3. ETC Press
• First Publication in 2008
• Experimental, Academic, Open Source
• Entertainment Technologies Across Fields
• Books, Journals, Proceedings, Games
• http://press.etc.cmu.edu/
4. Well Played
• Well
Read
&
Well
Made
• Analysis
&
Cri2cism
• Gameplay
&
Narra2ve
• Design
&
Development
• Literacy
&
Mastery
6. Well Played Books
Video Games, Value and Meaning
• ETC Press
• 1.0 – 2009
• 2.0 – 2010
• 3.0 – 2011
• 65 Articles
7. Well Played Journal
• Started in 2011
• To Date - 4 Volumes, 8 Issues
• Peer Reviewed
• Editorial Advisory Board
• Open Submissions
• Special Issues
• Regular Publication
• http://press.etc.cmu.edu/wellplayed/
8. Well Played Live Sessions
• GLS (2007 -
• DiGRA (2011 -
• IndieCade (2011 -
• Games for Change (2014 -
9. What is it?
• Live Play
• Illustrate & Analyze
• Developer Discussion
29. Crossy Road
• Free (IAP, .99¢, $3.99, Ads)
• November 2014
• December 2014
• Piggy Bank
• January 2015
• February 2015
• New Characters
30. Why?
• Simple to Play
• Progression
• Subtle Social
• Details, Aesthetics
• Mystery, Surprise, Wonder
31. Why?
• Video Games, Value and Meaning
• Analysis & Criticism
• Literacy & Mastery
• Well Read & Well Made
32. Value & Meaning
• What it Means to Play a Game
• Why it’s Important
• Deconstruct & Discuss
• The Experience of Play
33. Analysis & Criticism
• Close Reading
• “Textual” Analysis
• Like Film and Literary Criticism
• Various Methods
34. Literacy & Mastery
• Flow
• Procedural
• Articulation
• Interactive
• Learning is Playing
35. Well Read & Well Made
• Playing Games
• Making Games
• Value & Meaning
• Good, Bad, Better
36. Well Played
• Video games are a Complex Medium
that Merits Careful Interpretation and
Insightful Analysis.
• Thanks!
• Questions?
• drew@andrew.cmu.edu