SlideShare verwendet Cookies, um die Funktionalität und Leistungsfähigkeit der Webseite zu verbessern und Ihnen relevante Werbung bereitzustellen. Wenn Sie diese Webseite weiter besuchen, erklären Sie sich mit der Verwendung von Cookies auf dieser Seite einverstanden. Lesen Sie bitte unsere Nutzervereinbarung und die Datenschutzrichtlinie.

SlideShare verwendet Cookies, um die Funktionalität und Leistungsfähigkeit der Webseite zu verbessern und Ihnen relevante Werbung bereitzustellen. Wenn Sie diese Webseite weiter besuchen, erklären Sie sich mit der Verwendung von Cookies auf dieser Seite einverstanden. Lesen Sie bitte unsere unsere Datenschutzrichtlinie und die Nutzervereinbarung.

Diese Präsentation wurde erfolgreich gemeldet.

5.895 Aufrufe

Veröffentlicht am

Keine Downloads

Aufrufe insgesamt

5.895

Auf SlideShare

0

Aus Einbettungen

0

Anzahl an Einbettungen

3.064

Geteilt

0

Downloads

24

Kommentare

0

Gefällt mir

2

Keine Einbettungen

Keine Notizen für die Folie

- 1. Dr. Kevin Burden:The University of HullDesigning MeaningfulPedagogies for MobileCulturesForest Pines Hotel, 20th June2013
- 2. • what pedagogies work well withmobile devices?• why is this important but notsufficient?• how can practitioners andresearchers design more effectivelearning episodes using mobiles?
- 3. Greece:5th century, BC U.K: 1971Hippocrates John Robert VaneAcetylsalicylicAcid
- 4. acetylsalicylic acid1861
- 5. John Robert Vane (1971)
- 6. Tablet Computers:a game changer?How do we design meaningfullearning episodes toexploit theaffordances of themobile culture?
- 7. http://www2.hull.ac.uk/ifl/ipadresearchinschools.aspx
- 8. BBloom’sCognitiveDomainsRememberUnderstandApplyAnalyseEvaluateCreateeditshareimplementusesimulateconstructrecordclassifycompare/contrastdeduceinfer outlineexaminedemonstrate deconstructcritiquerankjudgedebateprioritisecollaboratejustifydecidediscusstransformhypothesiserearrangeproduceinventcomposedesignexplainidentifysummarisedescribereportretrievereportfindlocateMind MappingBloggingWord ProcessingInternet SearchingAnnotatingPresentingmovie-makinginterviewingcapturingconstructingdiagrammingproblem solvingsurveyingspread sheetingsummarisingcharting creating advertisementrecommendationjudgementself-evaluationconferencingcritiquingauthoringstory-tellingcourse designscreen-castingmusic productionmultimediaAugmentedReality
- 9. Bloom’s Taxonomy of Educational Objectives (1956)engagementmotivationreliance/persistenceindependence/autonomy
- 10. Effective pedagogiesPersonal ownership
- 11. Effective pedagogiesPersonal ownershipCollaborative learning
- 12. Effective pedagogiesClassroom dynamicsPersonal ownershipCollaborative learning
- 13. Effective pedagogiesOutdoor learningClassroom dynamicsPersonal ownershipCollaborative learning
- 14. Effective pedagogiesOutdoor learningClassroom dynamicsPersonal ownershipBridging home-school divideCollaborative learning
- 15. Pasteur’s Quadrant
- 16. ?ApplicabilityTheoreticalunderstanding
- 17. CollaborationDatasharingConversationAuthenticityContextualisedSituatedPersonalisationAgencyCustomisationA pedagogical frameworkfor mobile learningKearney, M., Schuck, S., Burden, K., & Aubusson, P. (2012)Viewing mobile learning from a pedagogical perspective,Research in Learning TechnologyVol. 20, 2012
- 18. PersonalisationBeluga MathsBeluga Maths
- 19. Collaborationmediated conversations
- 20. Authenticity
- 21. Authenticity
- 22. Collaborative analysisCollaborative analysisof practical problemsof practical problemsby researchers andby researchers andpractitionerspractitionersReflection to produceReflection to produce‘design principles’ and‘design principles’ andenhance solutionenhance solutionimplementationimplementationDesign Based ResearchDevelopment of initialDevelopment of initialsolution driven bysolution driven bydesign principles &design principles &technologicaltechnologicalinnovationsinnovationsIterative cycles ofIterative cycles oftesting andtesting andrefinement ofrefinement ofsolutions in practicesolutions in practicerefinement of problems, solutions and design principles
- 23. Educational DesignResearchExplain EverythingQuickTime™ and adecompressorare needed to see this picture.
- 24. Collaborative analysisCollaborative analysisof practical problemsof practical problemsby researchers andby researchers andpractitionerspractitionersDevelopment of initialDevelopment of initialsolution driven bysolution driven bydesign principles &design principles &technologicaltechnologicalinnovationsinnovationsIterative cycles ofIterative cycles oftesting andtesting andrefinement ofrefinement ofsolutions in practicesolutions in practiceReflection to produceReflection to produce‘design principles’ and‘design principles’ andenhance solutionenhance solutionimplementationimplementationDesign Based ResearchHow can weHow can wecustomise feedbackcustomise feedbackto students to make itto students to make itmore effective?more effective?Teacher uses App toTeacher uses App toprovide richer, moreprovide richer, moreinformative feedbackinformative feedbackPrototype designPrototype designmodified to enablemodified to enablestudents to use Appstudents to use Appto make their thinkingto make their thinkingmore visiblemore visibleExtract ‘designExtract ‘designprinciples’:principles’:
- 25. How can weHow can wecustomise feedbackcustomise feedbackto students to maketo students to makeit more effective?it more effective?Teacher uses App toTeacher uses App toprovide richer, moreprovide richer, moreinformative feedbackinformative feedback
- 26. QuickTime™ and aH.264 decompressorare needed to see this picture.
- 27. How can weHow can wecustomise feedbackcustomise feedbackto students to maketo students to makeit more effective?it more effective?Teacher uses App toTeacher uses App toprovide richer, moreprovide richer, moreinformative feedbackinformative feedbackPrototype designPrototype designmodified to enablemodified to enablestudents to use Appstudents to use Appto make their thinkingto make their thinkingmore visiblemore visibleExtract ‘designExtract ‘designprinciples’:principles’:•Use the App to encourage two-wayflow of feedback data•Focus on ‘threshold concepts’•Encourage peer-to-peer feedback•Use feed-back to inform futureplanning
- 28. 48On-line learning scenarios surveyhttp://www.survey.hull.ac.uk/mobilelearningscenario
- 29. 49http://www.educationcommunities.org/c/162117/h
- 30. MESH Knowledge Maps
- 31. 52Dr. Kevin BurdenThe Centre forEducational StudiesThe Faculty of EducationThe University of Hullk.j.burden@hull.ac.uk07815184477

Keine öffentlichen Clipboards für diese Folie gefunden

Sie haben diese Folie bereits ins Clipboard „“ geclippt.

Clipboard erstellen

Als Erste(r) kommentieren