SlideShare ist ein Scribd-Unternehmen logo
1 von 96
Seductive Online Program for
Adult Learners:

Designing Courses and Curricula for Engagement
Presenters




             Val Kelly                     Dr. David Robins
             Director of Online Learning   Assistant Professor
             Kent State University         School of Library &
                                           Information Science
                                           Kent State University
Agenda


                            User                   Curriculum
Instructional            Experience                  Design
   Design                  Design                   Example
 with Val Kelly         with Dave Robins           with Dave & Val




                  Everything is Designed. Few things are designed well
                                                                Brian Reed
Instructional Design



                  Designing to Learn
The Next Generation of…

Online Learning at
Kent State University
PLANNING is Important
Find out where you are
PROCESS is Important   Analysis         before you begin.

                                        Create a pedagogical
                       Design           framework.

                                        Digitize content and build
                       Development      course structure.

                                        Provide support for
                       Implementation   instructors.

                                        Review student and
                       Evaluation       instructor feedback.
Find out where you are
                      Analysis         before you begin.

                                       Create a pedagogical
                      Design
DESIGN is Important

                                       framework.

                                       Digitize content and build
                      Development      course structure.

                                       Provide support for
                      Implementation   instructors.

                                       Review student and
                      Evaluation       instructor feedback.
Online = Transparency
Transparency = Evaluation, Review, Revision




                                Best Design
                                Practices
                                Emerge!
What do we know about Design?
Bad Design = Frustration
Teachers –
Design to                     We need you!

facilitate
teaching
Teaching is much, much more
than content development &
delivery.
Or a vast, connected
COMMUNITY is Important   Is online a solitary world?
                           community?
Creating Community
The online community includes places for…




                                  Interactions
   Student     to     Teacher


   Student     to     Content


   Student     to     Student
Goals and Objectives are
                                       Instead of this….

                                       • Start with a mixture of
                                         calcium, silicon, aluminum & iron
                                       • Mix 1 part calcium, silicon aluminum & iron
                                         mixture with 2 parts sand and 3 parts
                                         gravel. Add water until mixture becomes
                           Important




                                         malleable enough to pour into a form.
Design with your Goal in mind

Start with this….
• By the end of this program, students will be able
  to understand the principles of sustainability
  and design a sustainable structure.

  It will look
  something
  like this:
Use Backward Design


• Identify desired results.
• Determine acceptable evidence.
• Plan learning experiences and
  instruction.


 “Understanding by Design”
 Grant Wiggins and Jay McTighe
Design for Success
Create Attainable Learning Objectives
Design pathways to achieve objectives
Tell Students how each objective gets them closer to their goal.
You are here                                          Now you are here.




               Read this.



                                  Demonstrate this.

Do this.

                            Listen to this.


               Discuss this.
Understanding Student

                           Intrinsic Motivation
Motivations is Important

                           the activity itself is the reward




                           Extrinsic Motivation
                           the reward for doing something is external to the
                           activity, not the activity itself.
Understanding Student

                           Intrinsic Motivators
Motivations is Important

                           1. The desire to be autonomous
                           (to determine what we do and how we do it).
                           2. The desire to be competent
                           (to be good at what we do).



                           Extrinsic Motivators
                           1. Grades
                           2. Punishment
Design for Autonomy
Design for Competence
How good is your memory?




List the animals you just
saw…
What if they were ordered like this…
Design for Competence
Sometimes courses look like this…
Design for the student perspective
What does your course look like through a student’s eyes?
User Experience Design



                   Dave Robins
User Experience


               ... a person's perceptions and
               responses that result from the
               use or anticipated use of a
               product, system or service.

http://en.wikipedia.org/wiki/User_experience
ISO FDIS 9241-210:2009. Ergonomics of human system interaction – Part 210: Human-centered design for
interactive systems (formerly known as 13407). International Organization for Standardization (ISO). Switzerland.
User Experience


               ... includes all the users' emotions,
               beliefs, preferences, perceptions,
               physical and psychological
               responses, behaviours and
               accomplishments that occur
               before, during and after use.
http://en.wikipedia.org/wiki/User_experience
ISO FDIS 9241-210:2009. Ergonomics of human system interaction – Part 210: Human-centered design for
interactive systems (formerly known as 13407). International Organization for Standardization (ISO). Switzerland.
Designing User Experience




Jesse James Garret
Elements of User Experience Design
The flip side of design

Evaluation
Usability as Evaluation
We try to measure and evaluate

• Ease of use
• Affordance
• Barriers to
  effective use
• Know our
  audience

For example…
Platform Pedals
Platform pedals
 Platform pedals
• Easy to use

For some…

Not for
others…
Know your audience

For a competitive cyclist



                     =

                            among other difficulties
For most of the 20th century we had…

Toe clips
A simpler idea
Clipless pedals
A more pertinent example…
GUI
Mobile
The experience is the product




Peter Merholz, 16 (Mostly Difficult) Steps to Becoming a Customer
Experience-Based Organization
Emotion/Seduction/Motivation
Which experience?
Seductive Design
What is Seductive Design?




Piano Stairs
Limits of Evaluation




Piano Stairs
Makes use of human traits
to create engagement


                        Challenge
                        Want to be heroes
                        Status
                        Collectors
About humans…
About humans…

•   We’re curious
•   We’re afraid of change
•   We seek out patterns
•   We like to order and organize things
•   We’re intensely self-centered
•   We’re lazy
•   We’re highly visual thinkers and learners
•   We like to be the hero of the story
•   We respond to our name and other first person cues
•   We don’t like to make choices, but we like choice
•   We like to be in control (and we like to be guided)
•   We find novelty and surprise interesting
•   … and on and on
About humans…   What’s in the
                cards?



                Stephen Anderson,
                Mental Notes
                http://getmentalnotes.com/
Recognize this?
About humans…
About humans…


• We’re curious
•   We’re afraid of change
•   We seek out patterns
•   We like to order and organize things
•   We’re intensely self-centered
•   We’re lazy
•   We’re highly visual thinkers and learners
•   We like to be the hero of the story
•   We respond to our name and other first person cues
•   We don’t like to make choices, but we like choice
•   We like to be in control (and we like to be guided)
• We find novelty and surprise interesting
• … and on and on
Design Examples



User Experience Design, Seductive Design, and Curriculum Design
                                                       Seductive Design, and Curriculum Design
Analysis                                              Curriculum
           Find out where you are before you begin.
Who are our potential students?
Personas
Who are our competitors?
Fine Arts (Interaction Design)
                        HCI
Some Related Programs



                        Interaction Design
                        Multimedia Design
                        Database Design
                        Web Design
                        Information Design
Interaction Design     Savannah College of Art & Design
                                        Carnegie Mellon University
                                        School of Visual Arts (NYC)
                                        University of Baltimore
                 HCI                    Carnegie Mellon University
                                        Rensselaer Polytechnic Institute
Other Programs




                                        Rochester Institute of Technology
                 Multimedia Design      Regent University

                 Web and/or Database University of Denver
                 Design
                 Information Design     Bentley University

                 Information            Florida State University (concentration)
                 Architecture
What do UX Professionals Do?
Are there jobs for our graduates?
User
                Experience
                  Design


 Information
Architecture            Interaction
                        Design
      User
                                      Content
      Studies
                                      Strategy
                          Information
 Usability                     Design
User
Experience        work in teams to
                                         Manage Projects
Designers

                                                 involving



                                      Design/
                  Evaluation                       Research
                                      Organization
                  through                             of


                                Information/Content                   to
                                           via                  Understand




      Usability                                                        Context
                       Information               Content                     and
      Testing          Architecture              Strategy                    Users


                                     communicate their
                                     designs/results via
                                     Deliverables
                                            to

         Stakeholders                                        Team Members
                            Developers                Visual Designers
How suitable is our curriculum?
Curriculum Audit
Curriculum (Current)
IAKM Core       IAKM in Context
                Knowledge Organization Systems




UXD Required    Information Architecture I
                Usability I
                Information Technologies
                Information and Visual Design
                Researching the User Experience


UXD Electives   Information Architecture II
                Usability II
                User and Task Analysis
                Content Management Systems
                Many others from different disciplines
Needed Additions to Curriculum

•   Social Media
•   Mobile Design
•   Natural User Interface (NUI)
•   Rich interactions/applications/visualization
•   Project Management
•   Presenting deliverables to stakeholders
•   Ethics
•   Content Strategy
•   Remote Usability
•   Design methods (e.g. “agile,” “waterfall”)
•   Other?
10 “Carousel” Courses

Course                          Action Area            Field
Knowledge Organization Systems Organization            Information Architecture

Content Strategy                Organization, Design   Information Architecture

Usability Testing               Evaluation             Usability

Alternative Usability Testing   Evaluation             Usability

Information & Visual Design     Organization, Design   Information Design
                                                       Information Architecture,
Markup and Presentation         Organization, Design   Information Design
                                                       Information Architecture,
Information Technology          Design                 Information Design

Information Architecture        Organization, Design   Information Architecture

User and Task Analysis          Research               User Studies

Researching the User Experience Research               User Studies
Proposed Introductory Courses
1. User Experience Design                             2. User Experience Design
   Theory and Context                                    Processes and Deliverables
is the                                                                         is the

Who                                                                          When
What                                                                          How
Where                                                                             of
Why
                                                                 Communication
of                                                        through, and development of

Evaluation                                                           Deliverables
Design                                                                          for
                                    User
Research                         Experience
for                                Design

                       Information      Interaction
                      Architecture      Design
                                        Content
                     Information
                                        Strategy
                     Design
                                        User
                     Usability
                                        Studies
Design                                     Curriculum
         Create a pedagogical framework.
Start with your Goal in mind

By the end of this program, students will be able to
make good experiences GREAT.
Our Guiding Principles for the Program:
LUMEN
• Learn:
  Research/Collect/Gather/Filter/Group/Context
• Understand: Model/Requirements
• iMagine: Design/Make/Sketch
• Evaluate: Prototype/Test
• iNform: Reports/Explanations/Describe
Determine acceptable evidence.
How will are students show their proficiency in UxD?
Student portfolios tell our story
Students will…
Build a portfolio containing deliverables from all
core learning areas, including:
   • Information architecture
   • User studies
   • Usability
   • Interaction design
   • Content strategy
   • Information design
Plan Learning Experiences & Instructions
What activities will allow students to become GREAT
User Experience Designers?
  Students will…
  • Interact with industry experts
  • Build a portfolio
  • Develop a toolkit (bag of tricks)
  • Create a sketch book of ideas
  • Contribute to the Inspiration Library
  • Participate in group work
  • Present their own designs to clients
  • Evaluate designs
Create a Learning Community

Student                  to             Instructor       Interactions
Instructor will…
    Give video orientation to self and course.
    Provide Feedback
    - Detailed feedback on first draft and final portfolio
        submissions and any other assignments.
    Discussion Boards
    - Weekly audio summary
    - Written replies
    Email
    - Respond to any email within 24 hours
    Live Chat
    - Be available for scheduled chats (office hours)
    Podcasts
    - Will create audio podcasts of interesting events.
    Assessments
    - Provide timely assessments on discussions, quizzes and project work.
Create a Learning Community

Student            to         Content      Interactions

Course will contain…
   Readings
   Audio lectures including many from leading professionals
   Video
   Discussion Boards
   Inspiration Library
   Written communication
   Podcasts
   Web links
   Self-tests with feedback
Create a Learning Community

Student             to         Student        Interactions

Students will…
   Post on discussion boards
   Respond to peers on discussion boards
   Participate in group projects
   Give recorded presentations
   Participate in peer evaluations
   Participate in live chats where possible
What will these 7 week courses look like?
                     Week 1   Course overview Short recorded lecture
                              Introductions   covering main points of
                                                                          Weekly discussion of
                                                                          topic and readings
                                                                                                 Short multiple choice quiz
                                                                                                 over readings/topic
                                                topic/readings




                     Week 2                     Short recorded lecture    Weekly discussion of                                Project or project
Course Wireframes
                                                covering main points of   topic and readings                                  phase due
                                                topic/readings




                     Week 3                     Short recorded lecture
                                                covering main points of
                                                                          Weekly discussion of
                                                                          topic and readings
                                                                                                 Short multiple choice quiz
                                                                                                 over readings/topic
                                                topic/readings




                     Week 4                     Short recorded lecture
                                                covering main points of
                                                                          Weekly discussion of
                                                                          topic and readings
                                                                                                                              Project or project
                                                                                                                              phase due
                                                topic/readings




                     Week 5                     Short recorded lecture
                                                covering main points of
                                                                          Weekly discussion of
                                                                          topic and readings
                                                                                                 Short multiple choice quiz
                                                                                                 over readings/topic
                                                topic/readings




                     Week 6                     Short recorded lecture
                                                covering main points of
                                                                          Weekly discussion of
                                                                          topic and readings
                                                                                                                              Project or project
                                                                                                                              phase due
                                                topic/readings




                     Week 7   Course wrap-up    Short recorded lecture
                                                covering main points of
                                                                          Weekly discussion of
                                                                          topic and readings
                                                                                                 Short multiple choice quiz
                                                                                                 over readings/topic
                              Portfolio
                              feedback          topic/readings
Analysis   Find out where you are before you begin



Design            Create a pedagogical framework.



Develop                 Build Curriculum Structure.



Implement              Provide Instructor Training



Evaluate    Review student and instructor feedback
Courses &
Seductive Design                           Curriculum
                   A few quick examples.
Problem Statement




  Problem: Discussions online are not lively – “I agree
               with so and so…”

               Students don’t participate until the
               midnight of the night it is due –
               leaving no time for an actual “discussion”.
Solution: Use Limited Duration


    Solution:   Use “Limited Duration” to limit times
                when participation can take place.




     Model:
Problem Statement




  Problem: Students are more concerned about
               earning a grade than acquiring new
               knowledge and skills.
Solution: Autonomy


                 Have students create portfolios. Let
    Solution:    Students choose own projects. Give
                 them opportunities to display work
                 at conferences.


                Continue to build relationships
    Model:      with companies like FatDUX to
                sponsor student presentations at
                Conferences.
Problem Statement




  Problem: Students start to lose interest part way
               through the course.
Solution: Triggers


    Solution:    Create “Triggers” to alert students
                 to events in the class in the
                 industry


                Pass along invitations to
     Model:     Webinars, meetings and
                other professional
                activities.
Problem Statement




  Problem: In a 7 week course, students have little
               time to learn their way around the course
               and learn new technologies
Solution: Pattern Recognition


                Create uniform navigation. Make
    Solution:   consistent use of tools. Make each
                course follow similar patterns.

                  INTRODUCTION
                   About the Course
                   Meet Your Instructor
                   Introduce Yourself
     Model:       CONTENT
                   Home
                   Weekly Modules
                  INFORMATION
                   Announcements
                   Ask Questions
                   Office Hours
                   Tech Help
                  ASSIGNMENTS & GRADES
                   Discussions
                   Self-Tests
                   Weekly Assignments
                   Portfolio Submissions
                   My Grades
Dave Robins & Val Kelly




Thank you for attending
Any Questions?
References
•   Wiggins, Grant and Tighe, Jay (2005). Understanding by Design (2nd Edition).
    Merrill/Prentice Hall.
•   Smith, Robin (2008). Conquering Content: A Step-by-Step Guide to Online Course
    Design. Jossey-Bass.
•   Palloff, Rena and Pratt, Keith (2007). Online Learning Communities: Strategies for the
    Virtual Classroom. Wiley & Sons, Inc.
•   Anderson, Stephen (2011). Seductive Interactive Design: Creating Playful, Fun, and
    Effective User Experience. New Riders.
•   Norman, Donald (1990). The design of everyday things. Doubleday Business.
•   Norman, Donald. (2004). Emotional Design: Why we love (or hate) everyday things.
    Basic Books.
•   Merholz, Peter, Schauer, Brandon, Verba, David, & Wilkens, Todd (2010). Subject to
    change: creating great products and services for an uncertain world. O'Reilly Media.
•   Garrett, Jesse James (2010). The elements of user experience (2nd Edition). New
    Riders Press.
•   Saffer, Dan (2009). Designing for interaction (2nd Edition). Voices that Matter.
•   Cooper, Alan (2004). The Inmates are Running the Asylum: Why High Tech Products
    Drive Us Crazy and How to Restore the Sanity. Sams - Pearson Education.
•   Unger, Russ, & Chandler, Carolyn (2009).A Project Guide to UX Design: For user
    experience designers in the field or in the making. New Riders Press.
•   Wilson, Chauncey (Ed.) (2009). User-experience re-mastered: Your Guide to Getting
    the Right Design. Morgan Kaufmann.

Weitere ähnliche Inhalte

Was ist angesagt?

Community consultation 14 october
Community consultation 14 octoberCommunity consultation 14 october
Community consultation 14 october
Stonefields School
 
Jay Cross experiential informal learning workshop
Jay Cross experiential informal learning workshopJay Cross experiential informal learning workshop
Jay Cross experiential informal learning workshop
Jay Cross
 
Supporting information literacy educators: reflective pedagogic planning impr...
Supporting information literacy educators: reflective pedagogic planning impr...Supporting information literacy educators: reflective pedagogic planning impr...
Supporting information literacy educators: reflective pedagogic planning impr...
IL Group (CILIP Information Literacy Group)
 
Creating Sticky Presentations - with notes
Creating Sticky Presentations - with notesCreating Sticky Presentations - with notes
Creating Sticky Presentations - with notes
Ilene Dawn Alexander
 
Curriculum Overview - full faculty (opening 11-12)
Curriculum Overview - full faculty (opening 11-12)Curriculum Overview - full faculty (opening 11-12)
Curriculum Overview - full faculty (opening 11-12)
eastsideprep
 
Nine Elements of Digital Citizenship
Nine Elements of Digital CitizenshipNine Elements of Digital Citizenship
Nine Elements of Digital Citizenship
erin_deegan
 

Was ist angesagt? (20)

Community consultation 14 october
Community consultation 14 octoberCommunity consultation 14 october
Community consultation 14 october
 
Jay Cross experiential informal learning workshop
Jay Cross experiential informal learning workshopJay Cross experiential informal learning workshop
Jay Cross experiential informal learning workshop
 
Itb2016
Itb2016Itb2016
Itb2016
 
2018 Ireland keynote
2018 Ireland keynote 2018 Ireland keynote
2018 Ireland keynote
 
Uncover the Truth About Rigorous Teaching and Testing
Uncover the Truth About Rigorous Teaching and TestingUncover the Truth About Rigorous Teaching and Testing
Uncover the Truth About Rigorous Teaching and Testing
 
2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_final
 
Supporting information literacy educators: reflective pedagogic planning impr...
Supporting information literacy educators: reflective pedagogic planning impr...Supporting information literacy educators: reflective pedagogic planning impr...
Supporting information literacy educators: reflective pedagogic planning impr...
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
 
Beyond the page digital storytelling through games
Beyond the page digital storytelling through gamesBeyond the page digital storytelling through games
Beyond the page digital storytelling through games
 
Global Cities Education Network Brian Stecher Assessing 21st Century Skills
Global Cities Education Network Brian Stecher Assessing 21st Century SkillsGlobal Cities Education Network Brian Stecher Assessing 21st Century Skills
Global Cities Education Network Brian Stecher Assessing 21st Century Skills
 
Moodle/Turnitin GradeMark for Feedback to Students
Moodle/Turnitin GradeMark for Feedback to StudentsMoodle/Turnitin GradeMark for Feedback to Students
Moodle/Turnitin GradeMark for Feedback to Students
 
Community consultation 14 october
Community consultation 14 octoberCommunity consultation 14 october
Community consultation 14 october
 
Creating Sticky Presentations - with notes
Creating Sticky Presentations - with notesCreating Sticky Presentations - with notes
Creating Sticky Presentations - with notes
 
Curriculum Overview - full faculty (opening 11-12)
Curriculum Overview - full faculty (opening 11-12)Curriculum Overview - full faculty (opening 11-12)
Curriculum Overview - full faculty (opening 11-12)
 
Changing The Learner Mindset by Naureen Wilson & Andrew Jacobs, London Boroug...
Changing The Learner Mindset by Naureen Wilson & Andrew Jacobs, London Boroug...Changing The Learner Mindset by Naureen Wilson & Andrew Jacobs, London Boroug...
Changing The Learner Mindset by Naureen Wilson & Andrew Jacobs, London Boroug...
 
Memspa 2011 part 2a
Memspa 2011 part 2aMemspa 2011 part 2a
Memspa 2011 part 2a
 
Jay Cross, Aprendizado informal
Jay Cross, Aprendizado informalJay Cross, Aprendizado informal
Jay Cross, Aprendizado informal
 
Nine Elements of Digital Citizenship
Nine Elements of Digital CitizenshipNine Elements of Digital Citizenship
Nine Elements of Digital Citizenship
 
Intro pakistan2018
Intro pakistan2018Intro pakistan2018
Intro pakistan2018
 
Stanford's First Behavior Design Major
Stanford's First Behavior Design MajorStanford's First Behavior Design Major
Stanford's First Behavior Design Major
 

Andere mochten auch

Andere mochten auch (9)

The seductive language of development
The seductive language of developmentThe seductive language of development
The seductive language of development
 
GeoTools as WebQuest Tasks
GeoTools as WebQuest TasksGeoTools as WebQuest Tasks
GeoTools as WebQuest Tasks
 
Relevance ARCS
Relevance ARCSRelevance ARCS
Relevance ARCS
 
playrocket: a platform for enhancing business software with game elements
playrocket: a platform for enhancing  business software with game elementsplayrocket: a platform for enhancing  business software with game elements
playrocket: a platform for enhancing business software with game elements
 
Motivational Quotes for Writers
Motivational Quotes for WritersMotivational Quotes for Writers
Motivational Quotes for Writers
 
Motivational Design (Gamification) and the Workplace
Motivational Design (Gamification) and the WorkplaceMotivational Design (Gamification) and the Workplace
Motivational Design (Gamification) and the Workplace
 
Toward Motivational Design Patterns - 6th International Workshop on Motivatio...
Toward Motivational Design Patterns - 6th International Workshop on Motivatio...Toward Motivational Design Patterns - 6th International Workshop on Motivatio...
Toward Motivational Design Patterns - 6th International Workshop on Motivatio...
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)
 
Seductive Design
Seductive DesignSeductive Design
Seductive Design
 

Ähnlich wie Seductive Online Program for Adult Learners

Schneider - The Final Chapter: developing the academic skills of final year p...
Schneider - The Final Chapter: developing the academic skills of final year p...Schneider - The Final Chapter: developing the academic skills of final year p...
Schneider - The Final Chapter: developing the academic skills of final year p...
IL Group (CILIP Information Literacy Group)
 
Backwards Design & Melding In-Class and Online Pedagogies
Backwards Design & Melding In-Class and Online PedagogiesBackwards Design & Melding In-Class and Online Pedagogies
Backwards Design & Melding In-Class and Online Pedagogies
Andy Saltarelli
 
Conole Ld Workshop
Conole Ld WorkshopConole Ld Workshop
Conole Ld Workshop
grainne
 
Ionel Condor - Lessons Learned in Agile Career Development
Ionel Condor - Lessons Learned in Agile Career DevelopmentIonel Condor - Lessons Learned in Agile Career Development
Ionel Condor - Lessons Learned in Agile Career Development
Mozaic Works
 
Instructional Design & Learning Design.ppt
Instructional Design & Learning Design.pptInstructional Design & Learning Design.ppt
Instructional Design & Learning Design.ppt
senthuranamalathas
 
Webinar: "Let's Get Mobile: Changing Your Concept of Mobile Content Design an...
Webinar: "Let's Get Mobile: Changing Your Concept of Mobile Content Design an...Webinar: "Let's Get Mobile: Changing Your Concept of Mobile Content Design an...
Webinar: "Let's Get Mobile: Changing Your Concept of Mobile Content Design an...
Xyleme
 
Ubd Powerpoint
Ubd PowerpointUbd Powerpoint
Ubd Powerpoint
joeharvey
 

Ähnlich wie Seductive Online Program for Adult Learners (20)

RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1
 
Design thinking STLinSTL 2016
Design thinking STLinSTL 2016Design thinking STLinSTL 2016
Design thinking STLinSTL 2016
 
A New Culture of Learning
A New Culture of LearningA New Culture of Learning
A New Culture of Learning
 
Plenary-3_Improvisation-and-Design-Thinking_MVCano.pdf
Plenary-3_Improvisation-and-Design-Thinking_MVCano.pdfPlenary-3_Improvisation-and-Design-Thinking_MVCano.pdf
Plenary-3_Improvisation-and-Design-Thinking_MVCano.pdf
 
Future-Focused & Staff-Directed Strategic Planning
Future-Focused & Staff-Directed Strategic PlanningFuture-Focused & Staff-Directed Strategic Planning
Future-Focused & Staff-Directed Strategic Planning
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
Teach children to think
Teach children to thinkTeach children to think
Teach children to think
 
Schneider - The Final Chapter: developing the academic skills of final year p...
Schneider - The Final Chapter: developing the academic skills of final year p...Schneider - The Final Chapter: developing the academic skills of final year p...
Schneider - The Final Chapter: developing the academic skills of final year p...
 
Design Thinking Experience for Middle School Educators
Design Thinking Experience for Middle School EducatorsDesign Thinking Experience for Middle School Educators
Design Thinking Experience for Middle School Educators
 
Design Thinking Workshop STLinSTL
Design Thinking Workshop STLinSTLDesign Thinking Workshop STLinSTL
Design Thinking Workshop STLinSTL
 
Backwards Design & Melding In-Class and Online Pedagogies
Backwards Design & Melding In-Class and Online PedagogiesBackwards Design & Melding In-Class and Online Pedagogies
Backwards Design & Melding In-Class and Online Pedagogies
 
Instructional design 101 - webinar slides
Instructional design 101 - webinar slidesInstructional design 101 - webinar slides
Instructional design 101 - webinar slides
 
Conole Ld Workshop
Conole Ld WorkshopConole Ld Workshop
Conole Ld Workshop
 
Agile Learning
Agile LearningAgile Learning
Agile Learning
 
Ionel Condor - Lessons Learned in Agile Career Development
Ionel Condor - Lessons Learned in Agile Career DevelopmentIonel Condor - Lessons Learned in Agile Career Development
Ionel Condor - Lessons Learned in Agile Career Development
 
#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017
#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017
#ESRCIDEAS Learning Design Workshop - Nairobi, Kenya, 9 June 2017
 
Instructional Design & Learning Design.ppt
Instructional Design & Learning Design.pptInstructional Design & Learning Design.ppt
Instructional Design & Learning Design.ppt
 
Webinar: "Let's Get Mobile: Changing Your Concept of Mobile Content Design an...
Webinar: "Let's Get Mobile: Changing Your Concept of Mobile Content Design an...Webinar: "Let's Get Mobile: Changing Your Concept of Mobile Content Design an...
Webinar: "Let's Get Mobile: Changing Your Concept of Mobile Content Design an...
 
Ubd Powerpoint
Ubd PowerpointUbd Powerpoint
Ubd Powerpoint
 
Blooms presentation
Blooms presentationBlooms presentation
Blooms presentation
 

Kürzlich hochgeladen

Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Krashi Coaching
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
fonyou31
 

Kürzlich hochgeladen (20)

Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 

Seductive Online Program for Adult Learners

  • 1. Seductive Online Program for Adult Learners: Designing Courses and Curricula for Engagement
  • 2. Presenters Val Kelly Dr. David Robins Director of Online Learning Assistant Professor Kent State University School of Library & Information Science Kent State University
  • 3. Agenda User Curriculum Instructional Experience Design Design Design Example with Val Kelly with Dave Robins with Dave & Val Everything is Designed. Few things are designed well Brian Reed
  • 4. Instructional Design Designing to Learn
  • 5. The Next Generation of… Online Learning at Kent State University
  • 7. Find out where you are PROCESS is Important Analysis before you begin. Create a pedagogical Design framework. Digitize content and build Development course structure. Provide support for Implementation instructors. Review student and Evaluation instructor feedback.
  • 8. Find out where you are Analysis before you begin. Create a pedagogical Design DESIGN is Important framework. Digitize content and build Development course structure. Provide support for Implementation instructors. Review student and Evaluation instructor feedback.
  • 9. Online = Transparency Transparency = Evaluation, Review, Revision Best Design Practices Emerge!
  • 10. What do we know about Design?
  • 11. Bad Design = Frustration
  • 12. Teachers – Design to We need you! facilitate teaching Teaching is much, much more than content development & delivery.
  • 13. Or a vast, connected COMMUNITY is Important Is online a solitary world? community?
  • 15. The online community includes places for… Interactions Student to Teacher Student to Content Student to Student
  • 16. Goals and Objectives are Instead of this…. • Start with a mixture of calcium, silicon, aluminum & iron • Mix 1 part calcium, silicon aluminum & iron mixture with 2 parts sand and 3 parts gravel. Add water until mixture becomes Important malleable enough to pour into a form.
  • 17. Design with your Goal in mind Start with this…. • By the end of this program, students will be able to understand the principles of sustainability and design a sustainable structure. It will look something like this:
  • 18. Use Backward Design • Identify desired results. • Determine acceptable evidence. • Plan learning experiences and instruction. “Understanding by Design” Grant Wiggins and Jay McTighe
  • 19. Design for Success Create Attainable Learning Objectives
  • 20. Design pathways to achieve objectives Tell Students how each objective gets them closer to their goal. You are here Now you are here. Read this. Demonstrate this. Do this. Listen to this. Discuss this.
  • 21. Understanding Student Intrinsic Motivation Motivations is Important the activity itself is the reward Extrinsic Motivation the reward for doing something is external to the activity, not the activity itself.
  • 22. Understanding Student Intrinsic Motivators Motivations is Important 1. The desire to be autonomous (to determine what we do and how we do it). 2. The desire to be competent (to be good at what we do). Extrinsic Motivators 1. Grades 2. Punishment
  • 25. How good is your memory? List the animals you just saw…
  • 26. What if they were ordered like this…
  • 27. Design for Competence Sometimes courses look like this…
  • 28. Design for the student perspective What does your course look like through a student’s eyes?
  • 29. User Experience Design Dave Robins
  • 30. User Experience ... a person's perceptions and responses that result from the use or anticipated use of a product, system or service. http://en.wikipedia.org/wiki/User_experience ISO FDIS 9241-210:2009. Ergonomics of human system interaction – Part 210: Human-centered design for interactive systems (formerly known as 13407). International Organization for Standardization (ISO). Switzerland.
  • 31. User Experience ... includes all the users' emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviours and accomplishments that occur before, during and after use. http://en.wikipedia.org/wiki/User_experience ISO FDIS 9241-210:2009. Ergonomics of human system interaction – Part 210: Human-centered design for interactive systems (formerly known as 13407). International Organization for Standardization (ISO). Switzerland.
  • 32. Designing User Experience Jesse James Garret Elements of User Experience Design
  • 33. The flip side of design Evaluation
  • 35. We try to measure and evaluate • Ease of use • Affordance • Barriers to effective use • Know our audience For example…
  • 36. Platform Pedals Platform pedals Platform pedals • Easy to use For some… Not for others…
  • 37. Know your audience For a competitive cyclist = among other difficulties
  • 38. For most of the 20th century we had… Toe clips
  • 39.
  • 42.
  • 43. A more pertinent example…
  • 44.
  • 45. GUI
  • 47. The experience is the product Peter Merholz, 16 (Mostly Difficult) Steps to Becoming a Customer Experience-Based Organization
  • 51. What is Seductive Design? Piano Stairs
  • 53. Makes use of human traits to create engagement Challenge Want to be heroes Status Collectors
  • 54. About humans… About humans… • We’re curious • We’re afraid of change • We seek out patterns • We like to order and organize things • We’re intensely self-centered • We’re lazy • We’re highly visual thinkers and learners • We like to be the hero of the story • We respond to our name and other first person cues • We don’t like to make choices, but we like choice • We like to be in control (and we like to be guided) • We find novelty and surprise interesting • … and on and on
  • 55. About humans… What’s in the cards? Stephen Anderson, Mental Notes http://getmentalnotes.com/
  • 57.
  • 58.
  • 59. About humans… About humans… • We’re curious • We’re afraid of change • We seek out patterns • We like to order and organize things • We’re intensely self-centered • We’re lazy • We’re highly visual thinkers and learners • We like to be the hero of the story • We respond to our name and other first person cues • We don’t like to make choices, but we like choice • We like to be in control (and we like to be guided) • We find novelty and surprise interesting • … and on and on
  • 60. Design Examples User Experience Design, Seductive Design, and Curriculum Design Seductive Design, and Curriculum Design
  • 61. Analysis Curriculum Find out where you are before you begin.
  • 62. Who are our potential students? Personas
  • 63.
  • 64.
  • 65.
  • 66. Who are our competitors?
  • 67. Fine Arts (Interaction Design) HCI Some Related Programs Interaction Design Multimedia Design Database Design Web Design Information Design
  • 68. Interaction Design Savannah College of Art & Design Carnegie Mellon University School of Visual Arts (NYC) University of Baltimore HCI Carnegie Mellon University Rensselaer Polytechnic Institute Other Programs Rochester Institute of Technology Multimedia Design Regent University Web and/or Database University of Denver Design Information Design Bentley University Information Florida State University (concentration) Architecture
  • 69. What do UX Professionals Do? Are there jobs for our graduates?
  • 70. User Experience Design Information Architecture Interaction Design User Content Studies Strategy Information Usability Design
  • 71. User Experience work in teams to Manage Projects Designers involving Design/ Evaluation Research Organization through of Information/Content to via Understand Usability Context Information Content and Testing Architecture Strategy Users communicate their designs/results via Deliverables to Stakeholders Team Members Developers Visual Designers
  • 72. How suitable is our curriculum? Curriculum Audit
  • 73. Curriculum (Current) IAKM Core IAKM in Context Knowledge Organization Systems UXD Required Information Architecture I Usability I Information Technologies Information and Visual Design Researching the User Experience UXD Electives Information Architecture II Usability II User and Task Analysis Content Management Systems Many others from different disciplines
  • 74. Needed Additions to Curriculum • Social Media • Mobile Design • Natural User Interface (NUI) • Rich interactions/applications/visualization • Project Management • Presenting deliverables to stakeholders • Ethics • Content Strategy • Remote Usability • Design methods (e.g. “agile,” “waterfall”) • Other?
  • 75. 10 “Carousel” Courses Course Action Area Field Knowledge Organization Systems Organization Information Architecture Content Strategy Organization, Design Information Architecture Usability Testing Evaluation Usability Alternative Usability Testing Evaluation Usability Information & Visual Design Organization, Design Information Design Information Architecture, Markup and Presentation Organization, Design Information Design Information Architecture, Information Technology Design Information Design Information Architecture Organization, Design Information Architecture User and Task Analysis Research User Studies Researching the User Experience Research User Studies
  • 76. Proposed Introductory Courses 1. User Experience Design 2. User Experience Design Theory and Context Processes and Deliverables is the is the Who When What How Where of Why Communication of through, and development of Evaluation Deliverables Design for User Research Experience for Design Information Interaction Architecture Design Content Information Strategy Design User Usability Studies
  • 77. Design Curriculum Create a pedagogical framework.
  • 78. Start with your Goal in mind By the end of this program, students will be able to make good experiences GREAT. Our Guiding Principles for the Program: LUMEN • Learn: Research/Collect/Gather/Filter/Group/Context • Understand: Model/Requirements • iMagine: Design/Make/Sketch • Evaluate: Prototype/Test • iNform: Reports/Explanations/Describe
  • 79. Determine acceptable evidence. How will are students show their proficiency in UxD? Student portfolios tell our story Students will… Build a portfolio containing deliverables from all core learning areas, including: • Information architecture • User studies • Usability • Interaction design • Content strategy • Information design
  • 80. Plan Learning Experiences & Instructions What activities will allow students to become GREAT User Experience Designers? Students will… • Interact with industry experts • Build a portfolio • Develop a toolkit (bag of tricks) • Create a sketch book of ideas • Contribute to the Inspiration Library • Participate in group work • Present their own designs to clients • Evaluate designs
  • 81. Create a Learning Community Student to Instructor Interactions Instructor will… Give video orientation to self and course. Provide Feedback - Detailed feedback on first draft and final portfolio submissions and any other assignments. Discussion Boards - Weekly audio summary - Written replies Email - Respond to any email within 24 hours Live Chat - Be available for scheduled chats (office hours) Podcasts - Will create audio podcasts of interesting events. Assessments - Provide timely assessments on discussions, quizzes and project work.
  • 82. Create a Learning Community Student to Content Interactions Course will contain… Readings Audio lectures including many from leading professionals Video Discussion Boards Inspiration Library Written communication Podcasts Web links Self-tests with feedback
  • 83. Create a Learning Community Student to Student Interactions Students will… Post on discussion boards Respond to peers on discussion boards Participate in group projects Give recorded presentations Participate in peer evaluations Participate in live chats where possible
  • 84. What will these 7 week courses look like? Week 1 Course overview Short recorded lecture Introductions covering main points of Weekly discussion of topic and readings Short multiple choice quiz over readings/topic topic/readings Week 2 Short recorded lecture Weekly discussion of Project or project Course Wireframes covering main points of topic and readings phase due topic/readings Week 3 Short recorded lecture covering main points of Weekly discussion of topic and readings Short multiple choice quiz over readings/topic topic/readings Week 4 Short recorded lecture covering main points of Weekly discussion of topic and readings Project or project phase due topic/readings Week 5 Short recorded lecture covering main points of Weekly discussion of topic and readings Short multiple choice quiz over readings/topic topic/readings Week 6 Short recorded lecture covering main points of Weekly discussion of topic and readings Project or project phase due topic/readings Week 7 Course wrap-up Short recorded lecture covering main points of Weekly discussion of topic and readings Short multiple choice quiz over readings/topic Portfolio feedback topic/readings
  • 85. Analysis Find out where you are before you begin Design Create a pedagogical framework. Develop Build Curriculum Structure. Implement Provide Instructor Training Evaluate Review student and instructor feedback
  • 86. Courses & Seductive Design Curriculum A few quick examples.
  • 87. Problem Statement Problem: Discussions online are not lively – “I agree with so and so…” Students don’t participate until the midnight of the night it is due – leaving no time for an actual “discussion”.
  • 88. Solution: Use Limited Duration Solution: Use “Limited Duration” to limit times when participation can take place. Model:
  • 89. Problem Statement Problem: Students are more concerned about earning a grade than acquiring new knowledge and skills.
  • 90. Solution: Autonomy Have students create portfolios. Let Solution: Students choose own projects. Give them opportunities to display work at conferences. Continue to build relationships Model: with companies like FatDUX to sponsor student presentations at Conferences.
  • 91. Problem Statement Problem: Students start to lose interest part way through the course.
  • 92. Solution: Triggers Solution: Create “Triggers” to alert students to events in the class in the industry Pass along invitations to Model: Webinars, meetings and other professional activities.
  • 93. Problem Statement Problem: In a 7 week course, students have little time to learn their way around the course and learn new technologies
  • 94. Solution: Pattern Recognition Create uniform navigation. Make Solution: consistent use of tools. Make each course follow similar patterns. INTRODUCTION About the Course Meet Your Instructor Introduce Yourself Model: CONTENT Home Weekly Modules INFORMATION Announcements Ask Questions Office Hours Tech Help ASSIGNMENTS & GRADES Discussions Self-Tests Weekly Assignments Portfolio Submissions My Grades
  • 95. Dave Robins & Val Kelly Thank you for attending Any Questions?
  • 96. References • Wiggins, Grant and Tighe, Jay (2005). Understanding by Design (2nd Edition). Merrill/Prentice Hall. • Smith, Robin (2008). Conquering Content: A Step-by-Step Guide to Online Course Design. Jossey-Bass. • Palloff, Rena and Pratt, Keith (2007). Online Learning Communities: Strategies for the Virtual Classroom. Wiley & Sons, Inc. • Anderson, Stephen (2011). Seductive Interactive Design: Creating Playful, Fun, and Effective User Experience. New Riders. • Norman, Donald (1990). The design of everyday things. Doubleday Business. • Norman, Donald. (2004). Emotional Design: Why we love (or hate) everyday things. Basic Books. • Merholz, Peter, Schauer, Brandon, Verba, David, & Wilkens, Todd (2010). Subject to change: creating great products and services for an uncertain world. O'Reilly Media. • Garrett, Jesse James (2010). The elements of user experience (2nd Edition). New Riders Press. • Saffer, Dan (2009). Designing for interaction (2nd Edition). Voices that Matter. • Cooper, Alan (2004). The Inmates are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity. Sams - Pearson Education. • Unger, Russ, & Chandler, Carolyn (2009).A Project Guide to UX Design: For user experience designers in the field or in the making. New Riders Press. • Wilson, Chauncey (Ed.) (2009). User-experience re-mastered: Your Guide to Getting the Right Design. Morgan Kaufmann.

Hinweis der Redaktion

  1. Backward design – “Understanding by Design” http://www.mtace.org/pirday_sept2010/Intro%20to%20UBD%20Handout.pdfGrant Wiggins and Jay McTighe
  2. Backward design – “Understanding by Design” http://www.mtace.org/pirday_sept2010/Intro%20to%20UBD%20Handout.pdfGrant Wiggins and Jay McTighe
  3. From Cognitve Surplus, Clay Shirky p70Edward Deci – Soma puzzle game experiment.Subjects given complex puzzle – then given a break where there were plentyof other distractions. Subjects were observed during their break and manycontinued working on puzzle.Second session – half of the subjects were paid for each puzzle they solved –again they were give a break, again they were observed, the subjects that werepaid, experimented more than they had previously.Third session – run exactly like the first one. No one is paid. The ones that hadbeen paid previously showed markedly less interest in working through theirbreak. The subjects that had never been paid remained relatively constant.Doing something because it interests you, makes it a different kind of activitythan doing it because you are reaping an external reward.Intrinsic motivations are those in which the activity itself is the reward. Extrinsicmotivations are those in which the reward for doing something is external to theactivity, not the activity itself.Deci identified two intrinsic (personal) motivations:1. The desire to be autonomous (to determine what we do and how we do it).2. The desire to be competent (to be good at what we do).Video game studies conclude that the principle draw is the feelings ofcontrol and competence the players attain as they master the game.
  4. Backward design – “Understanding by Design” http://www.mtace.org/pirday_sept2010/Intro%20to%20UBD%20Handout.pdfGrant Wiggins and Jay McTighe
  5. Backward design – “Understanding by Design” http://www.mtace.org/pirday_sept2010/Intro%20to%20UBD%20Handout.pdfGrant Wiggins and Jay McTighe
  6. Backward design – “Understanding by Design” http://www.mtace.org/pirday_sept2010/Intro%20to%20UBD%20Handout.pdfGrant Wiggins and Jay McTighe
  7. Backward design – “Understanding by Design” http://www.mtace.org/pirday_sept2010/Intro%20to%20UBD%20Handout.pdfGrant Wiggins and Jay McTighe
  8. Backward design – “Understanding by Design” http://www.mtace.org/pirday_sept2010/Intro%20to%20UBD%20Handout.pdfGrant Wiggins and Jay McTighe
  9. Backward design – “Understanding by Design” http://www.mtace.org/pirday_sept2010/Intro%20to%20UBD%20Handout.pdfGrant Wiggins and Jay McTighe