This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
3. Objectives
To demonstrate why these 3 skills are so important for 21st
century learning
To equip you with useful and inexpensive tools and techniques
to support learning and development
To entertain you with stories that inspired my passion for
lifelong learning
To challenge you to think about the future of education and the
world we are creating
5. Gamification is a Life Skill
Gamification and the ability/motivation to Gamify is
embedded in the genetic make up of every living creature.
We are born to develop through games
16. Why Humans Need Games
Human Beings need to believe that they have
some control over their (uncertain) destiny and
an opportunity to develop those abilities
17. Why Humans Need Games
To travel hopefully is a better thing than to
arrive and the true success is to labour
“Robert Louis Stevenson”
18. Learn More about Gamification
https://www.slideshare.net/dwortley/gamification-and-enabling-technologies-white-paper
21. 21st Century Skills for Professionals
Subject Matter Knowledge
Judgement
Ability to analyse data
Experience
Sensitivity and Awareness
Self-Motivation & Pride
Creativity
Teamwork
Demands years of training, dedication and skills development
22. My Dream Job as a Schoolboy
Subject Matter Knowledge
Responsibility for human lives
Judgement
Ability to analyse data
Experience
Sensitivity and Awareness
Customer Centric
Teamwork
Demands years of training, dedication and skills development
24. Cars before Data Technology
We used our human skills to get the best from our vehicles supported
by knowledge professionals
25. Breakdowns and Repair
The consequence of this lack of technology in older cars was
more breakdowns and a reliance on garages and mechanics to
diagnose problems, maintain and repair
26. Data Measurement and Visualisation
Modern cars tell us oil pressure,
temperature, speed, range of petrol
tank, warn us of any impending
problems, tell us where we are and
how to get to our destination and
compute new routes if we go off track
27. Disruptive Technologies changing Training & Education
Disruptive and embedded technologies change the dynamics of our
employment and skills development needs
29. Why is Learning Teaching Different Today?
Human beings have a desire to learn and develop from the moment they are born.
Exploration, trial and error, testing the world around us, being in control are in our DNA
We used to rely on teachers to provide knowledge and understanding but today we have technology
Teaching used to be standard for everyone to prepare us for a job for life
Today teaching has to be personalised, student-centred to prepare us for a rapidly changing world
Many jobs that need human skills today will not exist in a few years
30. Creativity & Story Telling
The ability to communicate through stories and engage others is a
vital life skill which requires creativity and innovation
31. Technology has Changed Everything
The teacher is a guide / coach / mentor
Learning is self-directed, 24/7 anytime, anywhere activity
The flipped classroom idea (students as teachers)
Education as a preparation for life challenges (not for
remembering facts)
Gamification used as a strategy to engage and motivate –
Play with Purpose
Experiential Learning by Doing
32. What are Most Popular/significant
Technologies for Learning Today?
Laptops / Computers (portable, accessible)
Mobile phones (portable, accessible, easy to access)
Internet (Google, social media)
Video Games (test and develop skills, fun to use)
Cloud computing and artificial intelligence (24/7, personal)
Virtual Reality and 360 Degree Imaging
Virtual Reality is as significant as the internet in terms of its
potential to change the nature of training & education at all levels
33. 360 Degree Imaging
360 Degree Imaging is arguably as disruptive as the internet in terms of its
potential to change the nature of training & education at all levels
34. Why Virtual Reality and 360 Imaging?
Total Immersion (like
being there)
Chance to explore and
discover
Puts learner in control
Fun experience
Foundation for
storytelling and games-
based learning
35. The Impact of VR Experience
Latest Generation Camera Technologies
Smartphones and Cheap VR Headsets
make 360 degree worlds accessible
36. The Oculus GO Headset
360 Degree Immersive Video and Sound
37. Seven Examples of Virtual Learning
Second Life virtual worlds hosting meetings and simulations
Fieldscapes virtual field trips using Unity platform
Google Expeditions for group trips using 360 photos
360 photos and videos for shared experiences
Marzipano Tool for self-created 360 degree infographics
Kuula Tool for Customised Immersive Learning
360 Video for Debriefing
38. Virtual Reality and Immersive Learning
Five Examples of Virtual/Real Worlds in Education
1 2
3 4
5
48. Conclusions
Human qualities will be vital for success in a world
dominated by AI and robotics – vocational education is
the new priority
Building relationships, communicating, collaborating and
influencing require the development of key skills that
cannot be replicated yet by machines
Gamification, storytelling and creative use of technology
will be vital attributes
360 degree imaging applications can play a major role in
learning and development for gamification, storytelling
and debriefing