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Fairground Games
L.O.

•To produce an interesting and clearly
explained fairground game

•To become an effective team worker.
Fair Game?
•   Design a “fair game”, which could be used
    as part of a school fete
•   The game must be simulated indoors in a
    classroom
•   Ideas include Lucky Dip, Roll-a-penny
•   Finished project will consist of:
              - a plan of your project, including
              calculations of the probabilities involved
              - a poster explaining the rules of your game
              - an evaluation of your game
              - the game itself
Types of game
Games of chance:   Games of skill:
Lesson Guide

Lesson 1:              Plan your game

Optional Homework 1:   Collect any materials
                       you will need

Lesson 2:              Make your game

Optional Homework 2:   Finish making your game

Lesson 3:              Showcase your game and
                       evaluate
Lesson 1: Planning
Include the following in your plan

•     Your names
•     Name of game
•     Type of game (eg Lucky Dip, Dice Roll etc.)
•     Brief description of game apparatus
•     Brief description of how to play
•     Game instructions and rules
•     Calculations to show the probability of winning/losing
•     Details of prizes
•     A detailed, annotated drawing of your game
Optional Homework 1: Finding

•     Bring in anything that you will need to
     make your game with at the start of the
     next lesson

•    A4 coloured card, scissors, glue, sellotape
     will be provided
Lesson 2: Making
In todays lesson you must:

•      Make your game
•      Produce a poster explaining
       how to play

Projects must be ready before the start of the
next lesson!

If you have time at the end you can investigate the probabilities of
winning/losing further. How much money would you expect to make from
20 people? 50 people? In a day? How could you vary the prizes /
structure of your game to make it more interesting?
What makes a good team?

• Think about what makes a good team –
  use ideas from your Learning to Learn
  lessons.

• Your teacher will collect your ideas on
  the board…these will be your agreed
  rules for this task.
Teamwork
• You will be working in teams to make your fairground game.
• You will each be given a role:


. 1. Team Leader
 - makes sure that everyone is on-task and has a job to do

2. Equipment Monitor
- collects and organises the equipment that will be needed for your
   game

3. Time Keeper
- makes sure that the game will be ready by the end of the lesson

4. Poster Coordinator
- makes sure that the rules of your game are clearly explained
Optional Homework 2: Finishing

•     Your game, rules and calculations all must
     be completed before the start of your
     next lesson
Lesson 3: Evaluating
In todays lesson you will have a chance to
showcase your game, and to try other
people’s projects.


When you are showing your game, keep
good records of what happens on each
turn: how much is won/lost?

After showcasing, write an evaluation to
explain what went well, and what you
would need to improve if using the game
again. Calculate how much money you
would have won/lost if you considered
entrance fee and prizes.
How did your team do?
• When you are evaluating your game,
  think about how well you worked as a
  team.
• Did everyone carry out their roles well?
• Who was the best member of your
  team?
• How could you have improved your
  teamwork?

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Maths L2L teamwork

  • 1. Fairground Games L.O. •To produce an interesting and clearly explained fairground game •To become an effective team worker.
  • 2.
  • 3. Fair Game? • Design a “fair game”, which could be used as part of a school fete • The game must be simulated indoors in a classroom • Ideas include Lucky Dip, Roll-a-penny • Finished project will consist of: - a plan of your project, including calculations of the probabilities involved - a poster explaining the rules of your game - an evaluation of your game - the game itself
  • 4. Types of game Games of chance: Games of skill:
  • 5. Lesson Guide Lesson 1: Plan your game Optional Homework 1: Collect any materials you will need Lesson 2: Make your game Optional Homework 2: Finish making your game Lesson 3: Showcase your game and evaluate
  • 6. Lesson 1: Planning Include the following in your plan • Your names • Name of game • Type of game (eg Lucky Dip, Dice Roll etc.) • Brief description of game apparatus • Brief description of how to play • Game instructions and rules • Calculations to show the probability of winning/losing • Details of prizes • A detailed, annotated drawing of your game
  • 7. Optional Homework 1: Finding • Bring in anything that you will need to make your game with at the start of the next lesson • A4 coloured card, scissors, glue, sellotape will be provided
  • 8. Lesson 2: Making In todays lesson you must: • Make your game • Produce a poster explaining how to play Projects must be ready before the start of the next lesson! If you have time at the end you can investigate the probabilities of winning/losing further. How much money would you expect to make from 20 people? 50 people? In a day? How could you vary the prizes / structure of your game to make it more interesting?
  • 9. What makes a good team? • Think about what makes a good team – use ideas from your Learning to Learn lessons. • Your teacher will collect your ideas on the board…these will be your agreed rules for this task.
  • 10. Teamwork • You will be working in teams to make your fairground game. • You will each be given a role: . 1. Team Leader - makes sure that everyone is on-task and has a job to do 2. Equipment Monitor - collects and organises the equipment that will be needed for your game 3. Time Keeper - makes sure that the game will be ready by the end of the lesson 4. Poster Coordinator - makes sure that the rules of your game are clearly explained
  • 11. Optional Homework 2: Finishing • Your game, rules and calculations all must be completed before the start of your next lesson
  • 12. Lesson 3: Evaluating In todays lesson you will have a chance to showcase your game, and to try other people’s projects. When you are showing your game, keep good records of what happens on each turn: how much is won/lost? After showcasing, write an evaluation to explain what went well, and what you would need to improve if using the game again. Calculate how much money you would have won/lost if you considered entrance fee and prizes.
  • 13. How did your team do? • When you are evaluating your game, think about how well you worked as a team. • Did everyone carry out their roles well? • Who was the best member of your team? • How could you have improved your teamwork?