Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
2. What are Digital Therapeutics?
Definitions
HEALTH : “a person's mental or physical condition.”
MEDICINE : “the science or practice of the diagnosis, treatment, and prevention of disease”
THERAPEUTICS : “the branch of medicine concerned with the treatment of disease and the action of remedial
agents.”
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DIGITAL HEALTH : “Technologies designed to measure mental or physical condition”
DIGITAL MEDICINE : “Technologies designed to diagnose, treat and/or prevent disease”
DIGITAL THERAPEUTICS : “Technologies designed to treat and/or mitigate the effects of bad physical or mental
health”
8. The Ageing Society Challenges
We are living longer
We need more medical care as we age
There are fewer working people to cover the costs
Society is changing exponentially with greater social
mobility and globalisation
Social care is a poor relation of public health
services
Coronavirus has exposed our vulnerability to
unsustainable public health services
9. The Choices
Clinical Cures – vaccines or drugs
Legislation – carrot & stick
approach to behaviour change
Personal Health Management –
accepting responsibility
10. The Paradoxical Impact of Technology
“Technology is a
wonderful tool to
empower you to manage
your own health better –
it can give you the chance
to live a longer, healthier
life”
“Don’t worry – technology
will sort out all of your
health problems – there
will be a cure for
everything – carry on
enjoying your life”
11. The Paradoxical Locus of Control
Technology is very empowering and accessible 24x7 BUT….
it simultaneously makes us increasingly dependent on outside forces
12. It’s quite clear that the best chance we have for increasing our life spans and overall
improving our health is to adjust our personal behaviours and to do so at an early age.
Transition from Cure to Prevention
13. THE CHALLENGE
How can we influence lifestyle behaviours and
circumstances at an individual level at scale?
15. THE KEY HEALTH & WELLBEING INFLUENCERS
1. Diet
2. Exercise
3. Hydration
4. Sleep
5. Mindfulness & Stress Management
6. Social Support
16. The Steps
Measure key influencers
Create personal benchmarks
Set achievable goals
Build a supporting environment
Provide digital therapies
Encourage personal responsibility
17. THE PERSONALISED, GAMIFIED &
VALIDATED HEALTH ECOSYSTEM
Personalised
Preventative
Healthcare
Services Hub
Diagnostics
Solutions
Benchmarking
Solutions
Intervention
Solutions
Health &
Wellbeing
Service
Providers
18. Digital Medicine and Digital Therapeutics
Technologies influencing behaviours
& informed health decisions
Technologies delivering therapies
as alternatives to drugs
28. Digital Therapeutics for Older Citizens
Solutions for both physical and mental health
Solutions must be “plug and play”
Combine realistic challenges with fun
Connect and engage with family & community
Provide feedback and diagnostics for both motivation
and health tracking
Give users control over their own health