This presentation was delivered at CGAT 2017 in Singapore. This conference on Computer Games and Allied Technologies was organised by Global Science and Technology Forum. The presentation shares the results of the Cre-AM European Project which sought to develop technology roadmaps for the creative industries.
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Games Industry Adaptive Roadmap CGAT 2017
1. Games Roadmap
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2. Structure
Background to Games Industry
Cre-AM Project Objectives
Timeline of Activities
The Questionnaire
Choice of Meta-Categories
Roadmap Visualisation
Conclusions Drawn
Implications for Sustainability and Exploitation
6. D5.8 Objectives
To acquire relevant views, visions and aspirations
To test the validity of the roadmap methodology
To establish a cross-sector roadmap methodology format
To generate roadmap visualisations
To interpret roadmaps and draw conclusions
To contribute to exploitation and sustainability
8. Sept to Dec 2015 Interviews
EGX 2015 Birmingham Swiss Embassy Future Video UKTI Video Games Expo
ICT 2015 Lisbon DMLL Innovation Workshop Jam Today Barcelona
Forty Face to Face Interviews mostly on location – some Skype
9. Jan 2016 Roadmap Collaboration
Meeting at Ravensbourne to develop common meta-categories & processes
22. Conclusions Drawn
Roadmaps identify technology trends
Shift in focus from developer tools to consumer tools
Potential to explore characteristics of future artefacts
(intelligence, adaptability, personalisation, ambience)
“Democratisation of creativity” and effect on business models
Skills and resources needed for desired futures