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A Game concept:
Bio-Blaster – Background Story
   The year is 3021. You are an advanced
    microBot – the first of two to exist. You
    serve a medical purpose; to explore and
    protect human bodily systems to an extent
    that their own bodies would not be able to.

   We are unsure if you are the best microBot
    for the job. You will compete in a series of
    tests to see if you are more competent than
    our second generation microBot. If you
    succeed, we will deploy you to explore and
    save a human being.
Bio-Blaster – Background Story
   You will face challenging tasks and
    almost certain destruction. Only strong
    knowledge and quick actions will ensure
    the survival of you, and your patient.



    Good Luck.
What is it???
   Bio-Blaster is a videogame targeted to
    students learning Anatomy and
    Wellness(Grade 11 Bio Students in
    Manitoba)



   It’s an interactive Sidescroller/Racer that
    ensures students understand material
    before advancing them further
Why this Topic
   Grade 11 Biology focuses greatly on human
    anatomy.

   Sometimes this can come across dryly. At times,
    it can be difficult to give a context to the
    importance of understanding the different body
    systems

   This game helps students learn the anatomy, but
    also gain a more conceptual understanding of
    how each system works, and what something
    not working properly may look like, and what it
    can do to the body
Bio-Blaster – Premise
   Players will first investigate each system
    to learn their anatomy and function.

   After players have learned the
    pathways, they will replay the levels now
    having to destroy invaders, or things that
    don’t belong with their “Bio-Blaster”.
    After completing this task, players will
    have successfully “defended” the
    system.
Bio-Blaster – Premise
   After players have protected the body from
    outside invaders in each system, they must
    protect the body from itself.

   The players will monitor RNA/DNA
    transcription and translation, and blast
    away any pieces that don’t make sense

   This is currently featured as a bonus level,
    but could be a great gateway into grade 12
    biology.
Level Progression
   Students can pick the order in which they play
    through the body systems

   Each system with contain 4 Levels

   Each level will require slightly more knowledge
    of the system

   After players have “defended” a system, they
    may move on to another – When all are
    defended, they unlock the DNA synthesis
    levels.
What a Selection Screen May 2/4
 Respiratory
             Select System to
                              Digestive System:
 System: 4/4    Investigate
Look Like


                         Total Complete:7/16




Circulatory System 1/4                         Nervous System 0/4
Level Progression – Level 1

   Level 1 -- Students learn pathways by first
    “racing” through them. They simply must go
    through the system in the correct, linear path
    without crashing. They are asked to take note
    of different landmarks. These landmarks
    represent different body parts, and are
    correctly identified on a mini map. This is the
    “test” stage of the story where players race
    against another(very slow and clumsy)
    computer player that represents another
    microBot competing for their job. They must
    win the race to move on.
Current Location
LANDMARK:
Artery in
Leg, moving towards
foot
Level Progression – Level 2
   Level 2 -- This time, players are randomly stopped
    and asked to identify where they are in the body at
    different sections in the race. The race will not ask
    the player the same parts every time. Further, the
    mini map location will not be displayed. Students
    may have to replay level one to relearn the body
    parts.

   The players continue in the race by identifying where
    they are, or solving a fun, but time consuming
    puzzle. The computer player will be fairly adequate
    at answering the questions and will likely defeat the
    human player if they can’t identify at least three
    quarters of the body parts. Once again, they must
    win the race to move on to the next level.
Level Progression – Level 2

   Healthy body cells will be shown doing
    correct functions during level 2 races.
    Info about these cells can be accessed
    by shooting them with “an acquire ray”
    After doing so, players may read about
    the structure after the race
The Acquire Ray in
action…




Information about WHITE BLOOD
CELLS acquired and added to
database. You may view the entry at
anytime.
Level Progression – Level 3
   This level will be similar to level 2,
    however students will be asked about
    the healthy cells as well.

   Players may need to replay level two to
    acquire more info with their “acquire ray”

   Additionally, the computer player will be
    quicker
Level Progression – Level 4
   In this final level, players will have to
    race through the level while also blasting
    any invaders that don’t belong in the
    system. They will also have to blast
    body cells that are functioning
    incorrectly. Which cells are functioning
    incorrectly will be random. Players will
    still be questioned on the system as they
    race.
Level Progression – Level 4
   The player(and computer player), will do
    countless laps of the system until they
    have destroyed all of the things that do
    not belong. The player must finish
    before the computer player to be
    successful. In the story, this will be the
    player’s “final test” to see if they are
    ready for a real patient.
Finally get to
blast some
stuff…
Level Progression – Level 4
   Additionally, a diagram will be displayed
    showing the signs and symptoms that the
    human is experiencing. As the player
    moves through the system eliminating
    things that shouldn’t be there, the diagram
    will show the human getting healthier.

   The signs and symptoms will correspond to
    what is going on in the game. This will give
    students a better understanding of what
    effects a microscopic disease, or condition
    can have on the visible body.
Level Progression – Level 4
   After completing the final level, players
    will be given information on the foreign
    bodies and misbehaving cells. Once
    again, this will correspond to real life
    conditions. The data will be
    “corrupted”, and some info will be
    missing. The students will have to fill in
    the missing data(do research on the
    conditions), and submit it to the teacher.
The Levels, SLOs, and Bloom’s
taxonomy
  The game is applicable to almost every unit taken in
   Grade 11 Biology. Further, it progresses through the
   levels in a way that is consistent with Blooms
   Taxonomy.

  Students first remember and understand the different
   anatomy of the systems, they then must apply their
   knowledge to progress. Later they analyze the
   systems and evaluate which pieces to “Bio-Blast”.

  The following slides demonstrate how the SLOs
   covered in the game demonstrate this. These are
   only a portion of SLOs that fit this framework
The Levels, SLOs, and Bloom’s
taxonomy
 Remembering (Level 1):
  B11-2-01: Identify major structures and functions
   of the human digestive system from a diagram,
   model, or specimen. (GLO: D1)

  B11-2-04: Identify sites of chemical digestion
   along the alimentary canal, as well as the type
   of nutrient being digested. (GLO: D1)

  B11-3-07: Identify the materials transported
   between cells and capillaries. (GLO: D1)
The Levels, SLOs, and Bloom’s
taxonomy
 Remembering (Level 1):
  B11-3-14: Identify major structures and functions of the
   human respiratory system from a diagram, model, or
   specimen.

  B11-4-04: Identify structures of the human urinary system
   from a diagram,model, or specimen, and describe the
   function of each

  B11-5-05: Describe the major organization of the nervous
   system.

  B11-5-06: Identify the functional regions of the brain.
The Levels, SLOs, and Bloom’s
taxonomy
    Applying and Analyzing (Levels 2 and 3):

  B11-1-06: Identify life processes that individual cells,
   as well as complex organisms, need to manage.
  B11-1-08: Identify factors that influence movement of
   substances across a membrane, recognizing that
   movement of these substances is important for the
   internal balance of the cell.
  B11-2-03: Identify functions of secretions along the
   digestive tract.
   Include: to lubricate and to protect
  B11-4-02: Describe the roles of the major excretory
   structures in eliminating wastes and helping the
   body maintain homeostasis
The Levels, SLOs, and Bloom’s
taxonomy
   Applying and Analyzing (Levels 2 and 3):
  B11-2-06: Describe the processes of absorption that take
   place at various sites along the alimentary canal. (GLO:
   D1)
  B11-2-08: Describe the functions of each of the six basic
   types of nutrients
  B11-3-02: Compare the characteristics of blood
   components in terms of appearance, origin, numbers,
   relative size, and function in the body.
  B11-4-01: Identify the primary metabolic wastes produced
   in the human body and the source of each.
  B11-4-02: Describe the roles of the major excretory
   structures in eliminating wastes and helping the body
   maintain homeostasis.
The Levels, SLOs, and Bloom’s
taxonomy
 Evaluating (Level 4):

  B11-2-11: Investigate and describe conditions/disorders
     that affect the digestive process.
    B11-2-12: Use the decision-making process to investigate
     an issue related to digestion
     and nutrition.
    B11-3-16: Investigate and describe conditions/disorders
     associated with transportation and/or respiration in the
     human body.
    B11-4-08: Investigate and describe issues related to
     kidney failure and treatment options available.
    B11-5-11: Investigate and describe conditions/disorders
     that affect protection and/or control in the human body.
The Levels, SLOs, and Bloom’s
taxonomy
  It should be noted that each level
   also reinforces what has been done
   previously

  The game has the potential to be
   modified to include many more
   learning outcomes
DNA/RNA Levels
DNA/RNA Levels
 After Players have completed the
 systems, they will unlock bonus levels
 that look at mutations with transcription
 and translation. This is a gateway into
 grade 12 biology, and could be greatly
 expanded on.
DNA/RNA Levels
The players will be given
a tutorial on how
nucleobases pair up
during transcription and
translation.


Afterwards, the players
will play a “score attack”
game where they try to
eliminate incorrect bases.
The game goes on and
speeds up until the player
makes a mistake. High
Scores are recorded.
DNA/RNA Levels

To make the game more
authentic, the bases will
code for real life proteins,
and any errors will be
ones that can occur in
real life.
Additional Features
   An in game store where players can buy more features for
    the game using their points earned in the game. These
    may include new colours for their microBot, new songs,
    faster engines, or artifacts(videos, memos, notes) from
    famous biologists

   A “versus” mode where players play against each other
    on whichever level and system they would like


   “Identify mode”, where players are given the description of
    something in that system, and must race to shoot the item
    with the acquire ray. Each correct answer is worth 1 point.
    The first to 5 points wins.
Last Notes
   I am interested in designing a game similar
    to “Bio-Blaster” for future use. Any
    feedback on the idea, or suggestions for a
    platform would be greatly appreciated

   Clearly, my graphic skills need to improve.
    If you can suggest any E-books or software
    that may be fun to play around with(and
    are not too expensive), please let me know.
Thanks!


 Images created, or used from Wikipedia
  Commons appropriately.

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Bio blaster

  • 2. Bio-Blaster – Background Story  The year is 3021. You are an advanced microBot – the first of two to exist. You serve a medical purpose; to explore and protect human bodily systems to an extent that their own bodies would not be able to.  We are unsure if you are the best microBot for the job. You will compete in a series of tests to see if you are more competent than our second generation microBot. If you succeed, we will deploy you to explore and save a human being.
  • 3. Bio-Blaster – Background Story  You will face challenging tasks and almost certain destruction. Only strong knowledge and quick actions will ensure the survival of you, and your patient. Good Luck.
  • 4. What is it???  Bio-Blaster is a videogame targeted to students learning Anatomy and Wellness(Grade 11 Bio Students in Manitoba)  It’s an interactive Sidescroller/Racer that ensures students understand material before advancing them further
  • 5. Why this Topic  Grade 11 Biology focuses greatly on human anatomy.  Sometimes this can come across dryly. At times, it can be difficult to give a context to the importance of understanding the different body systems  This game helps students learn the anatomy, but also gain a more conceptual understanding of how each system works, and what something not working properly may look like, and what it can do to the body
  • 6. Bio-Blaster – Premise  Players will first investigate each system to learn their anatomy and function.  After players have learned the pathways, they will replay the levels now having to destroy invaders, or things that don’t belong with their “Bio-Blaster”. After completing this task, players will have successfully “defended” the system.
  • 7. Bio-Blaster – Premise  After players have protected the body from outside invaders in each system, they must protect the body from itself.  The players will monitor RNA/DNA transcription and translation, and blast away any pieces that don’t make sense  This is currently featured as a bonus level, but could be a great gateway into grade 12 biology.
  • 8. Level Progression  Students can pick the order in which they play through the body systems  Each system with contain 4 Levels  Each level will require slightly more knowledge of the system  After players have “defended” a system, they may move on to another – When all are defended, they unlock the DNA synthesis levels.
  • 9. What a Selection Screen May 2/4 Respiratory Select System to Digestive System: System: 4/4 Investigate Look Like Total Complete:7/16 Circulatory System 1/4 Nervous System 0/4
  • 10. Level Progression – Level 1  Level 1 -- Students learn pathways by first “racing” through them. They simply must go through the system in the correct, linear path without crashing. They are asked to take note of different landmarks. These landmarks represent different body parts, and are correctly identified on a mini map. This is the “test” stage of the story where players race against another(very slow and clumsy) computer player that represents another microBot competing for their job. They must win the race to move on.
  • 12. Level Progression – Level 2  Level 2 -- This time, players are randomly stopped and asked to identify where they are in the body at different sections in the race. The race will not ask the player the same parts every time. Further, the mini map location will not be displayed. Students may have to replay level one to relearn the body parts.  The players continue in the race by identifying where they are, or solving a fun, but time consuming puzzle. The computer player will be fairly adequate at answering the questions and will likely defeat the human player if they can’t identify at least three quarters of the body parts. Once again, they must win the race to move on to the next level.
  • 13. Level Progression – Level 2  Healthy body cells will be shown doing correct functions during level 2 races. Info about these cells can be accessed by shooting them with “an acquire ray” After doing so, players may read about the structure after the race
  • 14. The Acquire Ray in action… Information about WHITE BLOOD CELLS acquired and added to database. You may view the entry at anytime.
  • 15. Level Progression – Level 3  This level will be similar to level 2, however students will be asked about the healthy cells as well.  Players may need to replay level two to acquire more info with their “acquire ray”  Additionally, the computer player will be quicker
  • 16. Level Progression – Level 4  In this final level, players will have to race through the level while also blasting any invaders that don’t belong in the system. They will also have to blast body cells that are functioning incorrectly. Which cells are functioning incorrectly will be random. Players will still be questioned on the system as they race.
  • 17. Level Progression – Level 4  The player(and computer player), will do countless laps of the system until they have destroyed all of the things that do not belong. The player must finish before the computer player to be successful. In the story, this will be the player’s “final test” to see if they are ready for a real patient.
  • 18. Finally get to blast some stuff…
  • 19. Level Progression – Level 4  Additionally, a diagram will be displayed showing the signs and symptoms that the human is experiencing. As the player moves through the system eliminating things that shouldn’t be there, the diagram will show the human getting healthier.  The signs and symptoms will correspond to what is going on in the game. This will give students a better understanding of what effects a microscopic disease, or condition can have on the visible body.
  • 20. Level Progression – Level 4  After completing the final level, players will be given information on the foreign bodies and misbehaving cells. Once again, this will correspond to real life conditions. The data will be “corrupted”, and some info will be missing. The students will have to fill in the missing data(do research on the conditions), and submit it to the teacher.
  • 21. The Levels, SLOs, and Bloom’s taxonomy  The game is applicable to almost every unit taken in Grade 11 Biology. Further, it progresses through the levels in a way that is consistent with Blooms Taxonomy.  Students first remember and understand the different anatomy of the systems, they then must apply their knowledge to progress. Later they analyze the systems and evaluate which pieces to “Bio-Blast”.  The following slides demonstrate how the SLOs covered in the game demonstrate this. These are only a portion of SLOs that fit this framework
  • 22. The Levels, SLOs, and Bloom’s taxonomy Remembering (Level 1):  B11-2-01: Identify major structures and functions of the human digestive system from a diagram, model, or specimen. (GLO: D1)  B11-2-04: Identify sites of chemical digestion along the alimentary canal, as well as the type of nutrient being digested. (GLO: D1)  B11-3-07: Identify the materials transported between cells and capillaries. (GLO: D1)
  • 23. The Levels, SLOs, and Bloom’s taxonomy Remembering (Level 1):  B11-3-14: Identify major structures and functions of the human respiratory system from a diagram, model, or specimen.  B11-4-04: Identify structures of the human urinary system from a diagram,model, or specimen, and describe the function of each  B11-5-05: Describe the major organization of the nervous system.  B11-5-06: Identify the functional regions of the brain.
  • 24. The Levels, SLOs, and Bloom’s taxonomy Applying and Analyzing (Levels 2 and 3):  B11-1-06: Identify life processes that individual cells, as well as complex organisms, need to manage.  B11-1-08: Identify factors that influence movement of substances across a membrane, recognizing that movement of these substances is important for the internal balance of the cell.  B11-2-03: Identify functions of secretions along the digestive tract. Include: to lubricate and to protect  B11-4-02: Describe the roles of the major excretory structures in eliminating wastes and helping the body maintain homeostasis
  • 25. The Levels, SLOs, and Bloom’s taxonomy Applying and Analyzing (Levels 2 and 3):  B11-2-06: Describe the processes of absorption that take place at various sites along the alimentary canal. (GLO: D1)  B11-2-08: Describe the functions of each of the six basic types of nutrients  B11-3-02: Compare the characteristics of blood components in terms of appearance, origin, numbers, relative size, and function in the body.  B11-4-01: Identify the primary metabolic wastes produced in the human body and the source of each.  B11-4-02: Describe the roles of the major excretory structures in eliminating wastes and helping the body maintain homeostasis.
  • 26. The Levels, SLOs, and Bloom’s taxonomy Evaluating (Level 4):  B11-2-11: Investigate and describe conditions/disorders that affect the digestive process.  B11-2-12: Use the decision-making process to investigate an issue related to digestion and nutrition.  B11-3-16: Investigate and describe conditions/disorders associated with transportation and/or respiration in the human body.  B11-4-08: Investigate and describe issues related to kidney failure and treatment options available.  B11-5-11: Investigate and describe conditions/disorders that affect protection and/or control in the human body.
  • 27. The Levels, SLOs, and Bloom’s taxonomy  It should be noted that each level also reinforces what has been done previously  The game has the potential to be modified to include many more learning outcomes
  • 29. DNA/RNA Levels After Players have completed the systems, they will unlock bonus levels that look at mutations with transcription and translation. This is a gateway into grade 12 biology, and could be greatly expanded on.
  • 30. DNA/RNA Levels The players will be given a tutorial on how nucleobases pair up during transcription and translation. Afterwards, the players will play a “score attack” game where they try to eliminate incorrect bases. The game goes on and speeds up until the player makes a mistake. High Scores are recorded.
  • 31. DNA/RNA Levels To make the game more authentic, the bases will code for real life proteins, and any errors will be ones that can occur in real life.
  • 32. Additional Features  An in game store where players can buy more features for the game using their points earned in the game. These may include new colours for their microBot, new songs, faster engines, or artifacts(videos, memos, notes) from famous biologists  A “versus” mode where players play against each other on whichever level and system they would like  “Identify mode”, where players are given the description of something in that system, and must race to shoot the item with the acquire ray. Each correct answer is worth 1 point. The first to 5 points wins.
  • 33. Last Notes  I am interested in designing a game similar to “Bio-Blaster” for future use. Any feedback on the idea, or suggestions for a platform would be greatly appreciated  Clearly, my graphic skills need to improve. If you can suggest any E-books or software that may be fun to play around with(and are not too expensive), please let me know.
  • 34. Thanks! Images created, or used from Wikipedia Commons appropriately.