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m-Learning will Disrupt
  Educational Practices
Carlos Delgado Kloos, Raquel Crespo, Carmen Fernández-
Panadero, Mª Blanca Ibáñez, Mario Muñoz, Abelardo Pardo
                         Universidad Carlos III de Madrid
                                    www.it.uc3m.es/cdk
                                    www.emadridnet.org
2




     Technology and Learning
       1st milestone

       Computation
          Multimedia
          Intelligent Tutors

       Communication
          Radio broadcasting
          TV broadcasting




Marrakesh, Morocco              EDUCON, 2012-04-17--20
3




     Technology and Learning
       2nd milestone

       Computation + Communication




Marrakesh, Morocco                    EDUCON, 2012-04-17--20
4




     Technology and Learning
       3rd milestone

       Computation + Communication + Closeness




Marrakesh, Morocco                                EDUCON, 2012-04-17--20
5




     5 Educational Experiments
     1.  Creating a back-channel

     2.  Sending learning pills to students

     3.  Educational gymkhanas

     4.  Augmented reality

     5.  Cross reality




Marrakesh, Morocco                            EDUCON, 2012-04-17--20
6




     1. Creating a Back-Channel
       1.1 Rationale
          Communication between professor and students
           is not always fluent
               Some students are too shy or are simply uninterested
               The professor cannot always stop the flow of explanations,
                nor can the students interrupt all the time
               To ask direct questions takes too much time
          It would be good to have a communication channel
           from the students to the professor that
           wouldn't interrupt the main flow of explanations




Marrakesh, Morocco                                              EDUCON, 2012-04-17--20
7




     1. Creating a Back-Channel
       1.2 Setting
          Students and professor were handed a mobile device
          A simple web application was written through which
           the students could give feedback
          The professor would receive consolidated average data

       2 simple questions (Likert scale) and
        corresponding actions
          The professor is too fast/too slow 
           professor can adjust speed
          I am lost/I am following "
           professor can repeat explanation

Marrakesh, Morocco                                     EDUCON, 2012-04-17--20
8




     1. Creating a Back-Channel
       1.3 Details
          Nokia
               Maemo device
          Simple program
           written in PHP
          Thanks to
           Nokia chair and
           J. Villena




Marrakesh, Morocco                EDUCON, 2012-04-17--20
9




     1. Creating a Back-Channel
       1.4 Conclusions
          Sometimes the professor was overwhelmed
           with the multiple things we had to do
                 Do the explanations
                 Control the powerpoint
                 Look at students
                 Control the feedback information
          Useful and valuable information for the professor
          Trying to refine the experiment and apply it for
           practical groups where personal advice is needed
          I. Gutiérrez, R. Crespo, C. Delgado Kloos: "Orchestration
           and feedback in lab sessions: improvements in quick
           feedback provision”, EC-TEL 2011, LNCS 6964

Marrakesh, Morocco                                       EDUCON, 2012-04-17--20
10




     2. Sending Learning Pills
       2.1 Rationale
          Often the students don't come to class
           (they have the material online anyway)
          When they come, they are not following or not motivated
          The objective was to improve student class
           attendance, performance, and motivation
          To achieve this, a set of learning pills
           was developed




Marrakesh, Morocco                                     EDUCON, 2012-04-17--20
11




     2. Sending Learning Pills
       2.2 Setting
               Students came with their own mobile device
               The affordances of these devices were different
               Devices have typically Bluetooth connectivity
               A learning pill is a simple exercise that
                summarizes key concepts explained in class
               It promotes reflection and self-study
               Students attending a lecture or lab session
                automatically received a learning pill on their
                mobile phone just after the concept was presented




Marrakesh, Morocco                                                EDUCON, 2012-04-17--20
12




     2. Sending Learning Pills
       2.3 Details
            Learning pills sent in class
            OBEX (Bluetooth Object exchange) service used
            Students had to answer in 24h
            Professor replied by mail




Marrakesh, Morocco                                       EDUCON, 2012-04-17--20
13




     2. Sending Learning Pills
       2.4 Conclusions
          The rate of students attending more than half of the
           classes slightly improved (3.5%)
          The average grades for students attending classes
           with pills were significantly better then those without pills
          The use of learning pills had a positive impact
           on the evolution of the motivational states of the students
           over the duration of the course
          M. Muñoz, P. Muñoz, C. Delgado Kloos: “Sending Learning
           Pills to Mobile Devices in Class to Enhance Student
           Performance and Motivation in Network Services Configu-
           ration Courses”, IEEE Trans. Education, 2011, Vol. 99, 1-5

Marrakesh, Morocco                                         EDUCON, 2012-04-17--20
14




     3. Educational Gymkhanas
       3.1 Rationale
          When new students come to university, they have to learn
           where the different university services are
          At UPF, there is a course on introduction to the university
          Instead of giving them
           theoretical talks, it is more
           effective (and more fun) to
           organize an activity on site
          An educational gymkhana is
           the perfect way to explore
           a university campus



Marrakesh, Morocco                                        EDUCON, 2012-04-17--20
15




     3. Educational Gymkhanas
       3.2 Setting
               Students were given mobile devices to explore
                the campus collaboratively in groups
               Information was stored on tags placed on campus
               Students had to solve challenges
               The jigsaw collaborative learning flow pattern was used:
                discover, explain, reflect
               Log files were collected resulting from the exploratory activity
               Questionnaires were prepared and evaluated




Marrakesh, Morocco                                               EDUCON, 2012-04-17--20
16




     3. Educational Gymkhanas
       3.3 Details
          NFC mobile phones, NFC tags
          Software tools were developed
           for writing and reading tags
          Bluetooth technologies were
           used to collect the log files
          Moodle and Google Docs were the web-based tools
           employed for editing and answering the questionnaires
           and for uploading and sharing the final works
          IMS-LD was used in the 2nd run for orchestration



Marrakesh, Morocco                                     EDUCON, 2012-04-17--20
17




     3. Educational Gymkhanas
       3.4 Conclusions
          A very rewarding experience
          It was repeated on 2 consecutive years
           with incremental technology support
          M. Pérez, G. Ramírez, D. Hernández, M. Muñoz, P. Santos,
           J. Blat, C. Delgado Kloos: “Discovering the campus
           together: A mobile and computer-based learning
           experience”, J. Network and Computer Applications,
           2012, 35, 176–188




Marrakesh, Morocco                                     EDUCON, 2012-04-17--20
18




     4. Augmented Reality
       4.1 Rationale
          With augmented reality it is easy to superimpose
           digital information on physical objects
          The basis can be positioning, markers, or image recognition




Marrakesh, Morocco                                       EDUCON, 2012-04-17--20
19




     4. Augmented Reality
       4.2 Setting
          Several different experiments
               MathAR: Mathematical operations
               SyllabAR: Combine syllables to
                compose as many words as possible
               FlashAR: Augmented flashcards
               PuzzAR: Augmented puzzles




Marrakesh, Morocco                                  EDUCON, 2012-04-17--20
20




     4. Augmented Reality
       4.3 Details
          Implemented with
               AMIRE AR engine
               Junaio
               Popcode
          Android mobile
           phones and tablets




Marrakesh, Morocco                EDUCON, 2012-04-17--20
21




     4. Augmented Reality
       4.4 Conclusion
          The role of AR in this game is to provide feedback to the
           user and enhance the association of concepts
          This game does not allow teaching abstract names
          Several other great experiments carried out with children
          Great enthusiasm shown by students, profs and parents
          Á. Reina, Á. di Serio, C. Delgado Kloos: “Current and
           Prospective Role of Augmented Reality in Mobile
           Learning”, JITEL 2011, Santander, 28-30 Sept. 2011
          Á. di Serio, M.B. Ibáñez, C. Delgado Kloos: “Impact of an
           Augmented Reality System on Students Motivation for a
           Visual Art Course”, Computers & Education, 2012

Marrakesh, Morocco                                      EDUCON, 2012-04-17--20
22




     5. Cross Reality
       5.1 Rationale
          Now technology permits to build rich 3D virtual worlds
           that can be used for educational purposes
          Nevertheless, the interface is not the best,
           and one has to be in front of a computer
          It is much natural to interact with objects
           in the real world
          Cross reality tools allow to take advantage
           of information from 3D virtual worlds in the
           physical world by means of mobile devices




Marrakesh, Morocco                                       EDUCON, 2012-04-17--20
23




     5. Cross Reality
       5.2 Setting
          The Gran Vía Boulevard was constructed in a 3D virtual
           world environment with geo-localized buildings
          Protocol defined sending information (avatar position,
           text, images) from the virtual world to mobile devices
          A learning experiment was defined were students had to
           solve challenges in the real world
          Usability studies were made




Marrakesh, Morocco                                     EDUCON, 2012-04-17--20
24




     5. Cross Reality
       5.3 Details
          Open Wonderland
          Android
          Protocol defined
          Voice communication
           over SIP
          Additional info sent:
           avatar position,
           text, images




Marrakesh, Morocco                 EDUCON, 2012-04-17--20
25




     5. Cross Reality
       5.4 Conclusions
          Extended Augmented Reality harnessing the richness of
           3D virtual worlds and the advantages of mobiles devices
          Very powerful combination
          M.B. Ibáñez, C. Delgado Kloos, D. Leony, J.J. García, D.
           Maroto: “Connecting Virtual Worlds with the Real World
           for Learning a Foreign Language”,
           IEEE Internet Computing, 2011, 15:6, 44-47
          Partial collaboration with Deimos Space in the context of
           the "España Virtual" CENIT project




Marrakesh, Morocco                                       EDUCON, 2012-04-17--20
26




     Conclusions
       All these experiments show that mobile devices open
        a whole new world of opportunities in education

       Mobile devices are like magic wands
        that extend our capabilities

       The challenge lies in finding out
        how these opportunities can be
        effectively used in education




Marrakesh, Morocco                                EDUCON, 2012-04-17--20
27




                     The disruption in education
                         will certainly occur!




Marrakesh, Morocco                                 EDUCON, 2012-04-17--20

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2012 04-19 (educon2012) emadrid uc3m m-learning will disrupt educational practices

  • 1. m-Learning will Disrupt Educational Practices Carlos Delgado Kloos, Raquel Crespo, Carmen Fernández- Panadero, Mª Blanca Ibáñez, Mario Muñoz, Abelardo Pardo Universidad Carlos III de Madrid www.it.uc3m.es/cdk www.emadridnet.org
  • 2. 2 Technology and Learning   1st milestone   Computation   Multimedia   Intelligent Tutors   Communication   Radio broadcasting   TV broadcasting Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 3. 3 Technology and Learning   2nd milestone   Computation + Communication Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 4. 4 Technology and Learning   3rd milestone   Computation + Communication + Closeness Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 5. 5 5 Educational Experiments 1.  Creating a back-channel 2.  Sending learning pills to students 3.  Educational gymkhanas 4.  Augmented reality 5.  Cross reality Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 6. 6 1. Creating a Back-Channel   1.1 Rationale   Communication between professor and students is not always fluent   Some students are too shy or are simply uninterested   The professor cannot always stop the flow of explanations, nor can the students interrupt all the time   To ask direct questions takes too much time   It would be good to have a communication channel from the students to the professor that wouldn't interrupt the main flow of explanations Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 7. 7 1. Creating a Back-Channel   1.2 Setting   Students and professor were handed a mobile device   A simple web application was written through which the students could give feedback   The professor would receive consolidated average data   2 simple questions (Likert scale) and corresponding actions   The professor is too fast/too slow  professor can adjust speed   I am lost/I am following " professor can repeat explanation Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 8. 8 1. Creating a Back-Channel   1.3 Details   Nokia   Maemo device   Simple program written in PHP   Thanks to Nokia chair and J. Villena Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 9. 9 1. Creating a Back-Channel   1.4 Conclusions   Sometimes the professor was overwhelmed with the multiple things we had to do   Do the explanations   Control the powerpoint   Look at students   Control the feedback information   Useful and valuable information for the professor   Trying to refine the experiment and apply it for practical groups where personal advice is needed   I. Gutiérrez, R. Crespo, C. Delgado Kloos: "Orchestration and feedback in lab sessions: improvements in quick feedback provision”, EC-TEL 2011, LNCS 6964 Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 10. 10 2. Sending Learning Pills   2.1 Rationale   Often the students don't come to class (they have the material online anyway)   When they come, they are not following or not motivated   The objective was to improve student class attendance, performance, and motivation   To achieve this, a set of learning pills was developed Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 11. 11 2. Sending Learning Pills   2.2 Setting   Students came with their own mobile device   The affordances of these devices were different   Devices have typically Bluetooth connectivity   A learning pill is a simple exercise that summarizes key concepts explained in class   It promotes reflection and self-study   Students attending a lecture or lab session automatically received a learning pill on their mobile phone just after the concept was presented Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 12. 12 2. Sending Learning Pills   2.3 Details   Learning pills sent in class   OBEX (Bluetooth Object exchange) service used   Students had to answer in 24h   Professor replied by mail Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 13. 13 2. Sending Learning Pills   2.4 Conclusions   The rate of students attending more than half of the classes slightly improved (3.5%)   The average grades for students attending classes with pills were significantly better then those without pills   The use of learning pills had a positive impact on the evolution of the motivational states of the students over the duration of the course   M. Muñoz, P. Muñoz, C. Delgado Kloos: “Sending Learning Pills to Mobile Devices in Class to Enhance Student Performance and Motivation in Network Services Configu- ration Courses”, IEEE Trans. Education, 2011, Vol. 99, 1-5 Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 14. 14 3. Educational Gymkhanas   3.1 Rationale   When new students come to university, they have to learn where the different university services are   At UPF, there is a course on introduction to the university   Instead of giving them theoretical talks, it is more effective (and more fun) to organize an activity on site   An educational gymkhana is the perfect way to explore a university campus Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 15. 15 3. Educational Gymkhanas   3.2 Setting   Students were given mobile devices to explore the campus collaboratively in groups   Information was stored on tags placed on campus   Students had to solve challenges   The jigsaw collaborative learning flow pattern was used: discover, explain, reflect   Log files were collected resulting from the exploratory activity   Questionnaires were prepared and evaluated Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 16. 16 3. Educational Gymkhanas   3.3 Details   NFC mobile phones, NFC tags   Software tools were developed for writing and reading tags   Bluetooth technologies were used to collect the log files   Moodle and Google Docs were the web-based tools employed for editing and answering the questionnaires and for uploading and sharing the final works   IMS-LD was used in the 2nd run for orchestration Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 17. 17 3. Educational Gymkhanas   3.4 Conclusions   A very rewarding experience   It was repeated on 2 consecutive years with incremental technology support   M. Pérez, G. Ramírez, D. Hernández, M. Muñoz, P. Santos, J. Blat, C. Delgado Kloos: “Discovering the campus together: A mobile and computer-based learning experience”, J. Network and Computer Applications, 2012, 35, 176–188 Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 18. 18 4. Augmented Reality   4.1 Rationale   With augmented reality it is easy to superimpose digital information on physical objects   The basis can be positioning, markers, or image recognition Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 19. 19 4. Augmented Reality   4.2 Setting   Several different experiments   MathAR: Mathematical operations   SyllabAR: Combine syllables to compose as many words as possible   FlashAR: Augmented flashcards   PuzzAR: Augmented puzzles Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 20. 20 4. Augmented Reality   4.3 Details   Implemented with   AMIRE AR engine   Junaio   Popcode   Android mobile phones and tablets Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 21. 21 4. Augmented Reality   4.4 Conclusion   The role of AR in this game is to provide feedback to the user and enhance the association of concepts   This game does not allow teaching abstract names   Several other great experiments carried out with children   Great enthusiasm shown by students, profs and parents   Á. Reina, Á. di Serio, C. Delgado Kloos: “Current and Prospective Role of Augmented Reality in Mobile Learning”, JITEL 2011, Santander, 28-30 Sept. 2011   Á. di Serio, M.B. Ibáñez, C. Delgado Kloos: “Impact of an Augmented Reality System on Students Motivation for a Visual Art Course”, Computers & Education, 2012 Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 22. 22 5. Cross Reality   5.1 Rationale   Now technology permits to build rich 3D virtual worlds that can be used for educational purposes   Nevertheless, the interface is not the best, and one has to be in front of a computer   It is much natural to interact with objects in the real world   Cross reality tools allow to take advantage of information from 3D virtual worlds in the physical world by means of mobile devices Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 23. 23 5. Cross Reality   5.2 Setting   The Gran Vía Boulevard was constructed in a 3D virtual world environment with geo-localized buildings   Protocol defined sending information (avatar position, text, images) from the virtual world to mobile devices   A learning experiment was defined were students had to solve challenges in the real world   Usability studies were made Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 24. 24 5. Cross Reality   5.3 Details   Open Wonderland   Android   Protocol defined   Voice communication over SIP   Additional info sent: avatar position, text, images Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 25. 25 5. Cross Reality   5.4 Conclusions   Extended Augmented Reality harnessing the richness of 3D virtual worlds and the advantages of mobiles devices   Very powerful combination   M.B. Ibáñez, C. Delgado Kloos, D. Leony, J.J. García, D. Maroto: “Connecting Virtual Worlds with the Real World for Learning a Foreign Language”, IEEE Internet Computing, 2011, 15:6, 44-47   Partial collaboration with Deimos Space in the context of the "España Virtual" CENIT project Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 26. 26 Conclusions   All these experiments show that mobile devices open a whole new world of opportunities in education   Mobile devices are like magic wands that extend our capabilities   The challenge lies in finding out how these opportunities can be effectively used in education Marrakesh, Morocco EDUCON, 2012-04-17--20
  • 27. 27 The disruption in education will certainly occur! Marrakesh, Morocco EDUCON, 2012-04-17--20