1. IMGD @ WPI
Game Development,
WPI Style
Trustee’s Dinner
February 12, 2009
2. Why Video Games?
Global Sales in 2008*
– Video Games: $32 Billion (20% growth)
– DVD/Blue-ray: $29 Billion (6% drop)
Study of video games now is where the
study of film was in 1970s
– Struggle for validation
– New programs emerging
*Source: Media Control GfK, as cited in Video Business, Jan. 22, 2009
URL: http://www.videobusiness.com/article/CA6631456.html
6. Tonight
At the reception, you got a taste of
some of what we do
– Game Development: Petrified
– Interactive Media: Disney ARG
Now for a little more detail!
There will be time for Q&A at the end
7. Design and Development of a
Multiplayer Survival/Horror Game
Interactive Media & Game Development MQP
Skyler Clark Chris Drouin Matthew Fabian
Advisor: Professor Robert Lindeman
8. Petrified - Gameplay
Teams
– Mortals
• Humans
• Survive
– Watchers
• Statues
• Sneak & attack
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
9. Petrified – How to Play
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
10. Petrified – Walkthrough (1/7)
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
11. Petrified – Walkthrough (2/7)
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
12. Petrified – Walkthrough (3/7)
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
13. Petrified – Walkthrough (4/7)
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
14. Petrified – Walkthrough (5/7)
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
15. Petrified – Walkthrough (6/7)
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
16. Petrified – Walkthrough (7/7)
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
17. Petrified - Design
Design Areas
– Gameplay
– Artistic
– Technical
Lots of meetings
Peer review
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
18. Petrified - Implementation
Progress reports
Scheduling
– Feature prioritization
– Coordinated
development
– Iterative development
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
19. Petrified - Evaluation
Goals
– Balanced
– Fun
– Immersive
Methodology
– Internal & External
testing
– Gather feedback
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Skyler Clark, Chris Drouin, Matt Fabian Worcester Polytechnic Institute
20. Disney ARG Project
Sponsored by Walt Disney Imagineering
A-term 2008
6 weeks on-campus, 1 week at Walt
Disney Imagineering
3 Students, 1 Faculty, 3 Imagineers
– Julia Berg
– Joseph Strong
– Daniel Tennant
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Worcester Polytechnic Institute
21. What is an Alternate Reality Game?
Fiction Non-Fiction
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Worcester Polytechnic Institute
22. What is an Alternate Reality Game?
What if you use non-fiction media to tell a
fictional story?
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Worcester Polytechnic Institute
23. The Disney ARG: Story
Story must fulfill three objectives:
Fit thematically into Disney’s California
Adventure
Be appropriate to Disney’s California
Adventure’s new period
Make use of existing Disney IP
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Worcester Polytechnic Institute
32. After Puzzle Solved
Player emailed “postcard” of rescued
muppet
Map on homepage updated with muppet
in the location
After all 4 Puzzles solved the player
receives a downloadable worksheet and
ID number to use with SMS that they
must complete during the in-park game.
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Worcester Polytechnic Institute
33. Game Over…?
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Worcester Polytechnic Institute
40. Something from Nothing (3/3)
M ICKEY MOUSE
H E RCULES
DO T
STA R COMMAND
CAVE O F WONDERS
BO PEE P
I CAN SH O W YOU THE WORLD
BLUE WHALE
TREBLE CL E F
METROPOLE
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Worcester Polytechnic Institute