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Les nouveautés autour de WebGL
David Rousset
HTML5 & Gaming Technical Evangelist @davrous
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DirectX 11 Runtime
GPU Driver or Software Rendering
GLSL Parser
GLSL Verifier
Scripting Engine
GL API Translation
D3DCompiler
WebGL-equivalent DX API calls
GLSL Translator
GLSL
Shader
source
Safe verified HLSL
WebGL context API calls
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var ctx = canvas.getContext('webgl', { antialias: true} );
No antialiasing on DX9 devices
#extension GL_OES_standard_derivatives : enable
…
mat3 cotangent_frame(vec3 normal, vec3 p, vec2 uv)
{
// get edge vectors of the pixel triangle
vec3 dp1 = dFdx(p);
vec3 dp2 = dFdy(p);
vec2 duv1 = dFdx(uv);
vec2 duv2 = dFdy(uv);
// solve the linear system
vec3 dp2perp = cross(dp2, normal);
vec3 dp1perp = cross(normal, dp1);
vec3 tangent = dp2perp * duv1.x + dp1perp *
duv2.x;
vec3 binormal = dp2perp * duv1.y + dp1perp *
duv2.y;
gl.getExtension('WEBGL_compressed_texture_s3tc')
gl.compressedTexImage2D(gl.TEXTURE_2D, i, internalFormat, width, height, 0,
byteArray);
EaselJS
Open source project (Available on Github)
http://www.babylonjs.com
https://github.com/babylonjs/babylon.js
How to use it? Include one file and you’re ready to go!
To start Babylon.js, you’ve just need to create an engine object:
<script src="babylon.js"></script>
var engine = new BABYLON.Engine(canvas, true);
Offline support
with IndexedDB
Network optimizations
Incremental loading
Blender exporter
Design & render + Sandbox
babylonjs.com/sandbox
Complete collisions and
physics engine
Advanced features
Smart shaders engine and
postprocesses
Device Orientation API and
Oculus Rift support
Advanced texture support
(Bump, DDS)
Touch and virtual joysticks
Back from BUILD -  WebGL

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