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Technology Determinism in Educational
Technology Research: Some Alternative
Ways of Thinking about the Relationship
between Learning and Technology
Martin Oliver (2011)
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 2
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 3
TECHNOLOGICAL DETERMINISM
• TD is a term used to describe a set of claims made
about the relationship between “technology” and
“society”
• The belief that technology is the major cause of social
change
• Technology shapes society in some way includes social
practice such as learning
• Technology influences society, but society does not
influence technology
• Technological development is an autonomous process
independent of society
Four Theoretical Perspectives on the
Relationship between Learning and
Technology
• Activity Theory
• Communities of Practice
• Actor-Network Theory
• Social Construction of Technology
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 4
ACTIVITY THEORY
• This concept is built based on Vygotsky’s work
• It is also known as cultural-historical activity theory
• The unit of analysis is a subject (person) who works by
using an object (tool)  Purposeful use of technology
within social and historical context
• This theory is used to build deep understanding of
specific cases
• Activist theory is very useful for exploring the case of
technology use in systematic way  discussing the
central role of tools
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 5
Cont’d …
• Within this theory, technology is understood
historically, in fact the researchers focus on
learning and technology and make narrow
interpretation about historical context
• Vygosky argued that technology and cultural
contexts must be discussed holistically
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 6
COMMUNITIES OF PRACTICE
• This concepts are built based on Wenger’s work
(1998) which provide alternative perspective on
the relationship between technology and
practice
• This theory describes learning to identity and
competence performance within society 
learning and participation
• Wenger (1998) proposed two concepts 
participation and reification
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 7
Reification
• The process of formalization and abstraction of
practice, so that it can be shared.
• Reification includes any kind of representation of
practice from words, terminologies, rules, and
tools.
• Technology could be understood as a reification
of particular kind of practice
• Technology needs social intervention in practice
which tries to meet the people needs
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 8
Cont’d ….
• Reification has no deterministic power  if
community chooses to ignore the
technology, it cannot force social change
because practice is changed through
wider social activity
• Using technology as reification of
particular kind of practice, it could be
reshaped technology, but the action needs
power of social context
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 9
ACTOR-NETWORK THEORY (ANT)
• This theory is developed within science and technology
studies
• This theory explores how people work with things in
order to sustain social process
• The differences between ANT and other theories 
heterogeneous work, actants, punctualization
• Exploring the effect of the action of technology means
emphasizing how technology becomes socially
constituted
• People see technology not in its impact, but how
technology works in specific institution
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 10
Cont’d ….
• The idea of heterogeneity refers to bits and
pieces  people, technologies, materials, and
processes.
• Actants  people, technology, resource. If they
work well, no need to understand them because
it is assumed to be stable and as matter of
indifference
• Actants could be understood as “black box” 
when the operation is failed, we can open it to
see what goes wrong
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 11
Assumptions of ANT
1. Social practice involves networks that
consist of things working together
2. Successful social practice results from
the process of heterogonous engineering
 bits and pieces from social, technical,
conceptual, textual which are fitted
together
3. This theory focus on how networks are
formed and sustained
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 12
SOCIAL CONSTRUCTION OF
TECHNOLOGY (SCOT)
• This theory adapts the principle of science and
technology studies
• The Social Construction of Technology (SCOT) has
grown out of the tenets of social constructivism and the
sociology of scientific knowledge.
• SCOT views the development of technology as an
interactive process or discourse among technologists or
engineers and relevant (or interested) social groups.
• SCOT may be defined as an interactive sociotechnical
process that shapes all forms of technology.
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 13
Why SCOT?
• Technologies or innovations – like the wheel,
the printing press, the bicycle, the assembly line,
computers – all shape and organize the world
and our lives.
• Individuals – you and me – decide what
technologies or parts of a technology are useful,
profitable, or comfortable – meaningful.
• Groups – assemblies of individuals – form,
each characterized by particular variables, each
group holding a stake in a technology.
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 14
Cont’d……
• These relevant groups or “stakeholders” include
scientists, technologists, economists, politicians,
entrepreneurs, you, and me.
• Each stakeholder characterizes innovations with variant
problems and solutions – they interpret the innovation
differently.
– One innovation may be a solution – but, also have a
bug. If the “bug” or problem isn’t resolved, the
innovation will fail – relevant social groups – or
stakeholders will not buy in.
• In resolving the problems – accepted more or less by
significant groups -- the social has shaped the technical.
Hence, sociotechnical.
3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 15

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Technology determinism

  • 1. Technology Determinism in Educational Technology Research: Some Alternative Ways of Thinking about the Relationship between Learning and Technology Martin Oliver (2011)
  • 2. 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 2
  • 3. 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 3 TECHNOLOGICAL DETERMINISM • TD is a term used to describe a set of claims made about the relationship between “technology” and “society” • The belief that technology is the major cause of social change • Technology shapes society in some way includes social practice such as learning • Technology influences society, but society does not influence technology • Technological development is an autonomous process independent of society
  • 4. Four Theoretical Perspectives on the Relationship between Learning and Technology • Activity Theory • Communities of Practice • Actor-Network Theory • Social Construction of Technology 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 4
  • 5. ACTIVITY THEORY • This concept is built based on Vygotsky’s work • It is also known as cultural-historical activity theory • The unit of analysis is a subject (person) who works by using an object (tool)  Purposeful use of technology within social and historical context • This theory is used to build deep understanding of specific cases • Activist theory is very useful for exploring the case of technology use in systematic way  discussing the central role of tools 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 5
  • 6. Cont’d … • Within this theory, technology is understood historically, in fact the researchers focus on learning and technology and make narrow interpretation about historical context • Vygosky argued that technology and cultural contexts must be discussed holistically 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 6
  • 7. COMMUNITIES OF PRACTICE • This concepts are built based on Wenger’s work (1998) which provide alternative perspective on the relationship between technology and practice • This theory describes learning to identity and competence performance within society  learning and participation • Wenger (1998) proposed two concepts  participation and reification 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 7
  • 8. Reification • The process of formalization and abstraction of practice, so that it can be shared. • Reification includes any kind of representation of practice from words, terminologies, rules, and tools. • Technology could be understood as a reification of particular kind of practice • Technology needs social intervention in practice which tries to meet the people needs 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 8
  • 9. Cont’d …. • Reification has no deterministic power  if community chooses to ignore the technology, it cannot force social change because practice is changed through wider social activity • Using technology as reification of particular kind of practice, it could be reshaped technology, but the action needs power of social context 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 9
  • 10. ACTOR-NETWORK THEORY (ANT) • This theory is developed within science and technology studies • This theory explores how people work with things in order to sustain social process • The differences between ANT and other theories  heterogeneous work, actants, punctualization • Exploring the effect of the action of technology means emphasizing how technology becomes socially constituted • People see technology not in its impact, but how technology works in specific institution 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 10
  • 11. Cont’d …. • The idea of heterogeneity refers to bits and pieces  people, technologies, materials, and processes. • Actants  people, technology, resource. If they work well, no need to understand them because it is assumed to be stable and as matter of indifference • Actants could be understood as “black box”  when the operation is failed, we can open it to see what goes wrong 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 11
  • 12. Assumptions of ANT 1. Social practice involves networks that consist of things working together 2. Successful social practice results from the process of heterogonous engineering  bits and pieces from social, technical, conceptual, textual which are fitted together 3. This theory focus on how networks are formed and sustained 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 12
  • 13. SOCIAL CONSTRUCTION OF TECHNOLOGY (SCOT) • This theory adapts the principle of science and technology studies • The Social Construction of Technology (SCOT) has grown out of the tenets of social constructivism and the sociology of scientific knowledge. • SCOT views the development of technology as an interactive process or discourse among technologists or engineers and relevant (or interested) social groups. • SCOT may be defined as an interactive sociotechnical process that shapes all forms of technology. 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 13
  • 14. Why SCOT? • Technologies or innovations – like the wheel, the printing press, the bicycle, the assembly line, computers – all shape and organize the world and our lives. • Individuals – you and me – decide what technologies or parts of a technology are useful, profitable, or comfortable – meaningful. • Groups – assemblies of individuals – form, each characterized by particular variables, each group holding a stake in a technology. 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 14
  • 15. Cont’d…… • These relevant groups or “stakeholders” include scientists, technologists, economists, politicians, entrepreneurs, you, and me. • Each stakeholder characterizes innovations with variant problems and solutions – they interpret the innovation differently. – One innovation may be a solution – but, also have a bug. If the “bug” or problem isn’t resolved, the innovation will fail – relevant social groups – or stakeholders will not buy in. • In resolving the problems – accepted more or less by significant groups -- the social has shaped the technical. Hence, sociotechnical. 3/1/2017 copyright 2006 www.brainybetty.com; All Rights Reserved. 15