HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
ICT Curriculum for Secondary Students
1. Role of Technology: Challenges
in Education – ICT Curriculum for Secondary
Students: ICT Literacy and Application of ICT
in Subject Area.
Dr.M.Deivam
Assistant Professor
Department of Education
The Gandhigram Rural Institute (Deemed to be University),
Gandhigram, Dindigul District, Tamil Nadu
2. Role of Technology
• Today, many countries around the world use
technological advancement in curriculum
approach especially few of them use this
technology.
• Most technological devices and programme
however, are structured around the needs of the
students and are employed in classroom for
effective transaction of curriculum.
• It is inevitable using media in the class rooms for
its transaction of curriculum.
3. Cont.,
• The Centre for Educational Technology was merged
with the Department of Teaching Aids of NCERT and
was renamed as Central Institute of Educational
Technology (CIET).
• Some of the ET cells in the states were upgraded to
State Institute of Educational Technology (SIETs)
and ET cells were opened in some other states.
4. Cont.,
• The large scale efforts in India to run an
educational television channel was SITE (Satellite
Instructional Television Experiment) AIR project
started in Maharashtra and Rajasthan.
• A project called Computer Literacy and Studies in
School (CLASS) launched in 1984. It covered 42
Resource Centres and 2,528 schools. It made use
of microcomputers provided by the BBC.
• The role of technology in education to promote
the quality of education as well as to facilitate the
curriculum transaction.
5. Challenges in Education
• Learning without Burden, the report of the Yash Pal
Committee of 1993.
• Report stated that system of education was
examination driven, joyless, impersonal and utterly
irrelevant to the child’s world.
6. ICT Literacy
Information and Communication Technologies (ICTs) is
a broader term for Information Technology (IT), which
refers to all communication technologies, including the
internet, wireless networks, cell phones, computers,
software, middleware, video-conferencing, social
networking, and other media applications and services
etc.,
ICT literacy basically involves using digital technology,
communication tools and/or access, manage, integrate,
evaluate and create information in order to function in
a knowledge society.
7. ICT LITERACY
• Basic Concepts of ICT
• Using the Computer and Managing Files
• Word Processing
• Working with a Spreadsheet
• Working with a Database
• Composing Documents and Presentations
• Computer Booting
• Computer Memory
• Ability to use mobile phone and applications
• Browsing
• Software installation
• Networking
• Operating system
8. APPLICATION OF ICT IN
SUBJECT AREAS
• ICT in Language
• ICT in Science
• ICT in Mathematics
• ICT in Social Science
• ICT in Arts
• ICT in Evaluation
• ICT in Modeling and Simulation
• ICT in Statistics
• ICT in Creating Graphics
• ICT in Music
9. ICT Curriculum for Secondary
Students (NCERT)
VI Std
• Internet and the ICT Environment
• Creating images with logo programming – Basic
• Learning to create digital art (raster images)
• .png .jpg or .jpeg .gif .tif .psd
10. Cont.,
• Learning to access textual information from
web
• Learning to work in spreadsheet to collect,
organise, read and manipulate data
• Learning to creates audio based
communications by integrating audio and
music
• Creating images with logo programming -
Advanced
11. Cont.,
• Learning to create mind maps and text
document by inputting text and doing the
necessary formatting
• Learning to create digital stories by combining
text, image, audio and video
• Developing a digital story based on the
curricular subject by applying all the skills
• Exhibition of portfolios and evaluation
12. VII Std
• Learning to create digital art (vector images)
.eps .ai .pdf .svg .sketch
• LOGO programming and getting simple
animation as output
• Learning to search for educational resources
like image, audio and video
• Learning to work in spreadsheet to organise
and represent data graphically
13. Cont.,
• Learning to create 2D animations by using
basic tools
• Learning to create 3D animations with audio
and visuals using multiple characters
• Learning to create mathematical images using
interactive tools like geogebra
• Learning to create textual communication by
combining text, image, table, media etc
14. Cont.,
• Learning to create subject based infographics
combining image and text
• Developing a 2D animation based on the curricular
subject by applying all the skills
• Exhibition of portfolio and evaluation
15. VIII Std
• Editing images using basic tools
• Learning to use digital maps and globes for mapping
and understanding locations
• Learning mathematics by construction and
manipulation using interactive tools like geogebra
• Learning Science using simulations tools like
Stellarium
16. Cont.,
• Learning to connect with each other through
mails and forums
• Editing images to create a piece of
communication
• Working with online tools like PhET, games,
apps etc
• Learning to create interactive games using
multiple characters
17. Cont.,
• Learning to share information online through
blogs and learns through MOOCs
• Developing an interactive game based on the
curricular subject by applying all the skills
• Exhibition of portfolio and evaluation