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Light at the End of the Tube, Industry & Mobile Findings Illuminate Way in Multi-Everything World

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Light at the End of the Tube, Industry & Mobile Findings Illuminate Way in Multi-Everything World

Mobile presentation at Super Mobility 2014. An introspective on the state of mobility—lessons from telco and tech industries provide insight for igniting opportunities presented by multi-device, multi-channel, & multi-social users.  The session will highlight both qualitative and quantitative industry data including Adobe’s 2014 Mobile Consumer Survey, Adobe’s 2014 Digital Telecom Survey (in partnership with Econsultancy), and Adobe’s Digital Index (customer benchmarks).

Mobile presentation at Super Mobility 2014. An introspective on the state of mobility—lessons from telco and tech industries provide insight for igniting opportunities presented by multi-device, multi-channel, & multi-social users.  The session will highlight both qualitative and quantitative industry data including Adobe’s 2014 Mobile Consumer Survey, Adobe’s 2014 Digital Telecom Survey (in partnership with Econsultancy), and Adobe’s Digital Index (customer benchmarks).

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Light at the End of the Tube, Industry & Mobile Findings Illuminate Way in Multi-Everything World

  1. 1. © 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  2. 2. Changing the world through digital experiences
  3. 3. DO WE LOOK TOO OLD TO BE MOBILE EXPERTS? Access and experience, not age determines digital dexterity
  4. 4. 4
  5. 5. LIGHT AT THE END OF TUBE
  6. 6. DATA CAN BE ILLUMINATING Source: IDC 2014
  7. 7. EVEN WHEN WE HAVE AN “ENLIGHTENED” VIEW …
  8. 8. KEEPING PACE IN THE NEW MOBILE WORLD
  9. 9. START YOUR JOURNEY TODAY Learn - one useful mobile marketing data point Share - one mobile marketing idea Change - one mobile marketing activity Help - one piece of feedback
  10. 10. THE NEXT COMPUTING CYCLE COULD GENERATE 100B DEVICES For me, that’s 10-20 additional devices in 10-20 years. Source: Mary Meeker @ KPCB, Gartner, IDC, Strategy Analytics, Machino Research, Company Filings, Bill Estimates
  11. 11. AND THESE DEVICES WILL BE BOTH SMART & CONNECTED
  12. 12. Where Tablets are used most frequently (% change from 2013 to 2014) Source: Adobe 2014 Mobile Consumer Survey
  13. 13. PURPOSE-BUILT DEVICES AND EXPERIENCES GET BOTH LARGER AND SMALLER
  14. 14. DEVICES BECOME “FORCE MULTIPLIERS” Source: TV, Radio, Digital-eMarketer, April 2014; BI Intelligence: Bureau of Labor Statistics Source: eMarketer, April 2014 11 hours 34 minutes per day on devices.
  15. 15. DEVICE USAGE OVERLAP FUELS NEW WAYS TO GET CONNECTED AND ENGAGE Source: Nielsen (Cable Viewership), twitchapps.com (Twitch viewership)
  16. 16. DEVICE USAGE OVERLAP FUELS NEW WAYS TO GET CONNECTED AND ENGAGE
  17. 17. PEOPLE SEEKING TO INCREASE BOTH CONNECTEDNESS & EFFICIENCY
  18. 18. BUT DON’T CONFUSE CONNECTIONS WITH CONNECTEDNESS
  19. 19. “PLEASE” DON’T RECLINE YOUR SEAT CNN Opinion Columns •get rid of jerks •stop reclining seats
  20. 20. WHAT EXACTLY ARE YOU WILLING TO SHARE? 34% - US respondents unwilling to share their fitness data with their health insurance provider to lower their insurance cost. Percent of adults age 20 years and over who are Source: Macquarie Capital March ’14 Source: CDC ‘12 obese: 35.1%
  21. 21. HOW DOES ALL THIS IMPACT MARKETING? Half-life of marketing effectiveness is getting shorter 23.8% of all opens occur in the first hour (99% in 1st 24 hours) Source: getresponse.com Source: Simple Search, 5/14 Average article reaches half total social referrals in 6.5 hours on Twitter, 9 hours on Facebook
  22. 22. *ALMOST* EVERYONE ACCEPTS THE NEW STATE, BUT WHO *OWNS* THE EXPERIENCE? “Customer expectations are growing and we’re not meeting those needs ” “IT is focused on technology, while marketing is focused on brand, yet no one owns responsibility for the overall customer experience on the mobile device.” Source: Gartner: Six Best Practices to Deliver Powerful Mobile Consumer-Facing Applications, June 2014 Source: Econsultancy & Adobe – Digital Marketing in the Telecom Sector 2014, customer conversations
  23. 23. What single thing would most help you address your pain points around mobile optimization? Thought Question: If understanding & knowledge are the biggest gaps, does it make sense to sit a mobile team off by itself? Source: May ‘14: Econsultancy & Adobe Quarterly Digital Intelligence Briefing: Finding the Path to Mobile Maturity
  24. 24. SPOTLIGHT: CALCULATE CURRENT MOBILE CLOSING DISTANCE AND CLOSING RATE Evaluation: at the current rates for your org, when will investment catch mobile growth?
  25. 25. BUT HOW TO EQUATE MOBILE IMPROVEMENTS TO ACTUAL SUCCESS? By measuring overall business results—focus on measuring & improving the important KPIs, not just the easily available ones
  26. 26. TELECOM INDUSTRY DATA HIGHLIGHTS THE GAP BETWEEN EXPERIENCE AND EXPECTATIONS Source: Econsultancy & Adobe – Digital Marketing in the Telecom Sector 2014
  27. 27. FILLING IN THE MOBILE CONVERSION CHASM Source: Survey respondent, Telco Primary Research
  28. 28. EXAMPLE: CLOSING THE CONVERSION GAP PENETRATION ENGAGEMENT COMPLETION Source: North America Wireless Operator Consumer Retail Benchmark 1H ‘14
  29. 29. WHEN WE COMPARE CONVERSION TO COMPLETION, THE GAP BECOMES EVEN MORE OBVIOUS Orders per Visit COMPLETION CONVERSION Source: North America Wireless Operator Consumer Retail Benchmark 1H ‘14
  30. 30. LET’S TAKE A LOOK AT A REMARKETING APPROACH WHERE THE CUSTOMER EXPERIENCE IS CONSIDERED When users meet roadblocks during checkout …
  31. 31. MOBILE (OR DIGITAL) ISN’T NECESSARILY THE IDEAL CHANNEL FOR ALL CONVERSIONS Source: Deloitte: Customer Conversion: The Changing Nature of Retail: Planting the seeds for sustainable growth
  32. 32. SPOTLIGHT: FIRST WE SHOULD LEVERAGE MOBILE INSIGHT TO TARGET USERS BOTH IN & OUT OF CURRENT CHANNEL
  33. 33. CHECKOUT ABANDONMENT: EMAIL VISITORS FROM COMPETITOR NETWORKS
  34. 34. CHECKOUT ABANDONMENT: TEXT EXISTING CUSTOMERS
  35. 35. CHECKOUT ABANDONMENT: IN-APP MESSAGES & PUSH MESSAGES
  36. 36. SINCE APPS HAVE MOMENTUM, LET’S EXAMINE HOW CUSTOMER EXPERIENCE IS EVOLVING
  37. 37. WHAT’S THE USER CASE FOR AN APP? Percentage of total visits Source: Luth Research, ZQ Tracking data ‘14 54% of survey respondents say mobile-optimized sites don’t give enough information Source: ExactTarget 2014 Mobile Behavior Report
  38. 38. SPOTLIGHT: LEARN WHAT YOUR CUSTOMERS WANT AND BUILD THAT EXPERIENCE For respondents who frequently engage in industry, here’s the area engaged by most users: Source: Adobe Mobile Consumer Survey 2014
  39. 39. Source: Nielsen, 7/14
  40. 40. APP ECONOMY GOING TO FREE & FREE-ER MODEL Phone & Tablet Usage in Free versus Paid: • 3x+ greater downloads • 6x+ more usage Source: Distimo, December 2013 Source: IDC Consumerscape 360°
  41. 41. “ONLY 20% OF APP EXPERIENCES ARE COMPLETELY DIFFERENT THAN DESKTOP WEB EXPERIENCES” Source: Econsultancy/Adobe Quarterly Digital Intelligence briefing
  42. 42. REALITY CHECK: WE’RE LIVING IN A 4+ STAR WORLD
  43. 43. 4 STARS: THE CONTENT WE “READ”
  44. 44. 4 STARS: THE PRODUCTS WE BUY
  45. 45. 4 STARS: THE APPS WE USE Apps I currently use at least weekly.
  46. 46. 4 STARS: THE APPS WE USE (LESS FREQUENTLY) Apps I currently use at least monthly.
  47. 47. BY THE WAY, IF YOU AREN’T BUILDING 3+ STAR APPS YOU SHOULD EITHER: 1. Invest so you start building good apps 2. Stop building apps
  48. 48. QUESTION: WHAT’S THE HALF LIFE FOR YOUR APP RATING? Hint: create a rating curve for each version
  49. 49. MOBILE APP INNOVATION REQUIRES TECHNOLOGY INVESTMENTS Source: Adobe Mobile Marketing Survey 2014
  50. 50. SPOTLIGHT: MAGNIFY MOBILE APP MARKETING INVEST IN YOUR CUSTOMERS • Build your apps with the full customer experience in mind (multi-everything) • Monitor social channels for feedback (esp. app store reviews) • Take a clear approach to privacy including opts (in/out) • Integrate with physical location and other native device capabilities where appropriate INVEST IN YOUR APP MARKETING TEAM • Minimize marketing SDKs (single SDK preferred) • Improve experiences through Analytics, Personalization & Targeting • Streamline acquisition budgets & onboarding based on data • Engage customers in a timely manner via messages (In-app, push, email) Use app-centric approach while maintaining full business
  51. 51. TICKETMASTER & LIVE NATION: EXPANDING BRAND ACROSS MOBILE & MONETIZING MOBILE APPS & WEB RESULTS:  Mobile app conversion rate is 5X higher than mobile web  Mobile apps drive 80% of orders with only 20% of visits  Push notifications for mobile apps drove 11% increase in ticket purchases and 142% boost in time spent
  52. 52. MOBILE INVESTMENT OSCILLATION IS SETTING YOU UP FOR FAILURE DURING THE NEXT CYCLE
  53. 53. Should we be “timing” the opportunity for new technologies?
  54. 54. JUMP SLOWLY :) Source: SOASTA, “Internet of Things Survey” June 17, 2014
  55. 55. CHALLENGE: CATCH UP ON MOBILE BEFORE THE NEXT CYCLE HITS
  56. 56. 20??: ALS LAUNCHING TARGETED ICE BUCKET CHALLENGE “INVITATIONS”
  57. 57. NOW THAT WE’VE CROSSED THE GALAXY Learn - one useful mobile marketing data point Share - one mobile marketing idea Change - one mobile marketing activity Help - one piece of feedback
  58. 58. Feedback to @ed_hewett or ed.hewett@adobe.com •One mobile analogy: My mobile marketing team is like … •One trend we should have included… •One change you would make before sharing with a friend…
  59. 59. RESOURCES Adobe & Econsultancy: Digital Marketing in the Telecom Sector Adobe & Econsultancy: Finding the Path to Mobile Maturity Adobe 2014 Mobile Consumer Survey Results Adobe Mobile Marketing Survey 2014 Forrester Predictions 2014: Mobile Trends For Marketers (blog, slideshare, full report)

Hinweis der Redaktion

  • Talk Track: The shift toward customer experience requires integrated digital platforms
  • Talk Track: A focus on integrated digital platforms will not only connect individual customer touch points but also allow telecoms to acquire, engage, convert and retain their customers in a scalable and efficient manner and across all touch points of the customer journey.
  • Must continually update your app to keep a high rating

    Do ratings start to fall after:
    -critical mass of reviewers on current app (early adopters versus laggards)
    -version out long enough to start lagging in technology

    42% of the companies surveyed update apps at least every 3 months-Adobe mobile marketing survey 2014

    “Mobile leaders are managing their digital assets with content management solutions, measuring their app experience with analytics, personalizing experiences with targeting technology, and driving re-engagement with mobile messaging solutions.”
    -Source: Adobe Mobile Marketing Survey 2014
  • http://www.forbes.com/sites/dandiamond/2014/08/29/the-als-ice-bucket-challenge-has-raised-100m-but-its-finally-cooling-off/

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