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RITUAL AND ROLE-PLAY IN THE
METAVERSE:
BUILDING COMMUNITY,
SUSPENDING DISBELIEF
Dr. Jean-Paul DuQuette
University of Macau
Religion & Spirituality in Society Conference
University of Athens, June 21, 2023
OUTLINE
• 1. My Starting Point and Second Life
• 2. Religious practice in virtual environments
• 3. Ritual in virtual environments
• 3. RQ: Engagement in SL religious
communities
• 4. Methods
• 5. A ritual trio: Meditation, role-play and
spectacle
• 6. Conclusion: Quality not quantity
determines the efficacy of online ritual
communities
MY STARTING POINT
• 1. Ed.D (Edtech / curriculum design)
• 2. Initial research on best practices in
virtual worlds education groups.
• a. Are there unique affordances to the
SL platform?
• b. What practices maximize
engagement?
• 3. Exploration of a role-play ‘school’ in
Second Life led me to look at religious
education and ritual in the same light.
SECOND LIFE:
A PROTO-METAVERSE
• Released in 2003 by Philip Rosedale’s
Linden Lab (Au, 2008)
• A persistent, contiguous, 3D graphical
chat environment
• Resident-based economy with its own
currency
• Arguably still the most popular (non
MMORPG) MUVE online
1. VIRTUAL RELIGIOUS PRACTICES
•A. Technophobia
•B. Technomediation
•C. Technomonism
• (Wagner, 2012, 112-118)
A. TECHNOPHOBIA
Notre Dame Borobudur Yogyakarta
B. TECHNOMEDIATION
…OR SOMETHING MORE
•Father Wyatt
performing mass
at/for Notre Dame in
SL – May 16, 2019
(Slade, 2019)
C. TECHNOMONISM
• “Virtual reality (is) a legitimate and
authentic new space into which
human beings can actually enter in
some meaningful kind of way, and
which they can enter in plural and
hybrid ways.
(Wagner, 2012, pp. 116)
• Not a separate virtual reality but a
“theater of the imagination”
(Helland, 2013, pp. 30)
ONLINE RITUALS:
A NOTE ON THEORETICAL FRAMEWORKS
• Sidestepping the question of
authenticity
• Ritual: “A purposeful engagement with
the sacred” (Helland, 2013)
• Technomonistic ritual activity allows
digital architecture to be seen as sacred
(Jacobs, 2007)
• Online ritual should be examined in
terms of transformation, invention and
exclusion in interpretation of offline
ritual (Miczek 2008).
COMPARING THREE TYPES OF
RELIGIOUS GROUPS IN SL
• 1) Buddhist (and essentially secular)
meditation groups
• 2) The Companion’s Guild, a role-playing
group with Tibetan Buddhist and monastic
undertones
• 3) A patchwork (Radde-Antweiler , 2006)
community encompassing Hare Krishna,
Buddhist, pagan, wiccan and new age
spiritual practices.
• Exploratory and descriptive.
• A focus on levels of engagement and how
that impacts community popularity.
RESEARCH QUESTIONS
• RQ #1: How can we classify SL religious
communities using the lens of
engagement?
• RQ #2: How does the type of
engagement required for ritual
participation correlate with community
efficacy?
METHODOLOGY
• Qualitative and ethnographic, focusing
on participant observation.
• In the CG (2016-2020). All other
research was done (2022-2023).
• Discourse analysis of semi-structured
interviews, classes, informal activities,
and recorded ceremonies with
participants and event leaders.
• Methodologically atheist (Berger, 1967)
not concerned with truth propositions
or authenticity
A LOOK AT THREE TYPES OF
COMMUNITY
BUDDHIST GROUPS IN SECOND LIFE:
SHAMBHALA SANCTUARY
Activity: Silent Meditation
I feel that my boat
has bumped, there at the bottom,
into something big.
And nothing happens!
Nothing... quiet... waves...
Nothing happens?
Or has everything happened, and we are already at rest,
in something new?
Juan Ramón Jiménez
Shambhala Sanctuary at Satori
Estates South
BUDDHIST GROUPS IN SECOND LIFE:
THE SELF-HEALER’S JOURNEY
Activities: Meditation and
Reading
• Silent meditation plus extensive
notecard ‘sermons’
• In text only
The Self-Healers Journey at
Healing Muse Meditations
BUDDHIST GROUPS IN SECOND LIFE:
CENTER FOR MINDFULNESS MEDITATION
(3)
Daily Mindfulness Meditation
and Hypnosis
• Guided meditation
• In voice
• Nondenominational
Center for Mindfulness Meditation
at Peaceful Minds
ENGAGEMENT:
HIGH PASSIVITY, LOW INTERACTIVITY
• Technomediation (not
technomonism)
• Minimal emphasis on
participation
• Only a skeletal framework of
traditional ritual
• Little or no communication
between members at events
• Small group size
THE FIREFLY COMPANIONS GUILD
• A role-play finishing school loosely
based on Joss Whedon’s Firefly
• Incorporates Tibetan Buddhism and
Japanese geisha culture into their
curriculum
• While there were more than 100 active
members at its peak of popularity, as of
2021 it hovered around 30-50 members
ROLE-PLAY AS A ‘GATEWAY DRUG’
TO BELIEF
• “While the Guild hasn't turned me into a Buddhist by any stretch, I
do know I'm operating under a perception of concepts like
attachment that I didn't have before.” (Lysana, private
conversation, 13/4/18)
• “The Guild training, particularly the meditation element, gave me
a social self-awareness that my previous meditation training
hadn't addressed. Varahi is not only a gifted teacher but an
originator and has effectively created a new spiritual tradition.”
(Beeflin, private conversation, 13/4/18)
ENGAGEMENT:
HIGHLY INTERACTIVE, PARTICIPANT-LED
MONASTIC ORDER
• Emphasis on ritual mastery to augment
role-play mastery
• Frequent classes and events requiring
active participation
• Use of Tibetan Buddhism and geisha
culture to legitimize sci-fi role-play
• Technomonism? Yes, but from the
clergy’s perspective, not the
layperson’s.
• Also relatively small size.
THE SHAMBHALA SIM RITUALS
NEO-PAGANISM AND NEW AGE
HINDUISM / HARE KRISHNA
WESTWYTCH: WICCA
SHAMBHALA WEEKLY SCHEDULE
(MARCH 2023 EXAMPLE)
• MONDAY
• 10am MEDITATION SAMPLER - Zanth
• 2pm ASTROLOGY - Kara Foxdale
• 7:30pm SLEEP MEDITATION - Brooklyne
• ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
• TUESDAY
• 5pm TAROT - Kara Foxdale
• 7:30pm SLEEP MEDITATION - Brooklyne
• ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
• WEDNESDAY
• 10am MEDITATION SAMPLER- Zanth
• 5pm RESERVED FOR UPCOMING EVENT
• 7:30pm SLEEP MEDITATION - Brooklyne
• ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
• THURSDAY
• 2pm MUTUAL LEARNING - Lucian Eldar (Paradox Demonista)
• 7:30pm SLEEP MEDITATION - Brooklyne
• FRIDAY
• 10am MEDITATION SAMPLER- Zanth
• 7:30pm SLEEP MEDITATION - Brooklyne
• ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
• SATURDAY
• 12pm Kirtan - Shambala Kimono
• 6:30pm Drumming Circle - Jethro Baudin
• ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
• SUNDAY
• 9am Sacred Circle Dance & Ceremony - Shambala Kimono
• 2pm Gateway to the Mystical Realm of Tarot & Divination &
Egyptian Shadows - Kara Foxdale
• 5pm Crystal Chat - Tara Baudin
ENGAGEMENT:
SPECTACLE AND THE ILLUSION OF
MANDATORY PARTICIPATION
• Egalitarian patchwork approach
• Multi-modal communication
• Music and dance animations that
‘possess’ your avatar
• Stagecraft
• Enthusiast ‘assistants’
• Regularly scheduled
• Large turnout, large membership.
• Technomonistic.
• Non-ritual social events
FIRST IMPRESSIONS ON ENGAGEMENT:
GOLDILOCKS SYNDROME
• Groups centered on meditation have
small congregations, were asocial,
required only attendance to participate.
They represent technomediation.
• The group centered on education and
RP was also relatively small and
required massive engagement and the
ability to lead as well as follow
established rituals (comparable to
clergy members). However, it was able
to foster interest in religion for
hesitant/uninterested members.
• Groups that encouraged but did not
require participation were well-
attended, and were best at recreating
the ecstatic feeling of an offline ritual.
They are essentially technomonistic.
• The level of engagement definitely has
a correlation to community popularity
and efficacy. But why is Shambhala so
effective at creating virtual sacred
spaces?
MEDITATION VS. ROLE-PLAY VS.
SPECTACLE IN SL GROUPS
• Meditation has the tendency to shut-down
your imagination and return you to your
offline self. This form of ritual pulls you out
of the virtual environment.
• SL religious expression intertwined with
ludism exposes the analogies between
role-play (suspension of disbelief) and
belief; this may diminish feelings of wonder
or the sacred within online ritual (Laycock,
2015).
• SL religion focused on spectacle and the
illusion of active participation enhances the
technomonistic sense that a virtual space
has become a sacred space.
QUALITY, NOT THE QUANTITY OF
ENGAGEMENT
REFERENCES
• Au, W.J. (2008). The making of Second Life.
HarperCollins.
• Berger, P. (1967). The sacred canopy. Anchor.
• Helland, C. (2013). Ritual. In H. Campbell (Ed.),
Digital religion: Understanding religious practice in
new media worlds. Routledge.
• Jacobs, S. (2007). Virtually sacred: The performance
of asynchronous cyber-rituals in online spaces.
Journal of Computer-Mediated Communication,
12(3).
http://jcmc.Indiana.edu/vol12/issue3/Jacobs.html
• Laycock, J. (2015). Dangerous games: What the
moral panic over role-playing games says about
play, religion, and imagined worlds. University of
California Press.
• Miczek, N. (2008). Online rituals in virtual worlds:
Christian online services between dynamics and
stability. Heidelberg Journal of Religions on the
Internet, 3(1). http://archive.ub.uni-
Heidelberg.de/volltextserver/volltexte/2008/8293/p
df/nadja.pdf
• Radde-Antweiler, K. (2006). Rituals Online:
Transferring and Designing Rituals. Journal of
Religion on the Internet, 2(1). http://archive.ub.uni-
Heidelberg.de/volltextserver/volltexte/2006/6957/p
df/Aufsatz_Radde_Antweiler.pdf
• Wagner, R. (2012). Godwired: Religion, ritual and
virtual reality. Routledge.

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Ritual and role-play in the metaverse: Building community, suspending disbelief

  • 1. RITUAL AND ROLE-PLAY IN THE METAVERSE: BUILDING COMMUNITY, SUSPENDING DISBELIEF Dr. Jean-Paul DuQuette University of Macau Religion & Spirituality in Society Conference University of Athens, June 21, 2023
  • 2. OUTLINE • 1. My Starting Point and Second Life • 2. Religious practice in virtual environments • 3. Ritual in virtual environments • 3. RQ: Engagement in SL religious communities • 4. Methods • 5. A ritual trio: Meditation, role-play and spectacle • 6. Conclusion: Quality not quantity determines the efficacy of online ritual communities
  • 3. MY STARTING POINT • 1. Ed.D (Edtech / curriculum design) • 2. Initial research on best practices in virtual worlds education groups. • a. Are there unique affordances to the SL platform? • b. What practices maximize engagement? • 3. Exploration of a role-play ‘school’ in Second Life led me to look at religious education and ritual in the same light.
  • 4. SECOND LIFE: A PROTO-METAVERSE • Released in 2003 by Philip Rosedale’s Linden Lab (Au, 2008) • A persistent, contiguous, 3D graphical chat environment • Resident-based economy with its own currency • Arguably still the most popular (non MMORPG) MUVE online
  • 5. 1. VIRTUAL RELIGIOUS PRACTICES •A. Technophobia •B. Technomediation •C. Technomonism • (Wagner, 2012, 112-118)
  • 6. A. TECHNOPHOBIA Notre Dame Borobudur Yogyakarta
  • 8. …OR SOMETHING MORE •Father Wyatt performing mass at/for Notre Dame in SL – May 16, 2019 (Slade, 2019)
  • 9. C. TECHNOMONISM • “Virtual reality (is) a legitimate and authentic new space into which human beings can actually enter in some meaningful kind of way, and which they can enter in plural and hybrid ways. (Wagner, 2012, pp. 116) • Not a separate virtual reality but a “theater of the imagination” (Helland, 2013, pp. 30)
  • 10. ONLINE RITUALS: A NOTE ON THEORETICAL FRAMEWORKS • Sidestepping the question of authenticity • Ritual: “A purposeful engagement with the sacred” (Helland, 2013) • Technomonistic ritual activity allows digital architecture to be seen as sacred (Jacobs, 2007) • Online ritual should be examined in terms of transformation, invention and exclusion in interpretation of offline ritual (Miczek 2008).
  • 11. COMPARING THREE TYPES OF RELIGIOUS GROUPS IN SL • 1) Buddhist (and essentially secular) meditation groups • 2) The Companion’s Guild, a role-playing group with Tibetan Buddhist and monastic undertones • 3) A patchwork (Radde-Antweiler , 2006) community encompassing Hare Krishna, Buddhist, pagan, wiccan and new age spiritual practices. • Exploratory and descriptive. • A focus on levels of engagement and how that impacts community popularity.
  • 12. RESEARCH QUESTIONS • RQ #1: How can we classify SL religious communities using the lens of engagement? • RQ #2: How does the type of engagement required for ritual participation correlate with community efficacy?
  • 13. METHODOLOGY • Qualitative and ethnographic, focusing on participant observation. • In the CG (2016-2020). All other research was done (2022-2023). • Discourse analysis of semi-structured interviews, classes, informal activities, and recorded ceremonies with participants and event leaders. • Methodologically atheist (Berger, 1967) not concerned with truth propositions or authenticity
  • 14. A LOOK AT THREE TYPES OF COMMUNITY
  • 15. BUDDHIST GROUPS IN SECOND LIFE: SHAMBHALA SANCTUARY Activity: Silent Meditation I feel that my boat has bumped, there at the bottom, into something big. And nothing happens! Nothing... quiet... waves... Nothing happens? Or has everything happened, and we are already at rest, in something new? Juan Ramón Jiménez Shambhala Sanctuary at Satori Estates South
  • 16. BUDDHIST GROUPS IN SECOND LIFE: THE SELF-HEALER’S JOURNEY Activities: Meditation and Reading • Silent meditation plus extensive notecard ‘sermons’ • In text only The Self-Healers Journey at Healing Muse Meditations
  • 17. BUDDHIST GROUPS IN SECOND LIFE: CENTER FOR MINDFULNESS MEDITATION (3) Daily Mindfulness Meditation and Hypnosis • Guided meditation • In voice • Nondenominational Center for Mindfulness Meditation at Peaceful Minds
  • 18. ENGAGEMENT: HIGH PASSIVITY, LOW INTERACTIVITY • Technomediation (not technomonism) • Minimal emphasis on participation • Only a skeletal framework of traditional ritual • Little or no communication between members at events • Small group size
  • 19. THE FIREFLY COMPANIONS GUILD • A role-play finishing school loosely based on Joss Whedon’s Firefly • Incorporates Tibetan Buddhism and Japanese geisha culture into their curriculum • While there were more than 100 active members at its peak of popularity, as of 2021 it hovered around 30-50 members
  • 20. ROLE-PLAY AS A ‘GATEWAY DRUG’ TO BELIEF • “While the Guild hasn't turned me into a Buddhist by any stretch, I do know I'm operating under a perception of concepts like attachment that I didn't have before.” (Lysana, private conversation, 13/4/18) • “The Guild training, particularly the meditation element, gave me a social self-awareness that my previous meditation training hadn't addressed. Varahi is not only a gifted teacher but an originator and has effectively created a new spiritual tradition.” (Beeflin, private conversation, 13/4/18)
  • 21. ENGAGEMENT: HIGHLY INTERACTIVE, PARTICIPANT-LED MONASTIC ORDER • Emphasis on ritual mastery to augment role-play mastery • Frequent classes and events requiring active participation • Use of Tibetan Buddhism and geisha culture to legitimize sci-fi role-play • Technomonism? Yes, but from the clergy’s perspective, not the layperson’s. • Also relatively small size.
  • 22. THE SHAMBHALA SIM RITUALS
  • 24. HINDUISM / HARE KRISHNA
  • 26. SHAMBHALA WEEKLY SCHEDULE (MARCH 2023 EXAMPLE) • MONDAY • 10am MEDITATION SAMPLER - Zanth • 2pm ASTROLOGY - Kara Foxdale • 7:30pm SLEEP MEDITATION - Brooklyne • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ • TUESDAY • 5pm TAROT - Kara Foxdale • 7:30pm SLEEP MEDITATION - Brooklyne • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ • WEDNESDAY • 10am MEDITATION SAMPLER- Zanth • 5pm RESERVED FOR UPCOMING EVENT • 7:30pm SLEEP MEDITATION - Brooklyne • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ • THURSDAY • 2pm MUTUAL LEARNING - Lucian Eldar (Paradox Demonista) • 7:30pm SLEEP MEDITATION - Brooklyne • FRIDAY • 10am MEDITATION SAMPLER- Zanth • 7:30pm SLEEP MEDITATION - Brooklyne • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ • SATURDAY • 12pm Kirtan - Shambala Kimono • 6:30pm Drumming Circle - Jethro Baudin • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ • SUNDAY • 9am Sacred Circle Dance & Ceremony - Shambala Kimono • 2pm Gateway to the Mystical Realm of Tarot & Divination & Egyptian Shadows - Kara Foxdale • 5pm Crystal Chat - Tara Baudin
  • 27. ENGAGEMENT: SPECTACLE AND THE ILLUSION OF MANDATORY PARTICIPATION • Egalitarian patchwork approach • Multi-modal communication • Music and dance animations that ‘possess’ your avatar • Stagecraft • Enthusiast ‘assistants’ • Regularly scheduled • Large turnout, large membership. • Technomonistic. • Non-ritual social events
  • 28. FIRST IMPRESSIONS ON ENGAGEMENT: GOLDILOCKS SYNDROME • Groups centered on meditation have small congregations, were asocial, required only attendance to participate. They represent technomediation. • The group centered on education and RP was also relatively small and required massive engagement and the ability to lead as well as follow established rituals (comparable to clergy members). However, it was able to foster interest in religion for hesitant/uninterested members. • Groups that encouraged but did not require participation were well- attended, and were best at recreating the ecstatic feeling of an offline ritual. They are essentially technomonistic. • The level of engagement definitely has a correlation to community popularity and efficacy. But why is Shambhala so effective at creating virtual sacred spaces?
  • 29. MEDITATION VS. ROLE-PLAY VS. SPECTACLE IN SL GROUPS • Meditation has the tendency to shut-down your imagination and return you to your offline self. This form of ritual pulls you out of the virtual environment. • SL religious expression intertwined with ludism exposes the analogies between role-play (suspension of disbelief) and belief; this may diminish feelings of wonder or the sacred within online ritual (Laycock, 2015). • SL religion focused on spectacle and the illusion of active participation enhances the technomonistic sense that a virtual space has become a sacred space.
  • 30. QUALITY, NOT THE QUANTITY OF ENGAGEMENT
  • 31. REFERENCES • Au, W.J. (2008). The making of Second Life. HarperCollins. • Berger, P. (1967). The sacred canopy. Anchor. • Helland, C. (2013). Ritual. In H. Campbell (Ed.), Digital religion: Understanding religious practice in new media worlds. Routledge. • Jacobs, S. (2007). Virtually sacred: The performance of asynchronous cyber-rituals in online spaces. Journal of Computer-Mediated Communication, 12(3). http://jcmc.Indiana.edu/vol12/issue3/Jacobs.html • Laycock, J. (2015). Dangerous games: What the moral panic over role-playing games says about play, religion, and imagined worlds. University of California Press. • Miczek, N. (2008). Online rituals in virtual worlds: Christian online services between dynamics and stability. Heidelberg Journal of Religions on the Internet, 3(1). http://archive.ub.uni- Heidelberg.de/volltextserver/volltexte/2008/8293/p df/nadja.pdf • Radde-Antweiler, K. (2006). Rituals Online: Transferring and Designing Rituals. Journal of Religion on the Internet, 2(1). http://archive.ub.uni- Heidelberg.de/volltextserver/volltexte/2006/6957/p df/Aufsatz_Radde_Antweiler.pdf • Wagner, R. (2012). Godwired: Religion, ritual and virtual reality. Routledge.