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MIRROR
Reflective Learning at Work
ClinIC Serious Game for Patient Healthcare
David Wortley
APAN Healthcare Webinar August 2-12




© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Brief History of Games for Healthcare




             Games and Simulations for Healthcare are not new
 The Nursery Rhyme “game” Ring a ring a Roses is associated with the Plague
                 Children play “Doctors and Nurses” etc…




© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Training for Rare and Hostile Situations




             Triage Trainer is a good example of training
            medical professionals in emergency situations


© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Simulation of Medical Conditions




               “Dying Dave” and “Patient Rescue” are
              examples of high fidelity representation of
             medical conditions and link real-world data to
                             visualisations


© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Virtual World Visualisations




             Virtual World 3D visualisations help to orient
                           staff and patients

© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Haptic Devices in Simulations




           Haptic devices in simulations develop physical
                                skills

© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Games for Behavioural Change




             Pos or Nos is a game to raise awareness of
                  HIV/Aids and change behaviour

© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
New Interface Device s & Applications




© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Games for Collaborative Learning




      Collaborative Learning is growing in importance and
     games are now being applied to support collaboration
                    and knowledge sharing
© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
The Mirror Project Video




© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
The MIRROR project


Within the framework of the FP7 MIRROR – Reflective
Learning at Work project www.mirror-project.eu
imaginary developed a 3D game in 2 versions for the
health and care sector to train nurses and carers deal
with difficult dialogues and stressful situations at
work.
Special attention was put on the reflection process
during the training and to giving users a virtual
tutoring support during the gameplay.



© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Theoretical framework:

▪ The figure of the Virtual Tutor is based on the Vygotsky’s social
  learning theory (1978) that emphasizes the essential nature of
  social dimensions to learning.
▪ The importance of peer learning was stressed by the author in
  the development of the notion of the Zone of Proximal
  Development (ZDP) defined as ‘the distance between the actual
  development level as determined by independent problem
  solving and the level of potential development as determined
  through problem solving under adult guidance or in collaboration
  with more capable peers’ (Vygotsky, 1978, p.57).
▪ The Zone is not, therefore, some clear-cut space that exists
  independently of the process of joint activity itself but it is
  created in the course of collaboration.

© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Theoretical framework:
Starting from this theoretical background, some key aspects for the
   development of a Virtual Tutor inside a game were identified :
▪ act as co-learner able to support learners’ knowledge
   construction;
▪ provide a cognitive model of competent performance;
▪ have no position of authority with respect to the learner,
   because this create a trusting relationship that might facilitate
   self-disclosure of ignorance and misconception;
▪ monitor learner performance;
▪ diagnose, correct and manage misconceptions and errors;
▪ add to and extend learners’ current capabilities;
▪ modify learners’ current capabilities;
▪ rebuild new understanding when learners have a misconception.

© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
3D Serious games: the design process

▪ Choice of topics: difficult dialogues and challenging behavior;
▪ Align with the reflection model studied in the Mirror project;
▪ Set up structure (branching story + mini games + interaction with
  the tutor + reflection exercises with the learning diary);
▪ Participatory phase for content collection with test beds;
▪ Design graphics ( 3D virtual hospital and 3D virtual care home);
▪ Study and design the figure of the Virtual Tutor (Maria):
   ▪ push: learners can ask for Maria’s help whenever they feel it
      is relevant;
   ▪ pull: in some precise situation, Maria will be shown inside the
      game through a pop-up window to help users deal with
      difficult situations.

© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
3D Serious games: the interface




                                           3D Virtual Hospital

© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
3D Serious games: a dialogue




                                     Example of branching story

© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
3D Serious games: a mini-game




                                        Example of mini-game

© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
3D Serious games: the virtual tutor




           Tutor – “pull” function                                   Tutor – “push” function




© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Formative evalution:


Test beds in the project
▪ 1: focus group with 7 carers during April 2012;
▪ 2: interview with a Manager and with 10 nurses
  during May and July 2012.

Other samples outside the project:
▪ Other samples (learning experts and business
  experts): usability tests, interviews and workshop
  during April-June 2012


© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Formative evaluation (results) :

          Testbed 1                              Testbed 2               OTHER SAMPLES

„This would have been                                                 ‘Mini games are really
really helpful when we                                                fun and teach me
first started’.                                                       something that seems to
                                                                      be really important’.

‘It’s really helpful’.                                                ‘Tutor really helps me
                                                                      during the game’.


‘Mrs Violet looks exactly             ‘The game is really             ‘The tutor’s feedback,
like Mrs XX and she says              innovative, I like the way      the scores and the
exactly those sorts of                patients are distributed        learning diary help me
things!’.                             inside the environment,         to reflect about my
                                      the challenges I have to        game experience’.
                                      address and the mini
                                      games’.
 © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Outlook and further activities:


▪ The gaming environment will be enhanced with the
  introduction of a configuration-interface (‘wizard tool’)
  with which users or groups can insert some of their
  own content, as well as set and tune some gaming
  features.
▪ More content will be added
▪ The same setting will be developed for a business
  scenario (generic company)




© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Any Questions
                 Thank you very much                                       ?
Innovation Network Polix +39 02 89458.695




David Wortley                                                        Mob. +447896659695
Freelance Consultant                                                 david@davidwortley.com
Immersive Technology Strategies                                      Skype: davidwortley

Leicester, United Kingdom                                            www.davidwortley.com




© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
Thank you very much
Innovation Network Polix +39 02 89458.695
      Contact Details for ClinIC Serious Game


Lucia Pannese                                                        Mob. +39 338 8785839
CEO, Imaginary                                                       lucia.pannese@i-maginary.it
Innovation Network Politecnico di Milano                             Skype: lueolli

Via Mauro Macchi, 50 - 20124 Milan                                   www.i-maginary.it
Phone +39 02 89458.576
Fax +39 02 89458.695


© MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu

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APAN Healthcare Webinar Presentation

  • 1. MIRROR Reflective Learning at Work ClinIC Serious Game for Patient Healthcare David Wortley APAN Healthcare Webinar August 2-12 © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 2. Brief History of Games for Healthcare Games and Simulations for Healthcare are not new The Nursery Rhyme “game” Ring a ring a Roses is associated with the Plague Children play “Doctors and Nurses” etc… © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 3. Training for Rare and Hostile Situations Triage Trainer is a good example of training medical professionals in emergency situations © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 4. Simulation of Medical Conditions “Dying Dave” and “Patient Rescue” are examples of high fidelity representation of medical conditions and link real-world data to visualisations © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 5. Virtual World Visualisations Virtual World 3D visualisations help to orient staff and patients © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 6. Haptic Devices in Simulations Haptic devices in simulations develop physical skills © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 7. Games for Behavioural Change Pos or Nos is a game to raise awareness of HIV/Aids and change behaviour © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 8. New Interface Device s & Applications © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 9. Games for Collaborative Learning Collaborative Learning is growing in importance and games are now being applied to support collaboration and knowledge sharing © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 10. The Mirror Project Video © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 11. The MIRROR project Within the framework of the FP7 MIRROR – Reflective Learning at Work project www.mirror-project.eu imaginary developed a 3D game in 2 versions for the health and care sector to train nurses and carers deal with difficult dialogues and stressful situations at work. Special attention was put on the reflection process during the training and to giving users a virtual tutoring support during the gameplay. © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 12. Theoretical framework: ▪ The figure of the Virtual Tutor is based on the Vygotsky’s social learning theory (1978) that emphasizes the essential nature of social dimensions to learning. ▪ The importance of peer learning was stressed by the author in the development of the notion of the Zone of Proximal Development (ZDP) defined as ‘the distance between the actual development level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers’ (Vygotsky, 1978, p.57). ▪ The Zone is not, therefore, some clear-cut space that exists independently of the process of joint activity itself but it is created in the course of collaboration. © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 13. Theoretical framework: Starting from this theoretical background, some key aspects for the development of a Virtual Tutor inside a game were identified : ▪ act as co-learner able to support learners’ knowledge construction; ▪ provide a cognitive model of competent performance; ▪ have no position of authority with respect to the learner, because this create a trusting relationship that might facilitate self-disclosure of ignorance and misconception; ▪ monitor learner performance; ▪ diagnose, correct and manage misconceptions and errors; ▪ add to and extend learners’ current capabilities; ▪ modify learners’ current capabilities; ▪ rebuild new understanding when learners have a misconception. © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 14. 3D Serious games: the design process ▪ Choice of topics: difficult dialogues and challenging behavior; ▪ Align with the reflection model studied in the Mirror project; ▪ Set up structure (branching story + mini games + interaction with the tutor + reflection exercises with the learning diary); ▪ Participatory phase for content collection with test beds; ▪ Design graphics ( 3D virtual hospital and 3D virtual care home); ▪ Study and design the figure of the Virtual Tutor (Maria): ▪ push: learners can ask for Maria’s help whenever they feel it is relevant; ▪ pull: in some precise situation, Maria will be shown inside the game through a pop-up window to help users deal with difficult situations. © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 15. 3D Serious games: the interface 3D Virtual Hospital © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 16. 3D Serious games: a dialogue Example of branching story © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 17. 3D Serious games: a mini-game Example of mini-game © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 18. 3D Serious games: the virtual tutor Tutor – “pull” function Tutor – “push” function © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 19. Formative evalution: Test beds in the project ▪ 1: focus group with 7 carers during April 2012; ▪ 2: interview with a Manager and with 10 nurses during May and July 2012. Other samples outside the project: ▪ Other samples (learning experts and business experts): usability tests, interviews and workshop during April-June 2012 © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 20. Formative evaluation (results) : Testbed 1 Testbed 2 OTHER SAMPLES „This would have been ‘Mini games are really really helpful when we fun and teach me first started’. something that seems to be really important’. ‘It’s really helpful’. ‘Tutor really helps me during the game’. ‘Mrs Violet looks exactly ‘The game is really ‘The tutor’s feedback, like Mrs XX and she says innovative, I like the way the scores and the exactly those sorts of patients are distributed learning diary help me things!’. inside the environment, to reflect about my the challenges I have to game experience’. address and the mini games’. © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 21. Outlook and further activities: ▪ The gaming environment will be enhanced with the introduction of a configuration-interface (‘wizard tool’) with which users or groups can insert some of their own content, as well as set and tune some gaming features. ▪ More content will be added ▪ The same setting will be developed for a business scenario (generic company) © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 22. Any Questions Thank you very much ? Innovation Network Polix +39 02 89458.695 David Wortley Mob. +447896659695 Freelance Consultant david@davidwortley.com Immersive Technology Strategies Skype: davidwortley Leicester, United Kingdom www.davidwortley.com © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu
  • 23. Thank you very much Innovation Network Polix +39 02 89458.695 Contact Details for ClinIC Serious Game Lucia Pannese Mob. +39 338 8785839 CEO, Imaginary lucia.pannese@i-maginary.it Innovation Network Politecnico di Milano Skype: lueolli Via Mauro Macchi, 50 - 20124 Milan www.i-maginary.it Phone +39 02 89458.576 Fax +39 02 89458.695 © MIRROR Project - Co-Funded by EU IST FP7 – www.mirror-project.eu