Consumer demand for Virtual and Augmented Reality devices is exponentially increasing. By 2020, both VR and AR market is expected to reach 150 bln$ with 55 million Head Mounted Displays (HMDs) available. This new technology is expected to heavily disrupt the gaming and entertainment businesses. But what does this new technology offer for today's media? And can we find new forms of storytelling?
***This is a presentation shown at Wan-Ifra World Publishing Expo 2015 on the Virtual Panel and Future of News Publishing panel in Hamburg ***
4. • From 2006 to 2014 Venture firms have bet more than
$1 billion that the next big computing platform will
emerge from virtual and augmented reality projects.
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V I R T U A L R E A L I T Y, R E A L M O N E Y
5. In 2014 Facebook purchased Oculus VR for $2 billion!
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6. V R G O E S M A I N S T R E A M
• 2015 - Walt Disney invests $66 million in a VR startup
• 2015 - Samsung announced that it will sell a consumer-
ready version of GearVR for $99 this fall. HTC releases
Vive.
• 2016 - Sony releases Playstation VR. Microsoft releases
an AR device, Hololens.
• 2020 - Market advisor Digi-Capital estimates that VR &
AR markets will reach $150 billion by 2020.
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7. V R A F F E C T S M A N Y
I N D U S T R I E S
W H AT A B O U T J O U R N A L I S M ?
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8. S I G N I F I C A N T J O U R N A L I S M P R O J E C T S
• ABC Inside Syria
• Associated Press The Suite Life
• CNN will stream the next Republican Debate in live
360 video late October.
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9. T H E D O W N S I D E …
I T TA K E S A G R E AT A M O U N T O F
E F F O R T, B U D G E T A N D S K I L L !
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10. C O M P U T E R S K I L L S N E E D E D !
• Virtual Reality Modeling Language (VRML)
• 3DML
• X3D
• Collaborative Design Activity (COLLADA)
• three.js
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11. I F Y O U R N E W S R O O M H A S
L I M I T E D R E S O U R C E S …
T H A N W H AT ?
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12. T H E A N S W E R …
3 6 0 V I D E O S , C A M E R A S &
S O C I A L S H A R I N G
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15. C H A L L E N G E S &
O P P O R T U N I T I E S
V I R T U A L R E A L I T Y J O U R N A L I S M
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16. We are still unaware of the long term health effects.
3D googles can trigger fatigue, headaches and nausea.
However there’s no evidence of permanent health issues.
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17. How to draw the line between real & fiction?
We need to develop new code of ethics for computer
generated graphics in journalism.
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18. The potential for VR is currently limited by the lack of
affordable cameras and other equipment.
But such devices will be within reach of consumers soon
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19. denizergurel.net
VR offers an experience never seen before. It promises
the next revolution by immersing us deep in a story.
Not only in gaming! VR will have niche markets in
enterprises, medical, military and education markets. The
possibilities are endless.
20. VR/AR in 2015 feels a bit like the smartphone market
before the iPhone. We’re waiting for someone to say
‘One more thing …’
Tim Merel - Digi Capital
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21. D E N İ Z E R G Ü R E L
W W W. D E N I Z E R G U R E L . N E T
Y O U T U B E . C O M / D E N I Z E R G U R E L
@ D E N I Z E R G U R E L
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