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TELLING STORIES
TECHNOLOGY & MEDIA
DREW DAVIDSON
A LITTLE BIT ABOUT ME
STORIES
• Fairytales, Folktales, Myths, Legends, Fables
• Narratives, Fictions, Tales, Dramas
• Once upon a time… Everyday… But one day… Because of this…
Until finally… And ever since then… The moral of the story is…
- Kenn Adams
(QUICK) HISTORY OF STORYTELLING
• Oral (Performance, Music, Art, Dance
• Drawing (Cave, Rock
• Writing (Tattooing, Wood, Clay, Parchment, Canvas, Paper
• Mass Printing (Books, Newspapers
• Analog (Photo, Radio, Film, Television
• Digital (Computers, Internet, Mobile, Social
STORIES & HISTORY
• Humans are Hard-Wired for Stories
• Stories are *Not* History
• Seduction of Narrative, Not Understanding Reality of Events
• Emotional Impact and False Sense of Comprehension
Sometimes reality is too complex. Stories give it form.
- Jean Luc Godard
History is written by the victors.
- Winston Churchill
TECHNOLOGY & MEDIA
• Similar but Different
• Technology More of a Tool
• Media More about the Making of Meaning
STORYTELLING, TECHNOLOGY, MEDIA
• Writing
• Printing
• Radio
• Film
• Television
• Internet
STORIES
• Creativity
• Technology - Media
• Engagement
• Exploration
The story is not in the plot but in the telling.
- Ursula K. Le Guin
STORYTELLING & COMPUTERS
• Writing
• Text
• Reading
WRITING
• Programming
• Binary
• Code
• Writing
• Applications
• Storage
• 1s and 0s
TEXT(S)
• Documents
• Webpages
• Images
• Movies
• Games
• Etc.
INTERFACE
• Input and Output
• On Screen, In Space
• OS
• GUI
• Designed Experience
READING
• Hardware & Software
• New Media Literacies
• Interactivity
• Multimedia
• Social
• Immersion
(NEW) STORYTELLING
• Agency
• Interactivity
• Across Media
• What Stories Are and Can Be
(NEW) STORYTELLING
• Director, Writer, Painter, Choreographer, Curator, Artist,
Programmer, Designer
• Co-Author, Reader, Guest, User, Theater Goer, Movie Goer,
Museum Visitor, Player
NEW STORIES
• Performances
• Problems
• Promises
PERFORMANCES
• Agency
• Reading, Writing
• Compelling, Engaging
PROBLEMS
• Spoilers
• FAQs
• IP
• Messy
PROMISES
• Ownership
• Read/Write
• Fan Fiction
• Avatars
STORY JOURNEY
• New “Writing” & “Reading”
• Across Mediums
• Interactive
• Engaging
ACROSS ALL MEDIA
HOW?
FINDING MEDIA
• Social Thinking Skill
• Books, Music, Video, Games, etc
• City or College
INTERNET
• Search
• Recommendation, Aggregation
• Long Tail
• Persuasive Profiling
• So Much
POST-SECRET WORLD
• No Secrets
• Personally
• Globally
3 POST-SECRET ASPECTS
• Personal Privacy & Oversharing
• 24/7 Pop Culture Media Coverage
• Spoilers Everywhere
PERSONAL PRIVACY & OVERSHARING
• Share Personal Info
• Post Secrets, Pictures, Videos
• Everyday Star
SPOILERS
• Wikipedia
• IMDB, GameFAQs
• Web
24/7 COVERAGE
• Pop Culture
• Previews
• Demos
• Blogs
SNACKABILITY
• How Convenient and Easy it is to Eat a Snack
• “Twelve Easy Pieces” NY Times 2006
• “Snack Culture” Wired 2007
STORIES & SNACKS
• You Can’t Eat Just One
• Just One More…
SNACKABLE MEDIA
• Characteristics
• Design
CHARACTERISTICS
• Time
• Complete Part of Experience
• Micro/Macro Challenges/Rewards
• Reduce Friction
SNACKABLE DESIGN
• Bite-Sized Story
• Chunking
• Flow
• Fun
STORIES & MEDIA
• Across & Between
• Text
• Audio/Visual
• Interactive
STORIES ACROSS MEDIA
• Connected
• Continued
• Collected
STORY EXPERIENCE
TRANSMEDIA STORIES
• Storytelling across Multiple Forms of Media
• Multimodal Representations
• Various Entry Points
• Social Authorship
• Franchise, Marketing, Native
ACROSS MEDIA
• Books, Comics, Movies, TV, Web, 

Games, Mobile, Toys, Music, etc.
• Goals & Glue
• Transparency, Ubiquity
• Ethics, Literacy
• Tentpoles & Rabbit Holes
• Story Tree
GOALS & GLUE
• Threads Across & Between Media
• Connections
• Throughline
• Purposes for Deeper Engagement
TRANSPARENCY | UBIQUITY
• Fitting into Our Lives
• Distributed All around Us
• Easy to Use
• Cloud Media
• Snackable
ETHICS | LITERACY
• Privacy & Freedom
• IP & CC
• Open Source
• Read/Write
• Attention/Cognition
TENTPOLE
• Central Media Experience
• Supports All Other Media
RABBIT HOLE
• Entry Point into Fictional Universe
• Down into the Story
STORY TREE
• Trunk
• Heart of the Tale
• Branches
• Inter-related Threads
EXPERIENCE
• Critical Creation
• Ultimate Design Goal
• For the User, Player, Guest…
• Interest Curves, Flow,

Procedural, Interactivies

INTEREST CURVES, FLOW, PROCEDURAL, INTERACTIVITIES
INTEREST CURVES
FLOW
PROCEDURAL
INTERACTIVITIES
ENTERTAINMENT TECHNOLOGY
VR/AR/MR/XR & STORIES
• Immersion
• Agency
• Spatial & Physical
IMMERSION
• Embodied
• Within the Story
• 360
AGENCY
• Choices
• Decisions
• Impacts
SPATIAL & PHYSICAL
• Mobility
• Involved
• Perspective
AI/ML & STORIES
• Adaptive
• Co-Creative
• Replicative
• Restrictive
ADAPTIVE
• Real-Time
• Flow
• Pacing, Ending(s)
CO-CREATIVE
• Assisting
• Simplifying
• Enhancing
REPLICATIVE
• Mimicry
• Fake Reality?
• A/B
RESTRICTIVE
• Data
• Limitations, Biases
• Similarities, Differences
ATTENTION & STORIES
• Sensors
• Analytics
• Recommendations
• Choices
SENSORS
• Eye Tracking
• Galvanic Skin Response
• Heartbeat
ANALYTICS
• Algorithms
• Emotional
• Persuasive
RECOMMENDATIONS
• Trends
• Profiles
• Connections
CHOICES
• Illusion
• Abundance
• Indirect Control
• Autoplay
HUMANS & STORIES
• Ludic Narrans
• Aesthetic Intelligence
• Creative Chaos
• Communication
• Transcendence
LUDIC NARRANS
• Homo Ludens
• +
• Homo Narrans
• =
• Ludic Narrans
• Playful Stories
AESTHETIC INTELLIGENCE
• Not just Art Appreciation or Art Criticism
• Experiential, Social, Making Meaning Together
• Poetics, New Poetics
• Creative Cognition
• A Philosophical Exploration
• What Do We Mean?
• How Do We Know?
CREATIVE CHAOS
• Diversity is Valuable & Challenging
• Inclusion Leads to Innovation
• Supportive Orchestration
• Making The Magic, 

Changing the World
COMMUNICATION
• Organization
• Presentation
• Interpretation
TRANSCENDENCE
• Limitations
• Empathic
• Creativity - Curiosity
• Personal - Universal
• Awe - Wonder
STORYTELLING
No amount of technology can solve a bad idea.

- Brenda Bakker Harger
MORE STORIES PLEASE
• More & Different
• Perspectives & Experiences
• Diverse & Inclusive
• Product & Process
• Culture & Community
• Difference & Progress
• Do It Together & Change the World
TELLING STORIES
• Technology & Media
• Creating Culture
• Medium is the Message
…AND THEN WHAT HAPPENED?
• Thanks!
• Questions?
• waxebb.com/slides
• drew@andrew.cmu.edu
- Neil Gaiman

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Telling Stories