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{ Designing Interactions: Introduction }
Youareat: Introduction » Learning Objectives and Outline
Learning Objectives
§  You will be introduced to course outline,
Assessment criteria;
§  Introductory discussion on Design Thinking
Outline
§  Self-Introductions
§  Defining User Centered design
§  Course Outline & Assessment Criteria
§  Exercise
Designing Interactions: Introduction
Let me introduce myself:
Itamar Medeiros
Graphic Designer
Web Designer
Photographer
Interaction Designer
Lecturer
Designing Interactions: Introduction
{ Designing Interactions: Introduction }
Youareat: Introduction » Learning Objectives and Outline
7 years in China (between 2005 and 2012)
Untitled, Nanjing Road, Shanghai, 2007
7 years in China (between 2005 and 2012)
Medeiros, I., (2010), Shanghai Walking Tours: The Bund,
retrieved 25 October 2011 from
http://www.flickr.com/photos/china-designative/5061811354/in/photostream/
7 years in China (between 2005 and 2012) with my wife, Fabiane
Medeiros, I., (2010), Shanghai Walking Tours: The Bund,
retrieved 25 October 2011 from
http://www.flickr.com/photos/china-designative/5061198577/in/photostream/
First addition to the family:
Caleb Peng Medeiros (2011)
First addition to the family:
Esther Peng Medeiros (2014)
Local Coordinator for the Interaction Design Association (ixDA) in Shanghai
IxDA, (2010), Facilitating Local Gathering for the Interaction Design Association
(IxDA) in Shanghai in An evening of conversation about Design, Interaction, Work and
Life with Marc Rettig, retrieved 25 October 2011 from
http://www.ixda.org/local/event/25395
Chronicler of all things Design, Technology & Culture
Medeiros, I., (2006-2014), { design@tive } Thoughts on Design, Technology and Culture,
retrieved 25 March 2014 from http://designative.info
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2010), Visual Communication in China: “You are here” in
{ design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011
from http://designative.info/2010/11/18/visual-communication-in-china-you-are-here/
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2010), Chinglish: Toilet Seats in China are “for weak only” in
{ design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from
http://designative.info/2010/04/05/chinglish-toilet-seats-in-china-are-for-weak-only/
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2009), Living in China: Shanghai’s Pajamas Sightings in
{ design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011
from http://designative.info/2010/03/25/living-in-china-shanghais-pajamas-sightings/
7 years in China (between 2005 and 2012)
Untitled, Nanjing Road, Shanghai, 2007
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2012), Chinglish: “Take Away Me”? in { design@tive } thoughts on Design, Technology & Culture,
retrieved May 13th, 2013 from http://designative.info/2010/07/14/chinglish-take-away-me/
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2012), Chinglish: “Month Also Know Communications”? In { design@tive } thoughts on Design, Technology & Culture,
retrieved May 15th, 2013 from http://designative.info/2012/04/16/chinglish-month-also-know-communications/
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2012), Visual Communication in China: “Visitors, this way”? in { design@tive } thoughts on Design, Technology & Culture,
retrieved May 15th, 2013 from http://designative.info/2010/05/10/visual-communication-in-china-visitors-this-way/
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2012), Visual Communication in China: “This is a no-car bomb area”! In
{ design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013
from http://designative.info/2010/04/24/visual-communication-in-china-this-is-a-no-car-bomb-area/
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2012), Advertising in China: “Can’t Touch This”! In { design@tive } thoughts on Design, Technology & Culture,
retrieved May 15th, 2013 from http://designative.info/2010/05/31/advertising-in-china-cant-touch-this/
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2012), Only in China: High-tech Sandwich Men in { design@tive } thoughts on Design, Technology & Culture,
retrieved May 15th, 2013 from http://designative.info/2008/12/17/only-in-china-high-tech-sandwich-men/
Medeiros, I. (2012), Untitled [Photograph; The Dubai Mall Courtesy Policy Notice,
Dubai (UAE).]
Medeiros, I. (2012), Untitled [Photograph; Pedestrian Crossing Button, Dubai (UAE).]
Introduction:
Collect / Create / Relate / Donate
Collect
Learn from previous
experiences
!
Relate
Consult with peers
and mentors
"
#
$
Create
Explore, compose,
and evaluate
possible solutions
Donate
Disseminating
results
Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for
Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000),
114-138.
{ Designing Interactions: Introduction }
Youareat: Introduction » Collect / Create / Relate / Donate
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010
http://www.dubberly.com/articles/how-do-you-design.html
Clark Publishing. (2011), “Add Some Bunch to Your Playbook” retrieved on July 21st, 2011
http://www.gridironstrategies.com/articles.php?id=85
ISO (2010), “Human-centred design for interactive systems” in Ergonomics of human-system
interaction -- Part 210, retrieved on July 21st, 2011
http://www.iso.org/iso/catalogue_detail.htm?csnumber=52075
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s
Innovative Leader Series, retrieved September 1st , 2011 from
http://video.mit.edu/watch/innovation-through-design-thinking-9138/
Let’s spend some time discussing:
§  How different is Design Thinking practice
from what you’re currently practicing?
{ Designing Interactions: Introduction }
Youareat: Relate » “Traditional” Design & Design Thinking
Relate:
“Traditional” Design & Design Thinking
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
Design Thinkers:
§  Cannot have ideas in the abstract;
§  Use the world as source of inspiration,
not validation;
Inspiration
Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s
Innovative Leader Series, retrieved September 1st , 2011 from
http://mitworld.mit.edu/video/357
{ Designing Interactions: Introduction }
Youareat: Relate » Inspiration
Kuniavsky, M. (2003), Observing the User Experience, Morgan Kaufmann;
1 edition (April 22, 2003)
Design Thinkers:
§  Build to think;
§  Learn by prototyping;
§  Put their ideas through hundreds of iterations;
Ideation
Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s
Innovative Leader Series, retrieved September 1st , 2011 from
http://mitworld.mit.edu/video/357
{ Designing Interactions: Introduction }
Youareat: Relate » Ideation
Warfel, T.Z., (2009), Prototyping: A Practitioner's Guide, Rosenfeld Media;
1st edition (November 16, 2009)
Design Thinkers:
§  Use Storytelling as framework to
generate ideas
{ Designing Interactions: Introduction }
Youareat: Relate » Implementation
Implementation
Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s
Innovative Leader Series, retrieved September 1st , 2011 from
http://mitworld.mit.edu/video/357
Quesenbery, W, (2010),
Storytelling for User Experience: Crafting Stories for Better Design,
Rosenfeld Media; 1st edition (April 15, 2010)
Design Thinkers:
§  Help connect the dots
Implementation
Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s
Innovative Leader Series, retrieved September 1st , 2011 from
http://mitworld.mit.edu/video/357
{ Designing Interactions: Introduction }
Youareat: Relate » Implementation
Brown, T, (2009),
Change by Design: How Design Thinking Transforms Organizations and
Inspires Innovation, HarperBusiness; First Edition edition (September 29,
2009)
Design Thinking:
§  Is not just about methodology, is just as much
about culture;
§  Is about being inspired and inspiring.
Culture
Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s
Innovative Leader Series, retrieved September 1st , 2011 from
http://mitworld.mit.edu/video/357
{ Designing Interactions: Introduction }
Youareat: Relate » Implementation
Kelly, T, (2005), The Ten Faces of Innovation, Doubleday
(October 18, 2005)
The design process is what puts Design Thinking into
action. It’s a structured approach to generating and
developing ideas.
Design Thinking:
Process
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
{ Designing Interactions: Introduction }
Youareat: Collect » Design Thinking » Process
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
“Design Thinking” “Information Design” “Interaction Design”
{ Designing Interactions: Introduction }
Youareat: Collect » Course Outline
Course Outline
Design Thinking (1/3 of the course)
§  Week 01: Introduction
§  Week 02: Discovery “Mode”
§  Week 03: Interpretation “Mode”
§  Week 04: Reflection in Action
Medeiros, I., (2010), People, Tools, Process & Artifacts in User Research
retrieved 5 November 2013 from
http://designative.info/project/user-research/
Contextual Inquiries
Costumer Visit at an Electric Distribution Utility Company to understand the
artifacts produced by Electric Distribution Designers in the Utility Design domain.
Contextual Inquiries
Costumer Visit at an Electric Distribution Utility Company to understand the
artifacts produced by Electric Distribution Designers in the Utility Design domain.
Contextual Inquiries
Costumer Visit at an Electric Distribution Utility Company to understand the
artifacts produced by Electric Distribution Designers in the Utility Design domain.
Young, Indi. 2008. Contextual Inquiry notes in
Mental Models: Aligning Design Strategy with Human Behavior. New York:
Rosenfeld Media.
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
Austin Center for Design (2009-2011), Interpretation Session in Starting to think about
the boys on the row, retrieved September 1st , 2011 from
http://www.ac4d.com/2010/10/13/starting-to-think-about-the-boys-on-the-row/
Young, Indi. 2008. Affinity Diagrams in
Mental Models: Aligning Design Strategy with Human Behavior. New York:
Rosenfeld Media.
Ulaszek, J., Winters, B. (2013) ‘Setting Course – Design Research to Experience
Roadmap.’ Presentation at IxDA’s Interaction’13 Conference, Toronto – Canada,
28 February 2013.
PhotoDev (2013), Affinity Diagrams in Contextual Inquiry, retrieved November 26th,
2013 from http://www.adamatorres.com/gallery-project/?page_id=106
{ Designing Interactions: Introduction }
Youareat: Collect » Course Outline
Information Design (1/3 of the course)
§  Week 05: Visualizing Data / Processes
§  Week 06: Diagrams ( Swimlane / System
Boundaries) and Models (Mental / Work / Artifact)
§  Week 07: Story Telling (Storyboarding / Customer
Journey Maps / Personas & Scenarios)
§  Week 08: Reflection in Action
Course Outline
Medeiros, I. (2007-2013), Swimlane Diagrams in Data Visualization,
retrieved November 27th, 2013 from
http://designative.info/project/data-visualization/#Swimlane_Diagrams
Kolko, J. (2008), Workflow Model of Getting a Tattoo in INF385T | Methods
of Design Synthesis, Lecture 2: Ethnography, Contextual Inquiry, and Work
Flow Modeling, UT Austin: School of Information
Holtzblatt, K., (2001). Artifact Model of a Car in Beyond the Tower of Babel.,
retrieved September 21st, 2011 from
http://incontextdesign.com/articles/beyond-the-tower-of-babel/
Huang, K. H., & Deng, Y. S. (2008). Chinese Tradition of Tea Drinking Cultural
Model in Social interaction design in cultural context: A case study of a
traditional social activity. International Journal of Design, 2(2), 81-96.
Design for Service (2009), Thinkpublic Comic, retrieved January 9, 2014 from
http://designforservice.wordpress.com/2009/01/20/thinkpublic-comic/
Tassi, R., (2009), “Customer Journey Maps” in Service Design Tools, retrieved January 9, 2014
from http://www.servicedesigntools.org/tools/8
Xavier Llusá
Architect
Medeiros, I., (2014), Personas & Scenarios, retrieved January 9, 2014 from
http://designative.info/portfolio/design-management/personas-scenarios/
Xavier Llusá
Background
> 48 years-old, married,
male
> Received a BA at Escuela
Superior de Arquitetura de
Barcelona and a masters in
architecture at Universidad
de Bilbao
> Owns a 20-person
architecture studio in
Manhattan
> Intermediate Internet
user, has fast connection to
PC at work and average
cable connection on an IMac
at home
Costumer Needs
> Planning tools
> Proactive communication
> Monitor progress of
projects
> Validation of decisions
Scenario
Xavier just finished the
design of a new upscale
resort hotel to be
constructed in Dubai,
and he wants to be able
to manage the
construction of it
remotely.
Xavier wants to keep the
client informed and
happy about the
progress of construction
and keep the contractor
on track to budgets/
schedules
Since the project needs
the clients approval for
each stage, Xavier has to
confirm by each
milestone of the project
for a position to proceed
Needs
> Planning tools
> Proactive
communication
> Monitor
progress of
projects
> validation of
decision
> Proactive
communication
Features
> Create New Project
> Select files
> Add person to project
> Assign role to project
> Customize reports
> add milestone
> request approval
confirmation
Behavior
Xavier login to his Architecture
PROJECT TRAACKING account
and creates a new online
project.
He selects which files will be
associated with the project
from file browser.
Xavier then adds 2 (two)
people to the project:
Stephanie Powers and Malba
Tahir.
He assigns the role of CLIENT
to Stephanie and the role of
CONTRACTOR to Malba.
Xavier, then, limits Stephanie’s
reports to BUDGET/SCHEDULE
and sets Malba’s reports to
BUDGET/SCHEDULE/
SPECIFICATIONS
Xavier sets the milestones of
the project over the PROJECT
TIMELINE: Malba will only get
a permission to proceed to the
next step after Stephanie’s
approval of the previous one.
Medeiros, I., (2014), Personas & Scenarios, retrieved January 9, 2014 from
http://designative.info/portfolio/design-management/personas-scenarios/
{ Designing Interactions: Introduction }
Youareat: Collect » Course Outline
User Experience Design (1/3 of the course)
§  Week 09: Turning Insights into Action
§  Week 10: Concept Design, Wireframing, Prototyping
§  Week 11: User Validation
§  Week 12: Reflection in Action
Course Outline
Medeiros, I., (2014), In-App Purchase Conceptual Design, retrieved January 9, 2014 from
http://www.designative.info/portfolio/user-experience/app-purchase-concept-design/
Medeiros, I., (2014), In-App Purchase Conceptual Design, retrieved January 9, 2014 from
http://www.designative.info/portfolio/user-experience/app-purchase-concept-design/
Medeiros, I., (2014), In-App Purchase Conceptual Design, retrieved January 9, 2014 from
http://www.designative.info/portfolio/user-experience/app-purchase-concept-design/
Medeiros, I., (2014), In-App Purchase Conceptual Design, retrieved January 9, 2014 from
http://www.designative.info/portfolio/user-experience/app-purchase-concept-design/
Chiu, D., Hilhorst, D., (2006), RentAThing, retrieved January 23, 2014 from
http://www.rentathing.org/
Chiu, D., Hilhorst, D., (2006), RentAThing, retrieved January 23, 2014 from
http://www.rentathing.org/
Chiu, D., Hilhorst, D., (2006), RentAThing, retrieved January 23, 2014 from
http://www.rentathing.org/
Chiu, D., Hilhorst, D., (2006), RentAThing, retrieved January 23, 2014 from
http://www.rentathing.org/
Medeiros, I., (2014), Project Collaboration & Tracking App, retrieved
January 9, 2014 from
http://designative.info/portfolio/user-experience/project-
collaboration-tracking-app/
ProtoIO Inc, (2014), Wack-A-Monster, retrieved June 12th, 2014 from
https://showcase.proto.io/share/?id=ea5c5bec-9589-465f-86bd-937b6d982d26&v=1
Medeiros, I., (2014), Cruising & Navigation App for iOS,
retrieved January 9, 2014 from
http://www.designative.info/portfolio/user-experience/
cruising-navigation-app-ios/
Medeiros, I., (2014), Cruising & Navigation App for iOS,
retrieved January 9, 2014 from
http://www.designative.info/portfolio/user-experience/
cruising-navigation-app-ios/
Medeiros, I., (2014), Cruising & Navigation App for iOS,
retrieved January 9, 2014 from
http://www.designative.info/portfolio/user-experience/
cruising-navigation-app-ios/
Medeiros, I., (2014), Cruising & Navigation App for iOS,
retrieved January 9, 2014 from
http://www.designative.info/portfolio/user-experience/
cruising-navigation-app-ios/
Medeiros, I., (2014), Workflow for AutoCAD Map3D, retrieved January 9, 2014 from
http://www.designative.info/portfolio/user-experience/workflow-autocad-map3d/
{ Designing Interactions: Introduction }
Youareat: Collect » Assessment Criteria
Assessment Criteria
§  Weekly Research: 40%
§  Reflection-in-Action: 20% (x3) = 60%
Course Outline
{ Designing Interactions: Introduction }
Youareat: Collect » Course Outline
Design Thinking (1/3 of the course)
§  Week 01: Design “vs” Design Thinking
§  Week 02: Discovery “Mode”
§  Week 03: Interpretation “Mode”
§  Week 04: Reflection in Action
Course Outline
“Design Thinking” “Information Design” “Interaction Design”
“Design Thinking”
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
{ Designing Interactions: Introduction }
Youareat: Collect » Discovery
Discovery builds a solid foundation for your ideas,
opening up to new opportunities, and getting
inspired to create new ideas.
Discovery
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
TED Conferences, LLC, 2011, “Paul Bennett finds design in the details”,
retrieved on July 5th, 2011,
http://www.ted.com/talks/paul_bennett_finds_design_in_the_details.html
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
{ Designing Interactions: Introduction }
Youareat: Collect » Discovery » Understand the Challenge
A clearly defined challenge will guide your questions
and help you stay on track throughout the process.
Discovery:
Understand the Challenge
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
{ Designing Interactions: Introduction }
Youareat: Collect » Discovery » Understand the Challenge
A good challenge is phrased with a sense of
possibility. Make it broad enough to allow you to
discover areas of unexpected value, and narrow
enough to make the topic manageable.
Discovery:
Understand the Challenge
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
{ Designing Interactions: Introduction }
Youareat: Create » Discovery » Understand the Challenge
Discovery:
Understand the Challenge
1.  Brainstorming
Start with a broad
view: ask yourself
why people might
need, want, or
engage with your
topic.
2.  Establish constraints
Make a list of criteria
and constraints for
the challenge.
3.  Framing the Challenge
Based on the thoughts
you have collected,
frame the challenge as
one sentence starting
with an action verb,
such as: “create,”
“define,” or “adapt.”
4.  Create a Visible
Reminder
Post the challenge in
a place that everyone
can see, to be
reminded of your
focus throughout the
process;
{ Designing Interactions: Introduction }
Youareat: Create » Discovery » Understand the Challenge
Discovery:
Understand the Challenge
1.  Brainstorming
Start with a broad
view: ask yourself
why people might
need, want, or
engage with your
topic.
2.  Establish constraints
Make a list of criteria
and constraints for
the challenge.
3.  Framing the Challenge
Based on the thoughts
you have collected,
frame the challenge as
one sentence starting
with an action verb,
such as: “create,”
“define,” or “adapt.”
4.  Create a Visible
Reminder
Post the challenge in
a place that everyone
can see, to be
reminded of your
focus throughout the
process;
Drawing Change (2013), Embracing Diversity – Graphic recording and dialogue , retrieved
November 7th 2013 from http://drawingchange.com/embracing-diversity-with-graphic-recording/
{ Designing Interactions: Introduction }
Youareat: Create » Discovery » Define Your Audience
Discovery:
Define Your Audience
A deep understanding of peoples’ motivations and
needs is the best foundation for any design
solution. Engage with the broad spectrum of people
who will be touched by what you design.
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
{ Designing Interactions: Introduction }
Youareat: Create » Discovery » Define Your Audience
Discovery:
Define Your Audience
1.  List contacts
Collect and write
down the people or
groups that are
directly involved in or
reached by your topic.
2.  Think More Broadly
Add people or groups
who are peripherally
relevant, or are
associated with your
direct audience.
3.  Build an Overview
Think about the
connections these
people have with your
topic. Create a visual
overview of those who
you consider to be your
main audience, as
opposed to more
peripheral contacts.
4.  Create a Visible
Reminder
Keep a map of the
people involved in a
visible place for you
to revisit over the
course of the project.
Chances are good that you already have some
knowledge about the topic. Share and document this
knowledge, so you can build on it and are free to
focus on discovering what you don’t yet know.
{ Designing Interactions: Introduction }
Youareat: Donate » Discovery » Share What You Know
Discovery:
Share What You Know
IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved
September 1st , 2011 from http://www.designthinkingforeducators.com/
{ Designing Interactions: Introduction }
Youareat: Donate » Discovery » Share What You Know
Discovery:
Share What You Know
1.  Share What
you Know
Write down what you
know about the topic.
Use one piece of
information per Post-
it Note, and post
them under the
design challenge. Ask
others for feedback
and discuss any of the
assumptions that
come up.
2.  Define What You
Don’t Know
Write down and share
what you don’t know
or yet understand
about the challenge.
Post these questions
in a different area.
3.  Build on your
knowledge and fill in
the gaps
Group the Post-it
Notes into themes
and use them to plan
your research. Write
down questions you
want to explore.
{ Designing Interactions: Introduction }
Youareat: Create » Design Thinking » Exercise
Define the Challenge:
Exercise
Let’s start preparation of our research:
§  A refined Design Challenge
§  A clear Definition of Your Audience
§  A list of your research questions and Assumptions
Drawing Change (2013), Embracing Diversity – Graphic recording and dialogue , retrieved
November 7th 2013 from http://drawingchange.com/embracing-diversity-with-graphic-recording/
Go to our KISD Space for this course and add the
information related to the challenge you’ve chosen:
1.  A refined Design Challenge
2.  A clear Definition of Your Audience
3.  A list of your research questions and
Assumptions
Itamar Medeiros
http://designative.info/
http://twitter.com/designative
itamar.medeiros@designative.info
{ Designing Interactions: Introduction }
Youareat: Donate » Disseminating Results
Donate:
Disseminating Results

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Designing Interactions: Lecture #01

  • 1.
  • 2. { Designing Interactions: Introduction } Youareat: Introduction » Learning Objectives and Outline Learning Objectives §  You will be introduced to course outline, Assessment criteria; §  Introductory discussion on Design Thinking Outline §  Self-Introductions §  Defining User Centered design §  Course Outline & Assessment Criteria §  Exercise Designing Interactions: Introduction
  • 3. Let me introduce myself: Itamar Medeiros Graphic Designer Web Designer Photographer Interaction Designer Lecturer Designing Interactions: Introduction { Designing Interactions: Introduction } Youareat: Introduction » Learning Objectives and Outline
  • 4. 7 years in China (between 2005 and 2012) Untitled, Nanjing Road, Shanghai, 2007
  • 5. 7 years in China (between 2005 and 2012) Medeiros, I., (2010), Shanghai Walking Tours: The Bund, retrieved 25 October 2011 from http://www.flickr.com/photos/china-designative/5061811354/in/photostream/
  • 6. 7 years in China (between 2005 and 2012) with my wife, Fabiane Medeiros, I., (2010), Shanghai Walking Tours: The Bund, retrieved 25 October 2011 from http://www.flickr.com/photos/china-designative/5061198577/in/photostream/
  • 7. First addition to the family: Caleb Peng Medeiros (2011)
  • 8. First addition to the family: Esther Peng Medeiros (2014)
  • 9. Local Coordinator for the Interaction Design Association (ixDA) in Shanghai IxDA, (2010), Facilitating Local Gathering for the Interaction Design Association (IxDA) in Shanghai in An evening of conversation about Design, Interaction, Work and Life with Marc Rettig, retrieved 25 October 2011 from http://www.ixda.org/local/event/25395
  • 10. Chronicler of all things Design, Technology & Culture Medeiros, I., (2006-2014), { design@tive } Thoughts on Design, Technology and Culture, retrieved 25 March 2014 from http://designative.info
  • 11. Chronicler of all things Design, Technology & Culture Medeiros, I. (2010), Visual Communication in China: “You are here” in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/11/18/visual-communication-in-china-you-are-here/
  • 12. Chronicler of all things Design, Technology & Culture Medeiros, I. (2010), Chinglish: Toilet Seats in China are “for weak only” in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/04/05/chinglish-toilet-seats-in-china-are-for-weak-only/
  • 13. Chronicler of all things Design, Technology & Culture Medeiros, I. (2009), Living in China: Shanghai’s Pajamas Sightings in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/03/25/living-in-china-shanghais-pajamas-sightings/
  • 14. 7 years in China (between 2005 and 2012) Untitled, Nanjing Road, Shanghai, 2007
  • 15. Chronicler of all things Design, Technology & Culture Medeiros, I. (2012), Chinglish: “Take Away Me”? in { design@tive } thoughts on Design, Technology & Culture, retrieved May 13th, 2013 from http://designative.info/2010/07/14/chinglish-take-away-me/
  • 16. Chronicler of all things Design, Technology & Culture Medeiros, I. (2012), Chinglish: “Month Also Know Communications”? In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2012/04/16/chinglish-month-also-know-communications/
  • 17. Chronicler of all things Design, Technology & Culture Medeiros, I. (2012), Visual Communication in China: “Visitors, this way”? in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/10/visual-communication-in-china-visitors-this-way/
  • 18. Chronicler of all things Design, Technology & Culture Medeiros, I. (2012), Visual Communication in China: “This is a no-car bomb area”! In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/04/24/visual-communication-in-china-this-is-a-no-car-bomb-area/
  • 19. Chronicler of all things Design, Technology & Culture Medeiros, I. (2012), Advertising in China: “Can’t Touch This”! In { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2010/05/31/advertising-in-china-cant-touch-this/
  • 20. Chronicler of all things Design, Technology & Culture Medeiros, I. (2012), Only in China: High-tech Sandwich Men in { design@tive } thoughts on Design, Technology & Culture, retrieved May 15th, 2013 from http://designative.info/2008/12/17/only-in-china-high-tech-sandwich-men/
  • 21. Medeiros, I. (2012), Untitled [Photograph; The Dubai Mall Courtesy Policy Notice, Dubai (UAE).]
  • 22. Medeiros, I. (2012), Untitled [Photograph; Pedestrian Crossing Button, Dubai (UAE).]
  • 23. Introduction: Collect / Create / Relate / Donate Collect Learn from previous experiences ! Relate Consult with peers and mentors " # $ Create Explore, compose, and evaluate possible solutions Donate Disseminating results Shneiderman, B. (February 1999), Creating Creativity for Everyone: User Interfaces for Supporting Innovation, ACM Transactions on Computer-Human Interaction 7, 1 (March 2000), 114-138. { Designing Interactions: Introduction } Youareat: Introduction » Collect / Create / Relate / Donate
  • 24. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 25. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 26. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 27. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 28. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 29. Dubberly, H. (2005), “how do you design?” retrieved on June 1st, 2010 http://www.dubberly.com/articles/how-do-you-design.html
  • 30. Clark Publishing. (2011), “Add Some Bunch to Your Playbook” retrieved on July 21st, 2011 http://www.gridironstrategies.com/articles.php?id=85
  • 31. ISO (2010), “Human-centred design for interactive systems” in Ergonomics of human-system interaction -- Part 210, retrieved on July 21st, 2011 http://www.iso.org/iso/catalogue_detail.htm?csnumber=52075
  • 32. IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 33. Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s Innovative Leader Series, retrieved September 1st , 2011 from http://video.mit.edu/watch/innovation-through-design-thinking-9138/
  • 34. Let’s spend some time discussing: §  How different is Design Thinking practice from what you’re currently practicing? { Designing Interactions: Introduction } Youareat: Relate » “Traditional” Design & Design Thinking Relate: “Traditional” Design & Design Thinking
  • 35. IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 36. Design Thinkers: §  Cannot have ideas in the abstract; §  Use the world as source of inspiration, not validation; Inspiration Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s Innovative Leader Series, retrieved September 1st , 2011 from http://mitworld.mit.edu/video/357 { Designing Interactions: Introduction } Youareat: Relate » Inspiration
  • 37. Kuniavsky, M. (2003), Observing the User Experience, Morgan Kaufmann; 1 edition (April 22, 2003)
  • 38. Design Thinkers: §  Build to think; §  Learn by prototyping; §  Put their ideas through hundreds of iterations; Ideation Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s Innovative Leader Series, retrieved September 1st , 2011 from http://mitworld.mit.edu/video/357 { Designing Interactions: Introduction } Youareat: Relate » Ideation
  • 39. Warfel, T.Z., (2009), Prototyping: A Practitioner's Guide, Rosenfeld Media; 1st edition (November 16, 2009)
  • 40. Design Thinkers: §  Use Storytelling as framework to generate ideas { Designing Interactions: Introduction } Youareat: Relate » Implementation Implementation Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s Innovative Leader Series, retrieved September 1st , 2011 from http://mitworld.mit.edu/video/357
  • 41. Quesenbery, W, (2010), Storytelling for User Experience: Crafting Stories for Better Design, Rosenfeld Media; 1st edition (April 15, 2010)
  • 42. Design Thinkers: §  Help connect the dots Implementation Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s Innovative Leader Series, retrieved September 1st , 2011 from http://mitworld.mit.edu/video/357 { Designing Interactions: Introduction } Youareat: Relate » Implementation
  • 43. Brown, T, (2009), Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation, HarperBusiness; First Edition edition (September 29, 2009)
  • 44. Design Thinking: §  Is not just about methodology, is just as much about culture; §  Is about being inspired and inspiring. Culture Brown, T. (2006), Innovation Through Design Thinking in MIT Sloan School of Management’s Innovative Leader Series, retrieved September 1st , 2011 from http://mitworld.mit.edu/video/357 { Designing Interactions: Introduction } Youareat: Relate » Implementation
  • 45. Kelly, T, (2005), The Ten Faces of Innovation, Doubleday (October 18, 2005)
  • 46. The design process is what puts Design Thinking into action. It’s a structured approach to generating and developing ideas. Design Thinking: Process IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/ { Designing Interactions: Introduction } Youareat: Collect » Design Thinking » Process
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  • 51. { Designing Interactions: Introduction } Youareat: Collect » Course Outline Course Outline Design Thinking (1/3 of the course) §  Week 01: Introduction §  Week 02: Discovery “Mode” §  Week 03: Interpretation “Mode” §  Week 04: Reflection in Action
  • 52. Medeiros, I., (2010), People, Tools, Process & Artifacts in User Research retrieved 5 November 2013 from http://designative.info/project/user-research/
  • 53. Contextual Inquiries Costumer Visit at an Electric Distribution Utility Company to understand the artifacts produced by Electric Distribution Designers in the Utility Design domain.
  • 54. Contextual Inquiries Costumer Visit at an Electric Distribution Utility Company to understand the artifacts produced by Electric Distribution Designers in the Utility Design domain.
  • 55. Contextual Inquiries Costumer Visit at an Electric Distribution Utility Company to understand the artifacts produced by Electric Distribution Designers in the Utility Design domain.
  • 56. Young, Indi. 2008. Contextual Inquiry notes in Mental Models: Aligning Design Strategy with Human Behavior. New York: Rosenfeld Media.
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  • 58. Austin Center for Design (2009-2011), Interpretation Session in Starting to think about the boys on the row, retrieved September 1st , 2011 from http://www.ac4d.com/2010/10/13/starting-to-think-about-the-boys-on-the-row/
  • 59. Young, Indi. 2008. Affinity Diagrams in Mental Models: Aligning Design Strategy with Human Behavior. New York: Rosenfeld Media.
  • 60. Ulaszek, J., Winters, B. (2013) ‘Setting Course – Design Research to Experience Roadmap.’ Presentation at IxDA’s Interaction’13 Conference, Toronto – Canada, 28 February 2013.
  • 61. PhotoDev (2013), Affinity Diagrams in Contextual Inquiry, retrieved November 26th, 2013 from http://www.adamatorres.com/gallery-project/?page_id=106
  • 62. { Designing Interactions: Introduction } Youareat: Collect » Course Outline Information Design (1/3 of the course) §  Week 05: Visualizing Data / Processes §  Week 06: Diagrams ( Swimlane / System Boundaries) and Models (Mental / Work / Artifact) §  Week 07: Story Telling (Storyboarding / Customer Journey Maps / Personas & Scenarios) §  Week 08: Reflection in Action Course Outline
  • 63. Medeiros, I. (2007-2013), Swimlane Diagrams in Data Visualization, retrieved November 27th, 2013 from http://designative.info/project/data-visualization/#Swimlane_Diagrams
  • 64. Kolko, J. (2008), Workflow Model of Getting a Tattoo in INF385T | Methods of Design Synthesis, Lecture 2: Ethnography, Contextual Inquiry, and Work Flow Modeling, UT Austin: School of Information
  • 65. Holtzblatt, K., (2001). Artifact Model of a Car in Beyond the Tower of Babel., retrieved September 21st, 2011 from http://incontextdesign.com/articles/beyond-the-tower-of-babel/
  • 66. Huang, K. H., & Deng, Y. S. (2008). Chinese Tradition of Tea Drinking Cultural Model in Social interaction design in cultural context: A case study of a traditional social activity. International Journal of Design, 2(2), 81-96.
  • 67. Design for Service (2009), Thinkpublic Comic, retrieved January 9, 2014 from http://designforservice.wordpress.com/2009/01/20/thinkpublic-comic/
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  • 69. Xavier Llusá Architect Medeiros, I., (2014), Personas & Scenarios, retrieved January 9, 2014 from http://designative.info/portfolio/design-management/personas-scenarios/
  • 70. Xavier Llusá Background > 48 years-old, married, male > Received a BA at Escuela Superior de Arquitetura de Barcelona and a masters in architecture at Universidad de Bilbao > Owns a 20-person architecture studio in Manhattan > Intermediate Internet user, has fast connection to PC at work and average cable connection on an IMac at home Costumer Needs > Planning tools > Proactive communication > Monitor progress of projects > Validation of decisions Scenario Xavier just finished the design of a new upscale resort hotel to be constructed in Dubai, and he wants to be able to manage the construction of it remotely. Xavier wants to keep the client informed and happy about the progress of construction and keep the contractor on track to budgets/ schedules Since the project needs the clients approval for each stage, Xavier has to confirm by each milestone of the project for a position to proceed Needs > Planning tools > Proactive communication > Monitor progress of projects > validation of decision > Proactive communication Features > Create New Project > Select files > Add person to project > Assign role to project > Customize reports > add milestone > request approval confirmation Behavior Xavier login to his Architecture PROJECT TRAACKING account and creates a new online project. He selects which files will be associated with the project from file browser. Xavier then adds 2 (two) people to the project: Stephanie Powers and Malba Tahir. He assigns the role of CLIENT to Stephanie and the role of CONTRACTOR to Malba. Xavier, then, limits Stephanie’s reports to BUDGET/SCHEDULE and sets Malba’s reports to BUDGET/SCHEDULE/ SPECIFICATIONS Xavier sets the milestones of the project over the PROJECT TIMELINE: Malba will only get a permission to proceed to the next step after Stephanie’s approval of the previous one. Medeiros, I., (2014), Personas & Scenarios, retrieved January 9, 2014 from http://designative.info/portfolio/design-management/personas-scenarios/
  • 71. { Designing Interactions: Introduction } Youareat: Collect » Course Outline User Experience Design (1/3 of the course) §  Week 09: Turning Insights into Action §  Week 10: Concept Design, Wireframing, Prototyping §  Week 11: User Validation §  Week 12: Reflection in Action Course Outline
  • 72. Medeiros, I., (2014), In-App Purchase Conceptual Design, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/app-purchase-concept-design/
  • 73. Medeiros, I., (2014), In-App Purchase Conceptual Design, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/app-purchase-concept-design/
  • 74. Medeiros, I., (2014), In-App Purchase Conceptual Design, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/app-purchase-concept-design/
  • 75. Medeiros, I., (2014), In-App Purchase Conceptual Design, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/app-purchase-concept-design/
  • 76. Chiu, D., Hilhorst, D., (2006), RentAThing, retrieved January 23, 2014 from http://www.rentathing.org/
  • 77. Chiu, D., Hilhorst, D., (2006), RentAThing, retrieved January 23, 2014 from http://www.rentathing.org/
  • 78. Chiu, D., Hilhorst, D., (2006), RentAThing, retrieved January 23, 2014 from http://www.rentathing.org/
  • 79. Chiu, D., Hilhorst, D., (2006), RentAThing, retrieved January 23, 2014 from http://www.rentathing.org/
  • 80. Medeiros, I., (2014), Project Collaboration & Tracking App, retrieved January 9, 2014 from http://designative.info/portfolio/user-experience/project- collaboration-tracking-app/
  • 81. ProtoIO Inc, (2014), Wack-A-Monster, retrieved June 12th, 2014 from https://showcase.proto.io/share/?id=ea5c5bec-9589-465f-86bd-937b6d982d26&v=1
  • 82. Medeiros, I., (2014), Cruising & Navigation App for iOS, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/ cruising-navigation-app-ios/
  • 83. Medeiros, I., (2014), Cruising & Navigation App for iOS, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/ cruising-navigation-app-ios/
  • 84. Medeiros, I., (2014), Cruising & Navigation App for iOS, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/ cruising-navigation-app-ios/
  • 85. Medeiros, I., (2014), Cruising & Navigation App for iOS, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/ cruising-navigation-app-ios/
  • 86. Medeiros, I., (2014), Workflow for AutoCAD Map3D, retrieved January 9, 2014 from http://www.designative.info/portfolio/user-experience/workflow-autocad-map3d/
  • 87. { Designing Interactions: Introduction } Youareat: Collect » Assessment Criteria Assessment Criteria §  Weekly Research: 40% §  Reflection-in-Action: 20% (x3) = 60% Course Outline
  • 88. { Designing Interactions: Introduction } Youareat: Collect » Course Outline Design Thinking (1/3 of the course) §  Week 01: Design “vs” Design Thinking §  Week 02: Discovery “Mode” §  Week 03: Interpretation “Mode” §  Week 04: Reflection in Action Course Outline
  • 89. “Design Thinking” “Information Design” “Interaction Design”
  • 91. IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 92. IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 93. { Designing Interactions: Introduction } Youareat: Collect » Discovery Discovery builds a solid foundation for your ideas, opening up to new opportunities, and getting inspired to create new ideas. Discovery IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 94. TED Conferences, LLC, 2011, “Paul Bennett finds design in the details”, retrieved on July 5th, 2011, http://www.ted.com/talks/paul_bennett_finds_design_in_the_details.html
  • 95. IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 96. IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 97. { Designing Interactions: Introduction } Youareat: Collect » Discovery » Understand the Challenge A clearly defined challenge will guide your questions and help you stay on track throughout the process. Discovery: Understand the Challenge IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 98. { Designing Interactions: Introduction } Youareat: Collect » Discovery » Understand the Challenge A good challenge is phrased with a sense of possibility. Make it broad enough to allow you to discover areas of unexpected value, and narrow enough to make the topic manageable. Discovery: Understand the Challenge IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 99. { Designing Interactions: Introduction } Youareat: Create » Discovery » Understand the Challenge Discovery: Understand the Challenge 1.  Brainstorming Start with a broad view: ask yourself why people might need, want, or engage with your topic. 2.  Establish constraints Make a list of criteria and constraints for the challenge. 3.  Framing the Challenge Based on the thoughts you have collected, frame the challenge as one sentence starting with an action verb, such as: “create,” “define,” or “adapt.” 4.  Create a Visible Reminder Post the challenge in a place that everyone can see, to be reminded of your focus throughout the process;
  • 100. { Designing Interactions: Introduction } Youareat: Create » Discovery » Understand the Challenge Discovery: Understand the Challenge 1.  Brainstorming Start with a broad view: ask yourself why people might need, want, or engage with your topic. 2.  Establish constraints Make a list of criteria and constraints for the challenge. 3.  Framing the Challenge Based on the thoughts you have collected, frame the challenge as one sentence starting with an action verb, such as: “create,” “define,” or “adapt.” 4.  Create a Visible Reminder Post the challenge in a place that everyone can see, to be reminded of your focus throughout the process;
  • 101. Drawing Change (2013), Embracing Diversity – Graphic recording and dialogue , retrieved November 7th 2013 from http://drawingchange.com/embracing-diversity-with-graphic-recording/
  • 102. { Designing Interactions: Introduction } Youareat: Create » Discovery » Define Your Audience Discovery: Define Your Audience A deep understanding of peoples’ motivations and needs is the best foundation for any design solution. Engage with the broad spectrum of people who will be touched by what you design. IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 103. { Designing Interactions: Introduction } Youareat: Create » Discovery » Define Your Audience Discovery: Define Your Audience 1.  List contacts Collect and write down the people or groups that are directly involved in or reached by your topic. 2.  Think More Broadly Add people or groups who are peripherally relevant, or are associated with your direct audience. 3.  Build an Overview Think about the connections these people have with your topic. Create a visual overview of those who you consider to be your main audience, as opposed to more peripheral contacts. 4.  Create a Visible Reminder Keep a map of the people involved in a visible place for you to revisit over the course of the project.
  • 104. Chances are good that you already have some knowledge about the topic. Share and document this knowledge, so you can build on it and are free to focus on discovering what you don’t yet know. { Designing Interactions: Introduction } Youareat: Donate » Discovery » Share What You Know Discovery: Share What You Know IDEO (2011), Design Thinking Process in Design Thinking Toolkit for Educators, retrieved September 1st , 2011 from http://www.designthinkingforeducators.com/
  • 105. { Designing Interactions: Introduction } Youareat: Donate » Discovery » Share What You Know Discovery: Share What You Know 1.  Share What you Know Write down what you know about the topic. Use one piece of information per Post- it Note, and post them under the design challenge. Ask others for feedback and discuss any of the assumptions that come up. 2.  Define What You Don’t Know Write down and share what you don’t know or yet understand about the challenge. Post these questions in a different area. 3.  Build on your knowledge and fill in the gaps Group the Post-it Notes into themes and use them to plan your research. Write down questions you want to explore.
  • 106. { Designing Interactions: Introduction } Youareat: Create » Design Thinking » Exercise Define the Challenge: Exercise Let’s start preparation of our research: §  A refined Design Challenge §  A clear Definition of Your Audience §  A list of your research questions and Assumptions
  • 107. Drawing Change (2013), Embracing Diversity – Graphic recording and dialogue , retrieved November 7th 2013 from http://drawingchange.com/embracing-diversity-with-graphic-recording/
  • 108. Go to our KISD Space for this course and add the information related to the challenge you’ve chosen: 1.  A refined Design Challenge 2.  A clear Definition of Your Audience 3.  A list of your research questions and Assumptions Itamar Medeiros http://designative.info/ http://twitter.com/designative itamar.medeiros@designative.info { Designing Interactions: Introduction } Youareat: Donate » Disseminating Results Donate: Disseminating Results