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Minding the Body

Opportunities for
Interactive System
Design

Wijnand IJsselsteijn
Imagine 10,000 years from now…

 What would a team of Martian paleantologists and archeologists
 deduce about our species when encountering the remnants of our
 information society, i.e., a desktop computer?
Homo Desktopus




    © Koert van Mensvoort
Major trends

       • New sensing possibilities: moving from keyboard/mouse
         to gesture-controlled interfaces, multitouch surfaces, face
         recognition, activity sensing, context sensing, biometrics,
         physiological measures

       • Diversifying physical interfaces: media form factors
         ranging from small, wearable displays (mobile computing),
         to large-scale ambient and immersive 3D environments

       • Shift in application purpose: From productivity-oriented
         workplace technologies where performance is a key
         objective, to applications for everyday life, that aim for
         user experiences through leisure, play, culture and art




/ Industrial Engineering & Innovation Sciences
Marc Weiser, 1991


“The most profound technologies are those that
  disappear. They weave themselves into the
      fabric of everyday life until they are
           indistinguishable from it.”
Tangible User Interfaces (TUIs)




/ Industrial Engineering & Innovation Sciences   31-8-2012   Page 7
Marble answering machine




                     Durell Bishop, RCA
MIT’s IO Brush




                 Ryokai, Marti and Ishii, MIT
Disney’s Touché




/ Industrial Engineering & Innovation Sciences
Gesture-based Interaction




     Tom Cruise in Minority Report
A magazine is an iPad that does not work




/ Industrial Engineering & Innovation Sciences
Communication at a distance




                         Seeing…

     Hearing…
Touch at a distance: Design
 explorations




http://www.cutecircuit.com/products/thehugshirt/
What technologies are being used?

• Tactile displays
Does mediated touch work at all?
• Potential limitation
  – Tactile displays do not yet
    convey the richness of human
    touch




• Can a mediated touch
  using simple electro-
  mechanical actuators yield
  similar effects as a real
  human touch?
What’s happening here?
Midas Touch

• A brief touch on the arm or
  shoulder can:
  – Increase compliance to a request
  – Increase pro-social behavior
    (e.g., helping behavior)

• Proven effective in F2F settings:
  – Get on a bus for free
  – Have someone hold on to your excitable
    dog while you go shopping
  – Get better tips when working as a
    waitress
  – Get people to help you if you drop
    something (disks, papers, pens, ...)
The “dropping of items paradigm”
Mediated Touch via tactile vest
Mediated Midas Touch


        Condition                   helping

        Touch                       76.6%

        No Touch                     50%


        (p = 0.03; one-sided Fisher exact test)
It seems to work…
Conclusion

       • Engaging the body in HCI broadens the human-machine
         interaction bandwidth
            – Creating more natural interactions
            – Creating more engaging experiences


       • We need a combination of human-oriented and
         engineering sciences to help us move forward

       • Exciting time to be an engineer, a psychologist, or an
         interaction designer!


/ Industrial Engineering & Innovation Sciences
w.a.ijsselsteijn@tue.nl

@Psych_Tech

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Presentatie Wijnand IJsselsteijn, TU/e

  • 1. Minding the Body Opportunities for Interactive System Design Wijnand IJsselsteijn
  • 2. Imagine 10,000 years from now… What would a team of Martian paleantologists and archeologists deduce about our species when encountering the remnants of our information society, i.e., a desktop computer?
  • 3. Homo Desktopus © Koert van Mensvoort
  • 4.
  • 5. Major trends • New sensing possibilities: moving from keyboard/mouse to gesture-controlled interfaces, multitouch surfaces, face recognition, activity sensing, context sensing, biometrics, physiological measures • Diversifying physical interfaces: media form factors ranging from small, wearable displays (mobile computing), to large-scale ambient and immersive 3D environments • Shift in application purpose: From productivity-oriented workplace technologies where performance is a key objective, to applications for everyday life, that aim for user experiences through leisure, play, culture and art / Industrial Engineering & Innovation Sciences
  • 6. Marc Weiser, 1991 “The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.”
  • 7. Tangible User Interfaces (TUIs) / Industrial Engineering & Innovation Sciences 31-8-2012 Page 7
  • 8. Marble answering machine Durell Bishop, RCA
  • 9. MIT’s IO Brush Ryokai, Marti and Ishii, MIT
  • 10. Disney’s Touché / Industrial Engineering & Innovation Sciences
  • 11. Gesture-based Interaction Tom Cruise in Minority Report
  • 12. A magazine is an iPad that does not work / Industrial Engineering & Innovation Sciences
  • 13. Communication at a distance Seeing… Hearing…
  • 14. Touch at a distance: Design explorations http://www.cutecircuit.com/products/thehugshirt/
  • 15. What technologies are being used? • Tactile displays
  • 16. Does mediated touch work at all? • Potential limitation – Tactile displays do not yet convey the richness of human touch • Can a mediated touch using simple electro- mechanical actuators yield similar effects as a real human touch?
  • 18. Midas Touch • A brief touch on the arm or shoulder can: – Increase compliance to a request – Increase pro-social behavior (e.g., helping behavior) • Proven effective in F2F settings: – Get on a bus for free – Have someone hold on to your excitable dog while you go shopping – Get better tips when working as a waitress – Get people to help you if you drop something (disks, papers, pens, ...)
  • 19. The “dropping of items paradigm”
  • 20. Mediated Touch via tactile vest
  • 21. Mediated Midas Touch Condition helping Touch 76.6% No Touch 50% (p = 0.03; one-sided Fisher exact test)
  • 22. It seems to work…
  • 23. Conclusion • Engaging the body in HCI broadens the human-machine interaction bandwidth – Creating more natural interactions – Creating more engaging experiences • We need a combination of human-oriented and engineering sciences to help us move forward • Exciting time to be an engineer, a psychologist, or an interaction designer! / Industrial Engineering & Innovation Sciences
  • 24.

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