Digital Leadership and Organizational Transformation in Museums"TITLE"Transforming Museums with Digital Leadership" TITLE"Leading Organizational Change through Digital Transformation
Digital leadership and organizational transformation was the topic of discussion. The document outlined:
1) Three speakers who were digital leaders from different art institutions - Amy Heibel from LACMA, Nik Honeysett from Balboa Park Online Collaborative, and Douglas Hegley from Minneapolis Institute of Arts.
2) How technology is disruptive and can drive organizational change. Speakers discussed their experiences leading transformations at their institutions in response to digital disruptions.
3) The document called for participants to interrupt, debate, and create general mayhem during the discussion to have an engaging conversation around challenges of digital leadership and transformation.
Ähnlich wie Digital Leadership and Organizational Transformation in Museums"TITLE"Transforming Museums with Digital Leadership" TITLE"Leading Organizational Change through Digital Transformation
Ähnlich wie Digital Leadership and Organizational Transformation in Museums"TITLE"Transforming Museums with Digital Leadership" TITLE"Leading Organizational Change through Digital Transformation (20)
[2024]Digital Global Overview Report 2024 Meltwater.pdf
Digital Leadership and Organizational Transformation in Museums"TITLE"Transforming Museums with Digital Leadership" TITLE"Leading Organizational Change through Digital Transformation
4. Douglas Hegley
Director of Media and
Technology
Minneapolis Institute of Arts
Amy Heibel
VP, Technology, Web and
Digital Media
Los Angeles County
Museum of Art (LACMA)
Nik Honeysett
Director and CEO
Balboa Park Online
Collaborative
D
19. Nik
Chief Execu ve Officer
AimeeDirector:
Marke ng & Outreach
Services
Drew
Producer: Video/
Social Media
JasonDirector:
Technology Services
David
Snr Network Engineer
Andre
IT Support Technician
Sterling
IT Support Technician
Lawrence
IT Support Technician
ChadDirector:
Strategic Projects
BrinkerManager:
Strategic Projects
WesConsultant:
Strategic Projects
MarcoConsultant:
Strategic Projects
DaniConsultant:
Grants
MistyDirector:
Finance & Opera ons
Advances BPOC through
financial, opera onal and
strategic support and
leadership.
Ins tu onal Support
Advances BPOC, the
missions of our clients
and the cultural visitor
experience, through the
d e v e l o p m e n t ,
implementa on and
delivery of video and
audience engagement
services.
Marke ng & Outreach
Services
Strategic Projects
Advances the missions
of our clients and the
c u l t u r a l v i s i t o r
experience through
the appropriate use
and deployment of
technology.
Technology Services
Advances the missions of
our clients and the cultural
visitor experience through
t h e d e v e l o p m e n t ,
i m pl e m en t a o n a n d
delivery of audience
engagement products,
services and strategies.
BPOC
Organiza onal Chart
BPOC
Organiza onal Chart
N
20. Thank you Lori Fogarty for allowing us to talk about the Oakland Museum of California – and apologies for our distortions!
25. Douglas Hegley
Director
of Technology
John Bedard
Dir of Info
Projs & Svces
Steve Scidmore
Manager
Information
Systems
<OPEN>
Network Administrator
Mike Dust
Sr. Producer/
Project Leader
Treden Wagoner
Technology and
Training Specialist
Mike Stange
Telecom and
Hardware
Technician
David Miller
IS Support
Technician I
Jennifer Jurgens
Graphic
Designer-Web/
Interactive Media
Andrew David
Webmaster/
Lead Developer
Ryan Lee
Interactive
Media
Specialist
T. Sopinski-
Perlman
PT Admin
Media and Technology
August 2011
Managers
Staff
Notes:
Org chart upon DH arrival
11 FT, 1 PT D
26. Douglas Hegley
Director of Media & Technology
Steve
Scidmore
Information
Systems
Manager
Mike
Tibbetts
Systems
Engineer
Mike Dust
Head of
Interactive Media
& Sr. Producer
Frances
Lloyd-
Baynes
Content
Database
Specialist
Ryan
Jensen
Systems
Support
Technician
Rose
Nelson
Desktop
Support
Technician I
Andrew
David
Head of
Software
Development
Meaghan
Tongen
OfficeAdmin/
Project
Coordinator
Media and Technology
March 2015
Managers
Technical
Leads
Staff
Jeff
Kearns
Part-timeAV
Support
Technician
Brian
Tighe
Part-timeAV
Support
Technician
Misty
Havens
Web
Developer I
Kjell
Olsen
Web
Developer I
Notes:
Staff position count = 19 FT, 6 PT (3 grant-
funded), 0 interns (2 likely after May 2015).
Paige
Patet
Part-time
Project
Assistant
<Open>
Intern
Mike
Mouw
Proj. Mgr.
TDX
(PT/Temp)
Ryan
Lee
Media
Production
Lead
Xiaolu
Wang
Media
Production
Assistant
Jennifer
Jurgens
Graphic
Designer-
Web/
Interactive
Media
Dan
Dennehy
Head of
Visual Resources
Charles
Walbridge
Associate
Photographer
Ana
Taylor
Assistant
Photographer
Josh
Lynn
Digital
Production
Assistant
Heidi
Raatz
Visual
Resources
Librarian
Wyatt
Lasky
P/t
Production
Assistant
<Open>
Intern
Dave
Danielson
Part-time
ECM Project
Developer
D
31. Director
Collection Operations Marketing/PR Education Technology
Digital
Innovation
Creativity
Transformation: It’s Our Job
Digital
Innovation
Creativity
Digital
Innovation
Creativity
Digital
Innovation
Creativity
Digital
Innovation
Creativity
N
32. Director
Collection Operations Marketing/PR Education Technology
Digital
Innovation
Creativity
Radical Transformation
Digital
Innovation
Creativity
Digital
Innovation
Creativity
Digital
Innovation
Creativity
Digital
Innovation
Creativity
Digital
Innovation
Creativity
N
39. If Only We Could Agree
Digital literacy isn’t about knowing computers
inside and out; it’s about using technology to
change the way you think. (Sara Briggs, informED) A
48. Douglas thinks you can
future-proof your approach
to digital technology.
Tell ‘im he’s
dreamin’!
With sincere apologies to “The Castle” (1997) Miramax Films
D
61. Digital vs. traditional publishing
pros
• Faster time to publish new findings
• No unit cost
• Rich media
• Showing rather than telling
(conservation demonstrations)
• Interactivity/dialogue
• Highly scalable
cons
• Digital publishing workflows out of
synch with conventions of scholarship
• Perception of unlimited capacity –
grey area around content
length/balance
• Scholarly publishing is an awkward fit
for interactive dialogue
• Technology changes (operating
systems, media formats, etc)
63. Non-technical staff
UI Design
Mockups/Wireframes
Requirements
documentation
Workflow Definition
Content mgt systems
DAM best practices
Final Cut, Photoshop, html
Social media
Google Analytics
Project/vendor mgt
Technical staff
Museum data structures
Art taxonomies
Basic museum vocab
Design/content standards
Visitor demographics
Object-based learning
Museum business models
Project management
Social media networks
Design & photography
Evaluation techniques
73. GOALS:
1. Increase Membership by 100% in first full year
2. Collect data … lots of data
3. Use that data: drive decisions
74. GOALS:
1. Increase Membership by 100% in first full year
2. Collect data … lots of data
3. Use that data: drive decisions
4. Individualized, personalized, recognized experiences
Source: http://www.ecommercebytes.com/cab/abn/y13/m07/i02/s04
75. CRM implementation: Spring 2015
Spring 2015
Integration: CRM, ticketing, loyalty
Summer 2015
Mobile
Fall 2015
Public Launch
November 2015
77. “ … we do not ‘surf’ and the internet to us is not a ‘place’ or
‘virtual space’. The Internet to us is not something external
to reality but a part of it: an invisible yet constantly present
layer intertwined with the physical environment. We do not
use the Internet, we live on the Internet and along it.”
Piotr Czerski
“We, the Web Kids”
English translation by Marta Szreder
(Emphasis is ours)
It’s a Brave New World Out There
78.
79. - ISH
Unrealistic expectations of digital technology to
perform miracles – leads to: inability to harness
potential benefits (wishful thinking)
Benefits of digitcccccccccal
technology have been
demonstrated
Benefits of digital technology
have been demonstrated
Forward-thinking organizations realize the difficulties
and the complexities – use that understanding to
develop practical approaches to implementation.
The Hype Ccycle
80. What are they DOING?
“… they are more likely to be looking up
information related to the destination where
they are … or to post on Facebook about their
visit … “
“The majority of guests are enhancing their
experience at your destination by creating a
dialogue around it with other people who
aren’t there – yet.”
So, maybe it’s not inherently “bad”?
The Mobile Phone Stare
Source: Digitizing Destinations 3.0, PGAV Destinations
Hinweis der Redaktion
Every industry, every segment
Please make sure to get what you need out of this session. We’ve got some hot topics to cover, but we KNOW you’ve got some thoughts here. Please jump up and participate!
Let’s talk more about Who, in a broader sense.
This just might be the best museum thing. Ever.
Ultimately, let’s talk honestly (and maybe brutally) about the impact of digital on our sector.
Let’s talk more about Who, in a broader sense.
How did you get your job? Where is technology in the org chart? Why? Is it working well? Has the org chart changed? If so, how recently?
How did you get your job? Where is technology in the org chart? Why? Is it working well? Has the org chart changed? If so, how recently?
How did you get your job? Where is technology in the org chart? Why? Is it working well? Has the org chart changed? If so, how recently?
I’ve been in the cultural sector since 1997, but before I ventured into museums and technology, my formal background was in clinical psychology. What’s that got to do with the topic at hand? Plenty, I will argue, because at the heart of it all is PEOPLE (and not, gasp, technology).
What’s next in terms of organizational impact? Why?
Where does/should digital reside?
Seeding tech and innovation and creativity and entrepreneur in EVERY department
DH: This may sound facetious, but I really do think that part of the future - in my case - is to imagine the elimination of the position I currently inhabit. As digital becomes more and more “what we all do”, the need for a CIO is likely to shrink – or perhaps evolve into some other manifestation of leadership.
I know, I know. The classic, stereotypical IT operation is the “Department of No”.
Amy Heibel: We need to work closely with HR on professional development, performance evaluation, incentive programs, etc. to incorporate digital in a meaningful and practical way.
DH: Agreed. Hiring is also fundamentally important. Attitude and character are traits; skills can be learned. This is forgotten so often that it’s absurd.
Amy -
Technology is changing every aspect of communication and engagement. This is not about digital technology in museums. It’s about the fluid, ambiguous space that museums are so well-placed to provide, where we can use these very powerful computers that our visitors carry in the palm of their hands, that work like little external brains that give them exponential memory, recall, information processing power, and communication capabilities. . Rather than worry about the “right” and “wrong” way to use technology, I’m interested in proposing a role for the museum, as a public space where technology applications are allowed to be ad hoc, surprising, and artistic.
Museum selfies – controversial? Dangerous to the objects?
Douglas: “There’s an app for that” Really? I couldn’t tell. When does the fad collapse? Does it?
How can we embrace the new without exhausting ourselves and our resources? When does it all become too much?
How do you recognize the difference between a fad and a revolution, and what difference does it make?
DH: Oculus Rift impresses Grandma! We need to be careful about chasing the next shiny object every time we see it. Squirrel!
So let’s turn our eyes briefly to “the future” …
Some of this is old hat: separate content from delivery (content should not be in the code), practice digital asset management (with cataloguing based on standards), don’t mess with the data, be suspicious of fads (Remember: “QR codes will revolutionize museums!”)
Surfers ride the waves! Be aware, eyes up, don’t fight it when you can instead enjoy it. Or, of course, you’ve got another option …
Digital media technology has changed every aspect of what we do….We used to publish books about our collection at great expense, and now we do online publishing using a software tool developed in collaboration with other museums
We used to do our teaching about the collection only in the galleries, but now we create courses online that go into great depth about areas of our collection, using audio, video, essays, and online office hours with our curators and educators
We used to build physical exhibits – now at our museum we sometimes use augmented reality as we have here, to present immersive experiences of historic settings – in this case, we recreated a 1929 film and photo exhibition in a show about Hans Richter.
Even our library has changed, from this…
…to this, a laboratory like environment where we have books and periodicals, but also 3D printers and demonstrations for our curators and conservators of emerging research technology.
Taking publishing as an example, the transition can be awkward – there’s a lot to figure out.
It helps to have a set of values that you use to evaluate opportunities. This is our statement of values around technology adoption. Our goal is to lighten the technology load at the museum, to shift to nimble applications that give the visitor and the staff easy access to information, wherever they need it. We want to stay focused on art, making our technology solutions a platform for art and artists, which means largely making it invisible. And whether we’re talking about the intranet homepage that greets our staff every day when they arrive at work or the digital signage we’re rolling out across campus this month, we want technology to create an environment that is welcoming, never alienating.
This is my own personal list of cross-training requirements for staff working on technology projects for the museum.
SURVEY: what is the greatest need for cross-training in your museum?
Museum technologists are made through practice, and cross-training won’t happen by accident
At the MIA, we’ve embraced Lean/Agile methodologies: iterations, self-organized teams, feedback loops, launch (then repeat?).
(Digital) technology is not an end in itself, it’s a set of tools for accomplishing goals. But it does drive innovation, and the pace is fast
Why do we need to talk about Digital Leadership and Organizational Transformation?
As an industry, we are on the cusp of really understanding and utilizing digital technology (or “the latest digital technology”) and processes for our benefit. Stay tuned. And share your approaches.