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HCI has always focused on designing useful and usable interactive systems, but usability has dominated the field while research on usefulness has been largely absent. With user experience (UX) emerging as a dominant paradigm, it is necessary to consider the meaning of usefulness for modern computing contexts. This paper describes the results of an exploratory study of usefulness and its relation to contextual and experiential factors. The results show that a system’s usefulness is shaped by the context in which it is used, usability is closely linked to usefulness, usefulness may have both pragmatic and hedonic attributes, and usefulness is critical in defining users’ overall evaluation of a system (i.e., its goodness). We conclude by discussing the implications of this research and describing plans for extending our understanding of usefulness in other settings. Paper presented at the 2014 ACM Conference on Designing Interactive Systems (DIS 2014).
What Does it Mean for a System to be Useful? An Exploratory Study of Usefulness
What Does it Mean for a System to be Useful? An Exploratory Study of Usefulness
craigmmacdonald
Theo Mandel, Ph.D. was invited to give this presentation at the IUE 2013 conference, Phoenix, AZ on April 3, 2013. Object-oriented design is a critical skill for today's user experience designers. "Designing Object-Oriented User Experiences" is a new presentation based on 20 years of research and experience in object-oriented user interface design. Mandel was part of the IBM Common User Access (CUA) team that designed the object-oriented OS/2 operating system interface. The IBM team wrote and published the first industry object-oriented design guide, titled "Object-Oriented Interface Design: IBM Common User Access Guidelines" (Que, 1992). OOUIs are described in Mandel's well-known book, "The Elements of User Interface Design" (John Wiley & Sons, 1997). The presentation describes the history of OOUIs, what is isn't, what it is, design models and the OO UX process. Resources are provided. For more information, contact: Theo Mandel, Ph.D. theo (at) theomandel.com www.theomandel.com
Theo Mandel - "Designing Object-Oriented User Experiences" IUE2013 Conference
Theo Mandel - "Designing Object-Oriented User Experiences" IUE2013 Conference
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Personal selection of principles for designing usable interfaces for web and mobile applications
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User Experience is more than just a buzzword; it is a design philosophy that puts “users” at the center and recognizes that providing them with opportunities for enjoyment is just as important (if not more) than eliminating pain and frustration in their interactions with interfaces (both digital and analog). By de-constructing the cognitive and emotional dimensions of UX and tracing how UX has evolved from its historical roots in the Human-Computer Interaction (HCI) discipline to its present-day application across multiple domains and industries (including Library and Information Science), this talk will inspire information professionals and their organizations to take a more UX-centric approach to the design and/or evaluation of their technologies, services, and spaces.
User Experience is Everything (and Vice Versa): Lessons for Libraries and Inf...
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Empfohlen
HCI has always focused on designing useful and usable interactive systems, but usability has dominated the field while research on usefulness has been largely absent. With user experience (UX) emerging as a dominant paradigm, it is necessary to consider the meaning of usefulness for modern computing contexts. This paper describes the results of an exploratory study of usefulness and its relation to contextual and experiential factors. The results show that a system’s usefulness is shaped by the context in which it is used, usability is closely linked to usefulness, usefulness may have both pragmatic and hedonic attributes, and usefulness is critical in defining users’ overall evaluation of a system (i.e., its goodness). We conclude by discussing the implications of this research and describing plans for extending our understanding of usefulness in other settings. Paper presented at the 2014 ACM Conference on Designing Interactive Systems (DIS 2014).
What Does it Mean for a System to be Useful? An Exploratory Study of Usefulness
What Does it Mean for a System to be Useful? An Exploratory Study of Usefulness
craigmmacdonald
Theo Mandel, Ph.D. was invited to give this presentation at the IUE 2013 conference, Phoenix, AZ on April 3, 2013. Object-oriented design is a critical skill for today's user experience designers. "Designing Object-Oriented User Experiences" is a new presentation based on 20 years of research and experience in object-oriented user interface design. Mandel was part of the IBM Common User Access (CUA) team that designed the object-oriented OS/2 operating system interface. The IBM team wrote and published the first industry object-oriented design guide, titled "Object-Oriented Interface Design: IBM Common User Access Guidelines" (Que, 1992). OOUIs are described in Mandel's well-known book, "The Elements of User Interface Design" (John Wiley & Sons, 1997). The presentation describes the history of OOUIs, what is isn't, what it is, design models and the OO UX process. Resources are provided. For more information, contact: Theo Mandel, Ph.D. theo (at) theomandel.com www.theomandel.com
Theo Mandel - "Designing Object-Oriented User Experiences" IUE2013 Conference
Theo Mandel - "Designing Object-Oriented User Experiences" IUE2013 Conference
Theo Mandel, PhD
Personal selection of principles for designing usable interfaces for web and mobile applications
Usability & Design Principles
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Claus Medvesek
Framework of HCI from Gender perspective.
Using user centered design from a gender perspective. in3
Using user centered design from a gender perspective. in3
Carina Soledad Gonzalez
Human(e) machine interaction? A reflection on the development of products
Human(e) machine interaction? A reflection on the development of products
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Dave Malouf
Principles of interactive for understanding
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Principles of Interactive Design
Karen Krull
User Experience is more than just a buzzword; it is a design philosophy that puts “users” at the center and recognizes that providing them with opportunities for enjoyment is just as important (if not more) than eliminating pain and frustration in their interactions with interfaces (both digital and analog). By de-constructing the cognitive and emotional dimensions of UX and tracing how UX has evolved from its historical roots in the Human-Computer Interaction (HCI) discipline to its present-day application across multiple domains and industries (including Library and Information Science), this talk will inspire information professionals and their organizations to take a more UX-centric approach to the design and/or evaluation of their technologies, services, and spaces.
User Experience is Everything (and Vice Versa): Lessons for Libraries and Inf...
User Experience is Everything (and Vice Versa): Lessons for Libraries and Inf...
craigmmacdonald
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Lecture 2: Designing Gestural Interaction:Challenges and Pitfalls Francqui Chair in Computer Science 2020 VUB, Jean Vanderdonckt, 20 April 2021
Designing Gestural Interaction: Challenges and Pitfalls
Designing Gestural Interaction: Challenges and Pitfalls
Jean Vanderdonckt
A presentation I gave in 2007 to Business School students at the University of Auckland - focusing mostly on the value of sketching, prototyping and iterating in software design & development.
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This presentation introduces the most important usability models among other concepts (affordances, heuristics, etc.). These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
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In today’s technology-driven world, digital projects are not judged by how fast or attractive they are but rather by their ability to consistently offer memorable and engaging experiences for users. In this workshop, attendees will learn the key concepts and methods of User Experience (UX) and how a combination of design thinking and experience-centered strategy can help researchers and practitioners create digital tools that consistently engage users on both cognitive and emotional levels. Held as part of 2016 #NYCDHweek.
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UX STRAT 2016 - Ensuring Validity in Strategic UX Research Methods
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Carine Lallemand
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Embrace UX and adapt your evaluation methods accordingly (CanUX 2015 - short ...
Embrace UX and adapt your evaluation methods accordingly (CanUX 2015 - short ...
Carine Lallemand
Studies show that online museum collections are among the least popular features of a museum website, which many museums attribute to a lack of interest. While it’s certainly possible that a large segment of the population is simply uninterested in viewing museum objects through a computer screen, it is also possible that a large number of people want to find and view museum objects digitally but have been discouraged from doing so due to the poor user experience (UX) of existing online-collection interfaces. This paper describes the creation and validation of a UX assessment rubric for online museum collections. Consisting of ten factors, the rubric was developed iteratively through in-depth examinations of several existing museum-collection interfaces. To validate the rubric and test its reliability and utility, an experiment was conducted in which two UX professionals and two museum professionals were asked to apply the rubric to three online museum collections and then provide their feedback on the rubric and its use as an assessment tool. This paper presents the results of this validation study, as well as museum-specific results derived from applying the rubric. The paper concludes with a discussion of how the rubric may be used to improve the UX of museum-collection interfaces and future research directions aimed at strengthening and refining the rubric for use by museum professionals. Presented at the 2015 Museums and the Web conference in Chicago IL.
Assessing the User Experience (UX) of Online Museum Collections: Perspectives...
Assessing the User Experience (UX) of Online Museum Collections: Perspectives...
craigmmacdonald
A lecture on evaluating AR interfaces, from the graduate course on Augmented Reality, taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury.
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Mark Billinghurst
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Lecture 4: Evaluating Gestural Interaction: Models, Methods, and Measures Francqui Chair in Computer Science 2020 VUB, Jean Vanderdonckt, 18 May 2021
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Peeyush Sahu CAPM®
You want the most out of your investment in SharePoint – a highly adopted, effective and easy-to-use solution. Achieving these objectives requires more than technical skills and knowledge of the inner-workings of SharePoint features – it requires an understanding of user problems and goals as well as a process that keeps the user at the center of the lifecycle. If you are like many organizations implementing SharePoint, you are using “surrogates” to represent user requirements, collecting inadequate user information and not engaging users later in the design and development process. If this sounds familiar, you may be headed toward a costly redesign. This session defines both User Centered Design (UCD) and User Experience (UX) concepts and provides tangible methods that incorporate users into your process without compromising business goals.
Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...
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Yury Solonitsyn
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Graeme Smith
Workshop by Rebecca Galley & Nick Freear at the Staff & Educational Development Association (SEDA) annual conference, 17-18 November 2011. We talked about the open-source CloudEngine project, and it's relation to the JISC OULDI project.
Cloudengine at SEDA 2011
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This presentation introduces the most important usability models among other concepts (affordances, heuristics, etc.). These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
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In today’s technology-driven world, digital projects are not judged by how fast or attractive they are but rather by their ability to consistently offer memorable and engaging experiences for users. In this workshop, attendees will learn the key concepts and methods of User Experience (UX) and how a combination of design thinking and experience-centered strategy can help researchers and practitioners create digital tools that consistently engage users on both cognitive and emotional levels. Held as part of 2016 #NYCDHweek.
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Studies show that online museum collections are among the least popular features of a museum website, which many museums attribute to a lack of interest. While it’s certainly possible that a large segment of the population is simply uninterested in viewing museum objects through a computer screen, it is also possible that a large number of people want to find and view museum objects digitally but have been discouraged from doing so due to the poor user experience (UX) of existing online-collection interfaces. This paper describes the creation and validation of a UX assessment rubric for online museum collections. Consisting of ten factors, the rubric was developed iteratively through in-depth examinations of several existing museum-collection interfaces. To validate the rubric and test its reliability and utility, an experiment was conducted in which two UX professionals and two museum professionals were asked to apply the rubric to three online museum collections and then provide their feedback on the rubric and its use as an assessment tool. This paper presents the results of this validation study, as well as museum-specific results derived from applying the rubric. The paper concludes with a discussion of how the rubric may be used to improve the UX of museum-collection interfaces and future research directions aimed at strengthening and refining the rubric for use by museum professionals. Presented at the 2015 Museums and the Web conference in Chicago IL.
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1 User Interface Development User Interface Development Shashank Pitla Wilmington University Iteration 1 – Develop a storyboard Plan Nowadays, as the technology and the Web are continually being used to perform various operations, it becomes paramount to have an interactive and attractive user interface (Molina, Redondo, & Ortega, 2009). That is because humans interact with these systems through an interface. This iteration entails storyboarding for the user interface. A storyboard is a technique used for illustrating the interaction between humans and products in a narrative format that incorporates a series of sketches, drawings, pictures, and words to tell a story (Gruen, 2000). In this iteration, I plan to create storyboards that specify how the user interface will be changing in reaction to the user’s actions as well as to show the external elements to the system. I plan to use as few details as possible to get the key points on board regarding the big picture because the storyboard is supposed to present clear and precise information of the user interface. In the procedure for storyboard design, there are three major activities that I plan to carry out including deciding what to incorporate, building the storyboard, and lastly feedback and iteration. In deciding what to do, I plan to interact with some users in the company to understand their needs, goals, and background. This analysis will also aid in understanding the system and the features. I will also get to brainstorm with the design team, identify people and artifacts in this storyboard and then develop the storyboard scenarios. During the time for building the storyboard, I will put the gathered information concerning the storyboard features into practice and illustrate the user actions on the storyboard. During the last step in my procedure; feedback and iteration, I plan to gather feedback from the internal and external stakeholders and then iterate the storyboard design. Action The documenting of the iteration’s objectives was the first activity that was carried out before commencing the main activities of the session. I then began with the first step of my procedure that is, deciding what to include. To accomplish that, I had to interact with the users with the aim of understanding their backgrounds and goals, and to understand the system better in terms of the desired features. I also brainstormed with the design team about the storyboard before developing the storyboard scenarios. In the second step, I broke the story into smaller sections known as frames; I identified the key frames from the scenarios as I focus on each frame’s individual features. In each frame, I had to draw the user, the product as well as other fundamental objects for each frame. I used tests for the users’ thoughts or reactions and made sure to use as minimum detail as possible in communicating the user interface features. I then wrote short descriptions for each frame to ...
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Cloudengine at SEDA 2011
UX STRAT USA, Mike Hubler and Tim Klauda, "Changing the Culture of Consumer a...
UX STRAT USA, Mike Hubler and Tim Klauda, "Changing the Culture of Consumer a...
Hci Overview
Hci Overview
Web User Experience (BGSU ARTD 302)
Web User Experience (BGSU ARTD 302)
Musstanser Avanzament 4 (Final No Animation)
Musstanser Avanzament 4 (Final No Animation)
User Experience & Design…Designing for others…UED
User Experience & Design…Designing for others…UED
UCIDesign.ppt
UCIDesign.ppt
Ui Design And Usability For Everybody
Ui Design And Usability For Everybody
1User Interface Development User Interface Dev.docx
1User Interface Development User Interface Dev.docx
24 Hours of UX, 2023: Preventing the Future
24 Hours of UX, 2023: Preventing the Future
10 Truths to Great Product Experiences
10 Truths to Great Product Experiences
A project guide to ux design vm
A project guide to ux design vm
Usability For Business Analysts - 24 June 2009
Usability For Business Analysts - 24 June 2009
Interaction Design (IxD) in the context of User Experience (UX)
Interaction Design (IxD) in the context of User Experience (UX)
Ux prototyping
Ux prototyping
2015-11-11 research seminar
2015-11-11 research seminar
Requirements Definitions Of The Geospatial Web
Requirements Definitions Of The Geospatial Web
Live Usability Lab ELUNA 2008: Long Beach California
Live Usability Lab ELUNA 2008: Long Beach California
INTRODUCTION to USER EXPERIENCE
INTRODUCTION to USER EXPERIENCE
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General Principles of Intellectual Property: Concepts of Intellectual Property (IP), Intellectual Property Protection (IPP), Intellectual Property Rights (IPR);
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
Poonam Aher Patil
God is a creative God Gen 1:1. All that He created was “good”, could also be translated “beautiful”. God created man in His own image Gen 1:27. Maths helps us discover the beauty that God has created in His world and, in turn, create beautiful designs to serve and enrich the lives of others.
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
christianmathematics
The pricing and discounting feature is very essential for Odoo POS. Global discount is actually a discount that will apply to the entire order. And it indicates that the discount is applied to every item in the order, regardless of how much each item costs separately. This slide will show how to manage global discounts in odoo 17 POS.
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
Celine George
Importance of information and communication (ICT) in 21st century education. Challenges and issues related to ICT in education.
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
MaryamAhmad92
SOC 101 Final Powerpoint
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
camerronhm
Brief to be read ahead of the Student Project Simulation event.
Spatium Project Simulation student brief
Spatium Project Simulation student brief
Association for Project Management
ICT Role in 21st Century Education & its Challenges •This presentation gives an overall view of education in 21st century and how it is facilitated by the integration of ICT. •It also gives a detailed explanation of the challenges faced in ICT-based education and further elaborates the strategies that can help in overcoming the challenges.
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
AreebaZafar22
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Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
General introduction about Microwave assisted reactions.
microwave assisted reaction. General introduction
microwave assisted reaction. General introduction
Maksud Ahmed
Numerical on HEV
Application orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
RamjanShidvankar
Psychiatric Nursing History collection format
psychiatric nursing HISTORY COLLECTION .docx
psychiatric nursing HISTORY COLLECTION .docx
PoojaSen20
AAPI Month Slide Deck
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
David Douglas School District
In this webinar, members learned the ABCs of keeping books for a nonprofit organization. Some of the key takeaways were: - What is accounting and how does it work? - How do you read a financial statement? - What are the three things that nonprofits are required to track? -And more
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
TechSoup
cultivation of kodo Millet ppt #kodomillet
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
pradhanghanshyam7136
How Bosna and Herzegovina prepares for CBAM
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
Admir Softic
national learning camp 2024
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
MaritesTamaniVerdade
Basic Civil Engineering notes first year Notes Building notes Selection of site for Building Layout of a Building What is Burjis, Mutam Building Bye laws Basic Concept of sunlight ventilation in building National Building Code of India Set back or building line Types of Buildings Floor Space Index (F.S.I) Institutional Vs Educational Building Components & function Sills, Lintels, Cantilever Doors, Windows and Ventilators Types of Foundation AND THEIR USES Plinth Area Shallow and Deep Foundation Super Built-up & carpet area Floor Area Ratio (F.A.R) RCC Reinforced Cement Concrete RCC VS PCC
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Denish Jangid
SGLG2024
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
An introduction on the challenges that face food testing labs.
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
Sherif Taha
This Presentation is about the Unit 5 Mathematical Reasoning of UGC NET Paper 1 General Studies where we have included Types of Reasoning, Mathematical reasoning like number series, letter series etc. and mathematical aptitude like Fraction, Time and Distance, Average etc. with their solved questions and answers.
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
Nirmal Dwivedi
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(20)
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
Spatium Project Simulation student brief
Spatium Project Simulation student brief
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
microwave assisted reaction. General introduction
microwave assisted reaction. General introduction
Application orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
psychiatric nursing HISTORY COLLECTION .docx
psychiatric nursing HISTORY COLLECTION .docx
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
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Mobile User Design
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