SlideShare ist ein Scribd-Unternehmen logo
1 von 24
Mobility in a Virtual World: living virtually Marilyn Zamarripa
Background Research Project and Methodology Results Conclusions                         Mobility in a Virtual World
Mobility-Impaired often isolated from society Nature or limitation of disability Public knowledge of how to approach or interact Consequences Depression Lack of information Lack of social contact Internet and social networks have opened new possibilities What about Virtual Worlds? Increasing research on the VWs and the disabled but not specifically on the mobility-impaired Mobility in a Virtual World
Research Project  5/09 - 5/10 - Second Life Virtual Worlds and People with Mobility Impairment:  Are there social and information benefits to participating in a Virtual World? What are the barriers? Mobility in a Virtual World
Mobility in a Virtual World Definition: Mobility-Impaired Impairment that affects coordination and movement or physical stamina. Includes lower body impairments that may require the use of a cane, a walker, or a wheelchair. Includes upper body impairments that may result in limited or no use of the hands.
Research Questions Community elements Activities and satisfaction Benefits Barriers Mobility in a Virtual World
Mobility in a Virtual World Research Groups in Second Life Virtual Ability – large well established community The Hope Village – small, newer community Research Methods One year participation Survey Interview Primary Criteria Mobility-Impaired
Demographics Mobility in a Virtual World
Mobility in a Virtual World Other disability conditions
Sense of Virtual Community Feelings about a community and the people – a feeling of belonging and shared interest Anita Blanchard Developing a  Sense of Virtual Community Measure Julie Hersberger, Adam Murray and Kevin Rioux4-tier framework Examining information exchange and virtual communities: an emergent framework Mobility in a Virtual World
Four- Tier Framework Tier 1 Membership Influence Integration and fulfillment of needs Shared emotional connections Tier 2 Social networking Tier 3 Information exchange Tier 4  Information acquiring and sharing Mobility in a Virtual World
Findings What the respondents said
Mobility in a Virtual World
Activities and satisfaction Field trips New places, activities and experiences Informal get-togethers and dances Socialization and fun Meetings, lectures and classes Learning new skills and information Mentoring Helping, making someone’s day better Mobility in a Virtual World
Benefits of Virtual Worlds and membership in a virtual disability community Increased socialization Increased self esteem Ability to obtain information from people in similar situations Lectures Presentations Group chat Mobility in a Virtual World
Benefits in VW often lead to benefits in AW Feel less alone Increased confidence Rehabilitation tool Recognized by medical profession Better able to focus Improved ability to think and talk Learning new skill especially computer skills Mobility in a Virtual World
Barriers faced Second Life technology Steep learning curve Fine motor limitations – keyboard manipulation Moving objects Camera control Challenge and fatigue of typing Social anxiety Mobility in a Virtual World
Conclusions The big “so what”
Sense of Virtual Community (SOVC) Community elements found in Virtual Ability & The Hope Village A community does not exist just by merelythe existence of a group Social processes and behaviors must be present Chat sessions and activities Providing support for each other Information sharing Develop and maintain group norms Leadership supporting chat and activities Mobility in a Virtual World
While the Internet can provide the information people with a mobility impairment may need and Social networks and blogs can help them connect with people The three-dimensional environment of a Virtual World such as Second Life can do much more to enrich their lives and enhance their self esteem and mental well-being. Mobility in a Virtual World
Virtual Worlds such as Second Life provide the opportunity and capability to ACTUALLY DO THINGS. Walk the streets of New York and Paris Visit an Egyptian tomb Fly over a city Scuba dive in the ocean Learn to paint a picture Not exactly the same, but close enough, they have the feeling of being there. Mobility in a Virtual World
Virtual Worlds provide the opportunity for: Meeting and talking to people May be only form of adult conversation Socialization Life long friendships Control over their environment Learning new skills Feeling less isolated Mobility in a Virtual World
Mobility in a Virtual World Why was this project important? The potential to bring an entirely new world to people with mobility impairments.
Questions Mobility in a Virtual World: living virtually

Weitere ähnliche Inhalte

Was ist angesagt?

Social Reporting workshop - e-Strategy marketing and training event, Universi...
Social Reporting workshop - e-Strategy marketing and training event, Universi...Social Reporting workshop - e-Strategy marketing and training event, Universi...
Social Reporting workshop - e-Strategy marketing and training event, Universi...
Elmi Bester
 
Collective narcissism and facebook pictures
Collective narcissism and facebook picturesCollective narcissism and facebook pictures
Collective narcissism and facebook pictures
CCN Media
 
Personal Learning Networks
Personal Learning NetworksPersonal Learning Networks
Personal Learning Networks
Kristin Gainer
 

Was ist angesagt? (20)

Networked Learningand Wider World Final
Networked Learningand Wider World FinalNetworked Learningand Wider World Final
Networked Learningand Wider World Final
 
Holistic Engagement
Holistic EngagementHolistic Engagement
Holistic Engagement
 
Web 2.0 e salute
Web 2.0 e saluteWeb 2.0 e salute
Web 2.0 e salute
 
Networked Scholars &...Authentic Influence?
Networked Scholars &...Authentic Influence?Networked Scholars &...Authentic Influence?
Networked Scholars &...Authentic Influence?
 
Should We Use Community IOC 2010
Should We Use Community IOC 2010Should We Use Community IOC 2010
Should We Use Community IOC 2010
 
Social Media: Making Sense of Signals
Social Media: Making Sense of SignalsSocial Media: Making Sense of Signals
Social Media: Making Sense of Signals
 
Future employee 2012
Future employee 2012Future employee 2012
Future employee 2012
 
Social Reporting workshop - e-Strategy marketing and training event, Universi...
Social Reporting workshop - e-Strategy marketing and training event, Universi...Social Reporting workshop - e-Strategy marketing and training event, Universi...
Social Reporting workshop - e-Strategy marketing and training event, Universi...
 
Networks of Care & Vulnerability
Networks of Care & Vulnerability Networks of Care & Vulnerability
Networks of Care & Vulnerability
 
Me, We and Everyone: navigating the spaces between individuals, groups and ne...
Me, We and Everyone: navigating the spaces between individuals, groups and ne...Me, We and Everyone: navigating the spaces between individuals, groups and ne...
Me, We and Everyone: navigating the spaces between individuals, groups and ne...
 
Deanz2008 Stewarding Technology for Learn
Deanz2008 Stewarding Technology for LearnDeanz2008 Stewarding Technology for Learn
Deanz2008 Stewarding Technology for Learn
 
Disconnecting with Social Networking Site
Disconnecting with Social Networking SiteDisconnecting with Social Networking Site
Disconnecting with Social Networking Site
 
Proactive Displays: Bridging the Gaps between Online Social Networks and Shar...
Proactive Displays: Bridging the Gaps between Online Social Networks and Shar...Proactive Displays: Bridging the Gaps between Online Social Networks and Shar...
Proactive Displays: Bridging the Gaps between Online Social Networks and Shar...
 
Making Your Organization Accessible to People With Disabilities
Making Your Organization Accessible to People With DisabilitiesMaking Your Organization Accessible to People With Disabilities
Making Your Organization Accessible to People With Disabilities
 
CoCollage Digital Cities 6
CoCollage Digital Cities 6CoCollage Digital Cities 6
CoCollage Digital Cities 6
 
Ruby dixon martin ferguson
Ruby dixon martin fergusonRuby dixon martin ferguson
Ruby dixon martin ferguson
 
Situated Community Technology C&T 2009
Situated Community Technology C&T 2009Situated Community Technology C&T 2009
Situated Community Technology C&T 2009
 
Digital Identities - Who are We in a Networked Public?
Digital Identities - Who are We in a Networked Public?Digital Identities - Who are We in a Networked Public?
Digital Identities - Who are We in a Networked Public?
 
Collective narcissism and facebook pictures
Collective narcissism and facebook picturesCollective narcissism and facebook pictures
Collective narcissism and facebook pictures
 
Personal Learning Networks
Personal Learning NetworksPersonal Learning Networks
Personal Learning Networks
 

Andere mochten auch (6)

A Master's Degree Presentation I Adapted Physical Education: Person with Disa...
A Master's Degree Presentation I Adapted Physical Education: Person with Disa...A Master's Degree Presentation I Adapted Physical Education: Person with Disa...
A Master's Degree Presentation I Adapted Physical Education: Person with Disa...
 
Experiments in Living in the Virtual/Physical World
Experiments in Living in the Virtual/Physical WorldExperiments in Living in the Virtual/Physical World
Experiments in Living in the Virtual/Physical World
 
Computer mediated communication
Computer mediated communicationComputer mediated communication
Computer mediated communication
 
Computer Mediated Communication
Computer Mediated CommunicationComputer Mediated Communication
Computer Mediated Communication
 
Week 11 - Computer Mediated Communication
Week 11  - Computer Mediated CommunicationWeek 11  - Computer Mediated Communication
Week 11 - Computer Mediated Communication
 
Slideshare ppt
Slideshare pptSlideshare ppt
Slideshare ppt
 

Ähnlich wie Mobility In Vw Assoc Vw Presentation

Autism and Social Media final
Autism and Social Media finalAutism and Social Media final
Autism and Social Media final
Avinash Patil
 
Minnesota Planned Giving Council
Minnesota Planned Giving CouncilMinnesota Planned Giving Council
Minnesota Planned Giving Council
jmstremcha
 
Dehub conole final
Dehub conole finalDehub conole final
Dehub conole final
grainne
 
Alternative Reality
Alternative  RealityAlternative  Reality
Alternative Reality
shrionsong
 

Ähnlich wie Mobility In Vw Assoc Vw Presentation (20)

Autism and Social Media final
Autism and Social Media finalAutism and Social Media final
Autism and Social Media final
 
Autism, Social Media and Community
Autism, Social Media and CommunityAutism, Social Media and Community
Autism, Social Media and Community
 
The Networked Librarian: Libraries as social networks
The Networked Librarian: Libraries as social networksThe Networked Librarian: Libraries as social networks
The Networked Librarian: Libraries as social networks
 
Perspectives On Social Networking
Perspectives On Social NetworkingPerspectives On Social Networking
Perspectives On Social Networking
 
VIRTUAL COMMUNITY.pptx
VIRTUAL COMMUNITY.pptxVIRTUAL COMMUNITY.pptx
VIRTUAL COMMUNITY.pptx
 
Teaching In The Virtual World
Teaching In The Virtual WorldTeaching In The Virtual World
Teaching In The Virtual World
 
Health literacy practices in a 3D social virtual world a social model of heal...
Health literacy practices in a 3D social virtual world a social model of heal...Health literacy practices in a 3D social virtual world a social model of heal...
Health literacy practices in a 3D social virtual world a social model of heal...
 
Vlc Techforum
Vlc TechforumVlc Techforum
Vlc Techforum
 
Ttia Summit Ppt
Ttia Summit PptTtia Summit Ppt
Ttia Summit Ppt
 
Social Media
Social MediaSocial Media
Social Media
 
Vlc
VlcVlc
Vlc
 
The Future of Virtual Environments
The Future of Virtual EnvironmentsThe Future of Virtual Environments
The Future of Virtual Environments
 
Understanding Networked Scholars: Experiences and practices in online social ...
Understanding Networked Scholars: Experiences and practices in online social ...Understanding Networked Scholars: Experiences and practices in online social ...
Understanding Networked Scholars: Experiences and practices in online social ...
 
Minnesota Planned Giving Council
Minnesota Planned Giving CouncilMinnesota Planned Giving Council
Minnesota Planned Giving Council
 
Dehub conole final
Dehub conole finalDehub conole final
Dehub conole final
 
Reaching a Bigger Pond: Tools and Technology for Forming Community
Reaching a Bigger Pond: Tools and Technology for Forming CommunityReaching a Bigger Pond: Tools and Technology for Forming Community
Reaching a Bigger Pond: Tools and Technology for Forming Community
 
Is learning happening (and how) in virtual communities of practice?
Is learning happening (and how) in virtual communities of practice?Is learning happening (and how) in virtual communities of practice?
Is learning happening (and how) in virtual communities of practice?
 
Alternative Reality
Alternative  RealityAlternative  Reality
Alternative Reality
 
Alternative Reality Education
Alternative Reality EducationAlternative Reality Education
Alternative Reality Education
 
Using Social Media to Communicate
Using Social Media to CommunicateUsing Social Media to Communicate
Using Social Media to Communicate
 

Mehr von Andrew Hughes

Why Branding is Important
Why Branding is ImportantWhy Branding is Important
Why Branding is Important
Andrew Hughes
 

Mehr von Andrew Hughes (15)

How Virtual Reality is Changing Corporate Training
How Virtual Reality is Changing Corporate TrainingHow Virtual Reality is Changing Corporate Training
How Virtual Reality is Changing Corporate Training
 
Serious Game Success Stories by Designing Digitally, Inc.
Serious Game Success Stories by Designing Digitally, Inc.Serious Game Success Stories by Designing Digitally, Inc.
Serious Game Success Stories by Designing Digitally, Inc.
 
Immersive Learning and the Future of Workplace Learning
Immersive Learning and the Future of Workplace LearningImmersive Learning and the Future of Workplace Learning
Immersive Learning and the Future of Workplace Learning
 
Gamification & Serious Game Return on Investment
Gamification & Serious Game Return on InvestmentGamification & Serious Game Return on Investment
Gamification & Serious Game Return on Investment
 
Gamification - Types of User / Players of Games
Gamification - Types of User / Players of GamesGamification - Types of User / Players of Games
Gamification - Types of User / Players of Games
 
Rewarding Employees on a Budget - Rewards for Employees
Rewarding Employees on a Budget - Rewards for EmployeesRewarding Employees on a Budget - Rewards for Employees
Rewarding Employees on a Budget - Rewards for Employees
 
How to Increase Employee Engagement Effectively
How to Increase Employee Engagement EffectivelyHow to Increase Employee Engagement Effectively
How to Increase Employee Engagement Effectively
 
Gamification - Elements for a Gamification Learning Strategy
Gamification - Elements for a Gamification Learning StrategyGamification - Elements for a Gamification Learning Strategy
Gamification - Elements for a Gamification Learning Strategy
 
Gamification Vs. Game Based Learning
Gamification Vs. Game Based LearningGamification Vs. Game Based Learning
Gamification Vs. Game Based Learning
 
Designing Digitally - About Designing Digitally, Inc.
Designing Digitally - About Designing Digitally, Inc.Designing Digitally - About Designing Digitally, Inc.
Designing Digitally - About Designing Digitally, Inc.
 
The Future of Virtual Worlds
The Future of Virtual WorldsThe Future of Virtual Worlds
The Future of Virtual Worlds
 
3D Virtual Campus Tours Presentation
3D Virtual Campus Tours Presentation3D Virtual Campus Tours Presentation
3D Virtual Campus Tours Presentation
 
Product Based Virtual Worlds For College Recruiting
Product Based Virtual Worlds For College RecruitingProduct Based Virtual Worlds For College Recruiting
Product Based Virtual Worlds For College Recruiting
 
Darpa Presentation
Darpa PresentationDarpa Presentation
Darpa Presentation
 
Why Branding is Important
Why Branding is ImportantWhy Branding is Important
Why Branding is Important
 

Mobility In Vw Assoc Vw Presentation

  • 1. Mobility in a Virtual World: living virtually Marilyn Zamarripa
  • 2. Background Research Project and Methodology Results Conclusions Mobility in a Virtual World
  • 3. Mobility-Impaired often isolated from society Nature or limitation of disability Public knowledge of how to approach or interact Consequences Depression Lack of information Lack of social contact Internet and social networks have opened new possibilities What about Virtual Worlds? Increasing research on the VWs and the disabled but not specifically on the mobility-impaired Mobility in a Virtual World
  • 4. Research Project 5/09 - 5/10 - Second Life Virtual Worlds and People with Mobility Impairment: Are there social and information benefits to participating in a Virtual World? What are the barriers? Mobility in a Virtual World
  • 5. Mobility in a Virtual World Definition: Mobility-Impaired Impairment that affects coordination and movement or physical stamina. Includes lower body impairments that may require the use of a cane, a walker, or a wheelchair. Includes upper body impairments that may result in limited or no use of the hands.
  • 6. Research Questions Community elements Activities and satisfaction Benefits Barriers Mobility in a Virtual World
  • 7. Mobility in a Virtual World Research Groups in Second Life Virtual Ability – large well established community The Hope Village – small, newer community Research Methods One year participation Survey Interview Primary Criteria Mobility-Impaired
  • 8. Demographics Mobility in a Virtual World
  • 9. Mobility in a Virtual World Other disability conditions
  • 10. Sense of Virtual Community Feelings about a community and the people – a feeling of belonging and shared interest Anita Blanchard Developing a Sense of Virtual Community Measure Julie Hersberger, Adam Murray and Kevin Rioux4-tier framework Examining information exchange and virtual communities: an emergent framework Mobility in a Virtual World
  • 11. Four- Tier Framework Tier 1 Membership Influence Integration and fulfillment of needs Shared emotional connections Tier 2 Social networking Tier 3 Information exchange Tier 4 Information acquiring and sharing Mobility in a Virtual World
  • 12. Findings What the respondents said
  • 13. Mobility in a Virtual World
  • 14. Activities and satisfaction Field trips New places, activities and experiences Informal get-togethers and dances Socialization and fun Meetings, lectures and classes Learning new skills and information Mentoring Helping, making someone’s day better Mobility in a Virtual World
  • 15. Benefits of Virtual Worlds and membership in a virtual disability community Increased socialization Increased self esteem Ability to obtain information from people in similar situations Lectures Presentations Group chat Mobility in a Virtual World
  • 16. Benefits in VW often lead to benefits in AW Feel less alone Increased confidence Rehabilitation tool Recognized by medical profession Better able to focus Improved ability to think and talk Learning new skill especially computer skills Mobility in a Virtual World
  • 17. Barriers faced Second Life technology Steep learning curve Fine motor limitations – keyboard manipulation Moving objects Camera control Challenge and fatigue of typing Social anxiety Mobility in a Virtual World
  • 18. Conclusions The big “so what”
  • 19. Sense of Virtual Community (SOVC) Community elements found in Virtual Ability & The Hope Village A community does not exist just by merelythe existence of a group Social processes and behaviors must be present Chat sessions and activities Providing support for each other Information sharing Develop and maintain group norms Leadership supporting chat and activities Mobility in a Virtual World
  • 20. While the Internet can provide the information people with a mobility impairment may need and Social networks and blogs can help them connect with people The three-dimensional environment of a Virtual World such as Second Life can do much more to enrich their lives and enhance their self esteem and mental well-being. Mobility in a Virtual World
  • 21. Virtual Worlds such as Second Life provide the opportunity and capability to ACTUALLY DO THINGS. Walk the streets of New York and Paris Visit an Egyptian tomb Fly over a city Scuba dive in the ocean Learn to paint a picture Not exactly the same, but close enough, they have the feeling of being there. Mobility in a Virtual World
  • 22. Virtual Worlds provide the opportunity for: Meeting and talking to people May be only form of adult conversation Socialization Life long friendships Control over their environment Learning new skills Feeling less isolated Mobility in a Virtual World
  • 23. Mobility in a Virtual World Why was this project important? The potential to bring an entirely new world to people with mobility impairments.
  • 24. Questions Mobility in a Virtual World: living virtually