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Freescale-SCAD IDUS 421 // IACT 720

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Freescale-SCAD IDUS 421 // IACT 720

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The following videos were linked from the original presentation:
1) Scenario - http://www.vimeo.com/4903991
2) Touchscreen UI Concept: http://vimeo.com/4910002
3) No Touchscreen UI Concept: http://www.vimeo.com/4910043

The following videos were linked from the original presentation:
1) Scenario - http://www.vimeo.com/4903991
2) Touchscreen UI Concept: http://vimeo.com/4910002
3) No Touchscreen UI Concept: http://www.vimeo.com/4910043

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Freescale-SCAD IDUS 421 // IACT 720

  1. 1. | 3 table o f co ntents Courses / Students / Faculty — p.4 Section 1: Research — p.7 Section 2: Research Synthesis — p.29 Section 3.1: Industrial Design / Concept Development — p.35 Section 3.2: Industrial Design / Final Concepts — p.61 Section 4.1: Interaction Design / Methodology — p.113 Section 4.2: Interaction Design / Touch-Screen User Interface — p.139 Section 4.3: Interaction Design / Non-Touch User Interface — p.153
  2. 2. 4| IDUs 42 1 : Projec t G oals With the product creation process becoming more integrated with Practices in Industrial Design worked closely with students business strategy planning, tomorrow’s designers will need to from IACT 720, Interactive Product Design developing netbooks be able to discover unarticulated opportunities and rapidly for three main target groups: 7-11 years of age • 12-15 years transform them into breakthrough product concepts. Central to of age • 16-18 (+) years of age this process is an understanding of the customer. The students The students analyzed existing technology, conducted com- will look at how the design of experiences can determine prod- petitive and peripheral market research, as well as in depth uct attributes that lead to innovative solutions. The students contextual research with the different target groups. Diverse will create human-centered concepts from primary research that concepts were explored, usability testing was conducted and satisfy people’s explicit and implicit needs for useful, usable final designs were build to previously developed specifications. Verena and exciting new products. Solutions are presented in form of 3D computer renderings as Paepcke-Hjeltness Over a ten week period students of IDUS 421, Commercial well as full scale volume models. Brad Bryan Zarni Colin Trevor Liz Fenning Hemenway Ko Martin McKay McKibbon Mason Cody Julian Win Gunter Pfau Rexrode Romero Tangsakulsuthaporn Watkins F r e e s c a l e /s ca D C o u r s e s / S t u d e n t s / Fa c u l t y
  3. 3. | 5 Iac t 720 The following course goals articulate the general The following course outcomes indicate competencies objectives and purpose of this course: • To under- and measurable skills that students develop as a stand the implications of designing for a digital result of completing this course: • Explore and medium • To look towards the future of interface develop creative, exploratory interactive solutions design, where standard widgets are no longer relied to complex, non-linear problems • Draw connections upon and traditional interface paradigms are rejecte between current technological trends and futuristic • To think analytically about interaction design in visions for interactive product design • Develop the future • To visually document an interactive physical and interactive designs that mesh cohe- design process sively to create an all encompassing interactive David design product. Malouf Matt Charlie Jill Wei Hsin Alex Quianru Cole Gongora Graves Lai Wang Zhang F r e e s ca l e /s ca D C o u r s e s / S t u d e n t s / Fa c u l t y
  4. 4. 6|
  5. 5. | 7 sectIo n 1 research ganizers Palm original Clam Shell Cover Talking Dictionary meras SLR Palaroid Camera Recorder Cell Phone Cam Webcam rm/music Ipod Walkman Tape/ Cassette Mini Disk SD Card DVD player
  6. 6. 8| freescale research Along with the initial presentation of the project parameters, Freescale also provided a wealth of market data, and target user investigations. The research provided by Freescale was reviewed and mined for any opportunities or jump-off points for our own research. F r e e s c a l e /s ca D Sec tion 1: Research
  7. 7. | 9 opportunities Form/Function Personalization Comprehension • Remove association with laptops • Color/pattern to communicate with • “Understanding Linux” feature • Expression of style user group -Startup -Operation • Optimize accessories to users -Customization -Storage -Programs -Battery Life -Optical Drive -Internet access type Mobile Devices Applications • Application distribution center Netbooks Human Factors • Keyboard size • Key/switch placement • Touchpad/button feel • Overall dimensions • Weight distribution Laptops F r e e s ca l e /s ca D Sec tion 1: Research
  8. 8. 10 | A study of current and former tech use was current/former done to see trends in handheld devices. We looked at video games and mobile phones portable devices from the early 90s as well as today’s everyday devices to gain insight on the ergonomics and user understanding of successful devices. video game Gameboy (Nintendo) Game gear with speakers Tamakachi Tiger PSP mobile Clamshell Slider Touch Screen Candy bar Scissor Triptic F r e e s c a l e /s ca D Sec tion 1: Research
  9. 9. | 11 organizers Palm original Clam Shell Cover Talking Dictionary cameras SLR Palaroid Camera Recorder Cell Phone Cam Webcam alarm/music Ipod Walkman Tape/ Cassette Mini Disk SD Card DVD player CD player F r e e s ca l e /s ca D Sec tion 1: Research
  10. 10. 12 | Media in the Home - The typical U.S. 8-to-18-year olds live in a house hold media equipped with three TV sets, three video players, three radios or radio players, two game consoles, and a personal computer. - Television is the most ubiquitous personal medium among children, but far from the only one. - The percentage of personal media is positively media in related to children age and device dimension. the home - The typical U.S. 8-to-18-year olds live in a house hold media equipped with three TV sets, three video players, three radios or radio players, two game consoles, and a personal computer. - Television is the most ubiquitous per- sonal medium among children, but far from the only one. - The percentage of personal media is positively related to children age and device dimension. F r e e s c a l e /s ca D Sec tion 4 .1: Interac tion Design / Methodology
  11. 11. | 13 - The table that new m and video g as TV. - Total med - As childre audio medi related med media - Media Mu new genera exposure - The table provides little support for speculation that new media, such as com- puters, the Internet, and video games, are displacing such older media as TV. - Total media exposure increased. - As children grow older, they are exposed to more audio media and computer but less television-related media. - Media Multitasking is the normal behav- ior for new generation children. F r e e s ca l e /s ca D S e c t i o n 4 . 1 : I n te r a c t i o n D e s i g n / M e t h o d o l o g y
  12. 12. 14 | web design trends 2009 Embossing Font Replacement Carousels (slideshows) One-page Layouts Rich User Interfaces Modal Boxes Introduction Blocks Multi-column Layouts PNG Transparency Media Blocks Out-of-the-box layouts Huge Illustrations & Vibrant Graphics Big Typography Magazine Look More White Space Social Design Elements F r e e s c a l e /s ca D Sec tion 1: Research
  13. 13. | 15 web design trends 2009 Speaking Navigation Author Icons Watercolor Badges Dynamic Tabs Icons & Visual Clues Handwriting Price Tags Large Search Boxes Tag Index Retro & Vintage Ribbons Category Visuals Illustrations in Blog Posts Organic textures, tiles & photographic backgrounds F r e e s ca l e /s ca D Sec tion 1: Research
  14. 14. 16 | fashion trends 2009 Context Focus on accessories Imagine a familiar yet strange • Women. Tech or romantic glasses. dreamlike world. Mixes periods Bubble necklace. Wide belt with together in an anachronistic way. wavy design. Soft tote. Draped Revamp vintage yet fall for the messenger bag. Translucent mules grace of the ephemeral. Invent a and sandals. Floral men’s shoes. modern techno romanticism. • Men. Straw hat with ribbon. Bow Colors tie. Printed floppy bow-style tie. Tomorrowland An urban mood, in pale, bleached Acid drop sneakers. and artificial colors, teamed with the softness of grey-cast neutrals, and crossed by grating flashy colors. Context Focus on accessories Dare to take up the challenge • Women. Tribal design sculpture of modern times. Build a bold jewelry. Bandeau belt in metallic and creative future like the leather. Chrome leather clutch bag. architecture of cities such as Heavy-sole sandal in raw leather, Power Full Shanghai or Dubai. A new lesson in thick-heeled lace-up shoe. Platform luxury and glamour. gladiator sandal. Colors • Men. Cuff links. Braces for slim Mysterious and night-time shadows jeans. Maxi tote in anodized and austere faux blacks that leather. Mercurized-look oxfords. catch the light are enriched by Metallic leather, canvas and rubber shimmering glints. Livened up by sneakers vivid accents of electric light. F r e e s c a l e /s ca D Sec tion 1: Research
  15. 15. | 17 fashion trends 2009 Context Focus on accessories Give classics a new look through • Women. Shades with striped color. Create interactions between frames. Necklace between scarf and worlds and looks. Go for urban jewelry. Charm necklace. Ethnic elegance with active sportswear, ribbon belt. Clutch bag with virtual images and exotic bracelet strap. Tote with graphic influences. A redefinition of urban beaded motif. Plastic and leather Electrochoc codes. sandal. Wedge sneaker. Colors • Men. Printed bandanna and sun Saturated brights, sulphur, hat. Printed maxi tote. “Frogman” electric blue, flashy orange, purple leggings, color ed or printed pink to twist with color ed greys oxfords, canvas and leather and classics. To wear in pop or sneakers with day-glo accent. cubist style color blocks. Classic Chic Casual The Classic world is deeply inspired by colors Chic shades are inspired by a harmonic and natural Casual colors reflect the cold light of pixels and of the Mediterranean beaches, where the strong world, invaded by the warm and fascinating colors deformed effects. Unusual combinations remind us appeal of the sea combines with the period of of plants. Basic colors conveying quiet and of new forms of mimetism. Iron grey cuts these figurative arts. Flaming and almost primary colors pureness, but taking us back to the ‘60s when colors and makes them matchable, while deep yellow convey strength and energy, but drive us towards a combined with green and violet, with more cutting inflames them of a dazzling light with psychedelic measured chromatic indiscipline through creative vivid spirit. effects. and post-futuristic combinations. F r e e s ca l e /s ca D Sec tion 1: Research
  16. 16. 18 | accessory trends 2009 materials & assembly trends 2009 1. Tough economic conditions will force greater efforts to reduce cost and improve product effectiveness through accelerated design engineering. Value engineering processes took a back seat when business was booming. Now efforts will be redoubled to find more efficient assembly systems and more cost-effective materials. 2. Injection molding will gain more attention as a design tool, for plastics, metals and ceramics. Advances in materials, simulation and processing technology make injection molding more feasible for difficult (e.g. high temperature) applications. There will be growing emphasis on molders who offer design support and advanced technology, as other molders fall by the wayside. 3. Weight reduction efforts in cars will get far more serious as OEMs such as General Motors finish materials engineering for electric cars, such as the Chevy Volt. The short-term winners will be known materials solutions (e.g., forged aluminum wheels) rather than exotic and very expensive solutions (e.g., large scale use of carbon fiber composites). 4. Medical engineering will rise in importance 2009’s shoe trends are all about making a state- as OEMs continue to move away from low-margin ment. The biggest trends to hit the runway were manufacturing. The troubles in the car industry received huge press in 2008, but this is a trend • fetish-inspired shoes • fringing established more than 20 years ago. • reptile skin • architecturally-inspired 5. The Japanese companies will lead in new engineering applications for plastics using Jewelery in the 2009 collections took many and natural feedstocks in place of hydrocarbons. Sixty various forms. There were a few common threads per cent of the interior components of Toyota’s amoung them, however, including new hybrid will be made from plant-based plastics. • geometric shapes • exotic/ethnic inspirations Parts include scuff plates, headliners, and seat • rich colours • prominent stones/gems cushions. F r e e s c a l e /s ca D Sec tion 1: Research
  17. 17. | 19 gaming trends 2009 1. Tinkering in games 2. Networked experiences (game communities) for nichés Game editors and users tool for altering the game world will become more Niché products and online game communities targeted to specific target groups common on the web and in games. There are several ideas focusing on color- (based on demographics, interests etc.) are being put together. When talking ing or drawing and games utilizing the camera. PS EyePet will be one of the about niché users, keep in mind that in an online environment niché can eas- most visible embodiments of this but there are also lots of other concepts ily be a lot of people. There are 400M broadband users in the world and there utilizing the same idea. This will be the time when camera interface takes are ~137M active online community accounts out there. When looking at the off. Coloring is another “coming up strong” thing. total number of registered users e.g. in Shanda games (700M) or SL (16M) it seems that the users are starting to find their place in the online worlds. 3. Revenue models and payment methods diversify Online (game) communities are no longer about the number of registered 4. Massive competitive co-op FPSs (and potentially other genres) users but about [this is] living. Where as earlier the number of regis- There seem to be a need for scalable co-op games - something in between tered users was highlighted, now the focus is on stickiness, value for “playing with friends” and MMOs. Resistance 2 is one example of a shared the users, uniqueness and interactivity. Online communities are intro- experience and collaborative gaming in a scalable and/or flexible game ducing dual (Habbo.com, GuppyLife.com) or triple currencies (whirled. environment. com). Time spent and activity in increasingly relevant. F r e e s ca l e /s ca D Sec tion 1: Research
  18. 18. 20 | photo journals Photo Journals are a form of tool kits that we developed. It consists of a jour- nal, and a Disposable Camera. The journal is used to document communication behav- ior of students during their daily life. It is also used for them to leave comments and suggestions in it. The camera is used take photos of these specific moments to visually understand the methods of com- munication and lifestyle. F r e e s c a l e /s ca D Sec tion 1: Research
  19. 19. | 21 Customization plays a good role in the test subjects. Signs of personalization could be seen on their id cards to the photo journal that we handed out to them. They were all decorated in a unique style. But sometimes you can see some similarity in terms of styling which signifies that they do things in groups and how trends are followed by groups and not just individuals. Pictures of personal belongings like the DS shows of personalization also where there was a decal on it. A creation of a personal internet avatar was also seen in the photos. F r e e s ca l e /s ca D Sec tion 1: Research
  20. 20. 22 | There were several notes and scribbles written on the photo journals. There were also photos of the subjects personal belongings that have scribbles and drawings on them. This shows that the subjects like to write notes and comments or even draw on items in proximity. There were several comments on the journals stating that everyone meet during the beginning of the day at the homeroom to socialize and the other places were also in the lunchroom and at the playground. These areas are where multiple people interact and collaborate with each others to perform tasks or play games. F r e e s c a l e /s ca D Sec tion 1: Research
  21. 21. | 23 A text book with a phone beside it was seen in the photos. This indicate that the subjects keeps in contact with friends closely via mobile phone while studying or doing school activity at home. They also have instant messengers like gtalk that they use to communicate to their friends and the computers that they use are on study tables making it possible for them to communicate with their friends while studying. There were pictures of announcements and notices and bus schedules displayed on a tv screen in class. This shows that information was fed to the subjects digitally via the tv by the school. F r e e s ca l e /s ca D Sec tion 1: Research
  22. 22. 24 | show your bag As part of our contextual research of the middle school students, we wanted to find out what these students carried on a daily basis. We asked the students to empty the contents of their bags, and sort the contents by different characteristics. We looked for similarities between the contents of their bags and the responses they gave us. We discovered during this research, that the students at Coastal Middle School were not allowed any electronics, but did Revelation: The show your bag typically carry a thumb drive. session revealed tendencies We also found that students were lim- and characteristics of this ited to the type and style of backpack user group that would remain they could carry, so most of their per- unseen in a typical question sonalization was found on their IDs for and answer session. the school. Students would add buttons, pins and different lanyards to their IDs. They would also sometimes keep notes, house keys, tickets and other keepsakes in their ID holders. Students liked to scribble and draw on themselves and on the outside of their notebooks. F r e e s c a l e /s ca D Sec tion 1: Research
  23. 23. | 25 F r e e s ca l e /s ca D Sec tion 1: Research
  24. 24. 26 | high school session timesheet 3:00 — Introduction — Briefly explained what we are meeting for 3:05 — Explain your Journal — What is used to communicate • Chalk board on kitchen counter to write notes. (Gets erased by family cat) • Dry erase board for daily tasks (homework and chores) • Relay messages between friends (Like the game “telephone”) • “ I hate Facebook ” 3:20 — Post-It — Post likes/dislikes and interesting information for features Likes • Foreign Language app • Draws/ doodles while waiting for the computer to start • Planner with Alarm Reminder • User created content input (art/sketches) • Visual internet bookmarks • Display incoming messages • Volume control/mute • Color customization with original in (black, white, grey) • Basic features Easily accessible • Cargo Pocket size (small and cute) F r e e s c a l e /s ca D Sec tion 1: Research
  25. 25. | 27 high school session timesheet Dislikes • Slides • Viruses • Internet spam • Startup speed • Phones (too small) • Durability (on screens) • Login (Hard to remember) • Reading on Screens 3:50 — Form Factor exercise — What size/shape is favored • Smaller is better (cute //Cargo pocket size) • Prefer squared shapes (afraid of edges being damaged //fits easily in backpack) • Start small //add hardware components later • Removable carrying handles • What keyboard/screen is favored — Larger keyboard — Touch screen — 2 finger typers — Detachable keyboard with stand free screen — Screen protector 4:30 — Played with actual Netbooks • “ How do you turn it on “ : ( • Loved the screensavers // also liked the Start-up screen • Loved the HP Button to return to the Home Screen F r e e s ca l e /s ca D Sec tion 1: Research
  26. 26. 28 | learning disabled research F r e e s c a l e /s ca D Sec tion 4 .1: Interac tion Design / Methodology
  27. 27. | 29 F r e e s ca l e /s ca D S e c t i o n 4 . 1 : I n te r a c t i o n D e s i g n / M e t h o d o l o g y
  28. 28. 16-18 E n 19+ | 31 t d EXA MP L AGE sectIo n 2 research E target age groups 12 - 15 16 - 18 19+ synthesis findings: - 15 12 findings: findings: • Identify with Parents. • Form own identity • Self Reliant • Begin to become individuals. • Independent (work, responsibility) • College / Job / Family • Mostly about fun. • Curious • Survival • Less focused (short attention span). • School focus (future) • Fashion (interest dependent • Music (what parents/ • Values Possessions (works for them) on income/lifestyle) older siblings listen to). • Fashion / Brand Recognition een • Transported by parents. opportunities: EXA • Carries around more stuff • Fewer mobile possessions. opportunities: • Portability. opportunities: • • Larger form factor Customizability (color options) • • • • Reference software Professional (minimal / modern) Not a clamshell Travel (lightweight) MP L AGE • • Modular. “Cute” / Versatile (small). • Productivity focus (accessories) • • Video output (option?) Communication 16-18 E • Social interaction (study help) • Identification (Accessories, etc.). - Flash card generator • Data / organization • • • Options (interface). Organization (time management). Creative programs. • • - Foreign language help Reference software (encyclopedia) Media storage (memory expansion) 19+ • Durable • Style > Durability • Investment
  29. 29. 32 | target age groups 12 - 15 16 - 18 19+ findings: - 15 12 findings: findings: • Identify with Parents. • Form own identity • Self Reliant • Begin to become individuals. • Independent (work, responsibility) • College / Job / Family • Mostly about fun. • Curious • Survival • Less focused (short attention span). • School focus (future) • Fashion (interest dependent • Music (what parents/ • Values Possessions (works for them) on income/lifestyle) older siblings listen to). • Fashion / Brand Recognition • Transported by parents. • Carries around more stuff opportunities: • Fewer mobile possessions. opportunities: • Reference software opportunities: • Professional (minimal / modern) • Larger form factor • Not a clamshell • Portability. • Customizability (color options) • Travel (lightweight) • Modular. • Productivity focus (accessories) • Video output (option?) • “Cute” / Versatile (small). • Social interaction (study help) • Communication • Identification (Accessories, etc.). - Flash card generator • Data / organization • Options (interface). - Foreign language help • Organization (time management). • Reference software (encyclopedia) • Creative programs. • Media storage (memory expansion) • Durable • Style > Durability • Investment F r e e s c a l e /s ca D S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
  30. 30. | 33 alternate target niches Engineer Type Traveler (Business / Leisure) Soccer Mom Business Executive Non-Profit Organization In The Field (Contractor) Government (Survival / Military) Hometown All-Star Recent College Graduate Economy - minded Individual “Beta” Mom F r e e s ca l e /s ca D S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
  31. 31. 34 | form factor ideas clam shell EXA MP AGE LE Split angel keyboard 12-15 19+ Reg.Keyboard split keyboard EXAM PL E AGE Split side way 12-15 16-18 dual screen EXAM PL AGE All Ages E Touch Screen F r e e s c a l e /s ca D S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
  32. 32. | 35 swivell EXA MP L AGE N/A 16-18 Rotate Screen E 19+ tablet EXA MP AGE 16-18 LE Only Screen 19+ Wall Mount Hand Held EXA flip screen MP L AGE E slide-out screen EXA MP AGE L 16-18 E 19+ F r e e s ca l e /s ca D S e c t i o n 2 : R e s e a r c h Sy n t h e s i s
  33. 33. 36 | F r e e s c a l e /s ca D Sec tion 6 .1: Interac tion Design / Methodology
  34. 34. | 37 sectIo n 3 .1 industrial design concept development
  35. 35. 38 | brad fenning — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  36. 36. | 39 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  37. 37. 40 | bryan hemenway — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  38. 38. | 41 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  39. 39. 42 | zarni ko — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  40. 40. | 43 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  41. 41. 44 | colin martin — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  42. 42. | 45 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  43. 43. 46 | trevor mckay — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  44. 44. | 47 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  45. 45. 48 | liz mckibbon — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  46. 46. | 49 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  47. 47. 50 | mason pfau — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  48. 48. | 51 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  49. 49. 52 | cody rexroe — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  50. 50. | 53 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  51. 51. 54 | julian romero— ideation
  52. 52. | 55 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  53. 53. 56 | win tangsakulsuthaporn — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  54. 54. | 57 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  55. 55. 58 | gunter watkins — ideation F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  56. 56. | 59 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  57. 57. 60 | usability testing User testing was done with a focus on the 16-18 and 19+ age groups. Each form fac- tor concept was developed into a 3D test model. During the usability testing each participant was asked to interact with the test model and fill out a protocol on the parameters of size, position, usability, and readability of key aspects of the designs. The protocols were evaluated and synthesized in order to recognize trends and opportunities within each form fac- tor design. F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  58. 58. | 61 F r e e s ca l e /s ca D Sec tion 3.1: Industrial Design / Concept Development
  59. 59. | 63 sectIo n 3 . 2 industrial design final concepts
  60. 60. 64 | brad fenning Age Range: • 15-18 • 19 + Features: • Compact Size (6.5” x 4.5” x 1.1”) • 6” x 4” Touchscreen • Sliding keypad • 2 Hidden USB 2.0 Ports • 1 Ethernet Port • QWERTY Keyboard Accessories: • Interchangeable Keypad Grips • Screen Protector • Extended Battery F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  61. 61. | 65 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  62. 62. 66 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  63. 63. | 67 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  64. 64. 68 | bryan hemenway Age Range: • 19 + Users: • Soccer Moms Size: tioning. • 9” X 7” Features: • Rotating acrylic flip open screen cover / stand. • Easy access, touch hot keys, with choice of left or right positioning. • Color Variation LEDs. • Top Mounted Camera, with LED indicator light. • Speakers. • Easy to spot, Power Button. • Customizable Leather Insert on back. Accessories: • Changeable Cover Protector • Straps • Flat keyboard and mouse • Changeable Grips • Wall Mount • Fridge Mount (wall with magnetic attachment) Color Options (Body): 6 • Black, Pewter, Mocha, Deep red, White, Silver. Rear Fabric Options: • Leather (Black, Brown, Deep Red) • Knit (Burberry) • Logo (Luis Vitton, Coach) Hot Keys: 5 • Camera, Photos, Calender, Internet, Weather Ports: • USB (2), Memory Card (SD, CF), Power Cord Car Cigarette lighter, Mounting Options: • Wall Mount, Fridge Mount (wall with magnetic attachment), Car Cigarette lighter, Desk / Table top. F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  65. 65. | 69 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  66. 66. 70 | eatures: Features 1. Speakers Camera 2. Acrylic Screen Cover/Stand 3. Selectable Hot-key Shortcuts 4. Custom Fabric Inserts Speakers 1. 3. Selectable Hot Key Side Camera Acrylic Screen 2. 4. Cover / Stand Custom Fabric Insert F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  67. 67. | 71 Color Options Body LED F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  68. 68. 72 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  69. 69. | 73 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  70. 70. 74 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  71. 71. | 75 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  72. 72. 76 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  73. 73. | 77 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  74. 74. 78 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  75. 75. | 79 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  76. 76. 80 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  77. 77. | 81 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  78. 78. 82 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  79. 79. | 83 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  80. 80. 84 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  81. 81. | 85 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  82. 82. 86 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  83. 83. | 87 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  84. 84. 88 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  85. 85. | 89 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  86. 86. 90 | trevor mckay Age Range: • 19 + Size: • 10” X 6” X 0.56” Features: • 7” x 5” Screen Size (Touchscreen) • two 0.9” X 5” Ink touch screen • Multi Color LED lights • Cover protector • Web cam • Speakers • Side Grip • Security/Memory USB Card • Wireless and bluetooth • Hidden Ports: • 2 USB Ports • 1 VGA • 1 Ethernet Port • Power port • Intergraded stand Accessories: • Changeable Cover Protector • Straps • Flat keyboard and mouse • Changeable Grips • Wall Mount • Fridge Mount (wall with magnetic attachment) F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  87. 87. | 91 LED Light Touch Ink Screen Off Touch Ink Screen On Slide Cover USB Ports Integrated Stand Ethernet VGA Power F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  88. 88. 92 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  89. 89. | 93 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  90. 90. 94 | julian romero Age Range: • 19 + Size: • 10” X 6” X 0.56” Features: • Touch Screen Keyboard • Integrated Mouse • Multi Color LED lights • Leather Cover Protector • Speakers • Side Grip • Bluetooth Connection on • 2 USB Ports • Integrated Stand Accessories: • Customizable Cover Protector • Customizable Colorways • Flat Keyboard and Mouse • Strap Connection on for Transportability F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  91. 91. | 95 Touchscreen Keyboard Bluetooth Connectivity Integrated Stand Flats Screen Mouse F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  92. 92. 96 | Strap Connection Leather Cover Protector Magnetic Clip F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  93. 93. | 97 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  94. 94. 98 | liz mckibbon Age Range: • 10-13 • 15-18 Features: • Asymmetrical, one-handed grip • 6” x 4” touch screen • Dual USB ports • Usable in portrait or landscape view orientation • Minimal, lightweight design • Gently angled at-rest view Accessories: • Music Lover Set • Sports Case • Gaming Set F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  95. 95. | 99 Hardware buttons; quick access to most often used applications. LED notification for messages Built-in webcam F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  96. 96. 100 | Age Range: • 10-13 • 15-18 Accessories: • Two part shell case • Tinted front case to ease glare • Caribeaner to clip on a bag, clothing, or other surface • Bands on reverse provide an option of ‘hanging‘ like a photo frame Features: • Touch through polycarbonate case provides screen access, even when closed • Form fitting clamshell design • Stretchable band keeps two part hardshell case together. F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  97. 97. | 101 Caribeaner Slightly tinted case top Rubber closure Form fitted base Straps for hanging and additional support F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  98. 98. 102 | Age Range: • 10-13 • 15-18 Accessories: • Two part shell case • Detachable speakers • Straps for easy transport Features: • Touch through polycarbonate case provides screen access, even when closed • Form fitting clamshell design • Detachable speakers provide increased volume on or off ofthe device • Easy-to-open, sliding clasp keeps kit secure F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  99. 99. | 103 Form fitting bottom part Sliding Clasp Removable speakers Hinged opening F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  100. 100. 104 | Age Range: • 10-13 • 15-18 Accessories: • Two part shell case • Gamer mouse/controller • Stylus and stylus clip Features: • Touch through polycarbonate case provides screen access, even when closed • Form fitting clamshell design • Wireless controller mouse can be used in mouse orientation or controller orientation • Stylus is easily accessible for quick sketching • Easy-to-open, sliding clasp keeps kit secure. F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  101. 101. | 105 Storage area for memory cards or headphones Mouse/controller Stylus with snap-in groove built into the case Flattened ‘joystick‘ navigation pad Double sided for video game grip F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  102. 102. 106 | mason pfau Age Range: • 15-18 • 19 + Features: • Compact Size (7.3” x 4.5” x 1.2”) • 6” x 4” Screen Size (Touchscreen) • Dual-Pivot Screen: Tablet or Clamshell orientation • 3 USB Ports • 1 Ethernet Port • Full-Function Keyboard Accessories: Interchangeable units plug into base • Battery Life Extender • Optical Disk Drive • External Hard Drive F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  103. 103. | 107 Connection Plug for accessories USB and Network ports on back F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  104. 104. 108 | Left Click Display Flip for left/right hand users (closest to edge) Right Click (closest to screen) F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  105. 105. | 109 Color Options F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  106. 106. 110 | cody rexroe Age Range: • 13-19 Size: 7.5”x 5x 1” Features: • SD micro ID Card • Slide qwerty key board • 4 usb drives • Camera • Speakers • Ethernet port F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  107. 107. | 111 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  108. 108. 112 | win tangsakulsuthaporn F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  109. 109. | 113 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  110. 110. 114 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  111. 111. | 115 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  112. 112. 116 | F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  113. 113. | 117 F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  114. 114. 118 | gunter watkins Age Range: • 15-18 • 19 + Features: • Ergonomic form focused on hand function & portability. • A redesigned QWERTY thumbing keyboard • 6” x 4” (touch screen) • 5.75” x .5” status (touch screen) • Compact size: (6.5” x 4.5” x 1.4”) • Dual USB 2.0 ports with • Optional connection upgrades Accessories: • Interchangeable skins for the units: grips, keypads, and shell Hardware Add-ons: • Port Expansion Upgrade • Optical Disk Drive F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  115. 115. | 119 USB ports on back Status Alert screen Screen Webcam Track Pad F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  116. 116. 120 | Ergonomic form focused on hand function & portability Hard key navigation directly to your: traffic, weather, e-mail , calendar, music, Contacts, and internet Redesigned QWERTY thumbing keyboard F r e e s c a l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  117. 117. | 121 Color and Material options are limitless. Every feature is completely customizable. F r e e s ca l e /s ca D Section 3. 2: Industrial Design / Final Concepts
  118. 118. | 123 sectIo n 4 .1 interaction design methodology CALENDAR: RESOLuTION: ITERATION: LAST uPDATED BY: LAST uPDATED: 7 vIEWINg NEW ENTRIES 800 x 600 1.0 mATTHEW COLE 30.04.2009 COMMENTS Write comments here. nbox erdelete spam new position reset calendar — nim iureetuerIbh ercipsuscip el estie Atie facilit laor sum nim nis nim iure velit … Xero ea commy Uptationummy manage friends customize — niamcon sequis dolestrud tat autate aiIm adigna consendiam in esse magna acid… april Emily Walls — Don’t forget that art class will run late tomorrow! 1 2009 You’re welcome to ride home with my… sunday monday tuesday, april 7, 2009 tuesday wednesday thursday friday saturday settings Met num — dolobortis nos nonsequis acin vulpute modo Sit vel dolorem zzriliquam at, vel do eugueri… word spreadsheet presentation processor add edit delete Met num — dolobortis nos nonsequis acin vulpute modo Sit vel dolorem zzriliquam at, vel do eugueri… 3 Joseph 1 2 4 2 Subject: Late Art • Time: 2:30 - 4:00 pm Met num — dolobortis nos nonsequis late artvulpute modo Sit velrun late this zzriliquam at, vel do eugueri… joseph: acin Mom, art class is going to dolorem afternoon, mom: late meeting joseph: rank test julien: game so I’ll just catch a ride with Emily and her dad. 5 6 7 8 9 3 10 11 to-do clock camera web music They’re going to drop drop me off at karate, Met num — dolobortis nos nonsequis acin vulpute modo Sit vel dolorem zzriliquam at, vel do eugueri… so could you bring my gi when you meet me there. That way I don’t have to haul it to school. sarah: recital dad: work trip dad: work trip Met num — dolobortis nos nonsequis acin vulpute modo Sit vel dolorem zzriliquam at, vel do eugueri… 12 13 14 Joseph 15 web browser 16 17 18 Xero ea commy — nim iureetuerIbh ercipsuscip el estie Atie facilit laor sum nim nis nim iure velit … adam: comic swap dad: work trip Subject: Rank Test • Time: 5:00 - 6:00 pm message video chat browser share Oh, I thought I would remind you that tonight’s karate class will be Met num — dolobortis nos20 19 nonsequis acin vulpute BELT RANK TEST!!! Just a reminder. ;) 23 vel do eugueri… 21 my GREEN modo Sit vel dolorem zzriliquam at, 22 24 25 26 27 28 29 30 ny times bbc youtube hulu

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