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Itec 800 – Fall 2012 
Pat Donohue 9/9/2014
 Learning 
◦ The act or process of acquiring knowledge or skill.” (Dictionary) 
 Instruction: 
◦ “selection and arrangement of information, activities, 
approaches and media 
◦ By an instructional expert 
◦ To help students 
◦ Meet predetermined learning goals” (Theory into Application, p.25) 
 Instructional Design 
◦ “..a self-correcting, systems approach that seeks to apply 
scientifically derived principles to the planning, design, 
creation, implementation, and evaluation of effective and 
efficient instruction” (Schrock, p.11). 
Pat Donohue 9/9/2014 Itec 800 F2012
 Theory = 
◦ Series of explanations about phenomena that, over 
time, are accepted as true (does not mean it IS true). 
◦ Hypothesis = single questions about phenomena 
that can be tested (i.e.: Will a ball roll faster than a 
ring down hill?) 
 Hypothesis + hypothesis + hypothesis (tested and 
shown to be true or predictable that together explain a 
bigger concept or set of concepts) = Theory 
 Construct = a testable concept or principle 
Pat Donohue 9/9/2014 Itec 800 F2012
 Learning = what is it? 
◦ Constructs linking observed changes in 
performance with what brings those changes about. 
 Learning Theory: 
◦ Results: what is changed? 
◦ Means: what process produced the change? 
◦ Inputs: “triggers” = the resources, experiences, 
preferences of the learner that are put through the 
learning process. 
Pat Donohue 9/9/2014
 Learning is generated from 2 sources: 
1. Knowledge = 
Pat Donohue 9/9/2014 
 What we know and 
 How we know (epistemology) 
2. Nature of Mind = 
 Mental phenomena: 
Associations among ideas, 
Complex schemas, 
Neurochemical changes, 
Cultural preferences, etc. …
Ways we believe 
Traditions (accepted over 
time) 
Pat Donohue 9/9/2014 
 Accepted Knowledge 
Traditions: 
 About the CONTENT of 
Knowledge 
 Pragmatism 
 Objectivism 
 Interpretivism
 Valid Sources of Knowledge: 
1. Empiricism = what is learned from sensory 
Pat Donohue 9/9/2014 
experience. 
2. Rationalism = only what the mind constructs. 
3. Nativism = some knowledge is innate in us.
All three 
Epistemological 
traditions are 
evident in the 
learning 
theories we 
will study in 
this course.” 
Pat Donohue 9/9/2014
 Early 1900s-20s: Advent of scientific 
investigation 
◦ Thorndike – interest in studying learning as subject 
◦ Also – advocated educational measurement 
◦ Bobbitt – schools should prepare citizens 
◦ Dalton Plan – learning outcomes & self-pacing 
 1930s: Development of instructional systems 
◦ Great Depression & Progressive Movement 
◦ Ralph Tyler’s 8-Year Study (high school > college) 
Pat Donohue 9/9/2014 Itec 800 F2012
 1940s: The problem of military preparation 
◦ Real birth of instructional technology 
◦ Use of media (film, radio, visual aids) 
◦ “Mediated instruction” 
 1950s: Programmed Instruction 
◦ B. F. Skinner – “theory of reinforcement” – “Operant 
Conditioning” 
◦ Military creation of “task analysis” 
Pat Donohue 9/9/2014 Itec 800 F2012
 1960s: Instructional Systems 
◦ Identified instructional “components” 
◦ 1965 Gagne’s Conditions of Learning 
◦ Development of evaluation procedures 
◦ Governmental Support … ESEA established 
◦ Broadening of AV into instructional methods 
 1970s: ID Models Flourished 
◦ Systematic evaluation of over 60 models that came out 
of the 60s. 
◦ Creation of “Needs Assessment” to determine which 
models were meeting learning needs. 
◦ Development of instructional systems design as a 
professional field 
Pat Donohue 9/9/2014 Itec 800 F2012
 1980s: Microcomputers – Apples > PCs 
◦ ID process enters education 
◦ ID process enters business and industry 
◦ PI > CAI > individualized development of 
instruction 
◦ Expanse of the Internet 
 1990s: Birth of the World Wide Web 
◦ Connected learning 
◦ Multimedia 
◦ Semantic Web 
Pat Donohue 9/9/2014 Itec 800 F2012
1. The Web as Platform 
2. Harnessing Collective Intelligence 
3. Data is the Next Intel Inside 
4. End of the Software Release Cycle 
5. Lightweight Programming Models 
6. Software Above the Level of a Single Device 
7. Rich User Experiences 
Pat Donohue 9/9/2014 Itec 800 F2012
Once it is clear in our minds where we stand 
on learning in general, then the theoretical 
perspective or perspectives that are most 
relevant [to you] will emerge 
(Schunk, 2012, p.3) 
Pat Donohue 9/9/2014
According to Spector: 
 A Theory explains a CONCEPT 
 Concepts are not Facts: They 
can be concrete, abstract or a 
combination of both 
According to Schunk: 
 Learning = a change in Behavior | 
Cognition. 
 Instruction = Teaching | ‘Training’ 
Your question is, “How do you explain the 
difference between the three? And, “So What?”
Instructional Theory is, “the development of 
principles and strategies to help learners move 
from states of not knowing and not being able 
to do certain things to states of knowing and 
being able to perform.” (Spector, 2012, p.96) 
Pat Donohue 9/9/2014 Itec 800 F2012
Instructional 
Design 
/instructional design/(n): 
The process by which instruction is 
improved through the analysis of learning 
needs and systematic development of 
learning materials [see: 
www.instructionaldesign.org] 
Instructional design theory is 
prescriptive in nature; that is to 
say that the theory suggests 
with some degree of probability 
how to sequence material and 
activities using various 
strategies in order to achieve 
desired outcomes with a 
particular group of earners. 
(Reigeluth, 1983)
 Learners progress through 
stages/phases 
 Material should be 
organized & presented in 
small steps 
 Learners require practice, 
feedback and review 
 Social models facilitate 
learning & motivation 
 Motivational & contextual 
factors influence learning 
(Schunk, 2012, p.19 
Ahh – A GREAT outline of instructional design parts!
ADDIE 
• Analyze (needs) 
• Design (learning plans) 
• Develop (materials) 
• Implement (instruction 
& environment) 
• Evaluate (outcomes) 
Learners + Materials + 
Learning Environment +What we 
know about how people learn = 
Instructional Design Theory / Models 
Design & Development 
Methods: 
• Waterfall Method 
• Rapid Design 
• Agile Design 
• Iterative Design
http://www.youtube.com/wa 
tch?v=0YOqgXjynd0 
Pat Donohue 9/9/2014
From Mergel (1998)
Learning Theories to Instructional Design

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Learning Theories to Instructional Design

  • 1. Itec 800 – Fall 2012 Pat Donohue 9/9/2014
  • 2.  Learning ◦ The act or process of acquiring knowledge or skill.” (Dictionary)  Instruction: ◦ “selection and arrangement of information, activities, approaches and media ◦ By an instructional expert ◦ To help students ◦ Meet predetermined learning goals” (Theory into Application, p.25)  Instructional Design ◦ “..a self-correcting, systems approach that seeks to apply scientifically derived principles to the planning, design, creation, implementation, and evaluation of effective and efficient instruction” (Schrock, p.11). Pat Donohue 9/9/2014 Itec 800 F2012
  • 3.  Theory = ◦ Series of explanations about phenomena that, over time, are accepted as true (does not mean it IS true). ◦ Hypothesis = single questions about phenomena that can be tested (i.e.: Will a ball roll faster than a ring down hill?)  Hypothesis + hypothesis + hypothesis (tested and shown to be true or predictable that together explain a bigger concept or set of concepts) = Theory  Construct = a testable concept or principle Pat Donohue 9/9/2014 Itec 800 F2012
  • 4.  Learning = what is it? ◦ Constructs linking observed changes in performance with what brings those changes about.  Learning Theory: ◦ Results: what is changed? ◦ Means: what process produced the change? ◦ Inputs: “triggers” = the resources, experiences, preferences of the learner that are put through the learning process. Pat Donohue 9/9/2014
  • 5.  Learning is generated from 2 sources: 1. Knowledge = Pat Donohue 9/9/2014  What we know and  How we know (epistemology) 2. Nature of Mind =  Mental phenomena: Associations among ideas, Complex schemas, Neurochemical changes, Cultural preferences, etc. …
  • 6. Ways we believe Traditions (accepted over time) Pat Donohue 9/9/2014  Accepted Knowledge Traditions:  About the CONTENT of Knowledge  Pragmatism  Objectivism  Interpretivism
  • 7.  Valid Sources of Knowledge: 1. Empiricism = what is learned from sensory Pat Donohue 9/9/2014 experience. 2. Rationalism = only what the mind constructs. 3. Nativism = some knowledge is innate in us.
  • 8. All three Epistemological traditions are evident in the learning theories we will study in this course.” Pat Donohue 9/9/2014
  • 9.  Early 1900s-20s: Advent of scientific investigation ◦ Thorndike – interest in studying learning as subject ◦ Also – advocated educational measurement ◦ Bobbitt – schools should prepare citizens ◦ Dalton Plan – learning outcomes & self-pacing  1930s: Development of instructional systems ◦ Great Depression & Progressive Movement ◦ Ralph Tyler’s 8-Year Study (high school > college) Pat Donohue 9/9/2014 Itec 800 F2012
  • 10.  1940s: The problem of military preparation ◦ Real birth of instructional technology ◦ Use of media (film, radio, visual aids) ◦ “Mediated instruction”  1950s: Programmed Instruction ◦ B. F. Skinner – “theory of reinforcement” – “Operant Conditioning” ◦ Military creation of “task analysis” Pat Donohue 9/9/2014 Itec 800 F2012
  • 11.  1960s: Instructional Systems ◦ Identified instructional “components” ◦ 1965 Gagne’s Conditions of Learning ◦ Development of evaluation procedures ◦ Governmental Support … ESEA established ◦ Broadening of AV into instructional methods  1970s: ID Models Flourished ◦ Systematic evaluation of over 60 models that came out of the 60s. ◦ Creation of “Needs Assessment” to determine which models were meeting learning needs. ◦ Development of instructional systems design as a professional field Pat Donohue 9/9/2014 Itec 800 F2012
  • 12.  1980s: Microcomputers – Apples > PCs ◦ ID process enters education ◦ ID process enters business and industry ◦ PI > CAI > individualized development of instruction ◦ Expanse of the Internet  1990s: Birth of the World Wide Web ◦ Connected learning ◦ Multimedia ◦ Semantic Web Pat Donohue 9/9/2014 Itec 800 F2012
  • 13. 1. The Web as Platform 2. Harnessing Collective Intelligence 3. Data is the Next Intel Inside 4. End of the Software Release Cycle 5. Lightweight Programming Models 6. Software Above the Level of a Single Device 7. Rich User Experiences Pat Donohue 9/9/2014 Itec 800 F2012
  • 14. Once it is clear in our minds where we stand on learning in general, then the theoretical perspective or perspectives that are most relevant [to you] will emerge (Schunk, 2012, p.3) Pat Donohue 9/9/2014
  • 15. According to Spector:  A Theory explains a CONCEPT  Concepts are not Facts: They can be concrete, abstract or a combination of both According to Schunk:  Learning = a change in Behavior | Cognition.  Instruction = Teaching | ‘Training’ Your question is, “How do you explain the difference between the three? And, “So What?”
  • 16. Instructional Theory is, “the development of principles and strategies to help learners move from states of not knowing and not being able to do certain things to states of knowing and being able to perform.” (Spector, 2012, p.96) Pat Donohue 9/9/2014 Itec 800 F2012
  • 17. Instructional Design /instructional design/(n): The process by which instruction is improved through the analysis of learning needs and systematic development of learning materials [see: www.instructionaldesign.org] Instructional design theory is prescriptive in nature; that is to say that the theory suggests with some degree of probability how to sequence material and activities using various strategies in order to achieve desired outcomes with a particular group of earners. (Reigeluth, 1983)
  • 18.  Learners progress through stages/phases  Material should be organized & presented in small steps  Learners require practice, feedback and review  Social models facilitate learning & motivation  Motivational & contextual factors influence learning (Schunk, 2012, p.19 Ahh – A GREAT outline of instructional design parts!
  • 19. ADDIE • Analyze (needs) • Design (learning plans) • Develop (materials) • Implement (instruction & environment) • Evaluate (outcomes) Learners + Materials + Learning Environment +What we know about how people learn = Instructional Design Theory / Models Design & Development Methods: • Waterfall Method • Rapid Design • Agile Design • Iterative Design