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David W. Deeds, IT Manager/Teacher
 Changchun American International School
Beijing Learning Summit: November 19, 2011



                                             1
Using 3D Virtual Worlds
          in International Schools
What are we trying to do?
 Introduce 3D virtual worlds to “noobs” (newbies)
 Provide more 3DVW info to those already familiar
 Discuss why 3DVW’s are the best thing to hit
  education since the invention of the printing press
 Discuss how your school can get started with 3DVW’s
 Ideally without reinventing the wheel (or e-book!)

What are we NOT trying to do?
 Convert the hopeless heathens to the one true faith
                                                    2
Using 3D Virtual Worlds
         in International Schools
Virtual world – a 3D computer environment in
  which users are represented on screen as
  themselves or as made-up characters and interact
  in real time with other users
– Computer Desktop Encyclopedia

MMOG = Massively Multiplayer Online Games
MMORPG = MMO Role Playing Games
MUVE = MultiUser Virtual Environment (Immersive)
      (Try to avoid using the word “game”!)
                                                     3
Using 3D Virtual Worlds
         in International Schools
Today we’ll be talking about:
 Second Life
 OpenSimulator


 Quest Atlantis
 Unity3D/Jibe


Using 3DVW’s for K-12 education, specifically in
 international schools! People ARE getting it!

                                                   4
Using 3D Virtual Worlds
         in International Schools
International educational technology conferences
  during 2011:
 Flat Classroom Conference in Beijing
 AACE Global Learn Asia Pacific Conference in
  Melbourne (2nd consecutive GLAP)
 AACE ED-MEDIA Conference in Lisbon
 Global Meeting on Gifted Education in Second
  Life Conference inworld
 TechEx 2011 in Bangkok
 Global Education Conference online
                                                   5
Using 3D Virtual Worlds
          in International Schools
Get a copy of:
 “2011 Horizon Report K-12 Version,” free:
  http://www.nmc.org/pdf/2011-Horizon-Report-
  K12.pdf
 “OpenSimulator: School Quick Start Guide,” free:
  http://www.scribd.com/doc/57959626/OpenSim-
  ulator-School-Quick-Start-Guide
 “A Practical Guide to Using Second Life in Higher
  Education” by Maggi Savin-Baden, not free:
  Open University Press (McGraw-Hill),
  ISBN: 978-0335242146 (http://www.ebooks.com)
                                                      6
Using 3D Virtual Worlds
         in International Schools
The 2011 Horizon Report says games-based learning
  will be MAINSTREAM in K-12 schools in 2-3 years.
 Supports communication, problem-solving and
  collaboration (2 of the Web 2.0 3 C’s – also
  connection, ISTE NETS!)
 Helps develop dispositions well-suited to rapid
  change and an information culture in general
 Includes social aspects of teamwork, project
  management, play
           (How about being FUN? STEM!)
                                                     7
Using 3D Virtual Worlds
         in International Schools
Savin-Badin’s “Practical Guide” says “immersive
  virtual worlds” have many advantages.
 Space in which experimentation can occur not
  possible in real life
 Good fit for a culture that focuses on the visual
 Provides a sense of freedom and openness in
  teaching and learning
 Offers exposure to wide range of scenarios
 Enables process- or task-based teaching/learning

                                                      8
Using 3D Virtual Worlds
          in International Schools
Deeds says, should he ever get time to write his next
  book, that 3DVW’s will be an indispensable part
  of if not the focal point of 21st century education,
  for K-12 and all schools.
 No better way to teach the 3 C’s: Connect,
  Communicate and Collaborate
 For international schools, 3DVW’s help students
  (and teachers) transcend the language barrier
 Gifted and Special Needs programs built-in
 K-12 OpenSimulator Grid/Second Life Islands
                                                         9
Using 3D Virtual Worlds
         in International Schools
Second Life:
 Launched by Linden Labs in 2003
 3D virtual world with built-in modeling (CAD)
  tools and Linden Scripting Language
 Not a game (per se): connect, communicate and
  collaborate (also conduct commerce!)
 Q1 2011 holdings: US$30,000,000
 Been in Second Life for 5 years, taken over 500
  students inworld for different classes
 Basic membership FREE, Premium $75/year

                                                    10
Using 3D Virtual Worlds
         in International Schools
Second Life Business/IT/Other classes since 2006:
 Professor in Korean university’s International
  Business Department
 Students from Korea, China, Russia, Vietnam,
  Laos and other countries (widely varying English)
 No lower-level textbooks for subjects such as
  Management Information Systems!
 Needed a means of differentiation:
  “gifted/talented” plus “regulars” plus “special
  needs” kids
 Sheltered Instruction Observation Protocol
  (SIOP), Individualized Education Plans (IEP)
                                                      11
Using 3D Virtual Worlds
         in International Schools
Individualized Education Plans (IEP):
 Started with Ph.D. research, means of meeting
  needs of all students across the spectrum
 Tried formal IEPs but involved a lot of
  paperwork, easier to make informal, although
  signatures help
 Better to develop “skeleton” lesson plans that
  can be adapted, special needs or
  gifted/talented kids and all “regulars”
                                                   12
Using 3D Virtual Worlds
           in International Schools
 ASMeB = Anti Social Media Behavior
 2D tools (wikis, blogs, etc.) enable the
    3 C’s…people just won’t/don’t do it
   Facebook Phobia: people lose jobs for posting:
    photographs; opinions; etc.
   Privacy concerns; awareness of permanence;
    hesitation to write in general
   Exchanges are generally asynchronous, text
   Innovative? Interesting? FUN?

                                                     13
Using 3D Virtual Worlds
          in International Schools
Generic international school problems:
 Schools are geographically separated, isolated
 No IT classes, or Design/Technology split
 Teaching 21st century tech: teachers, budgets


Specific 3 C’s Problems:
 Students aren’t necessarily fluent in LOI
 2D tools are limited: subjects especially!
 Privacy; permanence; ASMeB; FUN?
                                                   14
Using 3D Virtual Worlds
in International Schools




                           15
Using 3D Virtual Worlds
in International Schools




                           16
Using 3D Virtual Worlds
in International Schools




                           17
Using 3D Virtual Worlds
in International Schools

      Second Life Demo
(Hopefully live, maybe recorded)




                                   18
Using 3D Virtual Worlds
         in International Schools
OpenSimulator:
 Came onto the scene in 2007, now at 0.7.2 (still
  alpha, not yet at Version 1)
 NOT a Second Life clone! (Viewers are)
 3D virtual world with built-in modeling (CAD)
  tools and Linden Scripting Language
 Not a game (per se): connect, communicate and
  collaborate (conduct commerce later?)
 Been in OpenSimulator since 2008, taken over 150
  students inworld for different classes
                                                     19
Using 3D Virtual Worlds
         in International Schools
OpenSimulator:
 FREE, although hosted solutions best for most
  schools (if you have good Internet access!)
 Two Do It Yourself options: client/local or
  client/server
 Still not mature, but getting there…soon (??)
  should be able to do everything Second Life does
  and so it’s predicted to come out on top
 Open Wonderland, others have come and gone…
  OpenSimulator will be the #1 choice of schools
                                                     20
Using 3D Virtual Worlds
in International Schools




                           21
Using 3D Virtual Worlds
in International Schools




                           22
Using 3D Virtual Worlds
in International Schools




                           23
Using 3D Virtual Worlds
in International Schools

    OpenSimulator Demo
(Hopefully live, maybe recorded)




                                   24
Using 3D Virtual Worlds
          in International Schools
At CAIS, we use:
 Munchkinland for PYP (elementary school) ICT
  classes: running on Big Bertha
 4-region private grid called Florida Caisland via
  ReactionGrid for MYP Technology classes
 1-region public grid called just plain Caisland in
  ReactionGrid (K-12s Inworld headquarters)
 An almost 10,000-square-meter cybercampus on
  Teaching in Second Life (K-12s Inworld HQ) for
  DP Info Technology in a Global Society classes
                                                       25
Using 3D Virtual Worlds
          in International Schools
Advantages of OpenSimulator over Second Life:
 FREE (the software anyway)
 Private versus public (if you want it this way)
 Complete control over parameters


Advantages of Second Life over OpenSimulator:
 Where everybody is, at least grownups!
 Economy, exchange of goods and services
 More mature, it’s a for-profit business
                                                    26
Using 3D Virtual Worlds
         in International Schools
Second Life and OpenSim:

 Built-in computer-aided design (3D modeling)
  tools: students build their own worlds
 Built-in Linden Scripting Language: students
  easily learn programming with instant payoff
 Project management: students must work
  together in teams with defined roles and
  responsibilities
 Language exchange programs: virtual field trips!

                                                     27
Using 3D Virtual Worlds
         in International Schools
Second Life: Teachers/Administrators & Students 16+:

 Teachers/administrators can attend meetings and
  otherwise network with professional peers
 Students can produce products and run their own
  businesses, making actual profits if successful
 Teachers/administrators can recruit and otherwise
  advertise their organizations
 Students can visit the cybercampuses of
  universities or colleges they want to attend

                                                  28
Using 3D Virtual Worlds
         in International Schools
OpenSim: Teachers/Administrators & Students 3-19:

 With grid, teachers/administrators can do
  everything possible in Second Life, except perhaps
  economics
 Students can enjoy completely private
  regions/grids while intermittently going on virtual
  field trips
 Technology classes can feature true continuity:
  students starting as of PYP could be professional
  builders/programmers by DP
 Younger students learn all computer basics plus
  advanced aspects such as project management
                                                    29
Using 3D Virtual Worlds
         in International Schools
Problems? What problems?
 Geographic location/isolation no longer a factor
  (except for time zones). Virtual China or Italy “next
  door”! 3D meetings 24X7.
 Information and Design Technology tracks
  combined! Or just Design, using 3D modeling.
 21st century educational technology at $100 a month,
  with teachers and students training simultaneously!
 3D enables struggling students to succeed, while
  native speakers excel: ultimate differentiated
  classroom! Special needs and gifted/talented.
 Avatars are anonymous; people talk, not write; no
  such thing as ASMeB; and yes, it’s FUN!
                                                    30
Using 3D Virtual Worlds
         in International Schools
Second Life and OpenSim, what have we learned?
Students:
 Computer-Aided Design, Programming, Project
  Management, Business, English
 Social Constructivism (Reality, Knowledge
  Learning), Learner-Centric Instruction, IB Design
  Cycle: Investigate, Design, Plan, Create, Evaluate
Teachers:
 Inclusion, Differentiation, Sheltered Instruction
  Observation Protocol (SIOP)
 Problem-/Task-Based Instruction, Action/Active
  Learning, Reciprocal Guidance, Inquiry-Based
                                                       31
Using 3D Virtual Worlds
         in International Schools
Getting Your Cyberturf (Prices might not be right!)
Second Life:
 New Media Consortium
 Jokaydia Grid
 International School Islands
OpenSimulator:
 ReactionGrid
 Jokaydia Grid
 Do It Yourself: Client/Local or Client/Server
                                                      32
Using 3D Virtual Worlds
          in International Schools
Second Life
Getting Your Cyberturf: New Media Consortium
 International, nonprofit organization
 Linden Lab certified service provider
 Offers discounts for educational organizations
 Mutual facilities on each sim, plus entire islands
  with facilities
 Other services available, up to designing and
  building entire island

                                                       33
Using 3D Virtual Worlds
         in International Schools
Second Life
Getting Your Cyberturf: New Media Consortium
 2048 sq m (64 x 32, 469 prims) US$200/year
 4096 sq m (64 x 64, 938 prims) US$400/year
 8192 sq m (128 x 64, 1875 prims) US$800/year
 Entire sim (256 x 256, 15000 prims) US$5000/year


http://virtualworlds.nmc.org/services/
Contact: Nancy Reeves (nancy@nmc.org)
                                                     34
Using 3D Virtual Worlds
         in International Schools
Second Life
Getting Your Cyberturf: Jokaydia
(Also rents OpenSim regions)
 1024 sq m (235 prims) US$350/year
 1500 sq m (350 prims) US$450/year

http://slurl.com/secondlife/jokaydia/127/127/24/
http://jokaydia.com/rentals/index.php
Contact: Jo Kay (joannamkay@gmail.com)
(Jokay Wollongong in Second Life)
                                                   35
Using 3D Virtual Worlds
          in International Schools
Second Life
Getting Your Cyberturf: International School Islands
 512 sq m (110 prims) US$95/year
 1024 sq m (220 prims) US $190 per year
 Individual mini-island , 512 sq m (130 prims) US$200
  /year
http://slurl.com/secondlife/International%20Schools/6
  8/82/24/
http://www.shambles.net/secondlife/isi_renting/index.
  htm
Contact: Chris Smith (shambles.guru@gmail.com)
(Shamblesguru Voom in Second Life)

                                                         36
Using 3D Virtual Worlds
         in International Schools
Getting Your Cyberturf: Timbucks

 4096 sq m (460 prims) US$300/year
(Price varies if inland or beachfront, customizable)

http://slurl.com/secondlife/Timbucks/123/245/23/

Contact: Tammy DeCoste (Knotawriter@gmail.com)
(Knota Writer in Second Life)

                                                       37
Using 3D Virtual Worlds
         in International Schools
OpenSimulator: Getting Your Cyberturf Options:
 Private Region/Grid for School
 Connected Grid for Multiple Schools (e.g., China,
  Harrow, International Baccaleaurate
  Organization, 21st Century Schools)
Three Vendors Offering Both:
 ReactionGrid
 Jokaydia
 Dreamland Metaverse
 Do It Yourself (see the e-book!)
                                                      38
Using 3D Virtual Worlds
          in International Schools
Getting Your Cyberturf: ReactionGrid
(Also has Unity/Jibe Acccounts)

http://reactiongrid.myshopify.com/collections/
  virtual-worlds

 US$75/month for 4 regions, US$220 setup (each school
  gets its own server)
 Grids: 1 week, prices depend on power/users

Contact: Robin Gomboy (robing2@reactiongrid.com)
                                                         39
Using 3D Virtual Worlds
            in International Schools
Getting Your Cyberturf: Jokaydia
(Also rents Second Life regions)

http://www.jokaydiagrid.com/rent-a-sim/

   1 region: US$25/month
   2 regions: US$50/month
   3 regions: US$75/month
   Grid: 1 week, prices depend on power/users

Contact: Jo Kay (joannamkay@gmail.com)

                                                 40
Using 3D Virtual Worlds
          in International Schools
Getting Your Cyberturf: Dreamland Metaverse
(No Setup Costs)

http://www.dreamlandmetaverse.com/

 Residential Region (40 avatars): US$45/month
 Professional Region (80 avatars, 45000 prims):
  US$90/month
 Grid: 1 week , US$45 Core + US$45 Each School

Contact: Snoopy Pfeffer (snoopy.pfeffer@yahoo.com)
                                                     41
Using 3D Virtual Worlds
         in International Schools
Getting Your Cyberturf: Do It Yourself!

 Client/Local
 Client/Server


“OpenSimulator: School Quick Start Guide” has
  step-by-step directions.



                                                42
Using 3D Virtual Worlds
         in International Schools
K-12 OpenSimulator Grid! This is the year!
 Presentation request to IB Asia Pacific Conference.
Proposal to the IB or other organization (ISTE,
 AACE, Global Education Collaborative)!
Looking for people to help with proposal, grant
 request writing (or just general contacting).
Check out Dragan Lakic’s KIVIWO and its
 partnership with SpotOn3D: http://kiviwo.com/
Also could have K-12 Island(s) in Second Life!

                                                   43
Using 3D Virtual Worlds
         in International Schools
Quest Atlantis: http://atlantis.crlt.indiana.edu/
 Prebuilt 3DVW with quests (you can build/create)
 From the University of Indiana, FREE
 For students 9-16, maybe as young as 8
 CAIS took MYP English classes inworld last year
 Three teachers in training as of this week
 Trainers in Australia, regular schedule
 Must have 2 teachers, 4 1-hour online classes
Contact Bronwyn Stuckey: bstucke@indiana.edu
                                                     44
Using 3D Virtual Worlds
in International Schools

     Quest Atlantis Demo
(Hopefully live, maybe recorded)




                                   45
Using 3D Virtual Worlds
         in International Schools
Unity3D: http://unity3d.com/
Fantastic, FREE (basic version) 3D game IDE!
iPhone or Android license costs money, US$1500
Unity/Jibe: http://www.reactiongrid.com/
Proprietary server platform for Unity development
ReactionGrid offers starter programs: US$125/3 mos.
More info: http://reactiongrid.myshopify.com/#1
3D game/app development without programming (?)
Contact Kyle Gomboy: create@reactiongrid.com
                                                 46
Using 3D Virtual Worlds
in International Schools

       Unity/Jibe Demo
(Hopefully live, maybe recorded)




                                   47
Using 3D Virtual Worlds
         in International Schools
Essential sources…the official guides:
 “Second Life: The Official Guide” by Michael
  Rymaszewski, et al., ISBN: 978-0470227756
 “Creating Your World: The Official Guide to
  Advanced Content Creation in Second Life” by
  Aimee Weber, et al., ISBN: 978-0470171141
 “Scripting Your World: The Official Guide to
  Second Life Scripting” by Dana Moore,
  ISBN: 978-0470339831

                                                 48
Using 3D Virtual Worlds
         in International Schools
Essential sources…three textbooks:
All by Jeff Heaton, Heaton Research, Inc.
 “Introduction to Linden Scripting Language for
  Second Life,” ISBN: 978-1604390049
 “Scripting Recipes for Second Life,”
  ISBN: 978-1604390001
 “Introduction to Textures, Animation Audio and
  Sculpting in Second Life,” ISBN: 978-1604390025
   (http://www.heatonresearch.com/book/cat/3)

                                                    49
Using 3D Virtual Worlds
         in International Schools
More information:
 “Learning and Teaching in the Virtual World of
  Second Life” (edited) by Judith
  Molka-Danielsen, Tapir Academic Press,
  ISBN: 978-8251923538
 “The Second Life Grid: The Official Guide to
  Communication, Collaboration and Community
  Engagement” by Kimberly Rufer-Bach, Wiley
  Publishing, ISBN: 978-0470412916


                                                   50
Using 3D Virtual Worlds
        in International Schools
Thank you…




                                   51
Using 3D Virtual Worlds
         in International Schools
Thank you for your attention!
Questions/Comments?

David W. Deeds, IT Manager/Teacher
Work: +86-431-8458-1234, ddeeds@caischina.org
Home: +86-186-8668-4534, davidwdeeds@yahoo.com
Facebook & LinkedIn: David W. Deeds
Skype: davidwdeeds, Twitter: dwdeeds
Second Life: Deed Davids (visit Teaching!)
ReactionGrid: Deed Davids (visit Caisland!)
                                             52

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Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: David W. Deeds

  • 1. David W. Deeds, IT Manager/Teacher Changchun American International School Beijing Learning Summit: November 19, 2011 1
  • 2. Using 3D Virtual Worlds in International Schools What are we trying to do?  Introduce 3D virtual worlds to “noobs” (newbies)  Provide more 3DVW info to those already familiar  Discuss why 3DVW’s are the best thing to hit education since the invention of the printing press  Discuss how your school can get started with 3DVW’s  Ideally without reinventing the wheel (or e-book!) What are we NOT trying to do?  Convert the hopeless heathens to the one true faith 2
  • 3. Using 3D Virtual Worlds in International Schools Virtual world – a 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users – Computer Desktop Encyclopedia MMOG = Massively Multiplayer Online Games MMORPG = MMO Role Playing Games MUVE = MultiUser Virtual Environment (Immersive) (Try to avoid using the word “game”!) 3
  • 4. Using 3D Virtual Worlds in International Schools Today we’ll be talking about:  Second Life  OpenSimulator  Quest Atlantis  Unity3D/Jibe Using 3DVW’s for K-12 education, specifically in international schools! People ARE getting it! 4
  • 5. Using 3D Virtual Worlds in International Schools International educational technology conferences during 2011:  Flat Classroom Conference in Beijing  AACE Global Learn Asia Pacific Conference in Melbourne (2nd consecutive GLAP)  AACE ED-MEDIA Conference in Lisbon  Global Meeting on Gifted Education in Second Life Conference inworld  TechEx 2011 in Bangkok  Global Education Conference online 5
  • 6. Using 3D Virtual Worlds in International Schools Get a copy of:  “2011 Horizon Report K-12 Version,” free: http://www.nmc.org/pdf/2011-Horizon-Report- K12.pdf  “OpenSimulator: School Quick Start Guide,” free: http://www.scribd.com/doc/57959626/OpenSim- ulator-School-Quick-Start-Guide  “A Practical Guide to Using Second Life in Higher Education” by Maggi Savin-Baden, not free: Open University Press (McGraw-Hill), ISBN: 978-0335242146 (http://www.ebooks.com) 6
  • 7. Using 3D Virtual Worlds in International Schools The 2011 Horizon Report says games-based learning will be MAINSTREAM in K-12 schools in 2-3 years.  Supports communication, problem-solving and collaboration (2 of the Web 2.0 3 C’s – also connection, ISTE NETS!)  Helps develop dispositions well-suited to rapid change and an information culture in general  Includes social aspects of teamwork, project management, play (How about being FUN? STEM!) 7
  • 8. Using 3D Virtual Worlds in International Schools Savin-Badin’s “Practical Guide” says “immersive virtual worlds” have many advantages.  Space in which experimentation can occur not possible in real life  Good fit for a culture that focuses on the visual  Provides a sense of freedom and openness in teaching and learning  Offers exposure to wide range of scenarios  Enables process- or task-based teaching/learning 8
  • 9. Using 3D Virtual Worlds in International Schools Deeds says, should he ever get time to write his next book, that 3DVW’s will be an indispensable part of if not the focal point of 21st century education, for K-12 and all schools.  No better way to teach the 3 C’s: Connect, Communicate and Collaborate  For international schools, 3DVW’s help students (and teachers) transcend the language barrier  Gifted and Special Needs programs built-in  K-12 OpenSimulator Grid/Second Life Islands 9
  • 10. Using 3D Virtual Worlds in International Schools Second Life:  Launched by Linden Labs in 2003  3D virtual world with built-in modeling (CAD) tools and Linden Scripting Language  Not a game (per se): connect, communicate and collaborate (also conduct commerce!)  Q1 2011 holdings: US$30,000,000  Been in Second Life for 5 years, taken over 500 students inworld for different classes  Basic membership FREE, Premium $75/year 10
  • 11. Using 3D Virtual Worlds in International Schools Second Life Business/IT/Other classes since 2006:  Professor in Korean university’s International Business Department  Students from Korea, China, Russia, Vietnam, Laos and other countries (widely varying English)  No lower-level textbooks for subjects such as Management Information Systems!  Needed a means of differentiation: “gifted/talented” plus “regulars” plus “special needs” kids  Sheltered Instruction Observation Protocol (SIOP), Individualized Education Plans (IEP) 11
  • 12. Using 3D Virtual Worlds in International Schools Individualized Education Plans (IEP):  Started with Ph.D. research, means of meeting needs of all students across the spectrum  Tried formal IEPs but involved a lot of paperwork, easier to make informal, although signatures help  Better to develop “skeleton” lesson plans that can be adapted, special needs or gifted/talented kids and all “regulars” 12
  • 13. Using 3D Virtual Worlds in International Schools  ASMeB = Anti Social Media Behavior  2D tools (wikis, blogs, etc.) enable the 3 C’s…people just won’t/don’t do it  Facebook Phobia: people lose jobs for posting: photographs; opinions; etc.  Privacy concerns; awareness of permanence; hesitation to write in general  Exchanges are generally asynchronous, text  Innovative? Interesting? FUN? 13
  • 14. Using 3D Virtual Worlds in International Schools Generic international school problems:  Schools are geographically separated, isolated  No IT classes, or Design/Technology split  Teaching 21st century tech: teachers, budgets Specific 3 C’s Problems:  Students aren’t necessarily fluent in LOI  2D tools are limited: subjects especially!  Privacy; permanence; ASMeB; FUN? 14
  • 15. Using 3D Virtual Worlds in International Schools 15
  • 16. Using 3D Virtual Worlds in International Schools 16
  • 17. Using 3D Virtual Worlds in International Schools 17
  • 18. Using 3D Virtual Worlds in International Schools Second Life Demo (Hopefully live, maybe recorded) 18
  • 19. Using 3D Virtual Worlds in International Schools OpenSimulator:  Came onto the scene in 2007, now at 0.7.2 (still alpha, not yet at Version 1)  NOT a Second Life clone! (Viewers are)  3D virtual world with built-in modeling (CAD) tools and Linden Scripting Language  Not a game (per se): connect, communicate and collaborate (conduct commerce later?)  Been in OpenSimulator since 2008, taken over 150 students inworld for different classes 19
  • 20. Using 3D Virtual Worlds in International Schools OpenSimulator:  FREE, although hosted solutions best for most schools (if you have good Internet access!)  Two Do It Yourself options: client/local or client/server  Still not mature, but getting there…soon (??) should be able to do everything Second Life does and so it’s predicted to come out on top  Open Wonderland, others have come and gone… OpenSimulator will be the #1 choice of schools 20
  • 21. Using 3D Virtual Worlds in International Schools 21
  • 22. Using 3D Virtual Worlds in International Schools 22
  • 23. Using 3D Virtual Worlds in International Schools 23
  • 24. Using 3D Virtual Worlds in International Schools OpenSimulator Demo (Hopefully live, maybe recorded) 24
  • 25. Using 3D Virtual Worlds in International Schools At CAIS, we use:  Munchkinland for PYP (elementary school) ICT classes: running on Big Bertha  4-region private grid called Florida Caisland via ReactionGrid for MYP Technology classes  1-region public grid called just plain Caisland in ReactionGrid (K-12s Inworld headquarters)  An almost 10,000-square-meter cybercampus on Teaching in Second Life (K-12s Inworld HQ) for DP Info Technology in a Global Society classes 25
  • 26. Using 3D Virtual Worlds in International Schools Advantages of OpenSimulator over Second Life:  FREE (the software anyway)  Private versus public (if you want it this way)  Complete control over parameters Advantages of Second Life over OpenSimulator:  Where everybody is, at least grownups!  Economy, exchange of goods and services  More mature, it’s a for-profit business 26
  • 27. Using 3D Virtual Worlds in International Schools Second Life and OpenSim:  Built-in computer-aided design (3D modeling) tools: students build their own worlds  Built-in Linden Scripting Language: students easily learn programming with instant payoff  Project management: students must work together in teams with defined roles and responsibilities  Language exchange programs: virtual field trips! 27
  • 28. Using 3D Virtual Worlds in International Schools Second Life: Teachers/Administrators & Students 16+:  Teachers/administrators can attend meetings and otherwise network with professional peers  Students can produce products and run their own businesses, making actual profits if successful  Teachers/administrators can recruit and otherwise advertise their organizations  Students can visit the cybercampuses of universities or colleges they want to attend 28
  • 29. Using 3D Virtual Worlds in International Schools OpenSim: Teachers/Administrators & Students 3-19:  With grid, teachers/administrators can do everything possible in Second Life, except perhaps economics  Students can enjoy completely private regions/grids while intermittently going on virtual field trips  Technology classes can feature true continuity: students starting as of PYP could be professional builders/programmers by DP  Younger students learn all computer basics plus advanced aspects such as project management 29
  • 30. Using 3D Virtual Worlds in International Schools Problems? What problems?  Geographic location/isolation no longer a factor (except for time zones). Virtual China or Italy “next door”! 3D meetings 24X7.  Information and Design Technology tracks combined! Or just Design, using 3D modeling.  21st century educational technology at $100 a month, with teachers and students training simultaneously!  3D enables struggling students to succeed, while native speakers excel: ultimate differentiated classroom! Special needs and gifted/talented.  Avatars are anonymous; people talk, not write; no such thing as ASMeB; and yes, it’s FUN! 30
  • 31. Using 3D Virtual Worlds in International Schools Second Life and OpenSim, what have we learned? Students:  Computer-Aided Design, Programming, Project Management, Business, English  Social Constructivism (Reality, Knowledge Learning), Learner-Centric Instruction, IB Design Cycle: Investigate, Design, Plan, Create, Evaluate Teachers:  Inclusion, Differentiation, Sheltered Instruction Observation Protocol (SIOP)  Problem-/Task-Based Instruction, Action/Active Learning, Reciprocal Guidance, Inquiry-Based 31
  • 32. Using 3D Virtual Worlds in International Schools Getting Your Cyberturf (Prices might not be right!) Second Life:  New Media Consortium  Jokaydia Grid  International School Islands OpenSimulator:  ReactionGrid  Jokaydia Grid  Do It Yourself: Client/Local or Client/Server 32
  • 33. Using 3D Virtual Worlds in International Schools Second Life Getting Your Cyberturf: New Media Consortium  International, nonprofit organization  Linden Lab certified service provider  Offers discounts for educational organizations  Mutual facilities on each sim, plus entire islands with facilities  Other services available, up to designing and building entire island 33
  • 34. Using 3D Virtual Worlds in International Schools Second Life Getting Your Cyberturf: New Media Consortium  2048 sq m (64 x 32, 469 prims) US$200/year  4096 sq m (64 x 64, 938 prims) US$400/year  8192 sq m (128 x 64, 1875 prims) US$800/year  Entire sim (256 x 256, 15000 prims) US$5000/year http://virtualworlds.nmc.org/services/ Contact: Nancy Reeves (nancy@nmc.org) 34
  • 35. Using 3D Virtual Worlds in International Schools Second Life Getting Your Cyberturf: Jokaydia (Also rents OpenSim regions)  1024 sq m (235 prims) US$350/year  1500 sq m (350 prims) US$450/year http://slurl.com/secondlife/jokaydia/127/127/24/ http://jokaydia.com/rentals/index.php Contact: Jo Kay (joannamkay@gmail.com) (Jokay Wollongong in Second Life) 35
  • 36. Using 3D Virtual Worlds in International Schools Second Life Getting Your Cyberturf: International School Islands  512 sq m (110 prims) US$95/year  1024 sq m (220 prims) US $190 per year  Individual mini-island , 512 sq m (130 prims) US$200 /year http://slurl.com/secondlife/International%20Schools/6 8/82/24/ http://www.shambles.net/secondlife/isi_renting/index. htm Contact: Chris Smith (shambles.guru@gmail.com) (Shamblesguru Voom in Second Life) 36
  • 37. Using 3D Virtual Worlds in International Schools Getting Your Cyberturf: Timbucks  4096 sq m (460 prims) US$300/year (Price varies if inland or beachfront, customizable) http://slurl.com/secondlife/Timbucks/123/245/23/ Contact: Tammy DeCoste (Knotawriter@gmail.com) (Knota Writer in Second Life) 37
  • 38. Using 3D Virtual Worlds in International Schools OpenSimulator: Getting Your Cyberturf Options:  Private Region/Grid for School  Connected Grid for Multiple Schools (e.g., China, Harrow, International Baccaleaurate Organization, 21st Century Schools) Three Vendors Offering Both:  ReactionGrid  Jokaydia  Dreamland Metaverse  Do It Yourself (see the e-book!) 38
  • 39. Using 3D Virtual Worlds in International Schools Getting Your Cyberturf: ReactionGrid (Also has Unity/Jibe Acccounts) http://reactiongrid.myshopify.com/collections/ virtual-worlds  US$75/month for 4 regions, US$220 setup (each school gets its own server)  Grids: 1 week, prices depend on power/users Contact: Robin Gomboy (robing2@reactiongrid.com) 39
  • 40. Using 3D Virtual Worlds in International Schools Getting Your Cyberturf: Jokaydia (Also rents Second Life regions) http://www.jokaydiagrid.com/rent-a-sim/  1 region: US$25/month  2 regions: US$50/month  3 regions: US$75/month  Grid: 1 week, prices depend on power/users Contact: Jo Kay (joannamkay@gmail.com) 40
  • 41. Using 3D Virtual Worlds in International Schools Getting Your Cyberturf: Dreamland Metaverse (No Setup Costs) http://www.dreamlandmetaverse.com/  Residential Region (40 avatars): US$45/month  Professional Region (80 avatars, 45000 prims): US$90/month  Grid: 1 week , US$45 Core + US$45 Each School Contact: Snoopy Pfeffer (snoopy.pfeffer@yahoo.com) 41
  • 42. Using 3D Virtual Worlds in International Schools Getting Your Cyberturf: Do It Yourself!  Client/Local  Client/Server “OpenSimulator: School Quick Start Guide” has step-by-step directions. 42
  • 43. Using 3D Virtual Worlds in International Schools K-12 OpenSimulator Grid! This is the year! Presentation request to IB Asia Pacific Conference. Proposal to the IB or other organization (ISTE, AACE, Global Education Collaborative)! Looking for people to help with proposal, grant request writing (or just general contacting). Check out Dragan Lakic’s KIVIWO and its partnership with SpotOn3D: http://kiviwo.com/ Also could have K-12 Island(s) in Second Life! 43
  • 44. Using 3D Virtual Worlds in International Schools Quest Atlantis: http://atlantis.crlt.indiana.edu/  Prebuilt 3DVW with quests (you can build/create)  From the University of Indiana, FREE  For students 9-16, maybe as young as 8  CAIS took MYP English classes inworld last year  Three teachers in training as of this week  Trainers in Australia, regular schedule  Must have 2 teachers, 4 1-hour online classes Contact Bronwyn Stuckey: bstucke@indiana.edu 44
  • 45. Using 3D Virtual Worlds in International Schools Quest Atlantis Demo (Hopefully live, maybe recorded) 45
  • 46. Using 3D Virtual Worlds in International Schools Unity3D: http://unity3d.com/ Fantastic, FREE (basic version) 3D game IDE! iPhone or Android license costs money, US$1500 Unity/Jibe: http://www.reactiongrid.com/ Proprietary server platform for Unity development ReactionGrid offers starter programs: US$125/3 mos. More info: http://reactiongrid.myshopify.com/#1 3D game/app development without programming (?) Contact Kyle Gomboy: create@reactiongrid.com 46
  • 47. Using 3D Virtual Worlds in International Schools Unity/Jibe Demo (Hopefully live, maybe recorded) 47
  • 48. Using 3D Virtual Worlds in International Schools Essential sources…the official guides:  “Second Life: The Official Guide” by Michael Rymaszewski, et al., ISBN: 978-0470227756  “Creating Your World: The Official Guide to Advanced Content Creation in Second Life” by Aimee Weber, et al., ISBN: 978-0470171141  “Scripting Your World: The Official Guide to Second Life Scripting” by Dana Moore, ISBN: 978-0470339831 48
  • 49. Using 3D Virtual Worlds in International Schools Essential sources…three textbooks: All by Jeff Heaton, Heaton Research, Inc.  “Introduction to Linden Scripting Language for Second Life,” ISBN: 978-1604390049  “Scripting Recipes for Second Life,” ISBN: 978-1604390001  “Introduction to Textures, Animation Audio and Sculpting in Second Life,” ISBN: 978-1604390025 (http://www.heatonresearch.com/book/cat/3) 49
  • 50. Using 3D Virtual Worlds in International Schools More information:  “Learning and Teaching in the Virtual World of Second Life” (edited) by Judith Molka-Danielsen, Tapir Academic Press, ISBN: 978-8251923538  “The Second Life Grid: The Official Guide to Communication, Collaboration and Community Engagement” by Kimberly Rufer-Bach, Wiley Publishing, ISBN: 978-0470412916 50
  • 51. Using 3D Virtual Worlds in International Schools Thank you… 51
  • 52. Using 3D Virtual Worlds in International Schools Thank you for your attention! Questions/Comments? David W. Deeds, IT Manager/Teacher Work: +86-431-8458-1234, ddeeds@caischina.org Home: +86-186-8668-4534, davidwdeeds@yahoo.com Facebook & LinkedIn: David W. Deeds Skype: davidwdeeds, Twitter: dwdeeds Second Life: Deed Davids (visit Teaching!) ReactionGrid: Deed Davids (visit Caisland!) 52