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[object Object],Usability and Interaction
Course Overview ,[object Object],[object Object],[object Object],[object Object]
Course Objectives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Your Objectives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Usability Principles ,[object Object],[object Object],[object Object],Jakob Nielsen Technology needs to be tied to   how  users work (play, communicate) not just to what the work (game, message) is.  (anonymous student, 2011)
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Text Books and   Resources http://www.section508.gov/   http://web4.w3.org/WAI/   http://www.usabilityworks.net/   Dana Chisnell,  h ttp://www.wiley.com/go /usabili tytesting  Slide share  http://www.slideshare.n et/danachisnell/quick-cheap-insightful-usa bility-testing- in-the-wild-presentation
Videos ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Other Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Points in Interface Design/Development ,[object Object]
Mental Models ,[object Object],[object Object],[object Object]
Interaction Design ,[object Object],[object Object]
Interaction Frameworks ,[object Object],[object Object]
Platforms for Interactive Devices ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Examples
Postures for Interactive Devices ,[object Object],[object Object],[object Object],[object Object]
Flow, Orchestration ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Harmonious Interactions (Cooper, 2007, pp. 215-216)
Displays ,[object Object],[object Object]
Scenarios ,[object Object],[object Object],[object Object],Control Screen1 Screen 2 Screen 3 Laptops Laptops Laptops Laptops Smartboard
Paper Prototype
 
Course Activities ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Important Dates ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Usability and Accessibility ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Interaction ,[object Object],[object Object],[object Object]
Models ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
Interaction Design Process (Heim, 2008, pp. 98-99) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Assignments
Designing: Jeremy Lyon, Stanford, Palm ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Mobile User Design Experience Text

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