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Shared vision
1.
Creating a Shared
Vision: Strategies and Techniques to Inspire Teams Brad Swanson Senior Coach and Vice President, agile42 @agile42 @bradswanson brad.swanson@agile42.com agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
2.
About me: Brad
Swanson The Agile Coaching Company agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
3.
How important is
it to have a clear, shared vision to achieve greatness? agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
4.
vi·sion
• the act or power of anticipating that which will or may come to be • an experience in which a personage, thing, or event appears vividly or credibly to the mind, although not actually present, often under the influence of a divine or other agency http://dictionary.reference.com/browse/vision agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
5.
Moon Shot
"I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the Earth." — Pres. Kennedy, May 25, 1961 agile42 | We advise, train and coach companies building software www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
6.
“In your pocket”
The iPod will be a portable digital music player that will hold 5000 songs. It will have a battery life measured in days, not hours. You will navigate the thousands of songs with a single finger. You will sync all your music from your computer to the iPod in minutes automatically, so you can have all your music in your pocket. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
7.
Five Strategies for
Building a Shared Vision Co-creating Consulting Testing buy-in Selling Telling effort required Senge, Peter, et. al: The Fifth Discipline Fieldbook agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
8.
Telling
We must achieve this vision. Everyone must be on board. Senge, Peter, et. al: The Fifth Discipline Fieldbook agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
9.
Selling
“I have the vision. Let’s see if I can get people to buy in.” Senge, Peter, et. al: The Fifth Discipline Fieldbook agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
10.
Testing
What excites you about this vision? What doesn’t? Senge, Peter, et. al: The Fifth Discipline Fieldbook agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
11.
Consulting
Wha t vision do members recom mend?* * The leader makes the final decision Senge, Peter, et. al: The Fifth Discipline Fieldbook agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
12.
Co-Creating
Let’s create the future we individually and collectively want. Senge, Peter, et. al: The Fifth Discipline Fieldbook agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
13.
Activity: Explore One
Strategy • Each group will explore 1 of the 5 strategies. • Refer to the handout for more info on each strategy. • Discussion points: 1.In what situations or organizational cultures would this strategy be appropriate? Inappropriate? 2.What are the pros and cons of this strategy? 3.Within this strategy, how can you maximize buy-in for the vision? • Summarize the key points of your strategy on a poster. Drawings, diagrams, and creativity are encouraged! • Present your poster to the whole room in 1 minute or less. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
14.
Tools and techniques
for creating the vision Activity: Co-Create a shared vision for an agile conference agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
15.
Innovation
Games®: Remember the Future •Goal: understand your customer’s definition of success. •Imagine it is some date in the future and you’ve been using the product. What concrete benefits has the product delivered to you? •Ask the question in past tense, or future perfect tense (“what will have happened?”) Source: Innovation Games® agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
16.
Innovation
Games®: Remember the Future •It is now one week after the Agile conference you attended. What concrete benefit has the conference delivered to you, and how have you applied it? • Ask the question in past tense, or future perfect tense (“what will have happened?”) • Give concrete, detailed answers, for example: • “I have a framework to lead an agile transformation at my company.” • “I connected deeply with 5 people in my industry who share ideas and leads.” • “I learned ways for my globally distributed teams collaborate better.” Source: Innovation Games® agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
17.
The Passion Meter
protocol 1. Each person writes key words or short phrases for the vision, one item per card 2. Group together any duplicate cards 3. Quickly gauge the group’s passion for each item: high, medium, or low a) Use 1 finger (low) to 5 fingers (high). Add verbal cues (shouts, groans...) 4. Repeat step 3 for the high-passion items to pick your top 3 (or so) High Medium Low interactive affordable cutting edge deep sessions sponsor involvement techniques the biggest interactive longer sessions open space intimate size Source: Software For Your Head, Jim and Michele McCarthy agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
18.
Expressing the Vision
• The ‘elevator pitch’ • The imaginary press release • The perfect product review • Lego® StrategicPlay® • Innovation Games® - Product Box • A live experience, simulation, or exhibit agile42 | We advise, train and coach companies building software www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
19.
The Elevator Pitch
Template FOR <target customer> WHO <statement of the need> THE <product name> IS A <product category> THAT <key benefit> UNLIKE <primary competitor> OUR PRODUCT <further differentiation> Source: Crossing the Chasm, Geoffrey Moore agile42 | We advise, train and coach companies building software www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
20.
The Imaginary Press
Release agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
21.
The Perfect Product
Review agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
22.
Lego® StrategicPlay®
Photo courtesy of Michael Sahota / Agilitrix agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
23.
A live experience,
simulation, or exhibit HP and Stone Yamashita created “an exhibit that filled 6000 square feet... ‘We invented a fictitious family called the Ferraris...and built an exhibit about their life and their visit to Disney World’. ... Each room followed the Ferraris through various scenes of their Disney World vacation. HP technology helped them buy tickets, sped their entry into the park, and scheduled their reservations for dinner. Another bit of technology helped them enjoy their favorite rides while minimizing waiting time. Back inside their hotel room at the end of the day, there was a final twist: A digital picture frame had automatically downloaded a picture of them as they rode a Disney World roller coaster.” “They took an abstract idea and made it concrete with an intense sensory experience.” Source: Made to Stick, Chip and Dan Heath agile42 | We advise, train and coach companies building software www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
24.
Innovation Games®: Product
Box • Limited space to get people’s attention and communicate your core message! • Product Name • Simple, core message • Slogan • Benefits (Unexpected benefits?) • Imagery, logos, characters • Testimonials / recommendations • Data sheet / facts / ingredients Photo credit: Laura Gilchrist http://www.flickr.com/photos/gilchristlaura/ agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
25.
Conclusions
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2012. Thursday, August 2, 12
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