The creative process is messy, iterative, and recursive rather than a linear sequence. It involves many conversations between participants about goals and actions, drawing on their experience and values. For "wicked" problems with unclear definitions, deciding when to stop requires judgment as the process ends only when time or patience runs out. The quality of conversations largely determines the outcome, reflecting the curiosity and determination of participants.
4. “Primary frameworks
allow its user to locate,
perceive, identify, and
label a seemingly
infinite number of
concrete occurrences.”
ERVING GOFFMAN / FRAMEWORK ANALYSIS (1972)
At a time where boundaries are blurred and things unfamiliar, we’re grappling our way through media unfamiliar and unchartered. We’re lost. Feelings of fear, isolation, and even panic set in as we grapple with strategies for making our way out of out situations. Yet what is often overlooked is the simple value of being out of one’s element. With being lost comes increased awareness, heightened perspective, and the potential for experience. John Dewey described this as “having an experience,” writers describe it as “being objective,” and designers describe it as “getting perspective.”
This workshop teaches intentional strategies for gaining perspective—the same strategies one might use when you get lost—giving you insight and critical perspective. Take that perspective back to your work so you can achieve a fresh and close way of viewing the world.
What do you see when you look at this photo? We all bring something different. You and you and you. In other words, a New Yorker might view this photo differently than someone from out of the city. This is what was so compelling about the Powers of Ten video. Perspective. But how do we get it?
A frame is something interesting in cognitive psychology. Kline Moon and Hoffman talk about sensemaking. Everything that you bring to the table, all your prior knowledge.
Erving Goffman defined frameworks in a book in the early 1970s, Framework Analysis. He showed how a person is likely to be unaware of such organized features as the framework and unable to describe the framework with any completeness if asked.
How do we break free of the design process we’re all so familiar with? discover define design develop deploy
These suggest a tidy linear structure.
As a sequence, it’s plan for achieving a goal is:
Yet as we all know the creative process is an iterative one that requires looping back and forth. Not always with the first try. It’s built on accidents and inspiration, moments that happen through improvement.
Created in collaboration with Jack Chung, Shelley Evenson, and Paul Pangaro.
This is how we’re defining it.
A frame can be anything by which we view our work through.
When we come outside our familiar experiences, we gain a perspective unable to get while in familiar territory. If you’ve gotten lost and been to restaurant and said, “that was an experience” you’ve experienced this, even in small ways, yourself.
And frames allow us to recognize things quickly (like the email or come to design decisions quickly), but prevent us from PERCEIVING). But something is lost. We often lose the ability to see details that come with perceiving. Dare I say, how do we innovate?
There are three ways we can do this.
According to the construal level theory (CLT) of psychological distance, anything that we do not experience as occurring now, here, and to ourselves falls into the “psychologically distant” category. This research has important practical implications. It suggests that there are several simple steps we can all take to increase creativity, such as traveling to faraway places (or even just thinking about such places), thinking about the distant future, communicating with people who are dissimilar to us, and considering unlikely alternatives to reality. Lessons from a Faraway land: The effect of spatial distance on creative cognition
Lile Jia, Edward R. Hirta and Samuel C. Karpena
Department of Psychological and Brain Sciences, Indiana University
http://www.scientificamerican.com/article.cfm?id=an-easy-way-to-increase-c
What this example demonstrates is how abstract thinking makes it easier for people to form surprising connections between seemingly unrelated concepts, such as fast growing plants (corn) and fuel for cars (ethanol).
What this example demonstrates is how abstract thinking makes it easier for people to form surprising connections between seemingly unrelated concepts, such as fast growing plants (corn) and fuel for cars (ethanol).
What this example demonstrates is how abstract thinking makes it easier for people to form surprising connections between seemingly unrelated concepts, such as fast growing plants (corn) and fuel for cars (ethanol).
It suggests that there are several simple steps we can all take to increase creativity, such as traveling to faraway places (or even just thinking about such places), thinking about the distant future, communicating with people who are dissimilar to us, and considering unlikely alternatives to reality.
It suggests that there are several simple steps we can all take to increase creativity, such as traveling to faraway places (or even just thinking about such places), thinking about the distant future, communicating with people who are dissimilar to us, and considering unlikely alternatives to reality.
It suggests that there are several simple steps we can all take to increase creativity, such as traveling to faraway places (or even just thinking about such places), thinking about the distant future, communicating with people who are dissimilar to us, and considering unlikely alternatives to reality.