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THE GAITSS GAMIFICATION AND ENABLING TECHNOLOGIES WORKSHOP
The GAITTS Gamification and Enabling Technologies workshop is a highly interactive and
personalised two day set of activities designed to enhance participant gamification skills and their
understanding and capacity to deploy enabling technologies to achieve personal or organisational
goals.
It is a multidisciplinary workshop intended to deliver improvements in :





Leadership skills
Enterprise and innovation
Relationship building
Collaboration skills
Self development

Gamification is a process which shapes the world by influencing the actions, behaviours,
characteristics and state of entities within the world
To Gamify is to seek to achieve changes in your world by influencing the actions, behaviours,
characteristics and state of entities within the world
To be Gamified is to have your actions, behaviours, characteristics and state changed by the actions,
behaviours, characteristics and state of entities within the world
Enabling Technologies are those technologies which support, enhance, facilitate or enable the
Gamification process.

What GAITSS Workshop Participants will Learn
The workshop introduces the participants to the following key GAITSS concepts :1. The critical 6 As of Gamification
Awareness, Affectedness, Activation, Attractiveness, Accessibility and Affordability and how to
use technology to influence their effectiveness
2. The GAITSS Gamification Cycle

The GAITSS Gamification cycle builds an understanding of how to influence actions, behaviours,
characteristics and state of entities within the world
3. The GAITSS Gamification Lens Pyramid

The GAITSS Gamification Lens Pyramid builds an understanding of how to engage individuals and
organisations in sustainable activities to achieve objectives by building creative win-win relationships
4. The GAITSS Gamification Profiling Model

This 3D matrix model builds an understanding of how to profile gamification stakeholders to better
engage and align them to desired objectives.
5. Enabling Technologies
Through real life case studies, participants will gain insight into effective gamification strategies that
use enabling technologies which can not only influence and motivate others, but also improve their
own self management and motivation.

Workshop Format

The workshop is a gamified process designed to demonstrate the practical application of all the
GAITSS Gamification concepts. Participants will work on practical and personally relevant exercises
individually, in pairs and in teams.
The GAITSS workshop is designed to be an enjoyable and transformative experience which makes a
significant improvement in the skills and perceptions needed to be successful in today’s world
Costs and Further Information
The workshop standard costs can be found on the www.gaitss.net web site. These costs can be
negotiable depending on the objectives, opportunities and collaboration potential of the workshop
and the degree to which it is customised to the client or partner.
The course is especially suitable for leadership roles in knowledge professional sectors such as
health, education and the environment.
For maximum effectiveness, the maximum number of participants is 20 and the minimum number is
6.
For more details, please contact :David Wortley –CEO and Founder of GAITSS at david@gaitss.net or mobile +447896659695

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The Gaitss Gamification and Enabling Technologies Workshop

  • 1. THE GAITSS GAMIFICATION AND ENABLING TECHNOLOGIES WORKSHOP The GAITTS Gamification and Enabling Technologies workshop is a highly interactive and personalised two day set of activities designed to enhance participant gamification skills and their understanding and capacity to deploy enabling technologies to achieve personal or organisational goals. It is a multidisciplinary workshop intended to deliver improvements in :     Leadership skills Enterprise and innovation Relationship building Collaboration skills Self development Gamification is a process which shapes the world by influencing the actions, behaviours, characteristics and state of entities within the world To Gamify is to seek to achieve changes in your world by influencing the actions, behaviours, characteristics and state of entities within the world To be Gamified is to have your actions, behaviours, characteristics and state changed by the actions, behaviours, characteristics and state of entities within the world Enabling Technologies are those technologies which support, enhance, facilitate or enable the Gamification process. What GAITSS Workshop Participants will Learn The workshop introduces the participants to the following key GAITSS concepts :1. The critical 6 As of Gamification Awareness, Affectedness, Activation, Attractiveness, Accessibility and Affordability and how to use technology to influence their effectiveness
  • 2. 2. The GAITSS Gamification Cycle The GAITSS Gamification cycle builds an understanding of how to influence actions, behaviours, characteristics and state of entities within the world 3. The GAITSS Gamification Lens Pyramid The GAITSS Gamification Lens Pyramid builds an understanding of how to engage individuals and organisations in sustainable activities to achieve objectives by building creative win-win relationships
  • 3. 4. The GAITSS Gamification Profiling Model This 3D matrix model builds an understanding of how to profile gamification stakeholders to better engage and align them to desired objectives. 5. Enabling Technologies Through real life case studies, participants will gain insight into effective gamification strategies that use enabling technologies which can not only influence and motivate others, but also improve their own self management and motivation. Workshop Format The workshop is a gamified process designed to demonstrate the practical application of all the GAITSS Gamification concepts. Participants will work on practical and personally relevant exercises individually, in pairs and in teams. The GAITSS workshop is designed to be an enjoyable and transformative experience which makes a significant improvement in the skills and perceptions needed to be successful in today’s world
  • 4. Costs and Further Information The workshop standard costs can be found on the www.gaitss.net web site. These costs can be negotiable depending on the objectives, opportunities and collaboration potential of the workshop and the degree to which it is customised to the client or partner. The course is especially suitable for leadership roles in knowledge professional sectors such as health, education and the environment. For maximum effectiveness, the maximum number of participants is 20 and the minimum number is 6. For more details, please contact :David Wortley –CEO and Founder of GAITSS at david@gaitss.net or mobile +447896659695