Slides for September 26th Internet of Things Webinar I ran for RS to kick off their new Internet of Things Design Centre we contributed content to. bit.ly/IOT-Webinar
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The Evolution of the Internet of Things
1. r The Internet of Things
What is it, who wants it and are we in a handbasket?
Alexandra Deschamps-Sonsino / @iotwatch
September 26th 2014
2. r
Rules of play
I canât hear you if you scream
Ask questions!
Use #RSIOT on Twitter so I can keep track
of more questions
Have a look at the new Internet of Things Design
Centre on DesignSpark
http://bit.ly/DesignSpark-IOT
3. r
Topics
⢠What is the Internet of Things?
⢠Where does it come from?
⢠What does âmakingâ have to do with it?
⢠What are some of the big trends?
⢠Where to find out more.
4. r
about.me/designswarm
Interaction Design Institute Ivrea
Tinker London: tinkerlondon.com
RIG London: riglondon.com
Now
Consultancy: designswarm.com
IOT Product: goodnightlamp.com
Helping investors: iotangels.com
Community: meetup.com/iotlondon
Magazine: @ConnectedIOT
Cards: @Knowcards
5. r
What is the Internet of Things?
A new generation of everyday objects which have
embedded connectivity and a digital component.
6. r
Topics
⢠What is the Internet of Things?
⢠Where does it come from?
⢠What does âmakingâ have to do with it?
⢠What are some of the big trends?
⢠Where to find out more.
7. r
Human factors & ergonomicsâŚ
âThe study of designing equipment and devices
that fit the body and its cognitive abilitiesâ
8. r
Human Computer Interaction (1983)
âThe study, planning, design & use of interaction
between people and computers â
9. r
Interaction Design (1988)
âThe practice of designing interactive digital
products, environments, systems & servicesâ
10. r
Sir Tim Berners-Lee, CERN (1989)
âIn practice, it is useful for the system to be aware
of the generic types of links between items [âŚ]
and the types of nodes (people, things,
documents) without imposing any limitations.â
11. r
Trojan Room Coffee Pot (1993-2001)
The worldâs first webcam, using an Acorn
computer it allowed people across the building to
avoid pointless trips to the coffee room if there
was no coffee left.
12. r
Kevin Ashton (2001)
Kevin Ashton coined the term while at Auto-ID
Center at MIT meant it in the context of RFID.
Now it implies all the technologies that allow
products to be connected online. (wifi, GSM, BT,
radio,etc)
(Heâs now head of WeMo at
Belkin)
13. r
Early products (2005-)
Ambient Devices, Violet & Vitality were companies
that led the way early on in the US & France.
14. r
New Media Art & Wearables
Wearables at the time was a very academic &
artistic field where experiments were presented at
SIGGRAPH conference every year.
15. r
Topics
⢠What is the Internet of Things?
⢠Where does it come from?
⢠What does âmakingâ have to do with it?
⢠What are some of the big trends?
⢠Where to find out more.
16. r
Arduino (2005)
An open source hardware and software electronics
learning tool.
The starting point to a now ubiquitous Maker
movement.
17. r
Accessible, visible invention
The Arduino innovated by starting with arts &
design students who were making visually
appealing responsive objects. Later they would
connect them to the web and social media
platforms.
24. r
To making change happen
Haiyan Zhang & Safecast mapped the radiation
levels at Fukushima with a maker kit.
25. r
Topics
⢠What is the Internet of Things?
⢠Where does it come from?
⢠What does âmakingâ have to do with it?
⢠What are some of the big trends?
⢠Where to find out more.
29. r
Insurance & loan sharks come in
An unlikely fanbase for the Internet of Things are
insurance companies now building flexible,
responsive premiums.
31. r
User experience hell
âthe warnings the devices emit â beeps that
become more persistent as the due date for the
loan payment approaches â are seen by some
borrowers as more degrading than helpfulâ
33. r
Security & user experience hell
Kodak picture frame, Fitbit 1st generation, baby
monitors & fridges have all been hacked.
34. r
Interoperability?
Makers use different languages, communications
platforms and middleware to build their products.
35. r
A Global fragmented conversation
Hardware
Connectivity
Battery life
Standards
Privacy
Security
Things
36. r
When really the Internet of Things is
when you care about everything.
Product
Data
User
experience
37. r
The failure to understand the
importance of that mix is best seen in
wearables.
38. r
Global Players
When Google acquired Nest in January, this was a
sign to the tech industry that the internet of things
could be big business too.
39. r
Global Players shape the future
But the implications of such an acquisition are yet
to be fully understood. Is hardware the new
advertising platform?
40. r
Global Players also learn from the past
Or is Google simply trying to see if it can enter into
the lucrative energy market after the failure of
Google Powermeter?
41. r
Topics
⢠What is the Internet of Things?
⢠Where does it come from?
⢠What does âmakingâ have to do with it?
⢠What are some of the big trends?
⢠Where to find out more.
42. r
Resources
Designspark Internet of Things Design Centre
http://bit.ly/DesignSpark-IOT
Designing the Internet of Things by Adrian
McEwen
Everyware by Adam Greenfield
The Epic battle for the Internet of Things by Bruce
Sterling