reality
5.1 Rationale
Now technology permits to build rich 3D virtual worlds
that can be used for educational purposes
Nevertheless, the interface is not the best,
and one has to be in front of a computer
It is much natural to interact with objects
in the real world
Cross reality tools allow to take advantage
of information from 3D virtual worlds in the
physical world by means of mobile devices
Marrakesh, Morocco EDUCON, 2012-04-17--20
23. 23
5. Cross Reality
5.2 Setting
The Gran Vía Boulevard was constructed in a 3D virtual
world environment with geo-localized buildings
Protocol defined sending information (avatar position,
text, images) from the virtual world to mobile devices
A learning experiment was defined were students had to
solve challenges in the real world
Usability studies were made
Marrakesh, Morocco EDUCON, 2012-04-17--20
24. 24
5. Cross Reality
5.3 Details
Open Wonderland
Android
Protocol defined
Voice communication
over SIP
Additional info sent:
avatar position,
text, images
Marrakesh, Morocco EDUCON, 2012-04-17--20
25. 25
5. Cross Reality
5.4 Conclusions
Extended Augmented Reality harnessing the richness of
3D virtual worlds and the advantages of mobiles devices
Very powerful combination
M.B. Ibáñez, C. Delgado Kloos, D. Leony, J.J. García, D.
Maroto: “Connecting Virtual Worlds with the Real World
for Learning a Foreign Language”,
IEEE Internet Computing, 2011, 15:6, 44-47
Partial collaboration with Deimos Space in the context of
the "España Virtual" CENIT project
Marrakesh, Morocco EDUCON, 2012-04-17--20
26. 26
Conclusions
All these experiments show that mobile devices open
a whole new world of opportunities in education
Mobile devices are like magic wands
that extend our capabilities
The challenge lies in finding out
how these opportunities can be
effectively used in education
Marrakesh, Morocco EDUCON, 2012-04-17--20
27. 27
The disruption in education
will certainly occur!
Marrakesh, Morocco EDUCON, 2012-04-17--20